SAGE Open,
Journal Year:
2022,
Volume and Issue:
12(3)
Published: July 1, 2022
Teachers’
continuous
usage
intention
for
virtual
reality
(VR)
technology
is
a
prerequisite
achieving
its
expected
educational
value
in
elementary
and
secondary
education.
Through
comprehensive
model
considering
task-technology
fit
(TTF)
satisfaction,
this
study
involved
an
analysis
framework
the
of
teachers
to
continue
using
VR
classroom
teaching.
A
questionnaire
survey
was
conducted
on
291
schools
Jiangsu
Province,
China,
identify
factors
affecting
their
technology.
The
results
indicated
that
perceived
usefulness
ease-of-usage
significantly
impacted
satisfaction.
Surprisingly,
satisfaction
did
not
promote
intention.
System
quality
service
were
key
influencing
ease-of-use,
respectively.
Meanwhile,
TTF
promoted
teachers’
while
being
positively
affected
by
factors.
Therefore,
are
more
concerned
about
optimizing
pedagogical
effectiveness
Thus,
further
applications
teaching
should
focus
improving
application
modes.
Moreover,
environment
supporting
autonomous
ecology
conduct
VR-supported
reform
may
be
important
The Internet and Higher Education,
Journal Year:
2021,
Volume and Issue:
50, P. 100804 - 100804
Published: March 26, 2021
Virtual
reality
has
been
proposed
as
a
promising
technology
for
higher
education
since
the
combination
of
immersive
and
interactive
features
enables
experiential
learning.
However,
previous
studies
did
not
distinguish
between
different
learning
modes
four-stage
cycle
(i.e.,
concrete
experience,
reflective
observation,
abstract
conceptualization,
active
experimentation).
With
our
study,
we
contribute
deeper
understanding
how
unique
opportunities
virtual
can
afford
each
four
modes.
We
conducted
three
design
thinking
workshops
with
interdisciplinary
teams
students
lecturers.
These
resulted
in
low-fidelity
prototypes
which
were
evaluated
refined
student
focus
groups.
Based
on
these
results,
identify
elements
applications
that
an
holistic
process
education.
discuss
implications
results
selection,
design,
use
educational
applications.
Sustainability,
Journal Year:
2023,
Volume and Issue:
15(6), P. 5257 - 5257
Published: March 16, 2023
This
paper
investigates
adopting
metaverse
in
academic
institutions
based
on
a
conceptual
model.
The
proposed
model
was
created
to
empower
future
perspectives
of
the
system.
Even
though
metaverses
system
just
recently
launched,
few
attempts
have
been
made
evaluate
its
impact
educational
sector.
attempted
determine
by
providing
that
encompasses
innovativeness,
context
awareness,
perceived
enjoyment,
ubiquity,
complexity,
and
value.
information
gathered
using
an
online
questionnaire
completed
953
people.
findings
indicate
innovative
environment
can
influence
teachers’
students’
attitudes
toward
new
technology.
Understanding
how
functions
as
tool
views
regarding
use
technology,
assisting
higher
education
developing
regulations
enhance
learning
process.
As
result,
study
discovered
moderating
of’
innovativeness
is
critical
since
it
contributes
pervasiveness
users’
perceptions
show
inventiveness
important
determining
system’s
effectiveness.
However,
apparent
ubiquity
appears
less
effective
function
promoting
factors
context-awareness,
complexity
enjoyment
possess
substantial
adoption.
Researchers
gained
some
insight
into
university
leaders
current
spread
awareness
about
organizing
seminars
workshops,
offering
incentives
for
teachers
it,
allowing
experts
assist
better
understanding
benefits.
Studies in Science Education,
Journal Year:
2022,
Volume and Issue:
59(2), P. 205 - 244
Published: July 2, 2022
The
advanced
visualisation
and
interactive
capabilities
make
immersive
virtual
reality
(IVR)
attractive
for
educators
to
investigate
its
educational
benefits.
This
research
reviewed
64
studies
published
in
2016–2020
understand
how
science
designed,
implemented,
evaluated
IVR-based
learning.
design
features
(sensory,
actional,
narrative,
social)
originally
suggested
by
Dede
provided
the
framework
analysis
of
IVR
designs.
Educators
commonly
adopted
better
aid
abstract
concepts
enhance
learning
experience.
applications
tended
have
sensory
actional
features,
leaving
out
narrative
social
features.
Learning
theories
did
not
appear
play
a
strong
role
design,
implementation,
evaluation
Participants
generally
reported
their
experiences
as
positive
on
engagement
motivation
but
outcomes
were
mixed.
No
particular
identified
result
outcomes.
Careful
consideration
alignment
with
rationales
adopting
methods
may
contribute
more
productive
investigations
benefits
improve
teaching
During
the
COVID-19
pandemic,
most
countries
have
experienced
some
form
of
remote
education
through
video
conferencing
software
platforms.However,
these
platforms
fail
to
reduce
immersion
and
replicate
classroom
experience.The
currently
emerging
Metaverse
addresses
many
such
limitations
by
offering
blended
physical-digital
environments.This
paper
aims
assess
how
can
support
improve
e-learning.We
first
survey
latest
applications
environments
in
highlight
primary
challenges
opportunities.Accordingly,
we
derive
our
proposal
for
a
virtual-physical
configuration
that
brings
students
teachers
into
shared
educational
Metaverse.We
focus
on
system
architecture
achieve
real-time
synchronization
large
number
participants
activities
across
physical
(mixed
reality
classrooms)
virtual
(remote
VR
platform)
learning
spaces.Our
attempts
transform
traditional
cyberspace
as
new
social
network
learners
educators
connected
at
an
unprecedented
scale.
Education and Information Technologies,
Journal Year:
2023,
Volume and Issue:
29(2), P. 1319 - 1355
Published: Jan. 13, 2023
Abstract
As
a
teaching
and
learning
medium,
360°
videos
offer
new
teaching-learning
experiences.
Through
the
possibility
of
immersion,
individual
panoramic
images,
multi-perspective
viewing
options
interaction
possibilities,
they
extend
advantages
conventional
video
technology.
To
understand
potential
using
technology
for
educational
processes,
systematic
literature
review
analyzed
previous
scientific
articles
(
N
=
44)
about
interdisciplinary
use
according
to
PRISMA
guidelines.
In
selection,
particular
emphasis
was
placed
on
conceptual
distinction
between
virtual
reality
videos.
By
authors,
are
understood
as
specific
format
that
has
characteristics
but
is
be
distinguished
from
by
necessary
real
recording
situation
without
programmed
environments.
The
results
show
mainly
three
purposes:
presentation
observation
teaching–learning
content,
immersive
interactive
theory–practice
mediation,
external
self-reflection.
Combined
with
added
value
other
such
reality,
five
categories
its
medium
were
identified:
increase
motivation
interest,
learn
in
authentic
realistic
scenarios,
experiences,
opportunities
learning.
These
consisted
primarily
positive
motivational
effects
or
Education Sciences,
Journal Year:
2021,
Volume and Issue:
11(11), P. 709 - 709
Published: Nov. 4, 2021
The
technological
advancement
and
rapid
development
of
artificial
intelligence
have
led
to
a
growing
number
studies
investigating
pedagogical
innovations
incorporated
with
emerging
technologies
in
this
digital
era.
An
increasing
amount
empirical
evidence
has
suggested
the
potential
benefits
incorporating
various
educational
contexts,
such
as
K-12
education,
change
learning
modality
unprecedented
period
COVID-19.
In
chemical
types
technologies,
eye-tracking
techniques,
analytics,
robotics,
virtual
reality
(VR),
augmented
(AR),
seen
wide
applications
promising
prospects.
paper,
systematic
review
adopted
education
during
era
digitalization
is
presented.
current
study
aims
identify
major
analyze
findings
from
relevant
studies.
A
total
45
between
2010
2021
were
analyzed
through
literature
search
three
inter-disciplinary
databases:
Web
Science,
Scopus,
Educational
Information
Resource
Center.
Full-text
retrieval
analysis
included
conducted.
present
finds
that
AR
VR
most
extensively
investigated
among
identified
while
focus
areas
associated
chemistry
laboratories,
visualization
interaction
structures,
classroom
hands-on
activities.
presented
also
indicates
analytics
students’
feedback
behavior,
assessment
understanding
concepts,
investigations
reasoning
cognitive
processes
tasks
spectral
interpretation.
Furthermore,
requiring
more
research,
investigations,
future
applications,
well
implications
for
sustainable
will
be
based
on
study.
are
expected
give
insight
evolving
research
technology-enhanced
teaching
learning.
Education Sciences,
Journal Year:
2023,
Volume and Issue:
13(2), P. 185 - 185
Published: Feb. 9, 2023
This
study
provides
a
theoretical
model
on
the
effectiveness
of
learning
through
virtual
reality
technology
in
bachelor
art
and
design
students.
Surveys
were
applied
to
200
undergraduate
students,
data
obtained
analyzed
using
multivariate
partial
least
squares
(PLS)
structural
equation
modeling.
Our
results
indicate
that
immersion
VR
has
positive
impact
flow
experience.
Moreover,
demonstrated
mediating
effect
experience
variable
explained
motivation,
curiosity,
cognitive
benefits,
reflective
thinking,
perception
value.
These
have
possibilities
for
academic
institutions
increase
classroom
technology,
leaving
possibility
replicating
other
areas
study.
IEEE Access,
Journal Year:
2023,
Volume and Issue:
11, P. 118318 - 118347
Published: Jan. 1, 2023
The
Metaverse,
a
transformative
digital
realm,
holds
immense
promise
for
reshaping
industries
and
human
interactions
while
potentially
addressing
global
challenges
democratizing
opportunities.
However,
it
also
introduces
spectrum
of
complexities
that
demand
careful
navigation.
To
establish
trustworthiness
within
the
Metaverse
ecosystem,
gaining
deep
understanding
its
applications,
challenges,
existing
solutions
is
imperative.
In
this
comprehensive
survey,
we
first
delve
into
drawing
insights
from
literature.
Subsequently,
explore
diverse
presents,
analyzing
them
through
lens
research.
We
then
scrutinize
overall
environment
investigate
to
previously
identified
thorough
review
analysis
pertinent
Lastly,
discussed
future
research
directions
aimed
at
fostering
trustworthy
environment.
This
can
provide
an
overview
application
domains,
many
multidisciplinary
studies.