Computers in Human Behavior, Journal Year: 2020, Volume and Issue: 115, P. 106621 - 106621
Published: Nov. 7, 2020
Language: Английский
Computers in Human Behavior, Journal Year: 2020, Volume and Issue: 115, P. 106621 - 106621
Published: Nov. 7, 2020
Language: Английский
Psychology of Addictive Behaviors, Journal Year: 2016, Volume and Issue: 30(2), P. 252 - 262
Published: March 1, 2016
Over the last decade, research into 'addictive technological behaviors' has substantially increased.Research also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders.In present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms Attention Deficit/Hyperactivity Disorder (ADHD), Obsessive-Compulsive (OCD), anxiety, depression could explain variance (i.e., compulsive excessive associated with negative outcomes) two types modern technologies: social media video games.Correlations mental disorder were all positive significant, including weak interrelationship behaviors.Age appeared be inversely related these technologies.Being male was significantly games, whereas being female media.Being single positively both networking gaming.Hierarchical regression analyses showed that factors explained 11% 12% use.The health variables 7% 15% variance.The study adds our understanding their role technology, suggests concept Internet 'Internet addiction') as a unified construct is not warranted.
Language: Английский
Citations
1566Neuroscience & Biobehavioral Reviews, Journal Year: 2016, Volume and Issue: 71, P. 252 - 266
Published: Sept. 6, 2016
Within the last two decades, many studies have addressed clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based previous theoretical considerations and empirical findings, we suggest an Interaction Person-Affect-Cognition-Execution (I-PACE) model specific disorders. The I-PACE is framework for processes underlying development maintenance addictive use certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, communication. composed as process model. Specific disorders are considered to be consequence interactions between predisposing factors, such neurobiological psychological constitutions, moderators, coping styles Internet-related cognitive biases, mediators, affective responses situational triggers in combination reduced executive functioning. Conditioning may strengthen these associations within addiction process. Although hypotheses regarding mechanisms summarized model, must further tested empirically, implications treatment interventions suggested.
Language: Английский
Citations
1408Neuron, Journal Year: 2019, Volume and Issue: 102(1), P. 27 - 47
Published: April 1, 2019
Language: Английский
Citations
444Computers in Human Behavior, Journal Year: 2020, Volume and Issue: 113, P. 106480 - 106480
Published: July 13, 2020
Language: Английский
Citations
309Neuron, Journal Year: 2015, Volume and Issue: 88(5), P. 1054 - 1066
Published: Nov. 12, 2015
Language: Английский
Citations
292Advances in experimental medicine and biology, Journal Year: 2017, Volume and Issue: unknown, P. 21 - 41
Published: Jan. 1, 2017
Language: Английский
Citations
207Computers in Human Behavior, Journal Year: 2018, Volume and Issue: 93, P. 164 - 175
Published: Dec. 8, 2018
Language: Английский
Citations
207Computers in Human Behavior, Journal Year: 2020, Volume and Issue: 116, P. 106645 - 106645
Published: Dec. 5, 2020
Social media have become increasingly integrated into the daily lives of adolescents. There are concerns about potential detrimental effects adolescents' social use (SMU) on their mental health. Using a three-wave longitudinal study among 2109 secondary school adolescents (Mage = 13.1, SDage 0.8), present examined whether high SMU intensity and addiction-like problems were bidirectionally associated with low health, these associations mediated by increased levels upward comparisons, cybervictimization, decreased subjective achievements, less face-to-face contact friends. In doing so, health was measured depressive symptoms life satisfaction. Findings from random intercept cross-lagged panel models showed direct unidirectional association between health: one year later, but not vice versa. also predicted comparisons cybervictimization later. Yet, processes did mediate observed effect Over time, in any direction; neither directly, nor indirectly through mediators. our suggest that harmful may be limited highlight risk to adolescent
Language: Английский
Citations
200Business Ethics Quarterly, Journal Year: 2020, Volume and Issue: 31(3), P. 321 - 359
Published: Oct. 6, 2020
Social media companies commonly design their platforms in a way that renders them addictive. Some governments have declared internet addiction major public health concern, and the World Health Organization has characterized excessive use as growing problem. Our article shows why scholars, policy makers, managers of social should treat serious moral While benefits are not negligible, we argue raises unique ethical concerns raised by other, more familiar addictive products, such alcohol cigarettes. In particular, addicting users to is impermissible because it unjustifiably harms both demeaning objectionably exploitative. Importantly, attention-economy business model strongly incentivizes perpetrate this wrongdoing.
Language: Английский
Citations
172Addictive Behaviors, Journal Year: 2021, Volume and Issue: 119, P. 106949 - 106949
Published: April 13, 2021
Language: Английский
Citations
128