A
desmotivação
estudantil
é
um
problema
oriundo
da
inadequação
do
modelo
tradicional
de
ensino-aprendizagem
frente
à
nova
geração
estudantes.
Gamificação
uma
técnica
que
pode
ajudar
com
esse
problema.
Porém
necessário
formalizar
o
processo
concepção
soluções
gamificadas
para
garantir
melhores
resultados.
Este
trabalho
apresenta
baseado
no
\textit{Design
Thinking}
e
\textit{framework}
Octalysis.
Um
estudo
caso
foi
realizado
a
partir
executado
em
cenário
real,
validar
proposto.
SAGE Open,
Journal Year:
2025,
Volume and Issue:
15(1)
Published: Jan. 1, 2025
Technology
has
been
an
indispensable
tool
for
education
following
the
COVID-19
pandemic.
Some
habits
adopted
during
that
period,
such
as
remote
learning
and
teaching,
have
not
yet
wholly
abandoned,
even
if
they
occur
in
a
minor
measure
since
can
improve
by
adopting
technology
developing
technological
skills.
The
research
question
is:
How
does
influence
improvement
of
learning?
main
objective
is
to
provide
information
about
advances
on
education,
allowing
people
become
“smarter”
according
Transhumanist
theory,
despite
results
losses,
To
answer
question,
we
considered
Mexican
case
pandemic,
perspective
future
years
will
be
presented
re-examining
those
teaching
practices
related
acquired
using
tools
period.
Following
mixed
approach,
conducted
literature
review
analyzing
triangulating
documental
theoretical
works.
Furthermore,
undertook
quantitative
analysis
study
possible
relationship
between
advances,
human
condition
with
proposed
mostly
negative
amongst
variables
considered,
students
preferred
face-to-face
over
education.
Research Square (Research Square),
Journal Year:
2024,
Volume and Issue:
unknown
Published: April 30, 2024
Abstract
Background
The
integration
of
artificial
intelligence
(AI)
into
pharmacy
education
and
practice
holds
the
potential
to
advance
learning
experiences
prepare
future
pharmacists
for
evolving
healthcare
practice.
However,
it
also
raises
ethical
considerations
that
need
be
addressed
carefully.
This
study
aimed
explore
students’
attitudes
regarding
AI
Methods
A
cross-sectional
design
was
employed,
utilizing
a
validated
online
questionnaire
administered
702
students
from
diverse
demographic
backgrounds.
gathered
data
on
participants’
concerns
integration,
as
well
information
factors
influencing
their
attitudes.
Results
Most
participants
were
female
(72.8%),
public
universities
(55.6%)
not
working
(64.2%).
Participants
expressed
generally
negative
attitude
toward
citing
barriers
such
patient
privacy
(62.0%),
susceptibility
hacking
(56.2%),
job
displacement
(69.3%),
cost
limitations
(66.8%),
access
(69.1%)
absence
regulations
(48.1%
agree),
training
(70.4%),
physicians’
reluctance
(65.1%)
apprehension
(70.8%).
Factors
including
country
residence,
academic
year,
cumulative
GPA,
work
status,
technology
literacy,
understanding
significantly
influenced
participants'
(p
<
0.05).
Conclusion
highlights
comprehensive
in
curricula
related
concerns.
Addressing
students'
is
crucial
ensuring
ethical,
equitable,
beneficial
Journal of Childhood Education & Society,
Journal Year:
2024,
Volume and Issue:
5(2), P. 294 - 304
Published: July 15, 2024
This
conceptual
article
theorises
the
tensioned
interplay
between
digitalization,
datafication
and
automation
subjectness
in
education
by
asking
what
intensifying
means
for
teacher–student
relationships
how
we
understand
approach
education.
Theoretically,
paper
draws
on
Buber’s
ideas
of
dialogical
I–Thou
objectified
I–It
as
key
forms
human
relationships.
The
core
argument
is
that
increasing
steers
relationship
towards
an
instead
relationship,
which
Buber
(and
others
such
Biesta,
another
main
influencer
present
paper)
saw
ideal.
Literature-informed
examples
various
educational
are
provided
to
support
concretise
arguments.
Journal of Youth Studies,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 18
Published: April 22, 2024
This
study
approached
the
issue
of
youths'
digital
agency
by
analyzing
ways
in
which
youths
talk
about
their
use
Internet
technologies
for
recreational
purposes
outside
school.
Using
interview
data
from
young
people
(n
=
28)
born
2005
and
2006,
this
paper
approaches
speech
as
culturally
embedded
discourses
that
express
strategies
making
practices
understandable
acceptable
to
adults.
By
doing
so,
addresses
need
ongoing
research
explores
engagement
with
within
a
wider
social
context
positions
them
'digital
natives'.
The
results
were
organized
into
11
under
four
themes:
benefits,
harms
risks,
person-based
networking,
skills.
identified
reflect
articulate
negotiate
norms,
assumptions
expectations
tech-savvy
youths.
focusing
on
discourses,
advances
current
inequalities
among
people.
It
also
highlights
be
supported
empowered
developing
skills
enable
critical
safe
engagements
technologies.
Koulutuksen tutkimuslaitos Tutkimuksia,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 80
Published: Dec. 13, 2024
Kansainvälinen
monilukutaidon
ja
ohjelmoinnillisen
ajattelun
tutkimus,
josta
käytetään
nimitystä
ICILS
(International
Computer
and
Information
Literacy
Study),
arvioi
8.
vuosiluokan
oppilaiden
monilukutaitoa
sekä
taitoja.
Monilukutaidolla
tarkoitetaan
tässä
tutkimuksessa
digitaalisia
tekstitaitoja
eli
niitä
tietokoneen
käytön
tietoja
tai-
toja,
joita
oppilaat
tarvitsevat
hakiessaan,
käsitellessään
jakaessaan
tietoa
tietokonetta
hyödyntäen,
erityisesti
verkkoympäristössä.
Tarkastelun
kohteena
ei
siis
ole
vain
tiedon
yksipuolinen
kuluttaminen,
vaan
myös
sen
arviointi,
muokkaaminen
jakaminen
omien
tavoitteiden
mukaisesti.
Ohjelmoinnillisella
ajattelulla
puolestaan
tietotekniseen
ongelmanratkaisuun
liittyvää
ymmärrystä
osaamista.
Siihen
sisältyvät
esimerkiksi
tiedot
taidot
esittää
ongelmia
algoritmisesti,
vaihe
vaiheelta
ratkaistavassa
muodossa,
erilaisiin
ongelmiin
liittyvien
ratkaisujen
toteuttaminen
tietokoneella.
ässä
raportissa
näihin
osaamisalueisiin
viitataan
yhteis
nimellä
“digitaalinen
osaaminen”.
2023
-tutkimuksen
osaamisen
arvioinnin
kokeeseen
oppilaskyselyyn
osallistui
Suomessa
oppilaita
158
koulusta.
Heiltä
kerättiin
heidän
tieto-
viestintäteknologiaan
liittyvästä
osaamistasostaan,
kotitaustastaan,
harrastuneisuudestaan
asenteistaan.
Lisäksi
mukaan
otostettujen
koulujen
opettajia,
rehtoria
viestintäteknologian
vastuuhenkilöä
pyydettiin
täyttämään
heille
kohdistetut
kyselyt,
joista
tarkastellaan
muun
muassa
opettajien
valmiuksia
hyödyntää
TVT:tä
opetuksessa
TVT:n
käyttöön
liittyviä
asenteita.
kunkin
osallistuvan
maan
edustajat
täyttivät
maakyselyn,
jossa
maiden
opetussuunnitelmista
opetuksen
järjestämisvastuista.
Background
and
context
Language
is
a
powerful
tool
in
shaping
thought
about
abstract
domains,
including
the
realm
of
computing
digital
technologies.
Review
research
on
children's
machine
learning
(ML)
conceptions
suggests
that
participating
children
were
often
provided
with
conceptual
clues
principles
ML
before
being
asked
their
(i.e.,
asking
them
how
one
could
teach
computer).
Since
term
not
explicit
who
from
whom,
this
procedure
has
arguably
steered
answers:
less
nudging
instruction,
also
be
understood
as
process
which
human
uses
machine,
computer,
for
instance,
purposes.ObjectiveThis
study
investigates
what
kind
primary
school
students
have
if
they
are
conceptually
"primed"
idea
ML,
humans
computers.MethodQualitative
survey
responses
197
Finnish
schoolers
analyzed
via
an
abductive
method.FindingsWe
identified
three
partly
overlapping
conception
categories,
starting
most
accurate
one:
teaching
machines
(34%),
coding
(7.6%),
or
(37.1%).ImplicationsThe
findings
suggest
without
clues,
varied
may
include
misconceptions
such
machines.
The
underline
importance
clear
systematic
use
key
concepts
computer
science
education.
Besides
researchers,
offers
insights
teachers,
teacher
educators,
curriculum
developers,
policymakers.