Playing with a Doll Family: Key Characteristics of Junior Preschoolers’ Play Behaviour DOI Creative Commons
Vera L. Sukhikh, Nikolai Veresov, Margarita Gavrilova

et al.

RUDN Journal of Psychology and Pedagogics, Journal Year: 2023, Volume and Issue: 20(3), P. 446 - 463

Published: Dec. 6, 2023

The age of 3-4 years is the initial stage in development pretend play, or play involving an imaginary situation. In this process, leading role belongs to dramatic with toys, importance which for children’s cannot be underestimated. qualitative analysis presented research forms part a large study aimed at identifying features and toy preferences throughout entire preschool age. Ten 3-4-year-old children during five sessions were asked story doll family. Before after sessions, all tested assess level executive functions, imagination, type attachment was determined each child using survey teachers mothers. video recordings then analyzed. purpose identify characteristics behavior explore relationship indicators individual development. experimental setting series also made it possible dynamics child. To evaluate following used: theme content spatial substitution, extent elaborateness stability idea, actions toy, role-play interactions. results showed that free situation could defined as generally low, regardless indicators. A comparison first fifth did not reveal any positive These indicate important adult participation support play. They can form basis practical recommendations parents how scaffold playing process old children.

Language: Английский

From Play to Creativity: The Mediating Role of Self-regulation in Kindergarteners DOI
Rafat Ghanamah

Early Childhood Education Journal, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 10, 2025

Language: Английский

Citations

0

Play to Foster Children’s Executive Function Skills: Exploring Short-and Long-Term Effects of Digital and Traditional Types of Play DOI
Аleksander Veraksa, Nikolai Veresov, Vera L. Sukhikh

et al.

International Journal of Early Childhood, Journal Year: 2023, Volume and Issue: 56(3), P. 687 - 709

Published: Nov. 16, 2023

Language: Английский

Citations

9

The Use of Board Games and Digital Games Preschoolers: Results of a Survey of Russian Parents DOI Creative Commons

Y.A. Tokarchuk,

O.V. Salomatova, E.V. Gavrilova

et al.

Psychological-Educational Studies, Journal Year: 2024, Volume and Issue: 16(1), P. 76 - 95

Published: May 3, 2024

<p>The article presents the results of an empirical study conducted within &ldquo;The Influence Digital Activity on Development Cognitive Functions in Preschool Age&rdquo; project. In order to compare data use board games and digital games, a special &ldquo;Contemporary Children: Games vs. Board Games&rdquo; questionnaire was developed (O.V. Salomatova, Yu.A. Tokarchuk, 2023), intended for parents preschoolers. The survey from March September 2023 involved children aged 3 7 years old (N=556). It shown that consider be more preferable pastime than games. According survey, most cases involve presence gaming partner, while are often individual activity. comparison with frequently applications as means monitoring their child's behavior or method reward. At same time, according less actively participate process gaming, allowing play independently under supervision. process.</p>

Language: Английский

Citations

3

Pretend play-based training improves some socio-emotional competences in 5–6-year-old children: A large-scale study assessing implementation DOI Creative Commons

Sylvie Richard,

Anne Clerc‐Georgy, Édouard Gentaz

et al.

Acta Psychologica, Journal Year: 2023, Volume and Issue: 238, P. 103961 - 103961

Published: June 19, 2023

The purpose of this study is to evaluate the effect a pretend play-based training in 5-6-year-old children large scale school context on emotion comprehension, regulation, prosocial behaviour and their play competences. analysis implementation variables was carried out order ensure program quality experimental group. Results show an improvement comprehension decrease aggressive behavioural responses group (n = 101) compared those control 79). Findings are discussed regard outcomes influence form these variables.

Language: Английский

Citations

7

Toward lifelong learning and play DOI
Matthew Gaydos, Vinay Kumar

Learning and Instruction, Journal Year: 2024, Volume and Issue: 93, P. 101940 - 101940

Published: May 28, 2024

Language: Английский

Citations

2

Dramatic Perezhivanie as a driver of executive functions development through role-play in early childhood: Theoretical framework and experimental evidence DOI Creative Commons
Vera L. Sukhikh, Nikolai Veresov, Nikolay Veraksa

et al.

Frontiers in Psychology, Journal Year: 2022, Volume and Issue: 13

Published: Nov. 18, 2022

Role-play in early childhood is associated with development of executive functions (EFs), although study results remain inconsistent. Due to the complex nature role-play, underlying mechanisms these associations are not obvious. In this article, play viewed framework cultural-historical approach as a special social situation that can become if it dramatic perezhivanie child. study, we compared level EFs and behavior between two contexts: guided by an adult one less involvement. Play was analyzed based on five behavioral measures suggested be markers perezhivanie. Measures were taken before after experimental procedure. Results show might considered driver through role-play childhood. As well this, involvement into different patterns dynamics intervention. Future work investigate construct perezhivanie, microsocial development, micro-crisis explain variability association child development.

Language: Английский

Citations

9

The Relationship of the Preferred Types of Digital Games and Executive Functions in 6-7-Year-Old Children DOI Creative Commons
Valeriya A. Plotnikova, Daria Bukhalenkova, Elena Chichinina

et al.

Psychological Science and Education, Journal Year: 2023, Volume and Issue: 28(4), P. 32 - 51

Published: Nov. 3, 2023

<p>This study aimed to examine the relationship of types digital games preferred by preschoolers and their executive functions. For a more detailed we created classification in question based on content analysis participants&rsquo; interview, game mechanism, required cognitive 6 were developed: quick reaction games, logic educational strategic drawing simulators. The overall sample comprised 335 children (48.6% girls) aged 6&ndash;7 (M=74.6 months, SD=6.06 months). included assessment functions an interview about games. We used NEPSY-II subtests measure examinees&rsquo; level: visual verbal working memory, inhibition. also &ldquo;The Dimensional Change Card Sort&rdquo; assess flexibility. Data revealed that most popular at this age. next favourite simulators&rsquo;. demonstrated players&rsquo; memory was better developed than non-players. Logic players processed information higher speed Simulation obtained score inhibition, who didn&rsquo;t like type games.</p>

Language: Английский

Citations

4

Association between Memory and Attention Performance among Preschoolers Playing Traditional and Digital Games (on the Example of «Dobble») DOI Creative Commons
O.V. Rubtsova,

Y.A. Tokarchuk,

O.V. Salomatova

et al.

Psychological Science and Education, Journal Year: 2024, Volume and Issue: 29(3), P. 5 - 19

Published: July 19, 2024

<p>The article presents the results of project &laquo;The Impact Digital Activity on Development Cognitive Functions in Preschool Age&raquo;. The study was conducted from February to May 2023 at Center for Interdisciplinary Research Contemporary Childhood MSUPE, involving 76 children preparatory groups kindergartens Moscow. following methods were used: &laquo;Learning 10 Words&raquo; Method (A.R. Luria), D. Weksler's Subtest (the &laquo;Coding Method&raquo;), 3. &nbsp; &nbsp;&laquo;Test Intertwined Lines&raquo; (A. Rey's Test Modification), and &laquo;Mark Signs&raquo; (Pieron-Ruser Test). According obtained data, digital version game &laquo;Dobble&raquo; has greatest effect development studied parameters memory attention preschool children. empirical data are consistent with similar studies interest psychologists, educators, parents planning conducting educational play activities.</p>

Language: Английский

Citations

1

How Does Joint Media Engagement Affect the Development of Executive Functions in 5- to-7 year-old Children? DOI Creative Commons
Daria Bukhalenkova, Elena Chichinina, Оlga V. Almazova

et al.

Psychology in Russia State of Art, Journal Year: 2023, Volume and Issue: 16(4), P. 109 - 127

Published: Jan. 1, 2023

Background. Executive functions are actively developing in children of preschool age. functions’ development is also influenced by the way using digital devices. Joint media engagement one parameters device usage that has been poorly studied so far, although this great importance from point view cultural-historical psychology. Objective. Our research aimed to explore association between young children’s executive over a year, and their joint with parents siblings children. Design. Four hundred ninety (490) typically (52% them were boys) participated study. It was longitudinal study: during first stage, 5-6 years old; second stage followed year later. The NEPSY-II subtests (Inhibition, Statue, Memory for Designs, Sentences Repetition) Dimensional Change Card Sort used assess functions. A questionnaire mothers get information about screen time. Results. Children who watched video content played games together developed more inhibitory control than those did it alone. Co-viewing associated decrease cognitive flexibility as opposed watching Conclusion. obtained data allows us conclude important development, there optimal formats engagement. Based on limitations study, recommendations future suggested.

Language: Английский

Citations

3

“Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik Analiz DOI Open Access
Büşra ERGİN, Esra ERGİN

TRT Akademi, Journal Year: 2022, Volume and Issue: 7(16), P. 824 - 851

Published: Sept. 21, 2022

Yaşanan teknolojik gelişmelere bağlı olarak hayatımızın her alanında karşılaştığımız dijitalleşme kavramının önemi artmaktadır. Bu durumun bir yansıması da oyun tanımı dijital teknolojileri kapsayacak şekilde değişmiştir. Alan yazın incelendiğinde temelli çalışmalara yönelik artış olduğu belirlenmiştir. bağlamda araştırmanın temel amacı “dijital oyun” ile ilgili yapılmış çalışmaların bibliyometrik yöntemle incelenmesidir. Çalışma kapsamında araştırmalar, içerik açısından ve irdelenmiştir. Yapılan incelemenin sonucu alana ilişkin genel eğilimler, çalışma yapan yazarlar yıllara göre tasnifi gibi nitelikler görsel haritalarla gösterilmiştir. Verilerin elde edilmesinde, Web of Science (WoS)’tan faydalanılmıştır. “Digital game” terimi taratılarak gerçekleştirilen araştırmada toplam 920 yayına ulaşılmıştır. analizinde, analizi analiz kullanılmıştır. Araştırmada, WoS’ta yer alan dağılımının 2004-2022 yılları arasında, en üretken yazarın ise Gwo-Jen Hwang sonucuna İlgili konuda çok yayın üniversitenin “National Taiwan University and Technology”, yapılan ülkenin Amerika Ortak kelime analizine araştırmalarda sık tekrarlanan anahtar kelimenin game-based learning”, ortak atıf Prensky yazar sonucunda, yazarların küçük gruplar hâlinde çalıştıkları arasında çoklu bağlantıların olmadığı görülmüştür

Citations

5