Asian Journal of Multidisciplinary Research & Review,
Journal Year:
2023,
Volume and Issue:
4(6), P. 116 - 163
Published: Dec. 21, 2023
Introduction:
This
paper
provided
a
comprehensive
review
of
previous
research
on
technologies
surrounding
gamified
Augmented
Reality
(AR)
and
Virtual
(VR)
the
effects
this
amalgamation
Extended
(XR)
English
language
teaching
learning.
Methods:
A
total
138
articles
were
examined
from
six
perspectives:
explore
development
XR
technology
for
use
in
education,
especially
learning;
examine
gamification;
its
theoretical
background
role
motivation
plays
contexts;
investigate
if
pedagogical
strategies
associated
with
integration
gamification
techniques
can
improve
identify
potential
benefits
challenges
using
AR/VR
English;
detect
current
limitations
gaps.
Results:
It
was
found
that
immersing
learners
into
virtual
augmented
worlds
vocabulary,
bridge
formal
informal
learning,
enable
interaction
collaborative
provide
opportunities
situated
reduce
anxiety.
Overall,
AR
had
meaningful
effect
student
learning
outcomes.
Discussion:
Review
implications
include
need
for:
more
prepared
instructors
utilizing
technology;
sufficient
backing,
such
as
frameworks
models;
compares
traditional
approaches
English.
Education Sciences,
Journal Year:
2025,
Volume and Issue:
15(1), P. 37 - 37
Published: Jan. 1, 2025
The
lower
academic
performance
of
boys
in
compulsory
school
has
long
been
a
well-known
fact,
but
only
the
last
decade
it
shown
public
debate.
Various
explanations
for
boys’
underperformance
mainly
include
background,
expectations,
norms,
and
hierarchical
gender
order.
Few
studies
have
focused
on
what
can
be
affected,
namely
teaching
classroom.
In
addition,
not,
to
any
significant
extent,
students’
perceptions.
This
study
was
conducted
through
eight
group
interviews
with
2nd
5th-grade
students
explored
how
girls
perceive
learning
classroom
context.
Similarities
differences
perceptions
emerged
reflexive
thematic
analysis
from
didactic
theoretical
perspective—the
similarities
perception
concerned
teacher’s
leadership,
interactions,
strategies,
environment.
were
about
reprimands,
different
developed
confidence
teacher,
social
atmosphere.
result
indicates
need
teacher
more
aware
processes
going
build
both
support
structures
focus
strategies.
Pubmedia Jurnal Pendidikan Bahasa Inggris,
Journal Year:
2025,
Volume and Issue:
2(2), P. 9 - 9
Published: Jan. 20, 2025
Learning
English
early
on
can
also
help
children
acquire
better
language
skills
in
general,
including
the
ability
to
understand
grammar
and
correct
sentence
structure.
In
era
of
Industry
4.0
or
fourth
industrial
revolution
is
a
term
that
often
used
today
which
describes
level
development
technology
industry
world.
Games
are
one
media
for
learn
develop
connitivous,
social,
emotional
physical
students.
learning,
game
needs
be
made
challenging
motivate
The
research
was
conducted
through
survey
using
descriptive
qualitative
method
where
researcher
provided
questionnaire
google
form.
Data
analysis
techniques
carried
out
based
results
observations,
interviews,
questionnaires
influence
online
games
acquisition
vocabulary
certainly
as
learning
English.
Playing
not
only
an
entertainment
place
have
fun,
but
it
means
Human Behavior and Emerging Technologies,
Journal Year:
2025,
Volume and Issue:
2025(1)
Published: Jan. 1, 2025
Women
must
be
more
represented
in
STEM
careers,
limiting
their
professional
development
opportunities.
This
study
analyzes
the
effect
of
gamified
software
on
women
who
want
to
learn
computer
programming.
experimental
investigated
effectiveness
gamification
programming
learning
female
college
students.
Thirty‐two
students
participated,
randomly
distributed
into
control
(nongamified
tools)
and
(gamified
groups.
The
intervention
lasted
4
weeks
using
Educaplay
software,
where
group
had
access
a
score
ranking
as
elements.
Learning
outcomes,
motivation,
usage
levels
were
compared
through
pre‐
posttests.
There
no
significant
differences
between
In
there
only
satisfaction,
which
favorable
without
gamification.
usage,
but
scored
higher
comfort.
It
is
concluded
that
solid
evidence
differential
for
necessary
consider
gender
stereotypes,
motivational
differences,
biases
design.
International Journal of Professional Development Learners and Learning,
Journal Year:
2025,
Volume and Issue:
7(2), P. e2514 - e2514
Published: May 6, 2025
Online
games
are
considered
as
one
of
the
most
significant
techniques
in
educational
technology
due
to
proven
applications.
They
used
a
new
method
improve
English
vocabulary
and
grammar
for
second
language.
This
study
aims
determine
effectiveness
using
online
based
learning
among
primary
third-grade
students
(74
male
female
students)
grammar.
Quantitative
data
was
collected
by
testing
students’
achievement
scores
via
pre-
post-test
see
their
improvement
vocabulary.
The
experimental
group
taught
which
were
involved,
whereas
control
regular
methods
such
drills
pictures
that
depend
on
repetition.
Statistical
analyses
conducted
all
findings.
findings
revealed
employing
games,
an
interactive
technique,
dramatically
increased
mean
±
standard
deviation
values
pre-test
two
groups
11.8
3.1
9.8
5.4,
19.7
2.3,
11.3
5.0.
proves
successful
implementation
teaching
technology.
In
light
our
findings,
teaching,
learners
through
acquiring
easily
with
correct
SAGE Open,
Journal Year:
2025,
Volume and Issue:
15(2)
Published: April 1, 2025
Due
to
the
rapid
advancement
of
Internet
and
technology,
blended
learning
has
gradually
gained
widespread
acceptance
among
students,
teachers,
educational
institutions,
emerging
as
new
norm
in
post-pandemic
era.
This
study
aims
examine
factors
influencing
active
engagement
undergraduate
English-as-a-foreign-language
(EFL)
students
moderating
role
gender
these
relationships.
Self-Determination
Theory
Technology
Acceptance
Model
are
theoretical
frameworks
this
study.
A
total
381
questionnaires
were
collected
from
six
universities
Jiangxi
Province.
Data
analyzed
by
Smart-pls
4.0.
The
results
indicate
that
except
for
perceived
ease
use,
autonomy,
relatedness,
competence,
usefulness
significant
predictors
engagement.
Furthermore,
multigroup
analysis
revealed
there
no
differences
effects
on
details
both
practical
implications
have
been
described
paper.
Special Education [SE],
Journal Year:
2024,
Volume and Issue:
2(1), P. e0014 - e0014
Published: March 8, 2024
The
Malaysian
Ministry
of
Education
has
ensured
equality
education
for
pupils
with
special
educational
needs
(SEN)
in
learning
English
schools.
Despite
the
passing
years
and
a
significant
investment
teaching
language,
there
are
still
several
who
have
not
yet
reached
high
level
language
proficiency.
purpose
this
study
is
to
explore
extent
use
Kahoot!
application!
contribute
motivating
SEN
English.
used
quasi-experimental
design.
Plus,
quantitative
qualitative
methods
study.
Fourteen
from
Sekolah
Kebangsaan
Paya
Rumput,
Melaka
were
selected
as
sample
studies
through
purposeful
sampling
techniques.
Data
collection
procedures
implemented
permission
Policy
Planning
Research
Division
(eRAS)
Next,
pre-test
post-test
well
using
module
conducted
after
pilot
was
at
site.
In
data
analysis,
obtained
compared
results
identify
achievement.
Followed,
feedback
analyzed
thematically
determine
motivation
treatment
group
Therefore,
SEN's
show
that
learning.
Authorea (Authorea),
Journal Year:
2023,
Volume and Issue:
unknown
Published: Dec. 1, 2023
This
paper
provided
a
comprehensive
review
of
previous
research
on
technologies
surrounding
gamified
Augmented
Reality
(AR)
and
Virtual
(VR)
the
effects
this
amalgamation
Extended
(XR)
English
language
teaching
learning.A
total
138
articles
were
examined
from
six
perspectives:
explore
development
XR
technology
for
use
in
education,
especially
learning;
examine
gamification;
its
theoretical
background
role
motivation
plays
contexts;
investigate
if
pedagogical
strategies
associated
with
integration
gamification
techniques
can
improve
identify
potential
benefits
challenges
using
AR/VR
English;
detect
current
limitations
gaps.It
was
found
that
immersing
learners
into
virtual
augmented
worlds
vocabulary,
bridge
formal
informal
learning,
enable
interaction
collaborative
provide
opportunities
situated
reduce
anxiety.Overall,
AR
had
meaningful
effect
student
learning
outcomes.Review
implications
include
need
for:
more
prepared
instructors
utilizing
technology;
sufficient
backing,
such
as
frameworks
models;
compares
traditional
approaches
English.