Reduced reactivity to fear conditioning and pain tests in persons involved in violent video gaming is influenced by adverse childhood experiences DOI

Maximilian Penzkofer,

Julia Daub, Susanne Becker

et al.

Psychophysiology, Journal Year: 2024, Volume and Issue: 61(6)

Published: March 10, 2024

Abstract Video gaming, including violent video has become very common and lockdown measures of the COVID‐19 pandemic even increased prevalence rates. In this study, we examined if gaming is associated with more adverse childhood experiences (ACE) it impairs pain processing fear conditioning. We tested three groups participants (violent gamers, nonviolent non‐gamers) conditioning as well perception during functional magnetic resonance imaging (fMRI). Violent gamers displayed significantly higher thresholds tolerance for electric stimulation, pressure cold pressor measurements than non‐gamers. This relationship was moderated by experiences, especially physical neglect. Brain images acquired fMRI task showed that display less differential brain activation to stimuli signaling versus no in anterior cingulate cortex, juxtapositional lobule paracingulate gyrus compared There also a significant negative correlation between precuneus intracalcarine cortex signals safety. The results study imply related reduced learning task, dependent experiences. These mechanisms need be detail these data could helpful preventing onset consequences gaming.

Language: Английский

Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games DOI Creative Commons
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell

et al.

Frontiers in Psychology, Journal Year: 2024, Volume and Issue: 15

Published: April 26, 2024

Introduction In video gaming, tilt is thought to relate poor emotional control and game performance. Despite widespread recognition of in there a lack research examining empirically. Methods One thousand seven gamers took part our online study experience tilt, the factors which contribute protect against emotion regulation strategies employ deal with tilt. Results Gamers who reported playing for more competitive reasons, were at higher risk experiencing Additional associated an increased anger hours spent playing. Protective also identified, inclusive greater number years gaming engagement adaptive strategies. Discussion This provides important starting point creating better understanding equipping us new knowledge support improve their during play performance

Language: Английский

Citations

9

A Systematic Review of Health Management Mobile Applications in COVID-19 Pandemic: Features, Advantages, and Disadvantages DOI Open Access
Ali Garavand, Fatemeh Ameri, Fatemeh Salehi

et al.

BioMed Research International, Journal Year: 2024, Volume and Issue: 2024, P. 1 - 11

Published: Jan. 9, 2024

Introduction. With the increasing accessibility of smartphones, their use has been considered in healthcare services. Mobile applications have played a pivotal role providing health services during COVID-19. This study is aimed at identifying features, advantages, and disadvantages management mobile Methods. systematic review was conducted PubMed, Scopus, Web Science using related keywords up to November 2021. The original articles English about COVID-19 were selected. selection done by two researchers independently according inclusion exclusion criteria. Data extraction data form, results summarized reported tables figures. Results. Finally, 12 included based on benefits for four themes 19 subthemes, most advantages application disease possibility recording information users, digital tracking calls, confidentiality. Furthermore, them presented 14 subthemes. common are reduced adherence daily symptom reports, personal interpretation questions, result bias. Conclusion. showed that effective controlling prevalence virus-infested environments, monitoring infected people, social distancing, maintaining quarantine. It suggested usability, ethical security considerations, protection information, privacy users be design development.

Language: Английский

Citations

6

Stress recovery at home: Effects of the indoor visual and auditory stimuli in buildings DOI
Guodan Liu,

Jixin Zou,

Meijie Qiao

et al.

Building and Environment, Journal Year: 2023, Volume and Issue: 244, P. 110752 - 110752

Published: Aug. 20, 2023

Language: Английский

Citations

11

Video gaming and sleep in adults: A systematic review DOI Creative Commons
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi

et al.

Sleep Medicine, Journal Year: 2024, Volume and Issue: 124, P. 91 - 105

Published: Sept. 12, 2024

Language: Английский

Citations

4

Social Media Use, Loneliness and Emotional Distress Among Young People in Europe DOI
Benito Arias Martínez, Béatrice d’Hombres, Matija Kovačič

et al.

Published: Jan. 1, 2025

The rapid rise of social media has transformed communication and raised concerns about its societal impact, particularly on mental health well-being. Using data from a novel EU-wide survey, this study investigates the association between usage, loneliness, emotional distress among young people across 27 European member states. We find that intensive use networking sites correlates positively with loneliness distress, whereas excess messaging tools plays very limited role. These findings are robust to alternative measures variety model specifications. Young adults who either grew up smartphones during their teenage years or twenties vulnerable excessive network sites. Further analysis suggests harmful effects site consumption may arise predominantly passive nature, while instant tools, which primarily involve active engagement, do not exhibit detrimental impact.

Language: Английский

Citations

0

Gender Disparities in Pandemic-Related Strains, Digital Coping Strategies, and Protective Mechanisms Among Rural-to-Urban Migrant Working Adolescents in China DOI Creative Commons

Xinge Jia,

Hua Zhong, Qian Wang

et al.

Behavioral Sciences, Journal Year: 2025, Volume and Issue: 15(1), P. 73 - 73

Published: Jan. 16, 2025

The COVID-19 pandemic placed significant strains on daily life, particularly affecting vulnerable groups such as rural-to-urban young migrant workers. Based General Strain Theory (GST), these pandemic-related lead to delinquent copings, including excessive Internet use. However, the association between challenges faced by youth and their digital copings has yet be investigated. GST also posits that some conditioning factors, conventional beliefs, internal resilience life satisfaction, might serve protective which can help alleviate disruptive consequences of strains. Utilizing fourth sweep International Self-Report Delinquency Survey (ISRD4) in China comprising 769 working adolescents aged 16 19, who did not attend high school, present study examines variations strains, frequent use for gaming social media, associations. In addition, this investigates moderating effect three factors: satisfaction. Results indicated economic strain, information strain health-related significantly influenced coping strategies, with notable gender differences. Conventional beliefs served a moderator males, while satisfaction played more role females. Relevant policy implications are then discussed.

Language: Английский

Citations

0

The Impact of Video Games on the Emotional State of Gamers: Review of Modern Research DOI Creative Commons
Н.М. Лаптева

Journal of Modern Foreign Psychology, Journal Year: 2025, Volume and Issue: 13(4), P. 120 - 130

Published: Jan. 22, 2025

<p style="text-align: justify;">The article presents a theoretical review of modern research dedicated to the problem influence video games on emotional state players. Despite large number works in this area, their results are quite contradictory, therefore, an analysis meta-analytical data is necessary, as well detailed consideration various factors influencing effect. It has been shown that there evidence for negative effects indicators state, positive and absence effects. The effect depends additional &mdash; individual personality traits player, genre game, amount time spent playing games, many others. revealed some cases, contradictions empirical studies explained by these factors, particular, game significant impact, presence addiction. We also reviewed confirmed educational development self-regulation skills, therapy symptoms autism depression. Formulating reliable clear conclusions about magnitude entertainment genres still difficult due lack meta-analyses.</p>

Language: Английский

Citations

0

Playing digital games during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity DOI
Felix Reer

Entertainment Computing, Journal Year: 2025, Volume and Issue: unknown, P. 100933 - 100933

Published: Feb. 1, 2025

Language: Английский

Citations

0

Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games DOI Creative Commons
Alejandro Borrego-Ruiz, Juan J. Borrego

Deleted Journal, Journal Year: 2025, Volume and Issue: 7(1), P. 12 - 12

Published: Feb. 18, 2025

Background: Exposure to violent content through video games can shape perceptions of aggression as normative or acceptable, potentially desensitizing adolescents violence and increasing the likelihood that they will engage in aggressive behavior their real-world interactions. This narrative review examines relationship between (VVGs) youth aggression, addressing (i) VVG exposure lens Social Learning Theory General Aggression Model; (ii) biological determinants behavior, including neurophysiological correlates potential modulatory role gut microbiome; (iii) current evidence on influence adolescent aggression. Results: may promote moral disengagement reinforce rewarding actions, leading real-life VVGs increases by elevating cortisol levels, activating sympathetic nervous system, stimulating brain’s reward disrupting neurotransmitter balance. Alterations microbiome composition could occur a result engaging VVGs, mirroring physiological responses observed activities. The among has been widely explored, with studies generally indicating lead desensitization violence, reduced empathy, diminished prosocial behavior. have also linked both bullying perpetration victimization dynamics adolescents, contributing mental health issues, which turn exacerbate problematic gaming behaviors. Conclusions: While there is suggesting associated increased discrepancies literature highlight need for further research aimed at improving our understanding this phenomenon. topic reveal significant limitations, predominance cross-sectional designs, methodological shortcomings, small sample sizes, challenges generalizing results. Factors such developmental stages participants, exclusion females, unmeasured variables during long follow-up periods complicate interpretations. Moreover, parental responsibility effectiveness age ratings require closer examination.

Language: Английский

Citations

0

A Latent Profile Analysis of Psychological Functioning During the COVID‐19 Pandemic: Adolescents' Perceived Social Support and Lifestyle Behaviours DOI Creative Commons
Giulia Pecora, Fiorenzo Laghi, Roberto Baiocco

et al.

International Journal of Psychology, Journal Year: 2025, Volume and Issue: 60(2)

Published: Feb. 27, 2025

ABSTRACT Research highlights notable concerns about adolescents' psychological functioning during the COVID‐19 pandemic, pointing to its association with overall adjustment. Identifying adolescent profiles based on distress risk levels is crucial for developing effective support strategies. This study, conducted N = 579 adolescents ( M age 15.97, SD 1.52), employed a person‐centred approach, using latent profile analysis (LPA) identify distinct pandemic. Three emerged, including low‐risk , mild‐risk and high‐risk subgroups, characterised by varying configurations of functioning. The subgroup (19.5% participants) exhibited elevated mental health problems, loneliness, fear COVID‐19, stress, negative affect, alongside lower positivity positive affect. (46.8%) demonstrated intermediate scores in study variables, while (33.7%) showed most Differences perceived social lifestyle behaviours were explored among these subgroups. Results that reported greater sleep smartphone addiction, daytime spent smartphones than other underscores importance considering related emergencies tailoring interventions diverse profiles.

Language: Английский

Citations

0