Research in Higher Education, Journal Year: 2024, Volume and Issue: 66(1)
Published: Dec. 19, 2024
Language: Английский
Research in Higher Education, Journal Year: 2024, Volume and Issue: 66(1)
Published: Dec. 19, 2024
Language: Английский
Higher Education Skills and Work-based Learning, Journal Year: 2025, Volume and Issue: unknown
Published: Jan. 17, 2025
Purpose Technology-based collaborative learning (TBCL) is the manner in which students can use technological tools and digital platforms to share knowledge learn collaboratively. It help increase students’ participation, motivation achievement due stimulating teaching environment. The study intends examine effect of TBCL on competency-based education (CBE). Design/methodology/approach A questionnaire as quantitative data gathering tool employed this correlational study. This used purposive sampling done undergraduate university ( N = 187) order accomplish goal. are analyzed using SPSS software (Statistical Package for Social Sciences) version 27.0. Findings findings indicate strong positive association between CBE with correlation coefficient value 0.993. Hence, null hypothesis rejected, alternative accepted. Practical implications will provide valuable insights that educators, policymakers, industry partners researchers better prepare demands age improve quality by identifying successful strategies integrating technology into environments. Originality/value unique because it synthesizes analyzes previous research look at particular context how affects students' higher institution Sindh was not previously investigated.
Language: Английский
Citations
0Thinking Skills and Creativity, Journal Year: 2025, Volume and Issue: unknown, P. 101771 - 101771
Published: Jan. 1, 2025
Language: Английский
Citations
0Frontiers in Psychology, Journal Year: 2025, Volume and Issue: 15
Published: Jan. 27, 2025
Introduction This study investigated the role of generative Artificial Intelligence (AI) in enhancing creative cognition design students, examining mediating effects self-efficacy and anxiety reduction. Methods A quantitative approach was employed, collecting data through online surveys from 121 students at universities southern China. The utilized scales for AI knowledge perception, self-efficacy, anxiety, cognition, adapted previous studies evaluated on 5-point Likert scales. Data analysis conducted using SPSS 24.0 exploratory factor PROCESS v3.5 mediation analysis. Results findings confirmed that positively impacted students’ innovative thinking (* β * = 0.610, p < 0.001). Self-efficacy (standardized 0.256, 95% CI [0.140, 0.418], 0.001) reduction 0.093, [0.018, 0.195], 0.05) mediated relationship between cognition. Additionally, a serial effect observed 0.053, [0.012, 0.114], 0.05). Discussion Our empirical demonstrates affects thinking, with serving as significant mediators. These provide valuable insights educators policymakers, suggesting AI-integrated curricula can significantly foster promote academic achievement, enhance designer capabilities. Understanding AI’s impact processes is crucial developing effective teaching strategies today’s evolving educational landscape.
Language: Английский
Citations
0International Journal of Educational Technology in Higher Education, Journal Year: 2025, Volume and Issue: 22(1)
Published: April 24, 2025
Abstract As the demand for higher-order thinking skills continues to rise in 21st century, integration of Generative Artificial Intelligence (GAI) into educational practices has emerged as a promising tool. However, its full potential enhancing collaborative problem-solving and team creativity within contexts, particularly Digital Storytelling (DST), remains insufficiently explored. This study investigated effects GAI tools, including ChatGPT, Midjourney, Runway, on university students’ Collaborative Problem-Solving (CPS) skills, Team Creativity Performance (TCP), their perceptions GAI’s role DST creation. Employing mixed-methods approach, utilized pre- post-surveys along with semi-structured interviews assess these outcomes. Over 20-week training program, sixty students were randomly assigned either an experimental group creating aid tools or conventional designed via traditional methods. Results indicated that creation significantly enhanced CPS skills. Furthermore, demonstrated better performance creativity, user experience novelty dimensions. It also revealed while generally held positive attitude toward use creation, they expressed concerns about cognitive offloading, over-reliance technology, lack emotional support. offers valuable insights educators researchers seeking incorporate technologies way foster learning settings.
Language: Английский
Citations
0Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 18
Published: April 30, 2025
Language: Английский
Citations
0Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 15
Published: March 10, 2025
Language: Английский
Citations
0Vie & sciences de l entreprise, Journal Year: 2025, Volume and Issue: n° 221-222(3-4), P. 236 - 267
Published: Feb. 27, 2025
Citations
0Frontiers in Education, Journal Year: 2025, Volume and Issue: 10
Published: March 26, 2025
Design thinking stands out as a methodology that promotes creativity, user-oriented approach and interdisciplinary collaboration has emerged an active teaching encourages the development of practical skills effective solving complex problems. A documentary type research was carried whose objective to identify studies explore use design in higher education. Methodologically, it approached from principles PRISMA declaration, establishing inclusion parameters included period 2014 2024, disseminated scientific publications, directly address thinking, containing at least one descriptors “design thinking” or “higher education,” Spanish English with open access format, which yielded total 28 documents review. The findings this review highlight effectiveness improve learning experience students by encouraging their participation, critical collaboration.
Language: Английский
Citations
0Thinking Skills and Creativity, Journal Year: 2024, Volume and Issue: 52, P. 101491 - 101491
Published: March 11, 2024
Language: Английский
Citations
2JURNAL IQRA, Journal Year: 2023, Volume and Issue: 8(2), P. 198 - 221
Published: Nov. 27, 2023
The pandemic forced student learning to change, study at home, many new problems were encountered, one of which was a decrease in activity and creativity. On the other hand, education 21st century must be able facilitate students who are active creative, adapting changes all situations. aim this is describe integration Project Based Learning based on science, technology, eigeneering mathematics its success increasing creative students. method used qualitative case comes from secondary primary data, observation, documentation, interviews, triangulation. results show that goes through following stages: Pre-Learning Stage, teachers several subjects collaboratively prepare various tools relevant theme; In implementation phase, given responsibility completing project weeks. first week classifies assignments, divides into groups, provides material, understands worksheets, listens video links. Worksheet filling, procurement materials. second product creation, third work sheets, editing videos, making power points, sending link. fourth improvement, fifth trial, sixth title; post-learning stage, evaluation carried out, follow-up, reports, dissemination subject collaboration teams. Its has increased students' enthusiastic attitudes, creativity, enjoyment, competency products. Keywords: Creative Active Student, Learning, Technology Eigeneering Mathematics
Language: Английский
Citations
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