Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study DOI Creative Commons
Rui Liu, Xiang Xu, Hairu Yang

et al.

Frontiers in Psychology, Journal Year: 2022, Volume and Issue: 12

Published: Jan. 27, 2022

Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. This study examined the effects textual and visual cues on attention in by using eye-tracking equipment integrated virtual reality head-mounted display. Participants (n = 110) were randomly assigned to one four conditions: (1) no cues, (2) initial field view (FOV), (3) outside FOV, (4) FOV + cues. The results showed that (annotations or annotations arrows) helped learners achieve better outcomes spend more time focusing areas with In addition, found serious imbalance distribution learners' each region video. directed is much higher than FOV. Adding can effectively direct alleviate distribution. Consequently, adding be an appropriate approach promote guide environments. provided insights into design development instructional resources.

Language: Английский

A study of how immersion and interactivity drive VR learning DOI Creative Commons
Gustav Bøg Petersen,

Giorgos Petkakis,

Guido Makransky

et al.

Computers & Education, Journal Year: 2022, Volume and Issue: 179, P. 104429 - 104429

Published: Jan. 4, 2022

Even though learning refers to both a process and product, the former tends be overlooked in educational virtual reality (VR) research. This study examines of with VR technology using Cognitive Affective Model Immersive Learning (CAMIL) as its framework. The CAMIL theorizes that two technological features VR, interactivity immersion, influence number cognitive affective variables may facilitate or hinder learning. In addition, studies often involve media comparisons make it difficult disentangle relative effects on Therefore, this also aims provide insights concerning unique combined immersion specified by CAMIL. We employed 2 × between-subjects design (N = 153) manipulated degree during lesson topic viral diseases. Analyses variance (ANOVAs) were used examine our interest, structural equation modeling (SEM) was assess predicted results indicated involves situational interest embodied Main and/or load, physical presence are reported addition interaction between agency findings evidence for suggest important additions model. These can better understanding immersive guide future

Language: Английский

Citations

182

Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning DOI Creative Commons
Guido Makransky, Richard E. Mayer

Educational Psychology Review, Journal Year: 2022, Volume and Issue: 34(3), P. 1771 - 1798

Published: April 22, 2022

This study describes and investigates the immersion principle in multimedia learning. A sample of 102 middle school students took a virtual field trip to Greenland via head mounted display (HMD) or 2D video as an introductory lesson within 6-lesson inquiry-based climate change intervention. The HMD group scored significantly higher than on presence (d = 1.43), enjoyment 1.10), interest .57), retention immediate .61) delayed posttest .70). structural equation model indicated that mediated pathway from instructional media posttest, score, indicating these factors may play different roles learning process with immersive media. work contributes cognitive affective learning, suggests lessons can have positive longitudinal effects for

Language: Английский

Citations

179

Diverse approaches to learning with immersive Virtual Reality identified from a systematic review DOI Creative Commons
Mihye Won, Dewi Ayu Kencana Ungu, Henry Matovu

et al.

Computers & Education, Journal Year: 2022, Volume and Issue: 195, P. 104701 - 104701

Published: Dec. 20, 2022

To investigate how learning in immersive Virtual Reality was designed contemporary educational studies, this systematic literature review identified nine design features and analysed 219 empirical studies on the designs of activities with Reality. Overall, technological for physical presence were more readily implemented investigated than pedagogical engagement. Further analysis k-means clustering revealed five approaches varying levels interactivity openness tasks, from watching virtual worlds passively to responding personalised prompts. Such differences appeared stem different practical priorities, such as accessibility, interactivity, This highlights diversity task illustrates researchers are navigating concerns. We recommend future recognise priorities when designing evaluating also that reviews Reality-based not only by topics or learner demographics, but experiences.

Language: Английский

Citations

79

Go green: evaluating an XR application on biodiversity in German secondary school classrooms DOI Creative Commons
Miriam Mulders, Kristian H. Träg, Lara Kirner

et al.

Instructional Science, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 4, 2025

Language: Английский

Citations

2

Challenging Cognitive Load Theory: The Role of Educational Neuroscience and Artificial Intelligence in Redefining Learning Efficacy DOI Creative Commons
Evgenia Gkintoni, Hera Antonopoulou, Andrew Sortwell

et al.

Brain Sciences, Journal Year: 2025, Volume and Issue: 15(2), P. 203 - 203

Published: Feb. 15, 2025

Background/Objectives: This systematic review integrates Cognitive Load Theory (CLT), Educational Neuroscience (EdNeuro), Artificial Intelligence (AI), and Machine Learning (ML) to examine their combined impact on optimizing learning environments. It explores how AI-driven adaptive systems, informed by neurophysiological insights, enhance personalized education for K-12 students adult learners. study emphasizes the role of Electroencephalography (EEG), Functional Near-Infrared Spectroscopy (fNIRS), other tools in assessing cognitive states guiding AI-powered interventions refine instructional strategies dynamically. Methods: reviews n = 103 papers related integration principles CLT with AI ML educational settings. evaluates progress made neuroadaptive technologies, especially real-time management load, feedback multimodal applications AI. Besides that, this research examines key hurdles such as data privacy, ethical concerns, algorithmic bias, scalability issues while pinpointing best practices robust effective implementation. Results: The results show that significantly improve Efficacy due managing load automatically, providing instruction, adapting pathways dynamically based data. Deep models Convolutional Neural Networks (CNNs), Recurrent (RNNs), Support Vector Machines (SVMs) classification accuracy, making systems more efficient scalable. Multimodal approaches system robustness mitigating signal variability noise-related limitations combining EEG fMRI, Electrocardiography (ECG), Galvanic Skin Response (GSR). Despite these advances, practical implementation challenges remain, including considerations, security risks, accessibility disparities across learner demographics. Conclusions: are epitomes redefinition potentials solid frameworks, inclusive design, scalable methodologies must inform. Future studies will be necessary refining pre-processing techniques, expanding variety datasets, advancing developing high-accuracy, affordable, ethically responsible systems. future AI-enhanced should inclusive, equitable, various populations would surmount technological dilemmas.

Language: Английский

Citations

2

A Systematic Meta-analysis of the Reliability and Validity of Subjective Cognitive Load Questionnaires in Experimental Multimedia Learning Research DOI Creative Commons
Felix Krieglstein, Maik Beege, Günter Daniel Rey

et al.

Educational Psychology Review, Journal Year: 2022, Volume and Issue: 34(4), P. 2485 - 2541

Published: May 20, 2022

Abstract For more than three decades, cognitive load theory has been addressing learning from a perspective. Based on this instructional theory, design recommendations and principles have derived to manage the working memory while learning. The increasing attention paid in educational science quickly culminated need measure its types of — intrinsic, extraneous, germane which additively contribute overall load. In meta-analysis, four frequently used questionnaires were examined concerning their reliability (internal consistency) validity (construct criterion validity). Results revealed that internal consistency subjective can be considered satisfactory across all questionnaires. Moreover, moderator analyses showed estimates did not differ between settings, domains materials, presentation modes, or number scale points. Correlations among partially contradict theory-based assumptions, whereas correlations with learning-related variables support assumptions theory. particular, results seem three-factor model consisting intrinsic load, extraneous are discussed relation current trends for future use experimental research suggested.

Language: Английский

Citations

57

Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning DOI Open Access
Tobias Drey, Patrick Albus,

Simon der Kinderen

et al.

CHI Conference on Human Factors in Computing Systems, Journal Year: 2022, Volume and Issue: unknown

Published: April 28, 2022

Pair-learning is beneficial for learning outcome, motivation, and social presence, so virtual reality (VR) by increasing immersion, engagement, interest of students. Nevertheless, there a research gap if the benefits pair-learning VR can be combined. Furthermore, it not clear which influence has only one or both peers use VR. To investigate these aspects, we implemented two types systems, symmetric system with using an asymmetric tablet. In user study (N=46), statistically significantly provided higher player experience, lower intrinsic cognitive load, are all important learning. Symmetric systems performed equally well regarding highlighting that valuable systems. We used findings to define guidelines on how design co-located applications, including characteristics

Language: Английский

Citations

51

Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment DOI Creative Commons
Yizhen Huang, Eric Richter, Thilo Kleickmann

et al.

British Journal of Educational Technology, Journal Year: 2022, Volume and Issue: 54(2), P. 467 - 488

Published: July 20, 2022

Abstract Video is a widely used medium in teacher training for situating student teachers classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities immersing lifelike situations, its benefits risks relative to video formats have received little attention research date. The current study randomized pretest–posttest experimental design examine influence video‐ versus VR‐based task on changing situational interest self‐efficacy management. Results from 49 revealed that VR simulation led higher increments self‐reported triggered management, but also invoked extraneous cognitive load than viewing task. We discussed implications these results pre‐service education environments professional purposes. Practitioner notes What already known about this topic popular given ability display situations. Virtual immerses users situations has gained popularity recent years. Situational management vital teachers' development. paper adds outperforms promoting Student felt efficacious after participating VR. video. Implications practice and/or policy an authentic environment needs ensure low load.

Language: Английский

Citations

49

Unintended consequences of spatial presence on learning in virtual reality DOI
Sun Joo Ahn, Kristine L. Nowak, Jeremy N. Bailenson

et al.

Computers & Education, Journal Year: 2022, Volume and Issue: 186, P. 104532 - 104532

Published: May 4, 2022

Language: Английский

Citations

44

Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity DOI
Silvia Wen‐Yu Lee, Ying-Tai Hsu, Kun‐Hung Cheng

et al.

Computers & Education, Journal Year: 2022, Volume and Issue: 182, P. 104456 - 104456

Published: Jan. 25, 2022

Language: Английский

Citations

43