The Reading of Art in Virtual Reality in the Postmodern Period DOI Creative Commons
H. Yaman

SPACE International Journal of Conference Proceedings, Journal Year: 2023, Volume and Issue: 3(1), P. 25 - 34

Published: July 31, 2023

Postmodernism, a mid-20th-century cultural movement reacting against modernism, challenges grand narratives and absolute truth, emphasising fragmentation. Virtual Reality (VR), simulating real or alternative experiences, has become an accessible artistic medium. Postmodern art in VR is self-referential interactive, exploring reality-simulation dynamics. Artists like Gibson/Martelli's "The History of the Future" transport users to dystopian future, activism choice. Jacolby Satterwhite employs for performance, blurring virtual through digital sculptures live presentations. postmodern prompts questions about reality viewer-artwork relationships. As immerse environments, line between simulation blurs, challenging traditional ideas authorship interpretation. Multiple perspectives emerge, aligning with emphasis on plurality. The abstract concludes by asserting VR's role as platform exploration, enabling new forms expression interaction, pushing boundaries.

Language: Английский

A bibliometric and systematic review of scientific publications on metaverse research in architecture: web of science (WoS) DOI Creative Commons
Güneş Mutlu Avinç, Aslı Yıldız

International Journal of Technology and Design Education, Journal Year: 2024, Volume and Issue: unknown

Published: July 2, 2024

Abstract The global trends related to the concept of Metaverse in architecture have significantly expanded recent years, thanks increasing number scientific publications. Systematically examining literature on this topic and identifying research potential directions provides comprehensive data maps, thus charting a roadmap for researchers interested working field. In context, aims identify tendencies over time at primary analysis levels, such as countries, institutions, resources, articles, authors, topics. conducted with aim involves dynamic, visual, systematic examination academic publishing using accessed without year limitations from Web Science Core Collection-Citation database. limitations, sample comprising 334 articles published/planned be published between 2005 2024 is analyzed. bibliometrix R-Tool was used enhance analysis, metadata obtained WoS This analyzed publications, citations, information sources, including most journals, keywords, cited leading academics, contributing institutions countries. conclusion, study define profile international field Metaverse, present its development, fronts, detect emerging trends, uncover themes specific architecture. describes metaverse, presents identifies frontiers, reveals metaverse As result, education, virtual perception space, building operation maintenance, evacuation, BIM (Building Information Modeling), cultural heritage, physical environment, built environment/planning, smart home, design creativity, universal design/accessibility, sustainability, city/GIS, urban transportation systems, in-use evaluation are identified that been studied relation disciplines.

Language: Английский

Citations

4

Design Thinking in Praxisprojekten: Eine Lehr-Methode mit Zukunft? – Rückblick auf ein digitales Innovations- und Lern-Experiment DOI

Daniela Spott de Barrera

Springer eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 129 - 155

Published: Jan. 1, 2025

Citations

0

Virtual Reality Application for the Safety Improvement of Intralogistics Systems DOI Open Access
Konrad Lewczuk,

Patryk Żuchowicz

Sustainability, Journal Year: 2024, Volume and Issue: 16(14), P. 6024 - 6024

Published: July 15, 2024

Immersive technologies from the spectrum of Industry 4.0, such as Virtual Reality (VR), are increasingly used in research and safety analysis industrial intralogistics systems, including distribution warehouses production plants. Safety systems is influenced by design management processes, human behavior, device performance. In all these areas, VR can serve a supportive technology for visualization, testing, employee training. However, this requires development principles integrating into standard procedures design, modernization, systems. This article discusses use to analyze occupational functional It reviews literature implementations aimed at examining improving The explores integration authors present five-dimensional decision space assessing VR, identifying subjects analysis, threats hazards specific intralogistics, countermeasures threats, factors affecting safety, mechanisms which improve As subsequent step, discuss using universal simulation environments that support study enhance providing framework example based on FlexSim (2023 update 2) environment. Finally, addresses limitations technology, along with challenges future prospects context 4.0. concludes be an essential tool increasing future, albeit some reservations about certain features technology.

Language: Английский

Citations

3

Fortalecimiento de competencias en innovación tecnológica: una estrategia didáctica apoyada en el Aprendizaje Basado en Proyectos. DOI Creative Commons
Katherine Paola Quevedo-Benítez, Diego Alexander Rodríguez-Velandia, Robert Anthony Moran-Borbor

et al.

Aibi revista de investigación administración e ingeniería, Journal Year: 2024, Volume and Issue: 12(1), P. 47 - 54

Published: Jan. 1, 2024

Este artículo presenta un estudio cuyo objetivo fue desarrollar una estrategia didáctica apoyada en el Aprendizaje Basado Proyectos para fortalecer las competencias innovación tecnológica, estudiantes de educación media. La metodología empleada se basó enfoque mixto tipo investigación acción participativa. muestra estuvo compuesta por 23 grado décimo pertenecientes a institución educativa colombiana. Como instrumentos recolección datos utilizaron dos pruebas conocimiento, inicial y otra final, encuesta la observación. Las tecnológica beneficiaron con utilizada, siendo más destacada: resuelvo problemas tecnológicos evalúo soluciones teniendo cuenta condiciones, restricciones especificaciones del problema planteado. Se concluye que propuesta es pertinente los áreas como: electrónica básica Arduino, automatización, domótica pensamiento computacional. Esto indica éxito estrategias didácticas desarrollo tecnológicas está sujeto combinación aspectos planes aula estructurados alrededor desean potenciar, materiales didácticos novedosos, junto enfoques pedagógicos faciliten apropiación conocimiento ambientes motivadores aprendizaje.

Citations

1

The Impact of Metaverse on Graphic Design DOI Open Access

Abeer Ibrahim

Technium Romanian Journal of Applied Sciences and Technology, Journal Year: 2023, Volume and Issue: 18, P. 30 - 46

Published: Nov. 29, 2023

This paper will look at how the metaverse is revolutionizing graphic design by enabling collaborative processes, creating immersive virtual environments, and introducing unique challenges opportunities for designers. The revolutionizes through processes presenting Graphic designers can delve into creation of interactive digital avatars 3D objects, contribute to development visually stunning landscapes that define metaverse. They must adapt their skills techniques convey information captivate users within this new medium effectively. In addition, working in be mindful ethical considerations related inclusivity, accessibility, cultural sensitivity, privacy. should strive create designs are inclusive, accessible, culturally sensitive, while also ensuring privacy security user data. Overall, presents with opportunities. continuously update knowledge stay forefront technological advancements order compelling impactful

Language: Английский

Citations

1

Augmented Classroom: A Case Study on Integrating XR and Ludification in Speculative Sculpture Design Workshop DOI
Tiago Mindrico,

Ana Lucía,

João Costa

et al.

Augmented Human Research, Journal Year: 2024, Volume and Issue: 9(1)

Published: Aug. 13, 2024

Language: Английский

Citations

0

Acting out in real and virtual environments: comparative analysis for future workstyle design DOI
Kentaro Watanabe, Mai Otsuki, Maiko Kobayakawa

et al.

Participatory Design Conference, Journal Year: 2024, Volume and Issue: unknown, P. 73 - 80

Published: Aug. 11, 2024

Language: Английский

Citations

0

METAVERSE AS A SOCIAL MEDIA ENVIRONMENT IN ARCHITECTURE DOI Open Access

Aslı Taş,

Güneş Mutlu Avinç

The Turkish Online Journal of Design Art and Communication, Journal Year: 2024, Volume and Issue: 14(4), P. 919 - 934

Published: Sept. 20, 2024

The research examines the considerable possibilities of Metaverse as a social media platform for architecture. From this point view, projects designed metaverse universe, derived from architectural websites, are being assessed within scope opportunities. Within framework, evaluations made under criteria transferring memory to Future, experience and interaction physical space, brand image portfolio creation, professional development, education. In light these evaluations, questions were prepared in-depth interviews conducted with 10 professionals who have in metaverse. Architectural interactions allow visualize share their projects. particular, 3D designs produced help architects collaborate more effectively on virtual addition, exhibitions events held environment create significant opportunities industry by reaching broad audience. While interactively explore buildings they design Metaverse, also opportunity interact clients receive feedback. encourages be innovative creative guides them work that push boundaries. As result, new digital age offered is leading architecture evolve towards open, interactive, global combining reality.

Language: Английский

Citations

0

Artificial Intelligence to Support the Training and Assessment of Professionals: A Systematic Literature Review DOI Open Access
Mariano Albaladejo‐González, José A. Ruipérez‐Valiente, Félix Gómez Mármol

et al.

ACM Computing Surveys, Journal Year: 2024, Volume and Issue: 57(3), P. 1 - 29

Published: Oct. 10, 2024

Advances in Artificial Intelligence (AI) and sensors are significantly impacting multiple areas, including education workplaces. Following the PRISMA methodology, this review explores current status of using AI to support training assessment professionals. We examined 83 research papers, analyzing (1) targeted professionals, (2) skills assessed, (3) algorithms utilized, (4) data devices employed, (5) fusion techniques (6) architecture proposed platforms, (7) management ethics privacy, (8) validations proposals. The highlights a trend evaluating healthcare professionals (especially surgeons) motivated by critical role hands-on these professions. Besides, reveals that certain technologies, like transfer learning explainable AI, not widely utilized despite their huge potential. Finally, underscores most proposals remain within domain, lacking integration maturity needed for sustained use real-world environments. Therefore, currently available insights can guide researchers aiming improve and, consequently, education.

Language: Английский

Citations

0

Development of Cross-Regional Collaborative Project-Based Courses in Metaverse DOI
Jinni Zhou, Shihan Fu, Pan Hui

et al.

Published: Nov. 18, 2024

Language: Английский

Citations

0