Contribution of Artificial Intelligence to the Development of Metaverses: A Bibliometric Review Study on its Impact on Immersive Learning in Higher Education DOI Creative Commons
F. L. Castillo,

Adolfo Cesar Paredes Reyna,

Carlos Ruben Palacios Huaraca

et al.

International Journal of Learning Teaching and Educational Research, Journal Year: 2024, Volume and Issue: 23(12), P. 322 - 341

Published: Dec. 30, 2024

In the current post-pandemic scenario, integration of artificial intelligence (AI) and metaverses in higher education has gained significant relevance, transforming learning experiences towards more immersive personalized approaches. Identifying way which these technologies impact university teaching-learning is essential to understanding their true contribution. This bibliometric review study focuses on analyzing trend scientific production, as well implications its education. Through a mixed descriptive methodological approach, 63 documents from Scopus database were reviewed. The findings show that production increased during pandemic; however, context, research maintained an upward trend. Furthermore, AI’s contribution metaverses—representing positive education—have been grouped into five categories, most prominent “Interactivity for improving student movement”, covers 42.86% with respect other categories identified reviewed studies. Therefore, it concluded AI development presents potential transform education, offering are redefining students interact knowledge. Nevertheless, gaps persist require attention community, especially terms evaluating long-term equitable adaptation various educational contexts. Future should be directed effectiveness environments specific competencies creation strategies promote inclusive accessibility.

Language: Английский

Developing a Performance Evaluation Framework Structural Model for Educational Metaverse DOI Creative Commons
Elena Tsappi, Ioannis Deliyannis, George Papageorgiou

et al.

Technologies, Journal Year: 2024, Volume and Issue: 12(4), P. 53 - 53

Published: April 16, 2024

In response to the transformative impact of digital technology on education, this study introduces a novel performance management framework for virtual learning environments suitable metaverse era. Based Structural Equation Modeling (SEM) approach, paper proposes comprehensive evaluative model, anchored integration Theory Planned Behavior (TPB), Unified Acceptance and Use Technology (UTAUT), Community Inquiry Framework (CoI). The model synthesizes five Key Performance Indicators (KPIs)—content delivery, student engagement, tool utilization, performance, adaptability—to intricately assess academic avatar performances in educational settings. This theoretical approach marks significant stride understanding enhancing efficacy environment. It enriches discourse education sets foundation future empirical studies. As online gain prominence training, research establishes basic principles highlights key points further new era

Language: Английский

Citations

6

Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System DOI
Yunifa Miftachul Arif, Hani Nurhayati, Ahmad Fahmi Karami

et al.

International Journal of Human-Computer Interaction, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 18

Published: Jan. 24, 2025

Language: Английский

Citations

0

Creating a Structural Model for Performance Evaluation in the Educational Metaverse DOI

Gurwinder Kaur Dua

Advances in human resources management and organizational development book series, Journal Year: 2025, Volume and Issue: unknown, P. 55 - 76

Published: Feb. 7, 2025

In light of the transformative effects digital technology on education, this study presents an innovative performance management framework tailored for virtual learning environments in metaverse era. Utilizing Structural Equation Modeling (SEM) approach, paper proposes a comprehensive evaluative model that integrates Theory Planned Behaviour (TPB), Unified Acceptance and Use Technology (UTAUT), Community Inquiry Framework (CoI). The incorporates five Key Performance Indicators (KPIs)—content delivery, student engagement, tool utilization, performance, adaptability—to thoroughly evaluate academic avatar educational settings. This theoretical represents significant advancement understanding enhancing effectiveness within environment. It contributes to ongoing discourse education lays groundwork future empirical research.

Language: Английский

Citations

0

Metaverse Education Research Across Latin America: A Systematic Mapping Study DOI
Filipe Fernandes, Cláudia Werner

Communications in computer and information science, Journal Year: 2025, Volume and Issue: unknown, P. 3 - 18

Published: Jan. 1, 2025

Language: Английский

Citations

0

Metaversity: Beyond Emerging Educational Technology DOI Open Access
Luis Alberto Laurens Arredondo,

Lilibeth Laurens

Sustainability, Journal Year: 2023, Volume and Issue: 15(22), P. 15844 - 15844

Published: Nov. 10, 2023

The pandemic caused by the COVID-19 virus forced virtualization of educational processes worldwide, which has generated a series challenges in terms teaching quality due to improvisation its implementation. However, emergence metaverse as new social scenario opened opportunities overcome problems inherited education during this pandemic. main objective is explore use universities through concept metaversity. A methodology based on socio-critical paradigm was applied. theoretical bases around are presented, and it linked current university ecosystem characteristics scope metaversity identified well gaps present for creation learning virtuality. incipient character implementation evidenced, potentialities. all associated with higher education, makes feasible, should therefore be part future research agenda.

Language: Английский

Citations

6

Inclusion of Metaverses in the Development of the Flipped Classroom in the University environment: Bibliometric Analysis of Indexed Scientific Production in SCOPUS DOI Creative Commons
Omar Chamorro-Atalaya,

Víctor Durán-Herrera,

Raul Suarez-Bazalar

et al.

International Journal of Learning Teaching and Educational Research, Journal Year: 2023, Volume and Issue: 22(10), P. 247 - 270

Published: Oct. 30, 2023

The flipped classroom as a teaching strategy implies change in the traditional class dynamics; however, recent years use of metaverses has been incorporated development classrooms, seeking to provide more immersive and interactive environment for student. Therefore, it is necessary analyze identify existing gaps scientific production that investigate inclusion university education. In this sense, purpose study examine present currents related integration classroom, environments, using bibliometric analysis regarding academic works indexed Scopus database, between 2013 2023. results obtained show constant growth production. This increase influenced by context COVID-19 pandemic search effective solutions virtual predominant thematic areas focus specifically on reality augmented key elements design construction metaverses, which, combined with gamification techniques, lead classrooms. based identified results, concluded there gap research corpus needs be addressed terms guidelines good practices

Language: Английский

Citations

4

The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century DOI Creative Commons
Francisco Sendra‐Portero, Rocío Lorenzo-Álvarez, Teodoro Rudolphi‐Solero

et al.

Journal of Medical Internet Research, Journal Year: 2024, Volume and Issue: 26, P. e59005 - e59005

Published: June 11, 2024

The immersive virtual world platform Second Life (SL) was conceived 25 years ago, when Philip Rosedale founded Linden Lab in 1999 with the intention of developing computing hardware that would allow people to immerse themselves a world. This initial effort transformed 4 later into SL, universally accessible centered on user, commercial transactions and even its own currency, which fully connects concept metaverse, recently repopularized after statements chief executive officer Meta (formerly Facebook) October 2021. SL is considered best known environment among higher education professionals. paper aimed review medical metaverse; evolution; possibilities, limitations, future perspectives, focusing especially experiences during undergraduate, residency, continuing education. metaverse worlds described, making special reference conceptual philosophy, historical evolution, technical aspects capabilities for A narrative existing literature performed, including at same time point view from our teaching team an uninterrupted practical experience undergraduate postgraduate last 13 >4000 users >10 publications subject. From educational view, has advantages being available 24/7 creating student important feeling "being there" copresence. This, together reproduction 3D world, real-time interaction, quality voice communication, makes unique, generating engagement fluid interrelation students each other their teachers. Various groups researchers have developed these years, shown courses, seminars, workshops conferences, problem-based learning experiences, evaluations, teamwork, gamification, simulation, objective structured clinical examinations can be successfully carried out. Acceptance faculty generally positive, recognizing usefulness In since conception, proven interconnected, open, globally system all humans access socialize or share products free using currency. remains active technologically improved creation. It necessary continue carrying out outlining organization, objectives, content measuring actual impact make tool more universal use.

Language: Английский

Citations

1

The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century (Preprint) DOI Creative Commons
Francisco Sendra‐Portero, Rocío Lorenzo-Álvarez, Teodoro Rudolphi‐Solero

et al.

Published: March 30, 2024

UNSTRUCTURED The immersive virtual world platform Second Life (SL) was conceived 25 years ago, when Philip Rosedale founded Linden Lab in 1999 with the intention of developing computing hardware that would allow people to immerse themselves a world. This initial effort transformed 4 later into SL, universally accessible centered on user, commercial transactions and even its own currency, which fully connects concept metaverse, recently repopularized after statements chief executive officer Meta (formerly Facebook) October 2021. SL is considered best known environment among higher education professionals. paper aimed review medical metaverse; evolution; possibilities, limitations, future perspectives, focusing especially experiences during undergraduate, residency, continuing education. metaverse worlds described, making special reference conceptual philosophy, historical evolution, technical aspects capabilities for A narrative existing literature performed, including at same time point view from our teaching team an uninterrupted practical experience undergraduate postgraduate last 13 >4000 users >10 publications subject. From educational view, has advantages being available 24/7 creating student important feeling “being there” copresence. This, together reproduction 3D world, real-time interaction, quality voice communication, makes unique, generating engagement fluid interrelation students each other their teachers. Various groups researchers have developed these years, shown courses, seminars, workshops conferences, problem-based learning experiences, evaluations, teamwork, gamification, simulation, objective structured clinical examinations can be successfully carried out. Acceptance faculty generally positive, recognizing usefulness In since conception, proven interconnected, open, globally system all humans access socialize or share products free using currency. remains active technologically improved creation. It necessary continue carrying out outlining organization, objectives, content measuring actual impact make tool more universal use.

Language: Английский

Citations

0

Metaverse in Higher Education – A Systematic Literature Review DOI Creative Commons

Adrian Woick,

Heidi Rinn, Linda Grogorick

et al.

Published: May 29, 2024

Due to the COVID-19 pandemic and resulting restrictions, need for a rapid conversion of teaching digital formats has increased significantly. Not all content are suitable traditional video conferencing, so Metaverse, an interconnection virtual worlds, experienced significant upswing in education sector. Therefore, we conduct systematic literature review determine current state research on Metaverse higher identify its definitions, benefits challenges, types, technologies. The initially found 5,539 papers were systematically filtered 92 fully coded articles. Our findings reveal lack standardized early-stage prototyping, prescriptive design knowledge, pedagogical methodological concepts blueprints. These gaps lead derivation future streams.

Language: Английский

Citations

0

Contribution of Artificial Intelligence to the Development of Metaverses: A Bibliometric Review Study on its Impact on Immersive Learning in Higher Education DOI Creative Commons
F. L. Castillo,

Adolfo Cesar Paredes Reyna,

Carlos Ruben Palacios Huaraca

et al.

International Journal of Learning Teaching and Educational Research, Journal Year: 2024, Volume and Issue: 23(12), P. 322 - 341

Published: Dec. 30, 2024

In the current post-pandemic scenario, integration of artificial intelligence (AI) and metaverses in higher education has gained significant relevance, transforming learning experiences towards more immersive personalized approaches. Identifying way which these technologies impact university teaching-learning is essential to understanding their true contribution. This bibliometric review study focuses on analyzing trend scientific production, as well implications its education. Through a mixed descriptive methodological approach, 63 documents from Scopus database were reviewed. The findings show that production increased during pandemic; however, context, research maintained an upward trend. Furthermore, AI’s contribution metaverses—representing positive education—have been grouped into five categories, most prominent “Interactivity for improving student movement”, covers 42.86% with respect other categories identified reviewed studies. Therefore, it concluded AI development presents potential transform education, offering are redefining students interact knowledge. Nevertheless, gaps persist require attention community, especially terms evaluating long-term equitable adaptation various educational contexts. Future should be directed effectiveness environments specific competencies creation strategies promote inclusive accessibility.

Language: Английский

Citations

0