Long-term usage of the gamified breathing training Breeze and its effect on momentary relaxation in people with cancer: A cohort study (Preprint) DOI Creative Commons
Anja Yvonne Bischof, Tobias Budig, Sonja Schläpfer

et al.

Published: Dec. 19, 2024

BACKGROUND People with cancer often experience stress. Digital health interventions (DHIs) can help individuals increase momentary relaxation. Breeze is a gamified breathing training that be embedded into DHIs. Its effectiveness in controlled cross-sectional studies was shown. However, adherence to and its effect on relaxation longitudinal interventional has yet investigated. OBJECTIVE This work aims assess the use of people cancer. METHODS one seven techniques included CanRelax 2.0 app, designed specifically for diagnosed Participants could select any promote The intervention last 10 weeks. participants were allowed app after period. adults five years recruited across Switzerland, Germany, Austria. Momentary measured pre- post-exercise using an 11-point visual analog scale, while assessed through objective usage metrics. Statistical analyses linear mixed-effects models size calculations. RESULTS Out 352 participants, 118 (33.5%) used at least once. engaged 754 sessions Breeze. calculated 249 (33.0%) sessions. remained stable even formal also followed pre-defined rates On average, small observed 2-minute (d = .20), large .74) resulted from >=4 minutes. CONCLUSIONS study shows potential reduce acute stress chronic condition, such as By combining gamification evidence-based techniques, fosters sustained user engagement Future research impact other populations conditions. CLINICALTRIAL German Clinical Trials Register DRKS00027546; registered 23 February 2022

Language: Английский

A systematic review of individual, social, and societal resilience factors in response to societal challenges and crises DOI Creative Commons
Sarah K. Schäfer, Max Supke, Corinna Kausmann

et al.

Communications Psychology, Journal Year: 2024, Volume and Issue: 2(1)

Published: Oct. 5, 2024

Language: Английский

Citations

7

Association of Grit and Resilience With Short‐Term Post‐Transplant Outcomes in Lung Allograft Recipients DOI Creative Commons
Alexander G. Dragnich, Kaitlyn C. Chapin, Ke Xu

et al.

Clinical Transplantation, Journal Year: 2025, Volume and Issue: 39(1)

Published: Jan. 1, 2025

The importance of mental toughness on lung transplant outcomes is unknown. We performed a pilot study to assess whether pretransplant grit and resilience are associated with short-term posttransplant outcomes. enrolled 31 candidates, whom 7 (26%) had greater toughness, defined as the upper tertile for both within our cohort. There were no differences in baseline characteristics between patients higher lower toughness. Greater was shorter hospital length stay (LOS) [12 days (interquartile range, IQR 10-12) vs. 17 (IQR 14-24), p = 0.02] reduced posttraumatic stress severity [median 0 0-2) 6.5 4-9), < 0.01]. On multivariable analyses adjusting age Duke Activity Status Index, LOS [beta -11.96 (95% CI 0.05-23.86), 0.05] PTSD -10.7 -21.6-0.04), 0.053]. Lung candidates may have improved

Language: Английский

Citations

0

Resilience factors in parents of children in need of care DOI Creative Commons
Jan Broll, Sarah K. Schäfer, Daniel Lüdecke

et al.

Journal of Child and Family Studies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 21, 2025

Language: Английский

Citations

0

The development of a World Health Organization transdiagnostic chatbot intervention for distressed adolescents and young adults DOI Open Access
Dharani Keyan, Jennifer Hall,

Stewart Jordan

et al.

medRxiv (Cold Spring Harbor Laboratory), Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 21, 2025

Abstract Background Common mental disorders are prevalent in young people low- and middle-income countries (LMICs). Digitally delivered interventions have the potential to overcome many structural psychosocial barriers health care. Chatbots been proposed as one potentially acceptable feasible method that may increase engagement. Yet, there is currently limited evidence for their efficacy reducing psychological distress. This paper summarises development of a World Health Organization digital intervention experiencing impairing distress, developed line with Human Centred Design (HCD) principles. Objective study refined adapted chatbot initially adolescents aged 15-18 years was completed consultation end-users this age group (N =236), community members =73), psychology experts =9) across varied settings. The purpose create an adaptation fit use by adults 18-21 distress Jordan. Methods current followed user-centred design process involving focus groups key informant interviews stakeholders including =33), (N= 13), 11). Iterative occurred throughout cultural refinement process. Results There clear preference based included interactions fictional characters relatable problems. content transdiagnostic model addressed common problems low mood, stress anger reference vocational, familial interpersonal stressors target population commonly faced. It non-AI decision tree format multiple sessions designed be adaptable different populations software systems. Prototype versions were well-received (15– 18-year-old) (18–21-year-old). Conclusions first report LMICs using HCD framework. Systematic end-user engagement through all phases research aimed make useable wide variety being tested randomised controlled trials Jordan Lithuania.

Language: Английский

Citations

0

Resilienzfördernde Interventionen für Menschen mit Krebserkrankungen DOI

Natalie Schöllner,

Jan Broll,

Klaus Lieb

et al.

Forum, Journal Year: 2025, Volume and Issue: unknown

Published: April 14, 2025

Citations

0

Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis DOI
Jiong Chen, Can Li, Kai An

et al.

Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 159, P. 108325 - 108325

Published: June 4, 2024

Language: Английский

Citations

2

Evolution of Primary Research Studies in Digital Interventions for Mental Well-Being Promotion from 2004 to 2023: A Bibliometric Analysis of Studies on the Web of Science DOI Open Access
Maria Armaou, Matthew Pears, Stathis Konstantinidis

et al.

International Journal of Environmental Research and Public Health, Journal Year: 2024, Volume and Issue: 21(3), P. 375 - 375

Published: March 21, 2024

Research into digital interventions for mental well-being promotion has grown in recent years, fuelled by the need to improve health prevention strategies and respond challenges arising from coronavirus (COVID-19) pandemic. This bibliometric analysis provides a structured overview of publication trends themes primary research studies reporting an array indexed at WoS 2004 2023. Bibliometric data were collected on sample 1117 documents analysed using Biblioshiny package. Supplemental network visualisation was conducted VosViewer. The study, based Web Science Scopus databases, indicates marked increase publications post-2020. There seven groups clustered around “Mindfulness”, “Anxiety”, “COVID-19”, “Acceptance Commitment Therapy”, “Depression”, “Web-based”, “Positive Psychology”. Further, results demonstrated growth specific (e.g., mindfulness, mhealth), defining impact COVID-19 studies, importance both randomised controlled trials formative research. Overall, field is still early its development expected continue grow. Findings highlight field’s dynamic response societal technological changes, suggesting future trajectory that leans increasingly platforms intervention. Finally, study limitations implications are discussed.

Language: Английский

Citations

1

The chain mediation effects of psychological resilience and active coping style between discrimination perceptions and subjective well being among college students with disability DOI Creative Commons

Nairun Zhou,

Zhiwei Chen

Scientific Reports, Journal Year: 2024, Volume and Issue: 14(1)

Published: Nov. 30, 2024

Exploring the relationship between discrimination perceptions and subjective well-being among college students with disabilities chain-mediated effects of psychological resilience positive coping styles. Questionnaires were administered to 528 using Discrimination Perceptions Scale, Index Well-Being Psychological Resilience Simple Coping Styles Scale. SPSS 24.0 Amos 26.0 used analyze chained mediation construct structural equation modeling tests. ①Discrimination perception was significantly negatively correlated (r = -0.294, p < 0.01), resilience(r -0.427, 0.01) all 3 its dimensions, styles -0.328, <0.01); positively 0.334, 0.363, p<0.01); 0.433, dimensions.② The direct effect on significant, mediating value was-0.191.③Psychological not only play a significant separate role disabilities, values -0.138 (49.11%) − 0.087 (30.96%), respectively but also chain well-being, an -0.056 (19.93%). can directly affect indirectly through

Language: Английский

Citations

0

Long-term usage of the gamified breathing training Breeze and its effect on momentary relaxation in people with cancer: A cohort study (Preprint) DOI Creative Commons
Anja Yvonne Bischof, Tobias Budig, Sonja Schläpfer

et al.

Published: Dec. 19, 2024

BACKGROUND People with cancer often experience stress. Digital health interventions (DHIs) can help individuals increase momentary relaxation. Breeze is a gamified breathing training that be embedded into DHIs. Its effectiveness in controlled cross-sectional studies was shown. However, adherence to and its effect on relaxation longitudinal interventional has yet investigated. OBJECTIVE This work aims assess the use of people cancer. METHODS one seven techniques included CanRelax 2.0 app, designed specifically for diagnosed Participants could select any promote The intervention last 10 weeks. participants were allowed app after period. adults five years recruited across Switzerland, Germany, Austria. Momentary measured pre- post-exercise using an 11-point visual analog scale, while assessed through objective usage metrics. Statistical analyses linear mixed-effects models size calculations. RESULTS Out 352 participants, 118 (33.5%) used at least once. engaged 754 sessions Breeze. calculated 249 (33.0%) sessions. remained stable even formal also followed pre-defined rates On average, small observed 2-minute (d = .20), large .74) resulted from >=4 minutes. CONCLUSIONS study shows potential reduce acute stress chronic condition, such as By combining gamification evidence-based techniques, fosters sustained user engagement Future research impact other populations conditions. CLINICALTRIAL German Clinical Trials Register DRKS00027546; registered 23 February 2022

Language: Английский

Citations

0