Effects of Immersive Learning Technologies on Learning and Engagement for Military Chaplains DOI
Megan J. Hennessey,

Erica Haglund,

Audrey Ross

et al.

Innovative Higher Education, Journal Year: 2024, Volume and Issue: unknown

Published: July 15, 2024

Language: Английский

Comparing Perceptions of Performance Across Virtual Reality, Video Conferencing, and Face-to-Face Collaborations DOI
Mohammadamin Sanaei, Marielle Machacek, Stephen B. Gilbert

et al.

2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Journal Year: 2023, Volume and Issue: unknown, P. 4556 - 4561

Published: Oct. 1, 2023

As Computer Mediated Communications (CMCs) advance, businesses have sought alternatives to face-to-face (F2F) meetings increase productivity for geographically dispersed teams while saving time and money. However, critical differences between CMCs F2F impact multiple aspects of communication performance. In order investigate these variations, the current research investigated effectiveness in three distinct scenarios: video conferencing (VC), virtual reality (VR), (F2F). The study involved an electrical circuit repair task administration surveys gather data from a total 104 participants, focusing on four dependent variables: shared situational awareness, usability, mental workload, performance confidence. For all variables, results showed significantly better scores VR conditions than VC, but there was no significant difference conditions. These findings can inform technology developers improving computer mediated contexts, especially by using VR.

Language: Английский

Citations

2

Virtual Reality for Software Engineering Presentations DOI
Chaiyong Ragkhitwetsagul, Morakot Choetkiertikul, Apirak Hoonlor

et al.

Published: Dec. 1, 2022

Due to the impact of pandemic situation, applying online learning methods become an immediate response tackle difficulties in teaching and learning, including software engineering courses. Online video meeting platforms (e.g., MS Teams, Webex) are popularly adopted as a medium between instructors students conduct classes they have been modified provide functions supporting remote activities such breakout rooms for conducting group activities. However, maintaining student engagement is still challenging problem learning. Especially, drawing students' attention enhancing their experience during in-class project presentations, discussions) critical achieving activities' objective. Virtual Reality (VR) has considered be potential answer this enhancement. This study evaluates benefit adopting VR class presentation The evaluation result from 3 courses shows that improves by offering visual attractions presence students.

Language: Английский

Citations

4

The influence of visual representation factors on bio signals and its relation to Presence in Virtual Reality Environments DOI
Selina C. Wriessnegger,

Lisa-Marie Autengruber,

Luis-Alberto Barradas Chacon

et al.

2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), Journal Year: 2022, Volume and Issue: 189, P. 199 - 204

Published: Oct. 26, 2022

We investigated visual representation factors influencing presence in virtual reality (VR) environments. The study consists of a VR experiment displaying four scenarios differing style and lighting corresponding questionnaires. In order to be able make valid conclusion about the environment objective subjective responses ten participants concerning their experience is performed with several questionnaires bio signal recordings. Concretely we used Igroup Presence Questionnaire (IPQ), System Usability Scale (SUS) NASA TLX measure presence, assessment usability mental workload, respectively. To obtain more data additionally recorded electrocardiogram (ECG) eight volunteers while interacting environment. Heart rate (HR) heart variability (HRV) have been analyzed correlated degree user's presence. task was search for particular objects within each room, which are displayed near entrance point. A game implemented encourage participant interact found strong inter-individual differences indicating an influence during Furthermore, results IPQ showed that realistic dark version room has highest value "Sense Being There", followed by light stylized room. No systems scores workload observed.

Language: Английский

Citations

3

MirrorCampus: A Synchronous Hybrid Learning Environment That Supports Spatial Localization of Learners for Facilitating Discussion-Oriented Behaviors DOI Creative Commons
Shota Sawada, SunKyoung Kim, Masakazu Hirokawa

et al.

Multimodal Technologies and Interaction, Journal Year: 2024, Volume and Issue: 8(4), P. 31 - 31

Published: April 11, 2024

A growing number of higher-education institutions are implementing synchronous hybrid delivery, which provides both online and on-campus learners with simultaneous instruction, especially for facilitating discussions in Active Learning (AL) contexts. However, face difficulties picking up social cues gaining free access to speaking rights due the geometrical misalignment individuals mediated through screens. We assume that cultivation is allowed by ensuring spatial localization similar a physical space. This study aims design learning environment, called Mirror Campus (MC), suitable AL scenario connects cyberspaces providing learners. hypothesize MC promotes discussion-oriented behaviors, eventually enhances applied skills group tasks, related discussion, creativity, decision-making, interdependence. conducted an experiment five different groups, where four participants each were asked discuss given topic fifteen minutes, clarified occurrences facing intervening, utterances significantly increased compared conventional video conferencing. In conclusion, this demonstrated significance facilitate behaviors such as speech.

Language: Английский

Citations

0

Effects of Immersive Learning Technologies on Learning and Engagement for Military Chaplains DOI
Megan J. Hennessey,

Erica Haglund,

Audrey Ross

et al.

Innovative Higher Education, Journal Year: 2024, Volume and Issue: unknown

Published: July 15, 2024

Language: Английский

Citations

0