Social Media as a Lens for Citizen Science: Investigating Visitor Contributions in a Forest Recreational Area DOI Open Access
Shoma Jingu,

Yui Ogawa,

Kazushige Yamaki

et al.

Sustainability, Journal Year: 2024, Volume and Issue: 16(13), P. 5804 - 5804

Published: July 8, 2024

The primary challenge in collecting biodiversity information using citizen science is to encourage a diverse range of people participate. This crucial fostering Nature Positive society. Social media approaches have the potential engage not only nature lovers but also wider citizens, including those indifferent nature. However, current understanding traits individuals who contribute widely prevalent social platforms limited and insufficient. study focuses on forest recreational area photos they share popular platform; it sheds light untapped as source data contributor sources. We developed taxonomy 22 classifications for 1066 photographs that illustrate human–ecosystem interactions identified relationship between these subjects history activities 136 photo contributors. Our findings indicate different behavioral styles exist among types visitors regarding their posting behavior associated recreation types. can future contributions recruitment scientists collection at small spatial scales.

Language: Английский

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going DOI Creative Commons
Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran

et al.

Proceedings of the ACM on Human-Computer Interaction, Journal Year: 2023, Volume and Issue: 7(CHI PLAY), P. 642 - 664

Published: Sept. 29, 2023

Location-based multiplayer games such as Pokémon GO are tied to real-world locations. Past research has demonstrated that, consequently, these influence where players move. In order explore what dynamics in incentivize travel specific places or areas, we engaged interviews with active players. We discovered 11 unique game dynamics, which could be positioned under three overarching themes: (1) the playing field, determined by placement of points interest, players' habitat and their surroundings; (2) player communities real life relationships, motivated directed playing; (3) coincidental motivational support, highlighted how location-based offer multi-layered motivation for to, engage with, Our study contributes fields gamified human mobility human-nature interaction elucidating playful technologies can when people

Language: Английский

Citations

11

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community DOI Creative Commons
Samuli Laato, Bastian Kordyaka, Juho Hamari

et al.

Published: May 11, 2024

The aim of this work is to explore the forms toxic behaviour that players encounter in competitive multiplayer real-time strategy (RTS) games. To end, we carried out ethnographic observations and player interviews within popular RTS game StarCraft II, approached data inductively, leading us discover ten categories behaviour. While harmfulness actions can be obtained as a product severity frequency, players' assessment behaviors was contextualized by, (1) directly observed; (2) background; (3) extraneous factors. Following our empirical findings, derive conceptual model for differentiating toxicity from mildly annoying more severe behaviors. discovered view challenges prevailing paradigm treating behavior monolithic construct with linear intensity spectrum. Instead, advocate granular approach, encouraging an understanding underlying dynamics behind negative online

Language: Английский

Citations

3

Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth DOI Creative Commons
Timo Nummenmaa, Samuli Laato, P. L. Chambers

et al.

International Journal of Human-Computer Interaction, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 17

Published: June 5, 2024

Advances in mobile consumer technology, especially smartphones, have given rise to numerous new crowdsourcing opportunities. With the miniaturization of sensors and growing number smartphone models containing a wide range them, we are now capable creating digital imitations real-world objects using everyday devices. In this study, created four augmented reality (AR) applications utilizing LiDAR that were designed for creation such imitations, i.e., twins. A user study was undertaken where video recordings, audio point cloud, mesh data collected forest settings. Each approach evaluated terms characteristics quality crowdsourced acquired, as well participants' behavior experience. Our findings demonstrate through gamification approaches, can influence not only experience but also type data. offer guidance on which dynamics interactions best suited several types tasks. We show collection meaningful is limited specific or experiences suggest there multiple routes design reaching desired outcomes.

Language: Английский

Citations

3

High-resolution topographic surveying and change detection with the iPhone LiDAR DOI
Gregor Luetzenburg, Aart Kroon, Kristian K. Kjeldsen

et al.

Nature Protocols, Journal Year: 2024, Volume and Issue: unknown

Published: July 29, 2024

Language: Английский

Citations

3

GeoNLU: Bridging the gap between natural language and spatial data infrastructures DOI Creative Commons
Palanichamy Naveen, R. Maheswar, Pavel Trojovský

et al.

Alexandria Engineering Journal, Journal Year: 2023, Volume and Issue: 87, P. 126 - 147

Published: Dec. 22, 2023

Integrating natural language processing (NLP) techniques with spatial data infrastructures (SDIs) potentially revolutionize the way users interact geospatial data. This article presents GeoNLU, a comprehensive framework aimed at bridging gap between and SDIs. GeoNLU aims to enable seamless interaction querying of through language, thereby enhancing accessibility usability for wide range users. delves into theoretical foundations, architectural design, key components, potential applications highlighting its significance in improving exploration, analysis, decision-making.

Language: Английский

Citations

5

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years DOI Creative Commons
Samuli Laato, Heinrich Söbke, Manuel F. Baer

et al.

i-com, Journal Year: 2024, Volume and Issue: 23(2), P. 189 - 203

Published: May 13, 2024

Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well ubiquitous mobile data and access to satellite navigation. Moving forward into future, location-based can be expected evolve technologies underlying improve. In this conceptual work, we review current state art games, identify key trajectories trends. We discovered 12 trends, based on which jump ten years future evaluate how technology trends may end up influencing gaming. For example, propose year 2035 through improvements map services sensor coverage, will see locative increasingly connected elements physical world. also expect gameplay moves away from solely taking place smartphone screen adoption multiple forms interactions worlds, especially head-mounted displays other wearables become more commonplace.

Language: Английский

Citations

1

Using a location-based game to collect preference information for urban and rural forest planning DOI Creative Commons
P. L. Chambers,

Tuulikki Halla,

Harri Silvennoinen

et al.

Landscape and Urban Planning, Journal Year: 2024, Volume and Issue: 252, P. 105195 - 105195

Published: Aug. 23, 2024

Language: Английский

Citations

1

Don’t Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks DOI Open Access
Jessica Van Brummelen, Liv Piper Urwin, Oliver Johnston

et al.

Published: May 11, 2024

People are increasingly using their smartphones to 3D scan objects and landmarks. On one hand, users have intrinsic motivations well, i.e. keeping the object in-frame while walking around it achieve coverage. other, can lose interest when filming inanimate objects, feel rushed uncertain of progress watching step in public, seeking avoid attention.

Language: Английский

Citations

0

Utilizing OpenStreetMap Data for Local Climate Change Assessment and Policy Formulation DOI
Munir Ahmad, Miguel Ángel Osorio Rivera, William Estuardo Carrillo Barahona

et al.

Advances in environmental engineering and green technologies book series, Journal Year: 2024, Volume and Issue: unknown, P. 367 - 386

Published: Oct. 24, 2024

This chapter has delved into the significant role that OSM data can play in local climate change assessments and policy development. Utilizing open, comprehensive, continually updated geospatial information available OSM, researchers policymakers equip themselves with essential tools to understand tackle issues at scale. offers numerous benefits for research, such as open access, extensive spatial coverage, regular updates. Nevertheless, it is important recognize limitations, including potential inconsistencies gaps certain regions. Implementing validation techniques crucial ensure accurate analysis. OSM's success heavily depends on active engagement of global community. Ongoing contributions efforts enhance quality are maintain platform's reliability usefulness research.

Language: Английский

Citations

0

Social Media as a Lens for Citizen Science: Investigating Visitor Contributions in a Forest Recreational Area DOI Open Access
Shoma Jingu,

Yui Ogawa,

Kazushige Yamaki

et al.

Sustainability, Journal Year: 2024, Volume and Issue: 16(13), P. 5804 - 5804

Published: July 8, 2024

The primary challenge in collecting biodiversity information using citizen science is to encourage a diverse range of people participate. This crucial fostering Nature Positive society. Social media approaches have the potential engage not only nature lovers but also wider citizens, including those indifferent nature. However, current understanding traits individuals who contribute widely prevalent social platforms limited and insufficient. study focuses on forest recreational area photos they share popular platform; it sheds light untapped as source data contributor sources. We developed taxonomy 22 classifications for 1066 photographs that illustrate human–ecosystem interactions identified relationship between these subjects history activities 136 photo contributors. Our findings indicate different behavioral styles exist among types visitors regarding their posting behavior associated recreation types. can future contributions recruitment scientists collection at small spatial scales.

Language: Английский

Citations

0