Effects of Virtual Reality Physical and Cognitive Training Intervention On Cognitive Abilities of Elders with Mild Cognitive Impairment DOI Creative Commons
Eleni Baldimtsi, Christos Mouzakidis, Eleni Karathanasi

et al.

Journal of Alzheimer s Disease Reports, Journal Year: 2023, Volume and Issue: 7(1), P. 1475 - 1490

Published: Nov. 1, 2023

Virtual reality (VR) technology has become increasingly used for assessment and intervention in the neuroscience field. We aimed to investigate effects of a VR Training System, named VRADA (VR Exercise App Dementia Alzheimer's Patients), on cognitive functioning older people with mild impairment (MCI). In this study, 122 adults MCI were randomly assigned five groups (the group (n = 28), bike 11), physical exercise 24), mixed (physical exercise) 31), non-contact control 28). The underwent 32 training sessions, performed 2 or 3 times weekly 12 weeks environment. All participants had detailed neuropsychological assessments before after intervention. A series linear regression models revealed that showed improvement no deterioration decline global function (MMSE), verbal memory (Rey Auditory Verbal Learning Test WAIS forward test), executive functions, mental flexibility (Trail Making B). This interventionstudy indicates system improves elders MCI.

Language: Английский

Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse DOI Creative Commons
John J. Dudley, Lulu Yin, Vanja Garaj

et al.

Virtual Reality, Journal Year: 2023, Volume and Issue: 27(4), P. 2989 - 3020

Published: Sept. 12, 2023

Abstract Virtual Reality (VR) and Augmented (AR) afford new forms of work leisure. While affordable effective VR AR headsets are now available, neither technology has achieved widespread user adoption. However, we predict continual technological advances cost reductions likely to lead wider diffusion in society. Bridging the chasm from early adopters majority will require careful consideration needs a more casual diverse population. In particular, it is desirable minimise exclusion potential users based on their unique maximise inclusion these novel immersive experiences. Ensuring equitable access emerging metaverse further reinforces need consider users. We refer this objective maximising accessibility enjoyment VR, as Inclusive Immersion . This paper reviews research commercial landscape seeking address AR. The survey provides basis for synthesis strategies inclusiveness applications. Finally, identify several unaddressed challenges requiring attention. Our consolidates disparate efforts related promoting accessible delivers directions advancing area.

Language: Английский

Citations

71

New era of artificial intelligence and machine learning-based detection, diagnosis, and therapeutics in Parkinson’s disease DOI

Rohan Gupta,

Smita Kumari,

Anusha Senapati

et al.

Ageing Research Reviews, Journal Year: 2023, Volume and Issue: 90, P. 102013 - 102013

Published: July 8, 2023

Language: Английский

Citations

57

Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis DOI Creative Commons
Khadijeh Moulaei, Hamid Sharifi, Kambiz Bahaadinbeigy

et al.

BMC Psychiatry, Journal Year: 2024, Volume and Issue: 24(1)

Published: Feb. 12, 2024

Abstract Introduction Cognitive impairments present challenges for patients, impacting memory, attention, and problem-solving abilities. Virtual reality (VR) offers innovative ways to enhance cognitive function well-being. This study explores the effects of VR-based training programs games on improving disorders. Methods PubMed, Scopus, Web Science were systematically searched until May 20, 2023. Two researchers selected extracted data based inclusion exclusion criteria, resolving disagreements through consultation with two other authors. Inclusion criteria required studies individuals any disorder engaged in at least one session, reporting impairment via scales like MMSE. Only English-published RCTs considered, while included materials not primarily focused intersection VR The risk bias was assessed using MMAT tool. Publication funnel plots Egger’s test. collected utilized calculate standardized mean differences (Hedges’s g) between treatment control groups. heterogeneity variance estimated Q test I2 statistic. analysis conducted Stata version 17.0. Results Ten out a total 3,157 retrieved articles. had statistically significant improvement among patients g = 0.42, 95% CI: 0.15, 0.68; p _value 0.05). 0.61, 0.30, 0.39; 0.20) more impact compared 0.29, -0.11, 0.69; 0.24). type intervention moderator studies. Conclusion interventions have demonstrated promise enhancing addressing impairment, highlighting their potential as valuable tools care findings underscore relevance incorporating virtual into therapeutic approaches

Language: Английский

Citations

35

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials DOI Creative Commons

Qin Yang,

L C Zhang, Fangyuan Chang

et al.

Journal of Medical Internet Research, Journal Year: 2025, Volume and Issue: 27, P. e59195 - e59195

Published: Jan. 10, 2025

Background Alzheimer disease is incurable, but it possible to intervene and slow down the progression of dementia during periods mild cognitive impairment (MCI) through virtual reality (VR) technology. Objective This study aimed analyze effects VR interventions on older adults with MCI. The examined outcomes include abilities, mood, quality life, physical fitness, including general function, memory performance, attention information processing speed, executive language proficiency, visuospatial depression, daily mobility individuals, muscle gait balance. Methods A total 4 web-based databases (Web Science, PubMed, Embase, Ovid) were searched up December 30, 2023, for randomized controlled trials assessing self-reported VR-based technology cognition, fitness in (aged ≥55 years) Two reviewers independently screened search results reference lists identified papers related reviews. Data intervention components delivery behavioral change techniques used extracted. meta-analysis, risk-of-bias sensitivity analysis, subgroup analysis performed where appropriate explore potential moderators. Grading Recommendations, Assessment, Development, Evaluations (GRADE) approach was assess evidence. Results review analyzed 18 studies involving 722 delivered different immersion levels training, or cognitive-motor dual-task training. showed significant improvements (standardized mean difference [SMD] 0.2, 95% CI 0.02-0.38), speed (SMD 0.25, 0.06-0.45), function 0.22, 0.02-0.42). without therapist involvement improved as well speed. training also resulted MCI 0.31, 0.05-0.58). In addition, immersive had a impact improving 0.25; 0.01-0.50) 0.00-0.50). However, very small terms living ability, Quality evidence varied, moderate ratings certain functions low others, based GRADE approach. Conclusions can improve memory, low, further research needed confirm these findings additional health-related outcomes.

Language: Английский

Citations

2

Detection and assessment of Parkinson's disease based on gait analysis: A survey DOI Creative Commons
Yao Guo,

Jianxin Yang,

Yuxuan Liu

et al.

Frontiers in Aging Neuroscience, Journal Year: 2022, Volume and Issue: 14

Published: Aug. 3, 2022

Neurological disorders represent one of the leading causes disability and mortality in world. Parkinson's Disease (PD), for example, affecting millions people worldwide is often manifested as impaired posture gait. These impairments have been used a clinical sign early detection PD, well an objective index pervasive monitoring PD patients daily life. This review presents evidence that demonstrates relationship between human gait illustrates role different analysis systems based on vision or wearable sensors. It also provides comprehensive overview available automatic recognition management PD. The intervening measures improving performance are summarized, which smart devices intervention emphasized. Finally, this highlights some new opportunities detecting, monitoring, treating gait, could facilitate development gait-based biomarkers personalized support treatment

Language: Английский

Citations

41

The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision? DOI Creative Commons
Rocco Salvatore Calabrò, Antonio Cerasa, Irene Ciancarelli

et al.

Biomedicines, Journal Year: 2022, Volume and Issue: 10(10), P. 2602 - 2602

Published: Oct. 17, 2022

The metaverse is a new technology thought to provide deeper, persistent, immersive 3D experience combining multiple different virtual approaches in full continuum of physical–digital interaction spaces. Different from reality (VR) and augmented (AR), the has service-oriented solid model with an emphasis on social content dimensions. It widely been demonstrated that motor or cognitive deficits can be more effectively treated using VR/AR tools, but there are several issues limit real potential technologies applied neurological patients. In this scoping review, we propose future research directions for applying extracted clinical neurorehabilitation. multisensorial properties will boost embodied cognition experience, thus influencing internal body representations as well learning strategies. Moreover, environment shared other patients contribute recovering psychoemotional abilities. addition many pros, also discuss cons, providing readers available information better understand complexity limitations metaverse, which could considered

Language: Английский

Citations

39

Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review DOI Creative Commons
Valentina Catania, Francesco Rundo, Simonetta Panerai

et al.

Bioengineering, Journal Year: 2023, Volume and Issue: 11(1), P. 35 - 35

Published: Dec. 28, 2023

This review article explores the use of Virtual Reality (VR) technology in cognitive rehabilitation for individuals with neurological conditions, such as stroke, traumatic brain injury, and neurodegenerative diseases. The introduction highlights challenges posed by impairments limitations traditional methods. VR is presented a transformative tool that immerses interactive environments, offering promising opportunities enhancing functions improving quality life. covers foundational principles VR, its applications across different clinical conditions domains, evaluates empirical evidence supporting efficacy. It also discusses advantages, limitations, challenges, ethical considerations rehabilitation. concludes exploring future developments, including advancements technology, integration Augmented (AR) artificial intelligence (AI), importance standardized assessment tools objective evaluation outcomes.

Language: Английский

Citations

32

The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis DOI
Chenli Lin, Yuanyuan Ren, Aming Lu

et al.

Neurosurgical Review, Journal Year: 2023, Volume and Issue: 46(1)

Published: July 6, 2023

Language: Английский

Citations

29

Virtual reality as a possible aged care technology – opportunities and prejudices from older persons and their caregivers in a qualitative study DOI Creative Commons
Nadine Andrea Felber, Emilian Mihailov, Tenzin Wangmo

et al.

Frontiers in Virtual Reality, Journal Year: 2025, Volume and Issue: 6

Published: March 7, 2025

Introduction Virtual Reality (VR) offers new opportunities in healthcare, especially for older adults, who often suffer from reduced mobility, cognitive decline and social contact. However, VR is still not widely accepted among current generations their caregivers as a healthcare tool. Methods This qualitative study explores the perceptions of adults caregivers, formal informal, on its potential use aged care. 67 interview participants explained views after being presented with video showing using immersive technology. The data was analyzed thematic analysis. Results reveals that three stakeholder groups foresee an entertaining therapeutic technology, but they also worry about VRs’ impact loneliness, capabilities needed to it, well safety adults. Discussion Our identifies clear technology Comparing our results research persons, points important prejudices need be dismantled before will adopted care persons.

Language: Английский

Citations

1

Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis DOI
Themis Papaioannou, Alexandra Voinescu, Karin Petrini

et al.

Journal of Alzheimer s Disease, Journal Year: 2022, Volume and Issue: 88(4), P. 1341 - 1370

Published: July 2, 2022

Background: Mild cognitive impairment (MCI) and dementia result in decline which can negatively impact everyday functional abilities quality of life. Virtual reality (VR) interventions could benefit the people with MCI dementia, but evidence is inconclusive. Objective: To investigate efficacy VR training on global domain-specific cognition, activities daily living explore influence priori moderators (e.g., immersion type, type) effects training. Adverse were also considered. Methods: A systematic literature search was conducted all major databases for randomized control trial studies. Two separate meta-analyses performed studies dementia. Results: Sixteen four included each meta-analysis. Results showed moderate to large attention, memory, construction motor performance MCI. Immersion type found be significant effect cognition. For results improvements after executive function, a subgroup analysis not possible. Conclusion: Our findings suggest that an effective treatment both These contribute establishment practical guidelines patients decline.

Language: Английский

Citations

29