Journal of Alzheimer s Disease Reports,
Journal Year:
2023,
Volume and Issue:
7(1), P. 1475 - 1490
Published: Nov. 1, 2023
Virtual
reality
(VR)
technology
has
become
increasingly
used
for
assessment
and
intervention
in
the
neuroscience
field.
We
aimed
to
investigate
effects
of
a
VR
Training
System,
named
VRADA
(VR
Exercise
App
Dementia
Alzheimer's
Patients),
on
cognitive
functioning
older
people
with
mild
impairment
(MCI).
In
this
study,
122
adults
MCI
were
randomly
assigned
five
groups
(the
group
(n
=
28),
bike
11),
physical
exercise
24),
mixed
(physical
exercise)
31),
non-contact
control
28).
The
underwent
32
training
sessions,
performed
2
or
3
times
weekly
12
weeks
environment.
All
participants
had
detailed
neuropsychological
assessments
before
after
intervention.
A
series
linear
regression
models
revealed
that
showed
improvement
no
deterioration
decline
global
function
(MMSE),
verbal
memory
(Rey
Auditory
Verbal
Learning
Test
WAIS
forward
test),
executive
functions,
mental
flexibility
(Trail
Making
B).
This
interventionstudy
indicates
system
improves
elders
MCI.
Virtual Reality,
Journal Year:
2023,
Volume and Issue:
27(4), P. 2989 - 3020
Published: Sept. 12, 2023
Abstract
Virtual
Reality
(VR)
and
Augmented
(AR)
afford
new
forms
of
work
leisure.
While
affordable
effective
VR
AR
headsets
are
now
available,
neither
technology
has
achieved
widespread
user
adoption.
However,
we
predict
continual
technological
advances
cost
reductions
likely
to
lead
wider
diffusion
in
society.
Bridging
the
chasm
from
early
adopters
majority
will
require
careful
consideration
needs
a
more
casual
diverse
population.
In
particular,
it
is
desirable
minimise
exclusion
potential
users
based
on
their
unique
maximise
inclusion
these
novel
immersive
experiences.
Ensuring
equitable
access
emerging
metaverse
further
reinforces
need
consider
users.
We
refer
this
objective
maximising
accessibility
enjoyment
VR,
as
Inclusive
Immersion
.
This
paper
reviews
research
commercial
landscape
seeking
address
AR.
The
survey
provides
basis
for
synthesis
strategies
inclusiveness
applications.
Finally,
identify
several
unaddressed
challenges
requiring
attention.
Our
consolidates
disparate
efforts
related
promoting
accessible
delivers
directions
advancing
area.
BMC Psychiatry,
Journal Year:
2024,
Volume and Issue:
24(1)
Published: Feb. 12, 2024
Abstract
Introduction
Cognitive
impairments
present
challenges
for
patients,
impacting
memory,
attention,
and
problem-solving
abilities.
Virtual
reality
(VR)
offers
innovative
ways
to
enhance
cognitive
function
well-being.
This
study
explores
the
effects
of
VR-based
training
programs
games
on
improving
disorders.
Methods
PubMed,
Scopus,
Web
Science
were
systematically
searched
until
May
20,
2023.
Two
researchers
selected
extracted
data
based
inclusion
exclusion
criteria,
resolving
disagreements
through
consultation
with
two
other
authors.
Inclusion
criteria
required
studies
individuals
any
disorder
engaged
in
at
least
one
session,
reporting
impairment
via
scales
like
MMSE.
Only
English-published
RCTs
considered,
while
included
materials
not
primarily
focused
intersection
VR
The
risk
bias
was
assessed
using
MMAT
tool.
Publication
funnel
plots
Egger’s
test.
collected
utilized
calculate
standardized
mean
differences
(Hedges’s
g)
between
treatment
control
groups.
heterogeneity
variance
estimated
Q
test
I2
statistic.
analysis
conducted
Stata
version
17.0.
Results
Ten
out
a
total
3,157
retrieved
articles.
had
statistically
significant
improvement
among
patients
g
=
0.42,
95%
CI:
0.15,
0.68;
p
_value
0.05).
0.61,
0.30,
0.39;
0.20)
more
impact
compared
0.29,
-0.11,
0.69;
0.24).
type
intervention
moderator
studies.
Conclusion
interventions
have
demonstrated
promise
enhancing
addressing
impairment,
highlighting
their
potential
as
valuable
tools
care
findings
underscore
relevance
incorporating
virtual
into
therapeutic
approaches
Journal of Medical Internet Research,
Journal Year:
2025,
Volume and Issue:
27, P. e59195 - e59195
Published: Jan. 10, 2025
Background
Alzheimer
disease
is
incurable,
but
it
possible
to
intervene
and
slow
down
the
progression
of
dementia
during
periods
mild
cognitive
impairment
(MCI)
through
virtual
reality
(VR)
technology.
Objective
This
study
aimed
analyze
effects
VR
interventions
on
older
adults
with
MCI.
The
examined
outcomes
include
abilities,
mood,
quality
life,
physical
fitness,
including
general
function,
memory
performance,
attention
information
processing
speed,
executive
language
proficiency,
visuospatial
depression,
daily
mobility
individuals,
muscle
gait
balance.
Methods
A
total
4
web-based
databases
(Web
Science,
PubMed,
Embase,
Ovid)
were
searched
up
December
30,
2023,
for
randomized
controlled
trials
assessing
self-reported
VR-based
technology
cognition,
fitness
in
(aged
≥55
years)
Two
reviewers
independently
screened
search
results
reference
lists
identified
papers
related
reviews.
Data
intervention
components
delivery
behavioral
change
techniques
used
extracted.
meta-analysis,
risk-of-bias
sensitivity
analysis,
subgroup
analysis
performed
where
appropriate
explore
potential
moderators.
Grading
Recommendations,
Assessment,
Development,
Evaluations
(GRADE)
approach
was
assess
evidence.
Results
review
analyzed
18
studies
involving
722
delivered
different
immersion
levels
training,
or
cognitive-motor
dual-task
training.
showed
significant
improvements
(standardized
mean
difference
[SMD]
0.2,
95%
CI
0.02-0.38),
speed
(SMD
0.25,
0.06-0.45),
function
0.22,
0.02-0.42).
without
therapist
involvement
improved
as
well
speed.
training
also
resulted
MCI
0.31,
0.05-0.58).
In
addition,
immersive
had
a
impact
improving
0.25;
0.01-0.50)
0.00-0.50).
However,
very
small
terms
living
ability,
Quality
evidence
varied,
moderate
ratings
certain
functions
low
others,
based
GRADE
approach.
Conclusions
can
improve
memory,
low,
further
research
needed
confirm
these
findings
additional
health-related
outcomes.
Frontiers in Aging Neuroscience,
Journal Year:
2022,
Volume and Issue:
14
Published: Aug. 3, 2022
Neurological
disorders
represent
one
of
the
leading
causes
disability
and
mortality
in
world.
Parkinson's
Disease
(PD),
for
example,
affecting
millions
people
worldwide
is
often
manifested
as
impaired
posture
gait.
These
impairments
have
been
used
a
clinical
sign
early
detection
PD,
well
an
objective
index
pervasive
monitoring
PD
patients
daily
life.
This
review
presents
evidence
that
demonstrates
relationship
between
human
gait
illustrates
role
different
analysis
systems
based
on
vision
or
wearable
sensors.
It
also
provides
comprehensive
overview
available
automatic
recognition
management
PD.
The
intervening
measures
improving
performance
are
summarized,
which
smart
devices
intervention
emphasized.
Finally,
this
highlights
some
new
opportunities
detecting,
monitoring,
treating
gait,
could
facilitate
development
gait-based
biomarkers
personalized
support
treatment
Biomedicines,
Journal Year:
2022,
Volume and Issue:
10(10), P. 2602 - 2602
Published: Oct. 17, 2022
The
metaverse
is
a
new
technology
thought
to
provide
deeper,
persistent,
immersive
3D
experience
combining
multiple
different
virtual
approaches
in
full
continuum
of
physical–digital
interaction
spaces.
Different
from
reality
(VR)
and
augmented
(AR),
the
has
service-oriented
solid
model
with
an
emphasis
on
social
content
dimensions.
It
widely
been
demonstrated
that
motor
or
cognitive
deficits
can
be
more
effectively
treated
using
VR/AR
tools,
but
there
are
several
issues
limit
real
potential
technologies
applied
neurological
patients.
In
this
scoping
review,
we
propose
future
research
directions
for
applying
extracted
clinical
neurorehabilitation.
multisensorial
properties
will
boost
embodied
cognition
experience,
thus
influencing
internal
body
representations
as
well
learning
strategies.
Moreover,
environment
shared
other
patients
contribute
recovering
psychoemotional
abilities.
addition
many
pros,
also
discuss
cons,
providing
readers
available
information
better
understand
complexity
limitations
metaverse,
which
could
considered
Bioengineering,
Journal Year:
2023,
Volume and Issue:
11(1), P. 35 - 35
Published: Dec. 28, 2023
This
review
article
explores
the
use
of
Virtual
Reality
(VR)
technology
in
cognitive
rehabilitation
for
individuals
with
neurological
conditions,
such
as
stroke,
traumatic
brain
injury,
and
neurodegenerative
diseases.
The
introduction
highlights
challenges
posed
by
impairments
limitations
traditional
methods.
VR
is
presented
a
transformative
tool
that
immerses
interactive
environments,
offering
promising
opportunities
enhancing
functions
improving
quality
life.
covers
foundational
principles
VR,
its
applications
across
different
clinical
conditions
domains,
evaluates
empirical
evidence
supporting
efficacy.
It
also
discusses
advantages,
limitations,
challenges,
ethical
considerations
rehabilitation.
concludes
exploring
future
developments,
including
advancements
technology,
integration
Augmented
(AR)
artificial
intelligence
(AI),
importance
standardized
assessment
tools
objective
evaluation
outcomes.
Frontiers in Virtual Reality,
Journal Year:
2025,
Volume and Issue:
6
Published: March 7, 2025
Introduction
Virtual
Reality
(VR)
offers
new
opportunities
in
healthcare,
especially
for
older
adults,
who
often
suffer
from
reduced
mobility,
cognitive
decline
and
social
contact.
However,
VR
is
still
not
widely
accepted
among
current
generations
their
caregivers
as
a
healthcare
tool.
Methods
This
qualitative
study
explores
the
perceptions
of
adults
caregivers,
formal
informal,
on
its
potential
use
aged
care.
67
interview
participants
explained
views
after
being
presented
with
video
showing
using
immersive
technology.
The
data
was
analyzed
thematic
analysis.
Results
reveals
that
three
stakeholder
groups
foresee
an
entertaining
therapeutic
technology,
but
they
also
worry
about
VRs’
impact
loneliness,
capabilities
needed
to
it,
well
safety
adults.
Discussion
Our
identifies
clear
technology
Comparing
our
results
research
persons,
points
important
prejudices
need
be
dismantled
before
will
adopted
care
persons.
Journal of Alzheimer s Disease,
Journal Year:
2022,
Volume and Issue:
88(4), P. 1341 - 1370
Published: July 2, 2022
Background:
Mild
cognitive
impairment
(MCI)
and
dementia
result
in
decline
which
can
negatively
impact
everyday
functional
abilities
quality
of
life.
Virtual
reality
(VR)
interventions
could
benefit
the
people
with
MCI
dementia,
but
evidence
is
inconclusive.
Objective:
To
investigate
efficacy
VR
training
on
global
domain-specific
cognition,
activities
daily
living
explore
influence
priori
moderators
(e.g.,
immersion
type,
type)
effects
training.
Adverse
were
also
considered.
Methods:
A
systematic
literature
search
was
conducted
all
major
databases
for
randomized
control
trial
studies.
Two
separate
meta-analyses
performed
studies
dementia.
Results:
Sixteen
four
included
each
meta-analysis.
Results
showed
moderate
to
large
attention,
memory,
construction
motor
performance
MCI.
Immersion
type
found
be
significant
effect
cognition.
For
results
improvements
after
executive
function,
a
subgroup
analysis
not
possible.
Conclusion:
Our
findings
suggest
that
an
effective
treatment
both
These
contribute
establishment
practical
guidelines
patients
decline.