Frontiers in Psychiatry,
Journal Year:
2021,
Volume and Issue:
12
Published: Oct. 6, 2021
Background:
Previous
research
has
shown
that
addictions
to
digital
media
can
have
negative
impact
on
psychosocial
health.
Although
Internet
Gaming
Disorder
(IGD)
received
most
scholarly
recognition,
the
potential
consequences
of
Social
Media
(SMD)
also
been
found.
However,
few
studies
assessed
symptoms
these
two
in
same
way,
making
comparisons
difficult.
The
present
study
aims
fill
this
gap
by
investigating
differences
and
similarities
regarding
how
common
are,
sex
differences,
suitability
symptoms,
their
association
with
difficulties.
Method:
A
total
688
university
students
(63.2%
women,
Mean
age
=
25.98)
completed
a
questionnaire
measuring
IGD
SMD,
as
well
difficulties
(i.e.,
psychosomatic
low
self-concept,
social
problems).
Results:
Results
showed
1.2%
men
0.9%
women
met
symptom
criteria
for
(non-significant
difference),
whereas
3.2%
2.8%
SMD
difference).
Dimensional
analyses
indicated
had
higher
scores
compared
opposite
was
found
SMD.
Symptoms
heavy
involvement
Preoccupation,
Tolerance,
Withdrawal,
Unsuccessful
attempts
control,
Escape)
high
sensitivity,
but
positive
predictive
value
(PPV).
associated
use
Loss
interest,
Continued
excessive
use,
Deception,
Jeopardizing
career/relationships)
PPV.
These
patterns
were
similar
Meeting
or
being
at
risk
disorders
significantly
generally
stronger
associations
IGD.
Conclusions:
We
conclude
seems
among
individuals
those
not
meeting
criteria,
are
less
highly
once
present.
Further
attention
is
warranted,
it
more
than
be
equally
strongly
Psychology Research and Behavior Management,
Journal Year:
2025,
Volume and Issue:
Volume 18, P. 169 - 180
Published: Jan. 1, 2025
The
present
study
aims
to
analyze
the
heterogeneous
trajectories
of
sleep
disturbance
(SD)
among
college
students
and
examine
whether
self-control
mediates
association
between
Internet
gaming
disorder
(IGD).
A
total
4352
were
initially
invited
participate,
4191
(M
age
=
19.12,
SD
0.98;
46.9%
females)
included
as
valid
respondents
at
first
time-point.
This
spanned
six
waves
(from
2019
2022)
with
a
six-month
interval
each
wave.
Sleep
was
measured
from
Time
1
4,
5,
6.
Growth
mixture
modeling
(GMM)
applied
identify
latent
classes
over
four
waves.
Mediation
analysis
conducted
mediating
role
IGD.
results
growth
modelling
yielded
four-class
solution
for
disturbance:
stable-low
group,
an
increasing
decreasing
stable-high
group.
Additionally,
mediation
models
showed
that
increased
is
associated
higher
likelihood
individuals
becoming
more
addicted
games
due
decreased
self-control.
Conversely,
improved
quality
may
decrease
engaging
in
via
by
promoting
levels
Future
prevention
intervention
programs
targeted
improving
possibility
developing
Brain Sciences,
Journal Year:
2024,
Volume and Issue:
14(7), P. 720 - 720
Published: July 17, 2024
In
the
previous
literature,
specific
attention
has
been
paid
to
investigate
autism
spectrum
symptoms
and
traits
in
university
students.
this
framework,
we
aimed
evaluate
presence
correlates
of
autistic
traits,
hikikomori
tendencies,
altered
eating
behaviors,
pathological
videogaming
a
sample
Italian
students
enrolled
bachelor's
degree
courses.
A
total
1192
were
recruited
via
an
online
survey
assessed
with
Hikikomori
Questionnaire-25,
Adult
Autism
Subthreshold
Spectrum
Questionnaire,
Eating
Attitude
test-26,
Assessment
Internet
Computer
Game
Addiction.
Our
results
highlighted
significant
differences
prevalence
social
withdrawal
habits,
videogame
use
based
on
gender,
age,
parents'
level
instruction,
field
study.
effect
gender
scores
obtained
other
questionnaires
was
reported.
not
only
support
role
as
vulnerability
factor
for
development
set
psychopathological
conditions
but
also
suggest
that
could
modulate
vulnerability,
supporting
hypothesis
gender-specific
phenotypes
spectrum.
International Journal of Environmental Research and Public Health,
Journal Year:
2021,
Volume and Issue:
18(21), P. 11085 - 11085
Published: Oct. 21, 2021
Addictive
disorders
are
characterized
by
severe
consequences,
including
suicidal
events,
but
most
studies
investigating
the
association
between
addiction
and
risk
have
focused
on
substance
use
gambling
disorder
at
expense
of
rest
behavioral
addictions.
This
study
examined
prevalence
associated
clinical
correlates
ideation
suicide
attempts
in
a
sample
patients
with
diagnosis
addiction.
The
total
consisted
4404
individuals:
4103
these
disorder,
99
gaming
44
sex
addiction,
158
buying–shopping
disorder.
All
them
were
assessed
consecutively
specialized
hospital
unit
for
treatment
Participants
attended
two
interviews
completed
self-reported
questionnaires
to
explore
features
addictions,
personality
traits,
psychopathological
symptomatology,
behavior,
sociodemographic
variables.
highest
was
found
(22.9%),
followed
(18.4%),
(18.2%),
(6.1%).
registered
(9.1%),
(7.6%),
(6.7%),
(3.0%).
Female
gender
unemployment
constituted
relevant
factors
Lack
family
support
appeared
as
factor,
except
These
results
pointed
out
that
is
prevalent
behavior
clinicians
researchers
need
pay
particular
attention
specificities
each
when
assessing
risk.
Frontiers in Psychiatry,
Journal Year:
2023,
Volume and Issue:
14
Published: May 17, 2023
Internet
gaming
disorder
(IGD)
has
become
a
social
problem
in
children.
Evidence
from
previous
studies
proven
that
anxiety
is
associated
with
IGD.
However,
IGD
was
always
assessed
as
whole
based
on
total
scores,
and
the
fine-grained
relationship
between
hidden.The
present
study
aims
to
investigate
elementary
school
students
during
COVID-19
lockdown,
identify
potential
targets
for
psychological
interventions.During
lockdown
caused
by
pandemic,
667
children
primary
China
were
investigated
Spence
Children's
Anxiety
Scale-Short
Version
Gaming
Disorder
Scale.
R4.1.1
software
used
construct
network
model,
assess
bridge
centrality,
test
robustness
of
conduct
network.There
23
cross-community
edges
(weight
ranged
-0.03
0.12),
each
node
connected
different
nodes
The
top
80th
percentile
expected
influence
A2
"social
phobia"
(0.20),
A3
"panic
disorder"
(0.21)
IGD5
"escape"
(0.22).
acceptable.From
perspective
analysis,
explored
correlation
pathways
identified
phobia
panic
best
intervention
reduce
Neuropsychiatric Disease and Treatment,
Journal Year:
2024,
Volume and Issue:
Volume 20, P. 823 - 834
Published: April 1, 2024
Background:
Internet
Gaming
Disorder
(IGD),
recognized
as
a
mental
disorder
in
both
the
Diagnostic
and
Statistical
Manual
(DSM-5)
International
Classification
of
Diseases
(ICD-11),
poses
significant
threats
to
physical,
social,
well-being.This
study
aims
delve
into
experiences
individuals
grappling
with
IGD.
Methods
Materials:The
employed
an
interpretive
phenomenology,
conducting
interviews
10
graduate
students
at
Makerere
University.Participants
were
purposefully
sampled
until
data
saturation
was
achieved
during
interviews,
which
took
place
between
May
July
2023.An
interview
guide
facilitated
collection
(Supplementary
File
1),
thematic
analysis
manually
applied
for
interpretation,
utilizing
intuition
imaginative
approaches.
Results:The
findings
revealed
that
majority
participants
started
gaming
childhood,
starting
offline
games.Exposure
gadgets
games,
idle
time,
stress
emerged
key
triggers
IGD.Participants
reported
experiencing
sleep
deficits,
deteriorating
interpersonal
relationships,
declining
job
performance,
unhealthy
eating
habits,
academic
challenges,
wastage
money
time.The
also
identified
strategies
by
mitigate
their
behaviors,
such
refraining
from
purchasing
data,
seeking
support
friends,
uninstalling
game
app,
although
relapses
common.
Conclusion:The
highlights
global
pattern
early
initiation
gaming,
emphasizing
need
intervention
preventive
measures.Factors
easy
accessibility
affordability
platforms,
idleness,
play
roles
motivating
internet
contributing
higher
prevalence
among
studied
population.The
research
underscores
adverse
effects
IGD
on
students,
affecting
performance.Notably,
demonstrate
agency
addressing
through
practical
coping
strategies,
including
controlling
access,
social
support,
games.These
mechanisms
provide
valuable
insights
complex
nature
form
basis
developing
targeted
interventions
systems
within
education
setting
Uganda.
Journal of Epidemiology and Global Health,
Journal Year:
2024,
Volume and Issue:
14(3), P. 1122 - 1129
Published: June 19, 2024
Abstract
Background
Although
many
health
problems,
including
sleep
disorders,
have
been
associated
with
video
gaming,
further
studies
are
required
to
establish
the
validity
of
these
connections.
This
study
aimed
determine
prevalence
gaming
addiction
among
medical
students
and
its
association
poor
quality,
which
may
be
reflected
in
academic
performance.
Method
A
cross-sectional
survey
was
conducted
between
January
June
2023
at
institution
under
study.
An
online
divided
into
three
sections.
The
first
section
included
demographic
data,
second
7-item
Gaming
Addiction
Scale
(GAS),
third
Pittsburgh
Sleep
Quality
Index.
Using
GAS,
based
on
total
score,
gamers
were
classified
as
addicted,
problematic,
engaged,
or
normal.
Hence,
abnormal
include
addicted
gamers.
Result
There
356
participants
a
mean
age
22.5
-/+
1.8
years,
75.3%
males.
data
showed
that
38.8%
population
gamers:
40
(11.2%)
engaged
gamers,
81
(22.8%)
problematic
17
(4.8%)
Furthermore,
linked
quality
when
comparing
normal
(92%
vs.
80.3%,
p
=
0.002).
Further
comparison
types
revealed
found
rely
medication
help
them
night
took
longer
time
fall
asleep
(
0.050
0.045,
respectively).
Conclusion
Abnormal
common
strongly
compared