Virtual Reality, Journal Year: 2022, Volume and Issue: 27(2), P. 1091 - 1115
Published: Nov. 14, 2022
Language: Английский
Virtual Reality, Journal Year: 2022, Volume and Issue: 27(2), P. 1091 - 1115
Published: Nov. 14, 2022
Language: Английский
Education and Information Technologies, Journal Year: 2022, Volume and Issue: 28(6), P. 6695 - 6726
Published: Nov. 21, 2022
Language: Английский
Citations
283Societies, Journal Year: 2022, Volume and Issue: 12(4), P. 102 - 102
Published: July 7, 2022
Whereas traditional teaching environments encourage lively and engaged interaction reward extrovert qualities, introverts, others with symptoms that make social engagement difficult, such as autism spectrum disorder (ASD), are often disadvantaged. This population is more in quieter, low-key learning does not speak up answer questions lecture-style classes. These individuals passed over school later their careers for speaking assumed to be competent gregarious outgoing colleagues. With the rise of metaverse democratization virtual reality (VR) technology, post-secondary education especially poised capitalize on immersive VR provides prepare students future work, where collaboration will key. study seeks reconsider role introverts those ASD. The has potential continue workplace changes already accelerated by pandemic open new avenues communication a inclusive audience tomorrow.
Language: Английский
Citations
92Studies in Science Education, Journal Year: 2022, Volume and Issue: 59(2), P. 205 - 244
Published: July 2, 2022
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016–2020 understand how science designed, implemented, evaluated IVR-based learning. design features (sensory, actional, narrative, social) originally suggested by Dede provided the framework analysis of IVR designs. Educators commonly adopted better aid abstract concepts enhance learning experience. applications tended have sensory actional features, leaving out narrative social features. Learning theories did not appear play a strong role design, implementation, evaluation Participants generally reported their experiences as positive on engagement motivation but outcomes were mixed. No particular identified result outcomes. Careful consideration alignment with rationales adopting methods may contribute more productive investigations benefits improve teaching
Language: Английский
Citations
80Computers & Education, Journal Year: 2022, Volume and Issue: 195, P. 104701 - 104701
Published: Dec. 20, 2022
To investigate how learning in immersive Virtual Reality was designed contemporary educational studies, this systematic literature review identified nine design features and analysed 219 empirical studies on the designs of activities with Reality. Overall, technological for physical presence were more readily implemented investigated than pedagogical engagement. Further analysis k-means clustering revealed five approaches varying levels interactivity openness tasks, from watching virtual worlds passively to responding personalised prompts. Such differences appeared stem different practical priorities, such as accessibility, interactivity, This highlights diversity task illustrates researchers are navigating concerns. We recommend future recognise priorities when designing evaluating also that reviews Reality-based not only by topics or learner demographics, but experiences.
Language: Английский
Citations
79Instructional Science, Journal Year: 2025, Volume and Issue: unknown
Published: Jan. 4, 2025
Language: Английский
Citations
2British Journal of Educational Technology, Journal Year: 2022, Volume and Issue: 54(2), P. 467 - 488
Published: July 20, 2022
Abstract Video is a widely used medium in teacher training for situating student teachers classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities immersing lifelike situations, its benefits risks relative to video formats have received little attention research date. The current study randomized pretest–posttest experimental design examine influence video‐ versus VR‐based task on changing situational interest self‐efficacy management. Results from 49 revealed that VR simulation led higher increments self‐reported triggered management, but also invoked extraneous cognitive load than viewing task. We discussed implications these results pre‐service education environments professional purposes. Practitioner notes What already known about this topic popular given ability display situations. Virtual immerses users situations has gained popularity recent years. Situational management vital teachers' development. paper adds outperforms promoting Student felt efficacious after participating VR. video. Implications practice and/or policy an authentic environment needs ensure low load.
Language: Английский
Citations
49Computers & Education, Journal Year: 2023, Volume and Issue: 198, P. 104760 - 104760
Published: Feb. 17, 2023
The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to use educational technologies such as immersive virtual reality (IVR). At the same time, deal with climate change, we require new ways embed change education in formal education. current study is one of first investigate feasibility an alternative approach improving waste management classroom part education, utilizing mastery experiences IVR. We explore a novel IVR simulation management, example pro-environmental behavior, for A total 173 high school students participated pre-registered intervention investigating impact and intentions act pro-environmentally. 2x2 design was used compare different approaches based instructional elements instruction sequence (Direct Instruction vs. Productive Failure) feedback (Corrective Feedback Exaggerated Feedback). results indicated that effective increasing students' (η2 = 0.41), 0.10), self-efficacy 0.4), response efficacy 0.35) found interesting enjoyable. Furthermore, predict (B 0.190, p .015), supporting idea cognitive affective factors drive effectiveness No significant differences were elements. This suggests can be technology learning through experiences, but more research boundary conditions when apply effectively needed.
Language: Английский
Citations
38Technologies, Journal Year: 2023, Volume and Issue: 11(2), P. 36 - 36
Published: Feb. 25, 2023
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR) has recently been rapidly adopted integrated education professional training. Augmented (AR) is the integration VR with real world, where world provides context or reconstructs missing information. Mixed (MR) blending physical environments allowing users to interact both digital objects at same time. In recent years, technology for creating reality-based 3D models advanced spread across a diverse range applications research fields. The purpose this paper design, develop, test kinaesthetic distance learning museum setting. A training program developed which learners can select perform pre-made scenarios environment. interaction based on characteristics. Scenarios controls simulate environment learners. Learners grasp lift complete scenario tasks. There are also simulated devices that use various actions. study’s goal was compare effectiveness educational other types material. Our innovation development system combining their visuals rendering capable experience effective heritage enhancement.
Language: Английский
Citations
30Computers & Education, Journal Year: 2023, Volume and Issue: 207, P. 104931 - 104931
Published: Sept. 23, 2023
Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity distract students from core instructional message. Generative learning activities may mitigate some of limitations by helping learners focus on making sense key material. The main aim this study was to examine whether benefit being prompted engage individual or collaborative generative while immersed a VR lesson compared viewing same with no breaks. High school (N = 164) viewed biology adapted for about how our cells are structured function. For experimental conditions, split up into four parts, pause after each part where summarized points created representation cell; performed individually collaboratively within environment. Based theory, we predicted that engaging would display significantly higher posttest scores than control group. theories computer-supported learning, examined group achieve results showed adding more effective at improving activities. These consistent cognitive load theory demonstrate value lessons.
Language: Английский
Citations
29Computers & Education, Journal Year: 2024, Volume and Issue: 221, P. 105124 - 105124
Published: July 26, 2024
Virtual reality (VR) head-mounted displays (HMDs) offer an immersive learning experience that could replicate real-life training. Our review identifies and critically analyses studies of interventions designed to provide procedural training via these media test outcomes associated with interventions. We undertook a systematic search the literature published between January 2013 March 2023 related using HMDs. methods protocol were guided by PRISMA framework. Thirty-three fulfilled broader inclusion criteria, while 23 fit stricter criteria measuring outcome. Studies categorized into three broad types: design or usability studies, comparisons, value-added research. Learning environments divided 360° video representations, serious games, simulations. included knowledge gain, retention, transfer. A subset 16 study results be in meta-analysis show significant positive medium effect size overall on as compared less environments. Knowledge transfer largest sizes. highlights richness diversity existing studies. find strong support for suggest important role embodied cognition maximizing outcomes. However, we also lack consistency intervention design, measured outcomes, terminology among In future, more experimental research designs similar types applications outcome measures are needed rigorously trends.
Language: Английский
Citations
9