Psychophysiology,
Journal Year:
2024,
Volume and Issue:
61(6)
Published: March 10, 2024
Abstract
Video
gaming,
including
violent
video
has
become
very
common
and
lockdown
measures
of
the
COVID‐19
pandemic
even
increased
prevalence
rates.
In
this
study,
we
examined
if
gaming
is
associated
with
more
adverse
childhood
experiences
(ACE)
it
impairs
pain
processing
fear
conditioning.
We
tested
three
groups
participants
(violent
gamers,
nonviolent
non‐gamers)
conditioning
as
well
perception
during
functional
magnetic
resonance
imaging
(fMRI).
Violent
gamers
displayed
significantly
higher
thresholds
tolerance
for
electric
stimulation,
pressure
cold
pressor
measurements
than
non‐gamers.
This
relationship
was
moderated
by
experiences,
especially
physical
neglect.
Brain
images
acquired
fMRI
task
showed
that
display
less
differential
brain
activation
to
stimuli
signaling
versus
no
in
anterior
cingulate
cortex,
juxtapositional
lobule
paracingulate
gyrus
compared
There
also
a
significant
negative
correlation
between
precuneus
intracalcarine
cortex
signals
safety.
The
results
study
imply
related
reduced
learning
task,
dependent
experiences.
These
mechanisms
need
be
detail
these
data
could
helpful
preventing
onset
consequences
gaming.
Frontiers in Psychology,
Journal Year:
2024,
Volume and Issue:
15
Published: April 26, 2024
Introduction
In
video
gaming,
tilt
is
thought
to
relate
poor
emotional
control
and
game
performance.
Despite
widespread
recognition
of
in
there
a
lack
research
examining
empirically.
Methods
One
thousand
seven
gamers
took
part
our
online
study
experience
tilt,
the
factors
which
contribute
protect
against
emotion
regulation
strategies
employ
deal
with
tilt.
Results
Gamers
who
reported
playing
for
more
competitive
reasons,
were
at
higher
risk
experiencing
Additional
associated
an
increased
anger
hours
spent
playing.
Protective
also
identified,
inclusive
greater
number
years
gaming
engagement
adaptive
strategies.
Discussion
This
provides
important
starting
point
creating
better
understanding
equipping
us
new
knowledge
support
improve
their
during
play
performance
BioMed Research International,
Journal Year:
2024,
Volume and Issue:
2024, P. 1 - 11
Published: Jan. 9, 2024
Introduction.
With
the
increasing
accessibility
of
smartphones,
their
use
has
been
considered
in
healthcare
services.
Mobile
applications
have
played
a
pivotal
role
providing
health
services
during
COVID-19.
This
study
is
aimed
at
identifying
features,
advantages,
and
disadvantages
management
mobile
Methods.
systematic
review
was
conducted
PubMed,
Scopus,
Web
Science
using
related
keywords
up
to
November
2021.
The
original
articles
English
about
COVID-19
were
selected.
selection
done
by
two
researchers
independently
according
inclusion
exclusion
criteria.
Data
extraction
data
form,
results
summarized
reported
tables
figures.
Results.
Finally,
12
included
based
on
benefits
for
four
themes
19
subthemes,
most
advantages
application
disease
possibility
recording
information
users,
digital
tracking
calls,
confidentiality.
Furthermore,
them
presented
14
subthemes.
common
are
reduced
adherence
daily
symptom
reports,
personal
interpretation
questions,
result
bias.
Conclusion.
showed
that
effective
controlling
prevalence
virus-infested
environments,
monitoring
infected
people,
social
distancing,
maintaining
quarantine.
It
suggested
usability,
ethical
security
considerations,
protection
information,
privacy
users
be
design
development.
The
rapid
rise
of
social
media
has
transformed
communication
and
raised
concerns
about
its
societal
impact,
particularly
on
mental
health
well-being.
Using
data
from
a
novel
EU-wide
survey,
this
study
investigates
the
association
between
usage,
loneliness,
emotional
distress
among
young
people
across
27
European
member
states.
We
find
that
intensive
use
networking
sites
correlates
positively
with
loneliness
distress,
whereas
excess
messaging
tools
plays
very
limited
role.
These
findings
are
robust
to
alternative
measures
variety
model
specifications.
Young
adults
who
either
grew
up
smartphones
during
their
teenage
years
or
twenties
vulnerable
excessive
network
sites.
Further
analysis
suggests
harmful
effects
site
consumption
may
arise
predominantly
passive
nature,
while
instant
tools,
which
primarily
involve
active
engagement,
do
not
exhibit
detrimental
impact.
Behavioral Sciences,
Journal Year:
2025,
Volume and Issue:
15(1), P. 73 - 73
Published: Jan. 16, 2025
The
COVID-19
pandemic
placed
significant
strains
on
daily
life,
particularly
affecting
vulnerable
groups
such
as
rural-to-urban
young
migrant
workers.
Based
General
Strain
Theory
(GST),
these
pandemic-related
lead
to
delinquent
copings,
including
excessive
Internet
use.
However,
the
association
between
challenges
faced
by
youth
and
their
digital
copings
has
yet
be
investigated.
GST
also
posits
that
some
conditioning
factors,
conventional
beliefs,
internal
resilience
life
satisfaction,
might
serve
protective
which
can
help
alleviate
disruptive
consequences
of
strains.
Utilizing
fourth
sweep
International
Self-Report
Delinquency
Survey
(ISRD4)
in
China
comprising
769
working
adolescents
aged
16
19,
who
did
not
attend
high
school,
present
study
examines
variations
strains,
frequent
use
for
gaming
social
media,
associations.
In
addition,
this
investigates
moderating
effect
three
factors:
satisfaction.
Results
indicated
economic
strain,
information
strain
health-related
significantly
influenced
coping
strategies,
with
notable
gender
differences.
Conventional
beliefs
served
a
moderator
males,
while
satisfaction
played
more
role
females.
Relevant
policy
implications
are
then
discussed.
Journal of Modern Foreign Psychology,
Journal Year:
2025,
Volume and Issue:
13(4), P. 120 - 130
Published: Jan. 22, 2025
<p
style="text-align:
justify;">The
article
presents
a
theoretical
review
of
modern
research
dedicated
to
the
problem
influence
video
games
on
emotional
state
players.
Despite
large
number
works
in
this
area,
their
results
are
quite
contradictory,
therefore,
an
analysis
meta-analytical
data
is
necessary,
as
well
detailed
consideration
various
factors
influencing
effect.
It
has
been
shown
that
there
evidence
for
negative
effects
indicators
state,
positive
and
absence
effects.
The
effect
depends
additional
—
individual
personality
traits
player,
genre
game,
amount
time
spent
playing
games,
many
others.
revealed
some
cases,
contradictions
empirical
studies
explained
by
these
factors,
particular,
game
significant
impact,
presence
addiction.
We
also
reviewed
confirmed
educational
development
self-regulation
skills,
therapy
symptoms
autism
depression.
Formulating
reliable
clear
conclusions
about
magnitude
entertainment
genres
still
difficult
due
lack
meta-analyses.</p>
Deleted Journal,
Journal Year:
2025,
Volume and Issue:
7(1), P. 12 - 12
Published: Feb. 18, 2025
Background:
Exposure
to
violent
content
through
video
games
can
shape
perceptions
of
aggression
as
normative
or
acceptable,
potentially
desensitizing
adolescents
violence
and
increasing
the
likelihood
that
they
will
engage
in
aggressive
behavior
their
real-world
interactions.
This
narrative
review
examines
relationship
between
(VVGs)
youth
aggression,
addressing
(i)
VVG
exposure
lens
Social
Learning
Theory
General
Aggression
Model;
(ii)
biological
determinants
behavior,
including
neurophysiological
correlates
potential
modulatory
role
gut
microbiome;
(iii)
current
evidence
on
influence
adolescent
aggression.
Results:
may
promote
moral
disengagement
reinforce
rewarding
actions,
leading
real-life
VVGs
increases
by
elevating
cortisol
levels,
activating
sympathetic
nervous
system,
stimulating
brain’s
reward
disrupting
neurotransmitter
balance.
Alterations
microbiome
composition
could
occur
a
result
engaging
VVGs,
mirroring
physiological
responses
observed
activities.
The
among
has
been
widely
explored,
with
studies
generally
indicating
lead
desensitization
violence,
reduced
empathy,
diminished
prosocial
behavior.
have
also
linked
both
bullying
perpetration
victimization
dynamics
adolescents,
contributing
mental
health
issues,
which
turn
exacerbate
problematic
gaming
behaviors.
Conclusions:
While
there
is
suggesting
associated
increased
discrepancies
literature
highlight
need
for
further
research
aimed
at
improving
our
understanding
this
phenomenon.
topic
reveal
significant
limitations,
predominance
cross-sectional
designs,
methodological
shortcomings,
small
sample
sizes,
challenges
generalizing
results.
Factors
such
developmental
stages
participants,
exclusion
females,
unmeasured
variables
during
long
follow-up
periods
complicate
interpretations.
Moreover,
parental
responsibility
effectiveness
age
ratings
require
closer
examination.
International Journal of Psychology,
Journal Year:
2025,
Volume and Issue:
60(2)
Published: Feb. 27, 2025
ABSTRACT
Research
highlights
notable
concerns
about
adolescents'
psychological
functioning
during
the
COVID‐19
pandemic,
pointing
to
its
association
with
overall
adjustment.
Identifying
adolescent
profiles
based
on
distress
risk
levels
is
crucial
for
developing
effective
support
strategies.
This
study,
conducted
N
=
579
adolescents
(
M
age
15.97,
SD
1.52),
employed
a
person‐centred
approach,
using
latent
profile
analysis
(LPA)
identify
distinct
pandemic.
Three
emerged,
including
low‐risk
,
mild‐risk
and
high‐risk
subgroups,
characterised
by
varying
configurations
of
functioning.
The
subgroup
(19.5%
participants)
exhibited
elevated
mental
health
problems,
loneliness,
fear
COVID‐19,
stress,
negative
affect,
alongside
lower
positivity
positive
affect.
(46.8%)
demonstrated
intermediate
scores
in
study
variables,
while
(33.7%)
showed
most
Differences
perceived
social
lifestyle
behaviours
were
explored
among
these
subgroups.
Results
that
reported
greater
sleep
smartphone
addiction,
daytime
spent
smartphones
than
other
underscores
importance
considering
related
emergencies
tailoring
interventions
diverse
profiles.