2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
Journal Year:
2023,
Volume and Issue:
unknown, P. 532 - 535
Published: March 1, 2023
We
present
a
prototype
of
VR
application
containing
puzzles
in-spired
by
Electronics
and
Telecommunication
classes
validated
qual-itatively.
The
design
utilizes
escape
room
mechanics
the
features
3
levels:
solving
resistors
circuits,
amplifier
circuit
network
configuration.
It
is
implemented
with
Unity
for
Meta
Quest
2
platform.
experience
lasts
about
30–45
minutes.
was
evaluated
usability
user
tests
conducted
$\mathrm{N}=5$
users.
Learning
outcome
knowledge
retention
measured
pre-test
post-test.
Computers & Education,
Journal Year:
2023,
Volume and Issue:
198, P. 104760 - 104760
Published: Feb. 17, 2023
The
rapid
digitalization
following
COVID-19
necessitates
best-practice
knowledge
on
how
to
use
educational
technologies
such
as
immersive
virtual
reality
(IVR).
At
the
same
time,
deal
with
climate
change,
we
require
new
ways
embed
change
education
in
formal
education.
current
study
is
one
of
first
investigate
feasibility
an
alternative
approach
improving
waste
management
classroom
part
education,
utilizing
mastery
experiences
IVR.
We
explore
a
novel
IVR
simulation
management,
example
pro-environmental
behavior,
for
A
total
173
high
school
students
participated
pre-registered
intervention
investigating
impact
and
intentions
act
pro-environmentally.
2x2
design
was
used
compare
different
approaches
based
instructional
elements
instruction
sequence
(Direct
Instruction
vs.
Productive
Failure)
feedback
(Corrective
Feedback
Exaggerated
Feedback).
results
indicated
that
effective
increasing
students'
(η2
=
0.41),
0.10),
self-efficacy
0.4),
response
efficacy
0.35)
found
interesting
enjoyable.
Furthermore,
predict
(B
0.190,
p
.015),
supporting
idea
cognitive
affective
factors
drive
effectiveness
No
significant
differences
were
elements.
This
suggests
can
be
technology
learning
through
experiences,
but
more
research
boundary
conditions
when
apply
effectively
needed.
Sustainability,
Journal Year:
2023,
Volume and Issue:
15(7), P. 5814 - 5814
Published: March 27, 2023
Climate
change
impacts
are
felt
globally,
and
the
increasing
in
severity
intensity.
Developing
new
interventions
to
encourage
behaviors
that
address
climate
is
crucial.
This
pre-registered
field
study
investigated
how
design
of
a
virtual
reality
(VR)
experience
about
ocean
acidification
could
impact
participants’
learning,
behavior,
perceptions
through
manipulation
message
framing,
sex
voice-over
pace
experience,
amount
body
movement.
The
was
run
17
locations
such
as
museums,
aquariums,
arcades
U.S.,
Canada,
U.K.,
Denmark.
movement
causal
mechanism,
eliciting
higher
feelings
self-efficacy
while
hindering
learning.
Moreover,
linking
VR
narrative
linguistically
impaired
learning
compared
framing
did
not
make
connection.
As
participants
learned
more
they
perceived
risks
associated
with
higher,
were
likely
engage
pro-climate
behavior.
results
shed
light
on
mechanisms
behind
can
teach
influence
Journal of Media Psychology Theories Methods and Applications,
Journal Year:
2025,
Volume and Issue:
37(2), P. 101 - 115
Published: April 1, 2025
Abstract:
As
part
of
a
larger,
years-long
community-academic
partnership,
this
study
explores
the
integration
Community-Based
Participatory
Research
(CBPR)
and
Systematic
Representative
Design
(SRD)
in
co-designing
virtual
reality
(VR)
narrative
depicting
environmental
racism.
Through
semi-structured
interviews
with
community
partners
health
experts,
an
iterative
design
process
refined
VR
experience
to
ensure
cultural
appropriateness
relevance.
The
findings
highlight
potential
integrating
CBPR
SRD
approaches
create
narratives
on
systemic
inequities
racism
that
are
co-created
affected
communities.
Challenges
balancing
interactivity
coherence
were
identified,
underscoring
need
for
ongoing
involvement
refinement.
This
approach
shifts
from
top-down
model
one
rooted
shared
agency
appropriate
representation,
pushing
narrative’s
understanding
lived
realities
shaped
by
Frontiers in Artificial Intelligence,
Journal Year:
2024,
Volume and Issue:
7
Published: April 10, 2024
Artificial
Intelligence
(AI)
tools
are
currently
designed
and
tested
in
many
fields
to
improve
humans'
ability
make
decisions.
One
of
these
is
higher
education.
For
example,
AI-based
chatbots
("conversational
pedagogical
agents")
could
engage
conversations
with
students
order
provide
timely
feedback
responses
questions
while
the
learning
process
taking
place
collect
data
personalize
delivery
course
materials.
However,
existent
able
perform
tasks
that
human
professionals
(educators,
tutors,
professors)
perform,
just
a
timelier
manner.
While
discussing
possible
implementation
our
university's
educational
programs,
we
reviewed
current
literature
identified
number
capabilities
future
AI
solutions
may
feature,
education
processes,
focus
on
distance
Specifically,
suggest
innovative
influence
methodologies
by
which
approach
learning;
facilitate
connections
information
attainment
beyond
materials;
support
communication
professor;
and,
draw
from
motivation
theories
foster
engagement,
personalized
Future
research
should
explore
high-level
opportunities
represented
for
education,
including
their
effects
outcomes
quality
experience
as
whole.
Environmental Communication,
Journal Year:
2024,
Volume and Issue:
18(5), P. 628 - 647
Published: June 10, 2024
Plastic
waste
is
a
serious
environmental
problem
worldwide.
Effective
communication
key
to
mobilizing
the
public
adopt
pro-environmental
behaviors
for
reducing
plastic
waste.
While
virtual
reality
(VR)
proposed
as
viable
tool
that
could
overcome
several
challenges
facing
communication,
certain
limitations
exist
in
extant
literature,
making
it
unclear
whether
modality
of
VR
itself,
rather
than
some
extraneous
factor,
accounts
outcomes.
Hence,
adopting
between-subjects
experimental
design,
this
study
improves
on
past
research
by
comparing
efficacy
game
with
an
equivalent
computerized
quiz
increasing
participants'
behavioral
intention.
Our
results
indicate
(vs.
quiz)
has
comparative
advantage
intention
learn
about
(BIL).
Furthermore,
guided
self-determination
theory,
we
find
perceived
autonomy
and
autonomous
motivation
serve
serial
mediators
relationship
between
BIL.
Computer Assisted Language Learning,
Journal Year:
2023,
Volume and Issue:
unknown, P. 1 - 29
Published: March 24, 2023
This
study
explores
the
effectiveness
of
Virtual
Reality
(VR)
in
Chinese
as
a
second
language
(CSL)
vocabulary
learning
from
international
students'
perspective.
A
new
theoretical
framework
VR-based
was
designed
and
verified
to
serve
investigation.
total
30
students
CSL
university
participated
study.
Data
were
collected
through
tests,
questionnaire,
semi-structured
interviews.
Findings
indicate
that
VR
approach
can
effectively
facilitate
retention,
well
positive
experience.
provides
an
authentic
repetition-enabled
context.
In
immersive
environment,
higher
rate
engagement
interactions
multimodal,
immediate,
learner-friendly
scaffolding
benefit
learning.
Results
also
motivate
be
actively
involved
build
their
skills
despite
some
challenges.
Investigation
wider
range
learners
with
different
backgrounds
levels,
differences
between
traditional
is
recommended
for
future
research.
Additionally,
teachers'
perceptions
are
worthy
consideration.
Developments in the Built Environment,
Journal Year:
2023,
Volume and Issue:
16, P. 100223 - 100223
Published: Sept. 1, 2023
Safety
training
is
an
effective
method
to
reduce
safety
issues.
Immersive
virtual
reality
(IVR)
for
has
gained
attention
in
high-risk
industries,
but
the
trade-off
between
realism
and
abstraction
IVR-based
not
fully
understood.
This
study
investigated
impact
of
scenario
interaction
fidelity
on
forklift
training,
focusing
presence
usability.
Scenario
varied
Level
Development
(LOD)
IVR
model
(high
LOD
vs.
low
LOD),
while
control
interface
(steering
wheel
pedals
keyboard).
A
2-by-2
experiment
with
120
participants
examined
high/low
fidelity.
Results
showed
enhanced
usability
significantly,
had
no
effect.
The
scenarios
more
influential
immersion
than
realism.
These
findings
aim
balance
simulation
learning
outcomes
help
guide
development
cost-efficient
training.
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 12
Published: Feb. 13, 2024
Reflecting
the
trend
of
virtual
reality
(VR)
studies
in
crisis
and
disaster
communication,
this
study
designed
VR
content
on
fire
evacuation
aimed
to
investigate
effects
for
educational
purposes
perceptual
cognitive
factors.
Using
a
2
(viewing
condition:
video
vs.
VR)
×
(quiz:
presence
absence)
between-subjects
design,
an
experiment
was
conducted
with
176
university
students
South
Korea.
Findings
revealed
that
participants
who
were
exposed
(compared
video)
experienced
greater
spatial
and,
turn,
had
higher
response
efficacy
self-efficacy.
The
inclusion
pop
quizzes
material
hindered
evaluation
direct
indirect
VR.
findings
can
contribute
expanding
theoretical
framework
research
identifying
learning-related
factors
develop
more
effective
materials
related
evacuation.