PLoS ONE,
Journal Year:
2025,
Volume and Issue:
20(1), P. e0308848 - e0308848
Published: Jan. 16, 2025
Immersive
virtual
reality
(VR)
environments
are
a
powerful
tool
to
explore
cognitive
processes
ranging
from
memory
and
navigation
visual
processing
decision
making-and
do
so
in
naturalistic
yet
controlled
setting.
As
such,
they
have
been
employed
across
different
species,
by
diverse
range
of
research
groups.
Unfortunately,
designing
implementing
behavioral
tasks
such
often
proves
complicated.
To
tackle
this
challenge,
we
created
DomeVR,
an
immersive
VR
environment
built
using
Unreal
Engine
4
(UE4).
UE4
is
game
engine
supporting
photo-realistic
graphics
containing
scripting
language
designed
for
use
non-programmers.
result,
easily
drag-and-drop
elements.
DomeVR
aims
make
these
features
accessible
neuroscience
experiments.
This
includes
logging
synchronization
system
solve
timing
uncertainties
inherent
UE4;
interactive
GUI
scientists
observe
subjects
during
experiments
adjust
task
parameters
on
the
fly,
dome
projection
full
immersion
non-human
subjects.
These
key
modular
can
be
added
individually
into
other
projects.
Finally,
present
proof-of-principle
data
highlighting
functionality
three
species:
human,
macaque
mouse.
Journal of Child Psychology and Psychiatry,
Journal Year:
2023,
Volume and Issue:
64(8), P. 1256 - 1259
Published: Jan. 4, 2023
Neurodevelopmental
conditions
are
characterised
by
differences
in
the
way
children
interact
with
people
and
environments
around
them.
Despite
extensive
investigation,
attempts
to
uncover
brain
mechanisms
that
underpin
neurodevelopmental
have
yet
yield
any
translatable
insights.
We
contend
one
key
reason
is
psychologists
cognitive
neuroscientists
study
function
taking
away
from
their
environment,
into
a
controlled
lab
setting.
Here,
we
discuss
recent
research
has
aimed
take
different
approach,
moving
experimental
control
through
isolation
stimulus
manipulation,
towards
approaches
embrace
measurement
targeted
interrogation
of
naturalistic,
user‐defined
complex,
multivariate
datasets.
review
three
worked
examples
(of
stress
processing,
early
activity
level
ADHD
social
development
autism)
illustrate
how
these
new
might
lead
conceptual
insights
neurodevelopment.
PLoS Biology,
Journal Year:
2024,
Volume and Issue:
22(2), P. e3002411 - e3002411
Published: Feb. 29, 2024
Understanding
behavior
and
its
evolutionary
underpinnings
is
crucial
for
unraveling
the
complexities
of
brain
function.
Traditional
approaches
strive
to
reduce
behavioral
complexity
by
designing
short-term,
highly
constrained
tasks
with
dichotomous
choices
in
which
animals
respond
defined
external
perturbation.
In
contrast,
natural
behaviors
evolve
over
multiple
time
scales
during
actions
are
selected
through
bidirectional
interactions
environment
without
human
intervention.
Recent
technological
advancements
have
opened
up
new
possibilities
experimental
designs
that
more
closely
mirror
replacing
stringent
control
accurate
multidimensional
analysis.
However,
these
been
tailored
fit
only
a
small
number
species.
This
specificity
limits
opportunities
offered
species
diversity.
Further,
it
hampers
comparative
analyses
essential
extracting
overarching
principles
examining
from
an
perspective.
To
address
this
limitation,
we
developed
ReptiLearn—a
versatile,
low-cost,
Python-based
solution,
optimized
conducting
automated
long-term
experiments
home
cage
reptiles,
addition,
system
offers
unique
features
such
as
precise
temperature
measurement
control,
live
prey
reward
dispensers,
engagement
touch
screens,
remote
user-friendly
web
interface.
Finally,
ReptiLearn
incorporates
low-latency
closed-loop
feedback
allowing
between
their
environments.
Thus,
provides
comprehensive
solution
researchers
studying
ectotherms
beyond,
bridging
gap
laboratory
settings
nonconventional
model
systems.
We
demonstrate
capabilities
automatically
training
lizard
Pogona
vitticeps
on
complex
spatial
learning
task
requiring
association
learning,
displaced
reversal
learning.
Nature Communications,
Journal Year:
2023,
Volume and Issue:
14(1)
Published: Oct. 12, 2023
Abstract
Current
methods
for
recording
large-scale
neuronal
activity
from
behaving
mice
at
single-cell
resolution
require
either
fixing
the
mouse
head
under
a
microscope
or
attachment
of
device
to
animal’s
skull.
Both
these
options
significantly
affect
animal
behavior
and
hence
also
recorded
brain
patterns.
Here,
we
introduce
different
method
acquire
snapshots
cortical
maps
freely-moving
using
calcium
sensor
called
CaMPARI.
CaMPARI
has
unique
property
irreversibly
changing
its
color
green
red
inside
active
neurons
when
illuminated
with
400
nm
light.
We
capitalize
on
this
demonstrate
cortex-wide
without
any
fixation,
tethering,
miniaturized
mouse’s
head.
Multiple
regions
were
while
was
performing
battery
behavioral
cognitive
tests.
identified
task-dependent
patterns
across
motor
somatosensory
cortices,
significant
differences
sub-regions
cortex
correlations
several
task
parameters.
This
CaMPARI-based
expands
capabilities
minimally-restrictive
experimental
conditions
provides
volumetric
data
that
are
currently
not
accessible
otherwise.
bioRxiv (Cold Spring Harbor Laboratory),
Journal Year:
2024,
Volume and Issue:
unknown
Published: March 17, 2024
Here
we
tested
the
respective
contributions
of
primate
premotor
and
prefrontal
cortex
to
support
vocal
behavior.
We
applied
a
model-based
GLM
analysis
that
better
accounts
for
inherent
variance
in
natural,
continuous
behaviors
characterize
activity
neurons
throughout
frontal
as
freely-moving
marmosets
engaged
conversational
exchanges.
While
analyses
revealed
functional
clusters
neural
related
different
processes
involved
behavior,
these
did
not
map
subfields
or
cortex,
has
been
observed
more
conventional
task-based
paradigms.
Our
results
suggest
distributed
organization
myriad
mechanisms
underlying
natural
social
interactions
implications
our
concepts
role
plays
governing
ethological
primates.
PLoS ONE,
Journal Year:
2025,
Volume and Issue:
20(1), P. e0308848 - e0308848
Published: Jan. 16, 2025
Immersive
virtual
reality
(VR)
environments
are
a
powerful
tool
to
explore
cognitive
processes
ranging
from
memory
and
navigation
visual
processing
decision
making-and
do
so
in
naturalistic
yet
controlled
setting.
As
such,
they
have
been
employed
across
different
species,
by
diverse
range
of
research
groups.
Unfortunately,
designing
implementing
behavioral
tasks
such
often
proves
complicated.
To
tackle
this
challenge,
we
created
DomeVR,
an
immersive
VR
environment
built
using
Unreal
Engine
4
(UE4).
UE4
is
game
engine
supporting
photo-realistic
graphics
containing
scripting
language
designed
for
use
non-programmers.
result,
easily
drag-and-drop
elements.
DomeVR
aims
make
these
features
accessible
neuroscience
experiments.
This
includes
logging
synchronization
system
solve
timing
uncertainties
inherent
UE4;
interactive
GUI
scientists
observe
subjects
during
experiments
adjust
task
parameters
on
the
fly,
dome
projection
full
immersion
non-human
subjects.
These
key
modular
can
be
added
individually
into
other
projects.
Finally,
present
proof-of-principle
data
highlighting
functionality
three
species:
human,
macaque
mouse.