RUDN Journal of Psychology and Pedagogics,
Год журнала:
2023,
Номер
20(3), С. 446 - 463
Опубликована: Дек. 6, 2023
The
age
of
3-4
years
is
the
initial
stage
in
development
pretend
play,
or
play
involving
an
imaginary
situation.
In
this
process,
leading
role
belongs
to
dramatic
with
toys,
importance
which
for
children’s
cannot
be
underestimated.
qualitative
analysis
presented
research
forms
part
a
large
study
aimed
at
identifying
features
and
toy
preferences
throughout
entire
preschool
age.
Ten
3-4-year-old
children
during
five
sessions
were
asked
story
doll
family.
Before
after
sessions,
all
tested
assess
level
executive
functions,
imagination,
type
attachment
was
determined
each
child
using
survey
teachers
mothers.
video
recordings
then
analyzed.
purpose
identify
characteristics
behavior
explore
relationship
indicators
individual
development.
experimental
setting
series
also
made
it
possible
dynamics
child.
To
evaluate
following
used:
theme
content
spatial
substitution,
extent
elaborateness
stability
idea,
actions
toy,
role-play
interactions.
results
showed
that
free
situation
could
defined
as
generally
low,
regardless
indicators.
A
comparison
first
fifth
did
not
reveal
any
positive
These
indicate
important
adult
participation
support
play.
They
can
form
basis
practical
recommendations
parents
how
scaffold
playing
process
old
children.
Acta Psychologica,
Год журнала:
2023,
Номер
238, С. 103961 - 103961
Опубликована: Июнь 19, 2023
The
purpose
of
this
study
is
to
evaluate
the
effect
a
pretend
play-based
training
in
5-6-year-old
children
large
scale
school
context
on
emotion
comprehension,
regulation,
prosocial
behaviour
and
their
play
competences.
analysis
implementation
variables
was
carried
out
order
ensure
program
quality
experimental
group.
Results
show
an
improvement
comprehension
decrease
aggressive
behavioural
responses
group
(n
=
101)
compared
those
control
79).
Findings
are
discussed
regard
outcomes
influence
form
these
variables.
Psychological-Educational Studies,
Год журнала:
2024,
Номер
16(1), С. 76 - 95
Опубликована: Май 3, 2024
<p>The
article
presents
the
results
of
an
empirical
study
conducted
within
“The
Influence
Digital
Activity
on
Development
Cognitive
Functions
in
Preschool
Age”
project.
In
order
to
compare
data
use
board
games
and
digital
games,
a
special
“Contemporary
Children:
Games
vs.
Board
Games”
questionnaire
was
developed
(O.V.
Salomatova,
Yu.A.
Tokarchuk,
2023),
intended
for
parents
preschoolers.
The
survey
from
March
September
2023
involved
children
aged
3
7
years
old
(N=556).
It
shown
that
consider
be
more
preferable
pastime
than
games.
According
survey,
most
cases
involve
presence
gaming
partner,
while
are
often
individual
activity.
comparison
with
frequently
applications
as
means
monitoring
their
child's
behavior
or
method
reward.
At
same
time,
according
less
actively
participate
process
gaming,
allowing
play
independently
under
supervision.
process.</p>
Frontiers in Psychology,
Год журнала:
2022,
Номер
13
Опубликована: Ноя. 18, 2022
Role-play
in
early
childhood
is
associated
with
development
of
executive
functions
(EFs),
although
study
results
remain
inconsistent.
Due
to
the
complex
nature
role-play,
underlying
mechanisms
these
associations
are
not
obvious.
In
this
article,
play
viewed
framework
cultural-historical
approach
as
a
special
social
situation
that
can
become
if
it
dramatic
perezhivanie
child.
study,
we
compared
level
EFs
and
behavior
between
two
contexts:
guided
by
an
adult
one
less
involvement.
Play
was
analyzed
based
on
five
behavioral
measures
suggested
be
markers
perezhivanie.
Measures
were
taken
before
after
experimental
procedure.
Results
show
might
considered
driver
through
role-play
childhood.
As
well
this,
involvement
into
different
patterns
dynamics
intervention.
Future
work
investigate
construct
perezhivanie,
microsocial
development,
micro-crisis
explain
variability
association
child
development.
Psychological Science and Education,
Год журнала:
2024,
Номер
29(3), С. 5 - 19
Опубликована: Июль 19, 2024
<p>The
article
presents
the
results
of
project
«The
Impact
Digital
Activity
on
Development
Cognitive
Functions
in
Preschool
Age».
The
study
was
conducted
from
February
to
May
2023
at
Center
for
Interdisciplinary
Research
Contemporary
Childhood
MSUPE,
involving
76
children
preparatory
groups
kindergartens
Moscow.
following
methods
were
used:
«Learning
10
Words»
Method
(A.R.
Luria),
D.
Weksler's
Subtest
(the
«Coding
Method»),
3.
«Test
Intertwined
Lines»
(A.
Rey's
Test
Modification),
and
«Mark
Signs»
(Pieron-Ruser
Test).
According
obtained
data,
digital
version
game
«Dobble»
has
greatest
effect
development
studied
parameters
memory
attention
preschool
children.
empirical
data
are
consistent
with
similar
studies
interest
psychologists,
educators,
parents
planning
conducting
educational
play
activities.</p>
Psychological Science and Education,
Год журнала:
2023,
Номер
28(4), С. 32 - 51
Опубликована: Ноя. 3, 2023
<p>This
study
aimed
to
examine
the
relationship
of
types
digital
games
preferred
by
preschoolers
and
their
executive
functions.
For
a
more
detailed
we
created
classification
in
question
based
on
content
analysis
participants’
interview,
game
mechanism,
required
cognitive
6
were
developed:
quick
reaction
games,
logic
educational
strategic
drawing
simulators.
The
overall
sample
comprised
335
children
(48.6%
girls)
aged
6–7
(M=74.6
months,
SD=6.06
months).
included
assessment
functions
an
interview
about
games.
We
used
NEPSY-II
subtests
measure
examinees’
level:
visual
verbal
working
memory,
inhibition.
also
“The
Dimensional
Change
Card
Sort”
assess
flexibility.
Data
revealed
that
most
popular
at
this
age.
next
favourite
simulators’.
demonstrated
players’
memory
was
better
developed
than
non-players.
Logic
players
processed
information
higher
speed
Simulation
obtained
score
inhibition,
who
didn’t
like
type
games.</p>
Psychology in Russia State of Art,
Год журнала:
2023,
Номер
16(4), С. 109 - 127
Опубликована: Янв. 1, 2023
Background.
Executive
functions
are
actively
developing
in
children
of
preschool
age.
functions’
development
is
also
influenced
by
the
way
using
digital
devices.
Joint
media
engagement
one
parameters
device
usage
that
has
been
poorly
studied
so
far,
although
this
great
importance
from
point
view
cultural-historical
psychology.
Objective.
Our
research
aimed
to
explore
association
between
young
children’s
executive
over
a
year,
and
their
joint
with
parents
siblings
children.
Design.
Four
hundred
ninety
(490)
typically
(52%
them
were
boys)
participated
study.
It
was
longitudinal
study:
during
first
stage,
5-6
years
old;
second
stage
followed
year
later.
The
NEPSY-II
subtests
(Inhibition,
Statue,
Memory
for
Designs,
Sentences
Repetition)
Dimensional
Change
Card
Sort
used
assess
functions.
A
questionnaire
mothers
get
information
about
screen
time.
Results.
Children
who
watched
video
content
played
games
together
developed
more
inhibitory
control
than
those
did
it
alone.
Co-viewing
associated
decrease
cognitive
flexibility
as
opposed
watching
Conclusion.
obtained
data
allows
us
conclude
important
development,
there
optimal
formats
engagement.
Based
on
limitations
study,
recommendations
future
suggested.
TRT Akademi,
Год журнала:
2022,
Номер
7(16), С. 824 - 851
Опубликована: Сен. 21, 2022
Yaşanan
teknolojik
gelişmelere
bağlı
olarak
hayatımızın
her
alanında
karşılaştığımız
dijitalleşme
kavramının
önemi
artmaktadır.
Bu
durumun
bir
yansıması
da
oyun
tanımı
dijital
teknolojileri
kapsayacak
şekilde
değişmiştir.
Alan
yazın
incelendiğinde
temelli
çalışmalara
yönelik
artış
olduğu
belirlenmiştir.
bağlamda
araştırmanın
temel
amacı
“dijital
oyun”
ile
ilgili
yapılmış
çalışmaların
bibliyometrik
yöntemle
incelenmesidir.
Çalışma
kapsamında
araştırmalar,
içerik
açısından
ve
irdelenmiştir.
Yapılan
incelemenin
sonucu
alana
ilişkin
genel
eğilimler,
çalışma
yapan
yazarlar
yıllara
göre
tasnifi
gibi
nitelikler
görsel
haritalarla
gösterilmiştir.
Verilerin
elde
edilmesinde,
Web
of
Science
(WoS)’tan
faydalanılmıştır.
“Digital
game”
terimi
taratılarak
gerçekleştirilen
araştırmada
toplam
920
yayına
ulaşılmıştır.
analizinde,
analizi
analiz
kullanılmıştır.
Araştırmada,
WoS’ta
yer
alan
dağılımının
2004-2022
yılları
arasında,
en
üretken
yazarın
ise
Gwo-Jen
Hwang
sonucuna
İlgili
konuda
çok
yayın
üniversitenin
“National
Taiwan
University
and
Technology”,
yapılan
ülkenin
Amerika
Ortak
kelime
analizine
araştırmalarda
sık
tekrarlanan
anahtar
kelimenin
game-based
learning”,
ortak
atıf
Prensky
yazar
sonucunda,
yazarların
küçük
gruplar
hâlinde
çalıştıkları
arasında
çoklu
bağlantıların
olmadığı
görülmüştür