Gaming and Social Media Addiction in University Students: Sex Differences, Suitability of Symptoms, and Association With Psychosocial Difficulties DOI Creative Commons
Jonas Burén, Sissela Bergman Nutley, David E. Sandberg

et al.

Frontiers in Psychiatry, Journal Year: 2021, Volume and Issue: 12

Published: Oct. 6, 2021

Background: Previous research has shown that addictions to digital media can have negative impact on psychosocial health. Although Internet Gaming Disorder (IGD) received most scholarly recognition, the potential consequences of Social Media (SMD) also been found. However, few studies assessed symptoms these two in same way, making comparisons difficult. The present study aims fill this gap by investigating differences and similarities regarding how common are, sex differences, suitability symptoms, their association with difficulties. Method: A total 688 university students (63.2% women, Mean age = 25.98) completed a questionnaire measuring IGD SMD, as well difficulties (i.e., psychosomatic low self-concept, social problems). Results: Results showed 1.2% men 0.9% women met symptom criteria for (non-significant difference), whereas 3.2% 2.8% SMD difference). Dimensional analyses indicated had higher scores compared opposite was found SMD. Symptoms heavy involvement Preoccupation, Tolerance, Withdrawal, Unsuccessful attempts control, Escape) high sensitivity, but positive predictive value (PPV). associated use Loss interest, Continued excessive use, Deception, Jeopardizing career/relationships) PPV. These patterns were similar Meeting or being at risk disorders significantly generally stronger associations IGD. Conclusions: We conclude seems among individuals those not meeting criteria, are less highly once present. Further attention is warranted, it more than be equally strongly

Language: Английский

Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation DOI Creative Commons
Hongping Liu, Xiaofei Qiao, Xuliang Shi

et al.

Psychology Research and Behavior Management, Journal Year: 2025, Volume and Issue: Volume 18, P. 169 - 180

Published: Jan. 1, 2025

The present study aims to analyze the heterogeneous trajectories of sleep disturbance (SD) among college students and examine whether self-control mediates association between Internet gaming disorder (IGD). A total 4352 were initially invited participate, 4191 (M age = 19.12, SD 0.98; 46.9% females) included as valid respondents at first time-point. This spanned six waves (from 2019 2022) with a six-month interval each wave. Sleep was measured from Time 1 4, 5, 6. Growth mixture modeling (GMM) applied identify latent classes over four waves. Mediation analysis conducted mediating role IGD. results growth modelling yielded four-class solution for disturbance: stable-low group, an increasing decreasing stable-high group. Additionally, mediation models showed that increased is associated higher likelihood individuals becoming more addicted games due decreased self-control. Conversely, improved quality may decrease engaging in via by promoting levels Future prevention intervention programs targeted improving possibility developing

Language: Английский

Citations

0

Internet usage patterns and academic performance: A comparative study of public and private university students in Bangladesh DOI
Tasnim Tarannum,

Hamida Mosharraf Moniea,

M Sarah

et al.

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: April 1, 2025

Language: Английский

Citations

0

Assessing Autistic Traits, Hikikomori Tendencies, Pathological Videogaming, and Eating Disorders in University Students: Are Pathological Videogaming and Eating Disorders Gender-Specific Manifestations of the Autism Spectrum? DOI Creative Commons
Barbara Carpita, Benedetta Nardi, Federico Giovannoni

et al.

Brain Sciences, Journal Year: 2024, Volume and Issue: 14(7), P. 720 - 720

Published: July 17, 2024

In the previous literature, specific attention has been paid to investigate autism spectrum symptoms and traits in university students. this framework, we aimed evaluate presence correlates of autistic traits, hikikomori tendencies, altered eating behaviors, pathological videogaming a sample Italian students enrolled bachelor's degree courses. A total 1192 were recruited via an online survey assessed with Hikikomori Questionnaire-25, Adult Autism Subthreshold Spectrum Questionnaire, Eating Attitude test-26, Assessment Internet Computer Game Addiction. Our results highlighted significant differences prevalence social withdrawal habits, videogame use based on gender, age, parents' level instruction, field study. effect gender scores obtained other questionnaires was reported. not only support role as vulnerability factor for development set psychopathological conditions but also suggest that could modulate vulnerability, supporting hypothesis gender-specific phenotypes spectrum.

Language: Английский

Citations

3

Internet gaming disorder and cognitive failures in daily life among university students: the mediating role of sleep quality and the moderating role of mindfulness DOI

Cuijing Li,

Quanlei Yu, Yao Wu

et al.

Current Psychology, Journal Year: 2024, Volume and Issue: unknown

Published: Sept. 10, 2024

Language: Английский

Citations

3

Impact of Internet Gaming Disorder on Mental Well-Being: Prevalence and Psychological Distress Among Adolescents and Young Adults DOI
Rahul Radhakrishnan,

Tharun Krishnan R,

M. Sana

et al.

Psychiatry Research, Journal Year: 2025, Volume and Issue: 349, P. 116512 - 116512

Published: April 24, 2025

Language: Английский

Citations

0

Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions DOI Open Access
Eduardo Valenciano‐Mendoza, Fernando Fernández‐Aranda, Roser Granero

et al.

International Journal of Environmental Research and Public Health, Journal Year: 2021, Volume and Issue: 18(21), P. 11085 - 11085

Published: Oct. 21, 2021

Addictive disorders are characterized by severe consequences, including suicidal events, but most studies investigating the association between addiction and risk have focused on substance use gambling disorder at expense of rest behavioral addictions. This study examined prevalence associated clinical correlates ideation suicide attempts in a sample patients with diagnosis addiction. The total consisted 4404 individuals: 4103 these disorder, 99 gaming 44 sex addiction, 158 buying–shopping disorder. All them were assessed consecutively specialized hospital unit for treatment Participants attended two interviews completed self-reported questionnaires to explore features addictions, personality traits, psychopathological symptomatology, behavior, sociodemographic variables. highest was found (22.9%), followed (18.4%), (18.2%), (6.1%). registered (9.1%), (7.6%), (6.7%), (3.0%). Female gender unemployment constituted relevant factors Lack family support appeared as factor, except These results pointed out that is prevalent behavior clinicians researchers need pay particular attention specificities each when assessing risk.

Language: Английский

Citations

18

The relationship between anxiety and internet gaming disorder in children during COVID-19 lockdown: a network analysis DOI Creative Commons
Tianqi Yang, Yang He,

Chunyan He

et al.

Frontiers in Psychiatry, Journal Year: 2023, Volume and Issue: 14

Published: May 17, 2023

Internet gaming disorder (IGD) has become a social problem in children. Evidence from previous studies proven that anxiety is associated with IGD. However, IGD was always assessed as whole based on total scores, and the fine-grained relationship between hidden.The present study aims to investigate elementary school students during COVID-19 lockdown, identify potential targets for psychological interventions.During lockdown caused by pandemic, 667 children primary China were investigated Spence Children's Anxiety Scale-Short Version Gaming Disorder Scale. R4.1.1 software used construct network model, assess bridge centrality, test robustness of conduct network.There 23 cross-community edges (weight ranged -0.03 0.12), each node connected different nodes The top 80th percentile expected influence A2 "social phobia" (0.20), A3 "panic disorder" (0.21) IGD5 "escape" (0.22). acceptable.From perspective analysis, explored correlation pathways identified phobia panic best intervention reduce

Language: Английский

Citations

7

Whether and How Parental and Friends’ Internet Gaming Behaviors May Affect Adolescent Internet Gaming Disorder Symptoms: the Cognitive and Behavioral Mechanisms DOI
Xin Wang, Qian Li, Samuel Yeung Shan Wong

et al.

International Journal of Mental Health and Addiction, Journal Year: 2023, Volume and Issue: unknown

Published: June 19, 2023

Language: Английский

Citations

7

The Lived Experiences of Individuals and Coping Strategies in the Context of Internet Gaming Disorder: A Qualitative Study Within Higher Education Setting in Uganda DOI Creative Commons
Viola Nalwoga, Simon Kizito, Eustes Kigongo

et al.

Neuropsychiatric Disease and Treatment, Journal Year: 2024, Volume and Issue: Volume 20, P. 823 - 834

Published: April 1, 2024

Background: Internet Gaming Disorder (IGD), recognized as a mental disorder in both the Diagnostic and Statistical Manual (DSM-5) International Classification of Diseases (ICD-11), poses significant threats to physical, social, well-being.This study aims delve into experiences individuals grappling with IGD. Methods Materials:The employed an interpretive phenomenology, conducting interviews 10 graduate students at Makerere University.Participants were purposefully sampled until data saturation was achieved during interviews, which took place between May July 2023.An interview guide facilitated collection (Supplementary File 1), thematic analysis manually applied for interpretation, utilizing intuition imaginative approaches. Results:The findings revealed that majority participants started gaming childhood, starting offline games.Exposure gadgets games, idle time, stress emerged key triggers IGD.Participants reported experiencing sleep deficits, deteriorating interpersonal relationships, declining job performance, unhealthy eating habits, academic challenges, wastage money time.The also identified strategies by mitigate their behaviors, such refraining from purchasing data, seeking support friends, uninstalling game app, although relapses common. Conclusion:The highlights global pattern early initiation gaming, emphasizing need intervention preventive measures.Factors easy accessibility affordability platforms, idleness, play roles motivating internet contributing higher prevalence among studied population.The research underscores adverse effects IGD on students, affecting performance.Notably, demonstrate agency addressing through practical coping strategies, including controlling access, social support, games.These mechanisms provide valuable insights complex nature form basis developing targeted interventions systems within education setting Uganda.

Language: Английский

Citations

2

Video Game Addiction and its Relationship with Sleep Quality among Medical Students DOI Creative Commons

Faisal Ahmed Dakheel-allah Alghamdi,

Faisal Ahmed Ghanim Alghamdi,

Abdullah Abusulaiman

et al.

Journal of Epidemiology and Global Health, Journal Year: 2024, Volume and Issue: 14(3), P. 1122 - 1129

Published: June 19, 2024

Abstract Background Although many health problems, including sleep disorders, have been associated with video gaming, further studies are required to establish the validity of these connections. This study aimed determine prevalence gaming addiction among medical students and its association poor quality, which may be reflected in academic performance. Method A cross-sectional survey was conducted between January June 2023 at institution under study. An online divided into three sections. The first section included demographic data, second 7-item Gaming Addiction Scale (GAS), third Pittsburgh Sleep Quality Index. Using GAS, based on total score, gamers were classified as addicted, problematic, engaged, or normal. Hence, abnormal include addicted gamers. Result There 356 participants a mean age 22.5 -/+ 1.8 years, 75.3% males. data showed that 38.8% population gamers: 40 (11.2%) engaged gamers, 81 (22.8%) problematic 17 (4.8%) Furthermore, linked quality when comparing normal (92% vs. 80.3%, p = 0.002). Further comparison types revealed found rely medication help them night took longer time fall asleep ( 0.050 0.045, respectively). Conclusion Abnormal common strongly compared

Language: Английский

Citations

2