Behaviour and Information Technology,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 14
Published: Dec. 11, 2024
Educational
and
instructional
research
has
provided
contrasting
results
regarding
the
best
representation
of
numerical
information,
with
two
most
common
being
tabular
graphical
representations.
This
motivated
us
to
examine
issue
using
a
novel
approach.
We
employed
electroencephalography
(EEG)
event-related
synchronisation
desynchronisation
(ERS/ERD)
model
cognitive
load,
alpha
beta
band
powers
engagement.
conducted
an
experiment
measure
load
engagement
48
Oregon
State
University
students
compared
their
performances
respect
these
Structural
equation
models
(SEMs)
were
constructed
investigate
potential
mediation
learning
performance
by
load.
The
indicate
that
was
fully
mediated
Relative
graphs,
tables
produced
higher
engagement,
subsequently,
greater
overall
performance.
Current
showed
different
representations
could
yield
significant
differences
in
performance,
understanding
representation-elicited
affective
behaviours
considerable
for
future
online
design.
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 22
Published: June 7, 2024
Artificial
intelligence
generates
vibrant
characters,
encompassing
teachers,
peer
students,
and
advisors
within
diverse
educational
media.
However,
the
impact
of
perceived
embodiment
such
characters
in
language
learning
videos
on
students'
technology
acceptance
adoption
is
unclear.
Integrating
structural
equation
modeling
into
thematic
analysis,
this
study
analyzes
1042
valid
responses
from
higher
education
students
to
bridge
research
gap.
Our
reveals
that
four
subdimensions
(human-likeness,
credibility,
facilitation,
engagement)
significantly
positively
predict
higher-education
ease
use
usefulness
artificial
intelligence-generated
virtual
teachers
videos.
Notably,
an
exception
arises,
as
human-likeness
does
not
our
context.
Students'
systemic
interactivity
process
emerge
pivotal
mediators.
The
qualitative
analysis
identifies
concerns
about
classroom
administration,
developmental
support,
technical
issues,
deprived
interpersonal
collaboration,
liberal
attainment
cultivation
with
teacher
presence.
This
can
illuminate
designs
applications
education.
Frontiers in Education,
Journal Year:
2024,
Volume and Issue:
9
Published: July 16, 2024
Advancements
in
the
generative
AI
field
have
enabled
development
of
powerful
educational
avatars.
These
avatars
embody
a
human
and
can,
for
instance,
listen
to
users’
spoken
input,
generate
an
answer
utilizing
large-language
model,
reply
by
speaking
with
synthetic
voice.
A
theoretical
introduction
summarizes
essential
steps
developing
AI-based
explains
how
they
differ
from
previously
available
technologies.
Moreover,
we
introduce
GPTAvatar
,
open-source,
state-of-the-art
avatar.
We
then
discuss
benefits
using
avatars,
which
include,
among
other
things,
individualized
contextualized
instruction.
Afterward,
highlight
challenges
Major
problems
concern
incorrect
inaccurate
information
provided,
as
well
insufficient
data
protection.
In
discussion,
provide
outlook
addressing
advances
content
technology
identifying
three
crucial
open
questions
research
practice.
Computers & Education,
Journal Year:
2024,
Volume and Issue:
222, P. 105140 - 105140
Published: Aug. 23, 2024
Pedagogical
agents
(PAs)
communicate
verbally
and
non-verbally
with
students
in
digital
virtual
reality/augmented
reality
learning
environments.
PAs
have
been
shown
to
be
beneficial
for
learning,
generative
artificial
intelligence,
such
as
large
language
models,
can
improve
PAs'
communication
abilities
significantly.
K-12
education
is
underrepresented
technology
research
teachers'
students'
insights
not
considered
when
developing
PA
communication.
The
current
study
addresses
this
gap
by
conducting
analyzing
semi-structured,
in-depth
interviews
eleven
high
school
teachers
sixteen
about
their
expectations
capabilities.
interviewees
identified
relational
task-related
capabilities
that
a
should
perform
effectively
scaffold
learning.
simultaneously
affirmative
induce
immediacy,
foster
the
relationship
engagement
PA,
support
management.
Additionally,
described
activities
technological
aspects
designing
conversational
PAs.
showed
applied
human-to-human
scripts
outlining
desired
characteristics.
offers
novel
recommendations
researchers
developers
on
communicational,
pedagogical,
must
communicative
discusses
contributions
human–machine
education.
British Journal of Educational Psychology,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 12, 2025
Abstract
Background
In
recent
years,
the
endeavour
to
stimulate
positive
emotions,
regulate
negative
and
facilitate
learning
of
elementary
school
students
through
emotional
design
has
attracted
a
lot
attention.
Aims
The
purpose
this
study
was
investigate
effects
warm
colours
anthropomorphism
as
elements
on
multimedia
learning,
whether
combining
pedagogical
agent
with
materials
would
be
better.
Samples
Experiment
1
recruited
203
students.
2
140
Methods
employed
(Colours:
vs.
grayscale)
×
(Anthropomorphism:
without)
between‐subjects
design.
(Learning
materials:
neutral)
(Pedagogical
agent:
Results
showed
that
reduced
boredom
anxiety;
increased
enjoyment,
intrinsic
motivation,
mental
effort,
boredom;
their
combination
facilitated
retention
transfer
performance.
revealed
ameliorated
learners'
overall
experiences,
but
did
not
significantly
affect
Conclusions
Incorporating
both
yielded
most
favourable
impact
in
designing
materials.
Integrating
approaches
agents
could
conducive
happy
effective
showing
importance
holistic
educational
settings.
Advancements
in
the
generative
AI
field
have
enabled
development
of
powerful
educational
avatars.
These
avatars
can,
for
instance,
listen
to
users’
spoken
input,
generate
an
answer
utilizing
a
large-language
model,
and
reply
by
speaking
with
synthetic
voice.
A
theoretical
introduction
summarizes
essential
steps
developing
AI-based
explains
how
they
differ
from
previously
available
technologies.
Moreover,
we
introduce
GPTAvatar,
open-source,
state-of-the-art
avatar.
We
then
discuss
benefits
using
avatars,
which
include,
among
other
things,
individualized
contextualized
instruction.
Afterward,
highlight
challenges
Major
problems
concern
incorrect
inaccurate
information
provided,
as
well
insufficient
data
protection.
In
discussion,
provide
outlook
addressing
advances
content
technology
identifying
three
crucial
open
questions
research
practice.
Retos,
Journal Year:
2024,
Volume and Issue:
58, P. 891 - 902
Published: July 17, 2024
Teachers'
learning
methods
for
sports
and
health
are
still
conventional,
such
as
lectures,
discussions,
assignments,
but
teachers
have
not
yet
applied
using
interactive
technologies,
especially
in
basketball
games.
The
aim
of
this
research
is
to
produce
effective
media
enhance
the
knowledge
students.
method
used
Research
Development
(RnD)
Borg
Gall
model.
subjects
study
included
validators,
physical
education
teachers,
grade
XI
students
from
all
public
high
schools
Purwokerto
City
(Public
High
Schools
1,
2,
3,
4,
5).
Data
analysis
techniques
use
quantitative
descriptive
analysis.
product
test
suffered
audio
constraints
overcome
through
improvements
showed
a
score
86.20%.
After
improvements,
usage
62
five
very
scores,
reaching
95.72%
96.40%
teachers.
results
effectiveness
that
has
significant
influence
on
students'
cognitive
abilities.
Keywords:
Development,
Interactive
Learning
Media,
Cognitive
Aspects,
Basketball