Relevant Socio-Environmental Problems Through Video Games DOI
Sergio Sampedro-Martín, Rocío Jiménez Palacios, Elisa Arroyo Mora

et al.

Advances in linguistics and communication studies, Journal Year: 2024, Volume and Issue: unknown, P. 217 - 242

Published: Oct. 17, 2024

This paper, within the framework of R&D+i EPITEC2 project, describes educational potential video games for initial training teachers in Social Sciences Didactics. For this purpose, addition to a brief review scientific literature that addresses issue, Scratch tool is introduced design address relevant socio-environmental problems. Thus, 11 proposals designed by students Degree Primary Education are analysed. The results study show useful and motivating tackling problems, even though some future have limited level interaction. Similarly, those contextualise issues addressed controversial heritages greater degree realism and, therefore, promoting meaningful learning Education.

Language: Английский

Integración efectiva de las TIC en la enseñanza de química: estrategias innovadoras para la docencia universitaria DOI Creative Commons
María Elena Yánez Romero

Revista Social Fronteriza, Journal Year: 2024, Volume and Issue: 4(2), P. e42181 - e42181

Published: March 2, 2024

El presente estudio tomó por base la problemática existente en inserción de tecnología enseñanza química, dado que misma provoca el alumnado distracción y, ende, deficiencia académica. Es así objetivo es analizar afectación del uso los tics Química, aplicando para ello una metodología cualitativa basada revisión bibliográfica 318 artículos científicos similares a llevada cabo, mismas cuentan con un rango antigüedad 10 años (2014-2024), las cuales su vez fueron analizadas aplicativo R bibliometrix, cual demuestra país mayor participación y colaboración investigativa España. Sumado ello, se llega determinar implementación educación tiene efectos positivos como negativos, supone tanto brecha social dada falta capacitación recursos económicos, también ayuda estudiante, este logra fomentar ellos interactividad motivación aprender, aspecto potencia sus habilidades críticas.

Citations

1

Creative Crossroads: A Bibliometric Analysis of Subcultures, Arts, and Countercultures in Shaping Emerging Sociocultural Trends DOI
William Afonso Cantú, Sandrina Milhano

Springer series in design and innovation, Journal Year: 2024, Volume and Issue: unknown, P. 487 - 497

Published: Dec. 23, 2024

Language: Английский

Citations

0

Relevant Socio-Environmental Problems Through Video Games DOI
Sergio Sampedro-Martín, Rocío Jiménez Palacios, Elisa Arroyo Mora

et al.

Advances in linguistics and communication studies, Journal Year: 2024, Volume and Issue: unknown, P. 217 - 242

Published: Oct. 17, 2024

This paper, within the framework of R&D+i EPITEC2 project, describes educational potential video games for initial training teachers in Social Sciences Didactics. For this purpose, addition to a brief review scientific literature that addresses issue, Scratch tool is introduced design address relevant socio-environmental problems. Thus, 11 proposals designed by students Degree Primary Education are analysed. The results study show useful and motivating tackling problems, even though some future have limited level interaction. Similarly, those contextualise issues addressed controversial heritages greater degree realism and, therefore, promoting meaningful learning Education.

Language: Английский

Citations

0