PLoS ONE,
Journal Year:
2024,
Volume and Issue:
19(9), P. e0308096 - e0308096
Published: Sept. 26, 2024
This
study
aims
to
capture
the
stance
of
YouTube
video
content
creators
regarding
use
generative
AI
for
language
learning.
Opinion
mining
and
sentiment
analysis
techniques
were
employed
analyse
content,
comments,
transcriptions
66
videos
published
from
December
2022
October
2023.
The
findings
revealed
that
most
focused
on
speaking
(n
=
40)
writing
skills
24),
with
fewer
addressing
listening
3)
reading
19)
skills.
Sentiment
showed
predominantly
conveyed
optimistic
42)
analytical
17)
sentiments,
indicating
a
generally
positive
towards
Clustering
identified
four
thematic
clusters:
"language
development
practices"
33),
"basic
expression
skills"
25),
"intercultural
communication
6),
structure
meaning"
2),
representing
different
approaches
learning
AI.
Cross-sectional
analyses
fluctuations
in
counts
scores
over
time,
higher
expectations
skills,
relatively
lower
interest
suggest
view
as
promising
tool
learning,
focus
developing
practical
fostering
intercultural
understanding,
facilitating
development.
These
insights
can
inform
design
implementation
AI-supported
materials
practices.
Journal of Educational Computing Research,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Nov. 8, 2024
Role-play
activities
are
considered
a
useful
instructional
design
in
enhancing
the
speaking
performance
of
foreign
language
learners.
However,
traditional
classroom
context,
learners
may
not
readily
have
access
to
interlocutors
for
role-play
activities.
In
this
study,
we
proposed
designed
method
that
integrated
GenAI
agent
into
and
conducted
quasi-experiment
at
Chinese
university.
A
total
53
students
an
English
course
were
assigned
experimental
group
(
n
=
29)
engaged
role-playing
with
control
24)
their
class
peers.
The
results
showed
could
facilitate
students’
performance,
one-way
ANCOVA
there
was
no
significant
difference
improvement
when
compared
Moreover,
paired-sample
Wilcoxon
test
treatment
had
intrinsic
motivation
self-efficacy
improvement,
which
higher
than
group.
findings
provide
important
implications
implementation
GenAI-integrated
learning.
Online Learning,
Journal Year:
2024,
Volume and Issue:
28(3)
Published: Sept. 1, 2024
As
generative
AI
tools
are
increasingly
popular
in
today’s
teaching
and
learning
process,
challenges
opportunities
occur
at
the
same
time.
Self-directed
has
been
regarded
as
a
powerful
ability
that
supports
learners
informal
contexts
its
importance
rises
salience
when
incorporating
into
learning.
This
study
employed
mixed-method
design
to
understand
how
people
self-direct
their
online
language
through
utilization
of
ChatGPT.
Analyzing
survey
data
from
276
respondents
11
one-to-one
interviews
with
United
States,
we
found
motivated
use
for
high
flexibility
personalization
which
enables
access
materials
align
knowledge
levels,
personal
interests,
goals.
We
also
self-monitoring
skills
inherent
help
them
ChatGPT
more
efficiently
achieve
goals
efficiently.
contributes
emerging
field
education
explores
possibilities
foster
self-directed
provide
educators,
instructional
designers,
researchers
insights
integrated
best
fulfill
learners’
diverse
needs
expand
people.
Journal of Design for Resilience in Architecture and Planning,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Aug. 30, 2024
Using
games
as
educational
tools
has
been
a
captivating
subject
in
the
academic
domain.
There
is
an
increasing
number
of
digital
designed
to
support
architectural
education.
This
paper
introduces
serious
game
aimed
at
enhancing
basic
design
knowledge
for
first-year
architecture
students.
The
focuses
on
teaching
and
testing
visual
principles
such
emphasis,
balance,
rhythm.
Based
these
principles,
it
allows
students
create
2D
compositions
grid
pattern
by
placing
manipulating
simple
shapes
terms
color,
shape,
size.
final
composition
evaluated
artificial
intelligence
(AI)
tool
integrated
into
game.
AI
predicts
present
composition,
providing
three
possible
outcomes
with
associated
percentages.
game,
currently
phase,
played
126
students,
user
experience
assessed
through
questionnaires,
surveys,
metrics.
use
this
teach
proven
be
effective
method
engaging
active
learning
their
understanding
application
concepts.
innovative
provide
real-time
feedback
interactive
nature
have
fostered
deeper,
experiential
process.
Additionally,
proposed
various
ideas
improve
gaming
experience,
suggesting
potential
enhancements
that
could
lead
more
refined
enjoyable
gameplay.
These
insights
highlight
game-based
(DGBL)
AI-enhanced
creating
environment.
PLoS ONE,
Journal Year:
2024,
Volume and Issue:
19(9), P. e0308096 - e0308096
Published: Sept. 26, 2024
This
study
aims
to
capture
the
stance
of
YouTube
video
content
creators
regarding
use
generative
AI
for
language
learning.
Opinion
mining
and
sentiment
analysis
techniques
were
employed
analyse
content,
comments,
transcriptions
66
videos
published
from
December
2022
October
2023.
The
findings
revealed
that
most
focused
on
speaking
(n
=
40)
writing
skills
24),
with
fewer
addressing
listening
3)
reading
19)
skills.
Sentiment
showed
predominantly
conveyed
optimistic
42)
analytical
17)
sentiments,
indicating
a
generally
positive
towards
Clustering
identified
four
thematic
clusters:
"language
development
practices"
33),
"basic
expression
skills"
25),
"intercultural
communication
6),
structure
meaning"
2),
representing
different
approaches
learning
AI.
Cross-sectional
analyses
fluctuations
in
counts
scores
over
time,
higher
expectations
skills,
relatively
lower
interest
suggest
view
as
promising
tool
learning,
focus
developing
practical
fostering
intercultural
understanding,
facilitating
development.
These
insights
can
inform
design
implementation
AI-supported
materials
practices.