Virtual
reality
(VR)
is
a
computer-generated
simulation
that
resembles
real-world
environment
and
allows
the
user
to
explore
interact
with
it.
VR
increases
attention,
interest,
motivation
in
learning,
it
can
be
used
anywhere
at
any
time.
Situations
are
difficult
simulate
real
tools
easily
created
by
technology.
enables
repeatable
experiences
safe
learning
without
risk
of
harm
student
or
patient.
However,
also
cause
some
problems
such
as
digital
eye
strain
sickness.
This
traditional
review
defines
its
associated
concepts,
highlights
significant
stages
technology
has
undergone
from
past
present,
presents
advantages
offers
potential
risks
brings
medical
education.
It
aims
provide
comprehensive
up-to-date
scientific
foundation
for
appropriate
effective
use.
The
Metaverse
is
rapidly
evolving
into
a
transformative
digital
ecosystem,
bringing
with
it
unprecedented
opportunities
and
complex
array
of
ethical
challenges.
This
narrative
review,
based
on
an
in-depth
analysis
112
full
publications,
explores
the
key
themes
associated
Metaverse,
including
privacy
data
security,
identity
behavior,
inclusivity,
mental
physical
health,
AI,
content
moderation,
intellectual
property,
governance,
environmental
sustainability,
harassment,
cultural
representation,
economic
implications.
Proposed
solutions
for
these
challenges
encompass
privacy-by-design
frameworks,
robust
verification
systems,
equitable
access
initiatives,
explainable
blockchain-based
property
protections.Additionally,
review
examines
governance
legal
such
as
frameworks
developed
by
World
Economic
Forum,
European
Commission,
United
Nations,
IEEE
standards,
alongside
national
platform-specific
regulations.
These
efforts
aim
to
enhance
transparency,
ensure
universal
accessibility,
promote
foster
safety
within
Metaverse.
By
synthesizing
insights
from
this
extensive
body
literature,
offers
thorough
exploration
dimensions
presents
practical
recommendations
fostering
responsible
inclusive
ecosystems.
European Journal of Innovation Management,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 5, 2025
Purpose
This
study
investigates
Generation
Z’s
perceptions
of
entrepreneurial
innovation
through
the
Metaverse,
including
user
privacy
and
trust,
their
impact
on
acceptance
Metaverse
technology.
Design/methodology/approach
Using
a
quantitative
approach
to
examine
relationships
between
targeted
factors,
this
employs
structural
equation
modeling
(SEM)
based
technology
model
extended
with
variables
related
privacy,
trust
product
innovation.
The
data
were
collected
survey
distributed
representative
sample
Gen
Z
individuals.
Findings
results
reveal
that
perception
positively
influences
attitudes
toward
using
behavioral
intention
use
it.
However,
while
risk
is
found
significantly
influence
it
does
not
affect
or
Metaverse.
Practical
implications
provide
useful
insights
for
enterprises,
raising
considerations
maximize
innovative
potential
in
current
business
ecosystem.
understanding
can
help
enterprises
better
adapt
management
practices
so
as
effectively
engage
demographic,
ensuring
successful
adoption
technologies.
Originality/value
among
first
empirical
investigations
which
an
emerging
increasingly
important
area.
Virtual
reality
(VR)
is
a
computer-generated
simulation
that
resembles
real-world
environment
and
allows
the
user
to
explore
interact
with
it.
VR
increases
attention,
interest,
motivation
in
learning,
it
can
be
used
anywhere
at
any
time.
Situations
are
difficult
simulate
real
tools
easily
created
by
technology.
enables
repeatable
experiences
safe
learning
without
risk
of
harm
student
or
patient.
However,
also
cause
some
problems
such
as
digital
eye
strain,
sickness,
addiction,
altered
perceptions
reality.
This
review
defines
its
associated
concepts,
highlights
significant
stages
technology
has
undergone
from
past
present,
presents
advantages
offers
potential
risks
brings
medical
education.
It
aims
provide
comprehensive
up-to-date
scientific
foundation
for
appropriate
effective
use.
International journal of organizational analysis,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 4, 2025
Purpose
The
adoption
of
metaverse
in
manufacturing
holds
significant
benefits,
but
there
are
several
barriers
to
its
seamless
integration.
This
paper
aims
identify
such
and
prioritize
them
a
manner
that
allows
industrial
leaders
strategize
for
smooth
adoption.
Design/methodology/approach
In
this
study,
we
applied
two-stage
methods,
first
the
identification
validation
through
an
empirical
study
Exploratory
Factor
Analysis
(EFA).
A
purposive
sampling
technique
snowball
facilitated
data
collection
from
these
expert
sources.
Through
sampling,
additional
contacts
working
field
were
reached,
resulting
235
possible
respondents;
survey
yielded
104
completed
responses.
Thereafter,
best-worst
method
(BWM)
was
used
measure
rank
barriers.
Findings
results
show
two
most
critical
“Lack
security
privacy”
integration
compatibility
with
existing
systems.”
Such
findings
inform
industry
specific
recommendations
structural
changes,
training
programs,
necessary
technological
investments
collaborative
efforts
overcome
Research
limitations/implications
work
adds
significantly
academic
discussion
by
prioritizing
towards
integrating
technology
manufacturing.
addition,
strategic
methodology
aids
appraisal
ranking
successful
also
identifies
key
acknowledges
other
unexamined
factors
might
be
lurking
background,
as
virtual
economy,
financial
risks
cross-border
legal
issues.
Practical
implications
study’s
conclusions
cannot
generalized
sectors,
thus
indicating
necessity
carrying
out
comparative
multi-sector
future.
Originality/value
To
best
authors’
knowledge,
on
systematic
prioritization
adopting
is
original
contribution
authors.
IGI Global eBooks,
Journal Year:
2025,
Volume and Issue:
unknown, P. 345 - 362
Published: Feb. 5, 2025
This
article
describes
how
the
metaverse
is
being
used
in
education
sector
and
its
advantages.
The
broad
term
“metaverse”
encompasses
all
future
digital
developments.
Metaverse
basically
focuses
on
creating
a
separate
virtual
world
for
users
based
their
thinking
augmented
reality.
made
possible
by
using
reality
devices
that
support
take
them
to
3D
environment.
As
result,
order
sectors
like
remain
accessible
survive
long
time,
systems
must
be
updated
accommodate
new
technology.
Digital
resources
have
many
advantages,
including
portability
interactive
elements.
Still,
there
are
few
obstacles.
A
summary
of
number
metaverses
education's
facets
provided
this
chapter.
four
different
varieties
will
defined
article,
along
with
possibilities
restrictions
educational
uses.
categories
listed
roadmap
reality,
lifelogging.
Frontiers in Virtual Reality,
Journal Year:
2025,
Volume and Issue:
6
Published: April 23, 2025
Background
The
possible
effects
of
Metaverse
environments
on
psychological
and
mental
health
have
attracted
many
researchers’
attention
within
the
past
few
years.
is
a
collection
cyberspaces
connected
into
single
virtual
world
that
can
mimic
myriads
objects
such
as
real
places,
societies,
wildlife.
People
access
them
via
platforms
including
gaming
consoles,
PCs,
mobile
devices,
internet.
It
widely
acknowledged
our
understanding
its
implications
still
in
beginnings.
Behavior
change
because
utilization
be
positive
or
negative,
studies
adjacent
fields
may
give
insight
how
to
overcome
negative
impacts
highlight
their
benefits.
Objective
purpose
this
study
introduce
thorough
systematic
review
affects
users’
wellbeing.
Methods
Renowned
scientific
databases
been
employed,
Scopus
Web
Science,
search
for
published
papers
interested
studying
topic
from
2020
April
2024.
To
identify
relevant
papers,
statement
formulated
keywords
related
Metaverse,
psychology,
health.
Studies
were
screened
eligibility
based
predefined
inclusion
exclusion
criteria
include
only
journals
conferences,
exclude
all
types
reviews
meta-analysis
studies.
PRISMA
guidelines
are
applied
reporting
VOSviewer
software
used
bibliometric
analysis.
Results:
Based
screening
studies,
12
out
42
met
criteria.
Several
suggest
creates
an
enjoyable
mood
emotions.
Conclusion
While
has
drawbacks,
different
contributed
boosting
end
users.
Many
articles
recommendations
stakeholders
various
learning
education,
entertainment,
sport,
tourism,
healthcare
gain
most
benefits
avoid
detrimental
effects.
IBAD Sosyal Bilimler Dergisi,
Journal Year:
2024,
Volume and Issue:
16, P. 126 - 153
Published: June 16, 2024
Bu
araştırmada,
Metaverse
kavramına
dair
yapılan
çalışmaların
haritasını
çıkarmak
amaçlanmıştır.
Çalışmada,
teknolojinin
gelişmesiyle
hayatımıza
girmiş
olan
temel
kavramlardan
metaverse
ya
da
evren
ötesine
ilişkin
alan
yazının
bibliyometrik
analiz
kullanılarak
sistematik
bir
özetinin
yapılması
ayrıca
kavramı
ile
ilgili
çalışma
eğilimlerinin
tespiti
hedeflenmiştir.
Analiz
birimi
olarak
Web
of
Science
ve
Scopus
veri
tabanında
taranan
farklı
içeriklerdeki
verileri
dikkate
alınmıştır.
iki
tabanından
elde
edilen
çalışmalar,
çalışmalardan
için
Wosviewer
yazılımı
edilmiştir.
1995-2024
yılları
arasında
yayınlanmış
eserlerin
Sonuç
en
çok
çalışmanın
Çinde
olduğu,
fazla
2023
yılında
yapıldığını,
kullanılan
anahtar
sözcüğün
metaverse,
sanal
gerçeklik,
artırılmış
blockchain
yapay
zekâ
atıf
yazarların
Sang-Min
Park,
Zehui
Xiong,
Dusit
Niyato
Young-
Gab
Nanyang
Teknoloji
Üniversitesi,
Sejong
Romanya
Craivo
Malezya
Ucsi
Üniversitesi
eser
veren
kurumlar
olduğu
görüldü.
Ayrıca
Dwivedi
(2022),
Park
(2022a),
Duan
(2021),
Wang
(2023d)
bibliyografik
eşleşme
yazarlar
tespit
edildi.
Virtual
reality
(VR)
is
a
realistic
and
immersive
computer-generated
simulation,
resembling
real-world
environment,
that
allows
the
user
to
explore
interact
with
it.
VR
increases
attention,
interest,
motivation
in
learning,
it
can
be
used
anywhere
at
any
time.
Situations
are
difficult
simulate
real
tools
easily
created
by
technology.
enables
repeatable
experiences
safe
learning
environment
without
risk
of
harm
student
or
patient.
However,
also
cause
some
problems
such
as
digital
eye
strain
sickness.
This
traditional
review
aims
define
its
associated
concepts,
highlight
significant
stages
technology
has
undergone
from
past
present,
present
advantages
offers
potential
risks
brings
medical
education.
In
this
way,
readers
who
want
use
education
will
gain
comprehensive
up-to-date
scientific
foundation
on
correct
appropriate
use.