SPACE International Journal of Conference Proceedings,
Journal Year:
2023,
Volume and Issue:
3(1), P. 25 - 34
Published: July 31, 2023
Postmodernism,
a
mid-20th-century
cultural
movement
reacting
against
modernism,
challenges
grand
narratives
and
absolute
truth,
emphasising
fragmentation.
Virtual
Reality
(VR),
simulating
real
or
alternative
experiences,
has
become
an
accessible
artistic
medium.
Postmodern
art
in
VR
is
self-referential
interactive,
exploring
reality-simulation
dynamics.
Artists
like
Gibson/Martelli's
"The
History
of
the
Future"
transport
users
to
dystopian
future,
activism
choice.
Jacolby
Satterwhite
employs
for
performance,
blurring
virtual
through
digital
sculptures
live
presentations.
postmodern
prompts
questions
about
reality
viewer-artwork
relationships.
As
immerse
environments,
line
between
simulation
blurs,
challenging
traditional
ideas
authorship
interpretation.
Multiple
perspectives
emerge,
aligning
with
emphasis
on
plurality.
The
abstract
concludes
by
asserting
VR's
role
as
platform
exploration,
enabling
new
forms
expression
interaction,
pushing
boundaries.
International Journal of Technology and Design Education,
Journal Year:
2024,
Volume and Issue:
unknown
Published: July 2, 2024
Abstract
The
global
trends
related
to
the
concept
of
Metaverse
in
architecture
have
significantly
expanded
recent
years,
thanks
increasing
number
scientific
publications.
Systematically
examining
literature
on
this
topic
and
identifying
research
potential
directions
provides
comprehensive
data
maps,
thus
charting
a
roadmap
for
researchers
interested
working
field.
In
context,
aims
identify
tendencies
over
time
at
primary
analysis
levels,
such
as
countries,
institutions,
resources,
articles,
authors,
topics.
conducted
with
aim
involves
dynamic,
visual,
systematic
examination
academic
publishing
using
accessed
without
year
limitations
from
Web
Science
Core
Collection-Citation
database.
limitations,
sample
comprising
334
articles
published/planned
be
published
between
2005
2024
is
analyzed.
bibliometrix
R-Tool
was
used
enhance
analysis,
metadata
obtained
WoS
This
analyzed
publications,
citations,
information
sources,
including
most
journals,
keywords,
cited
leading
academics,
contributing
institutions
countries.
conclusion,
study
define
profile
international
field
Metaverse,
present
its
development,
fronts,
detect
emerging
trends,
uncover
themes
specific
architecture.
describes
metaverse,
presents
identifies
frontiers,
reveals
metaverse
As
result,
education,
virtual
perception
space,
building
operation
maintenance,
evacuation,
BIM
(Building
Information
Modeling),
cultural
heritage,
physical
environment,
built
environment/planning,
smart
home,
design
creativity,
universal
design/accessibility,
sustainability,
city/GIS,
urban
transportation
systems,
in-use
evaluation
are
identified
that
been
studied
relation
disciplines.
Sustainability,
Journal Year:
2024,
Volume and Issue:
16(14), P. 6024 - 6024
Published: July 15, 2024
Immersive
technologies
from
the
spectrum
of
Industry
4.0,
such
as
Virtual
Reality
(VR),
are
increasingly
used
in
research
and
safety
analysis
industrial
intralogistics
systems,
including
distribution
warehouses
production
plants.
Safety
systems
is
influenced
by
design
management
processes,
human
behavior,
device
performance.
In
all
these
areas,
VR
can
serve
a
supportive
technology
for
visualization,
testing,
employee
training.
However,
this
requires
development
principles
integrating
into
standard
procedures
design,
modernization,
systems.
This
article
discusses
use
to
analyze
occupational
functional
It
reviews
literature
implementations
aimed
at
examining
improving
The
explores
integration
authors
present
five-dimensional
decision
space
assessing
VR,
identifying
subjects
analysis,
threats
hazards
specific
intralogistics,
countermeasures
threats,
factors
affecting
safety,
mechanisms
which
improve
As
subsequent
step,
discuss
using
universal
simulation
environments
that
support
study
enhance
providing
framework
example
based
on
FlexSim
(2023
update
2)
environment.
Finally,
addresses
limitations
technology,
along
with
challenges
future
prospects
context
4.0.
concludes
be
an
essential
tool
increasing
future,
albeit
some
reservations
about
certain
features
technology.
Aibi revista de investigación administración e ingeniería,
Journal Year:
2024,
Volume and Issue:
12(1), P. 47 - 54
Published: Jan. 1, 2024
Este
artículo
presenta
un
estudio
cuyo
objetivo
fue
desarrollar
una
estrategia
didáctica
apoyada
en
el
Aprendizaje
Basado
Proyectos
para
fortalecer
las
competencias
innovación
tecnológica,
estudiantes
de
educación
media.
La
metodología
empleada
se
basó
enfoque
mixto
tipo
investigación
acción
participativa.
muestra
estuvo
compuesta
por
23
grado
décimo
pertenecientes
a
institución
educativa
colombiana.
Como
instrumentos
recolección
datos
utilizaron
dos
pruebas
conocimiento,
inicial
y
otra
final,
encuesta
la
observación.
Las
tecnológica
beneficiaron
con
utilizada,
siendo
más
destacada:
resuelvo
problemas
tecnológicos
evalúo
soluciones
teniendo
cuenta
condiciones,
restricciones
especificaciones
del
problema
planteado.
Se
concluye
que
propuesta
es
pertinente
los
áreas
como:
electrónica
básica
Arduino,
automatización,
domótica
pensamiento
computacional.
Esto
indica
éxito
estrategias
didácticas
desarrollo
tecnológicas
está
sujeto
combinación
aspectos
planes
aula
estructurados
alrededor
desean
potenciar,
materiales
didácticos
novedosos,
junto
enfoques
pedagógicos
faciliten
apropiación
conocimiento
ambientes
motivadores
aprendizaje.
Technium Romanian Journal of Applied Sciences and Technology,
Journal Year:
2023,
Volume and Issue:
18, P. 30 - 46
Published: Nov. 29, 2023
This
paper
will
look
at
how
the
metaverse
is
revolutionizing
graphic
design
by
enabling
collaborative
processes,
creating
immersive
virtual
environments,
and
introducing
unique
challenges
opportunities
for
designers.
The
revolutionizes
through
processes
presenting
Graphic
designers
can
delve
into
creation
of
interactive
digital
avatars
3D
objects,
contribute
to
development
visually
stunning
landscapes
that
define
metaverse.
They
must
adapt
their
skills
techniques
convey
information
captivate
users
within
this
new
medium
effectively.
In
addition,
working
in
be
mindful
ethical
considerations
related
inclusivity,
accessibility,
cultural
sensitivity,
privacy.
should
strive
create
designs
are
inclusive,
accessible,
culturally
sensitive,
while
also
ensuring
privacy
security
user
data.
Overall,
presents
with
opportunities.
continuously
update
knowledge
stay
forefront
technological
advancements
order
compelling
impactful
The Turkish Online Journal of Design Art and Communication,
Journal Year:
2024,
Volume and Issue:
14(4), P. 919 - 934
Published: Sept. 20, 2024
The
research
examines
the
considerable
possibilities
of
Metaverse
as
a
social
media
platform
for
architecture.
From
this
point
view,
projects
designed
metaverse
universe,
derived
from
architectural
websites,
are
being
assessed
within
scope
opportunities.
Within
framework,
evaluations
made
under
criteria
transferring
memory
to
Future,
experience
and
interaction
physical
space,
brand
image
portfolio
creation,
professional
development,
education.
In
light
these
evaluations,
questions
were
prepared
in-depth
interviews
conducted
with
10
professionals
who
have
in
metaverse.
Architectural
interactions
allow
visualize
share
their
projects.
particular,
3D
designs
produced
help
architects
collaborate
more
effectively
on
virtual
addition,
exhibitions
events
held
environment
create
significant
opportunities
industry
by
reaching
broad
audience.
While
interactively
explore
buildings
they
design
Metaverse,
also
opportunity
interact
clients
receive
feedback.
encourages
be
innovative
creative
guides
them
work
that
push
boundaries.
As
result,
new
digital
age
offered
is
leading
architecture
evolve
towards
open,
interactive,
global
combining
reality.
ACM Computing Surveys,
Journal Year:
2024,
Volume and Issue:
57(3), P. 1 - 29
Published: Oct. 10, 2024
Advances
in
Artificial
Intelligence
(AI)
and
sensors
are
significantly
impacting
multiple
areas,
including
education
workplaces.
Following
the
PRISMA
methodology,
this
review
explores
current
status
of
using
AI
to
support
training
assessment
professionals.
We
examined
83
research
papers,
analyzing
(1)
targeted
professionals,
(2)
skills
assessed,
(3)
algorithms
utilized,
(4)
data
devices
employed,
(5)
fusion
techniques
(6)
architecture
proposed
platforms,
(7)
management
ethics
privacy,
(8)
validations
proposals.
The
highlights
a
trend
evaluating
healthcare
professionals
(especially
surgeons)
motivated
by
critical
role
hands-on
these
professions.
Besides,
reveals
that
certain
technologies,
like
transfer
learning
explainable
AI,
not
widely
utilized
despite
their
huge
potential.
Finally,
underscores
most
proposals
remain
within
domain,
lacking
integration
maturity
needed
for
sustained
use
real-world
environments.
Therefore,
currently
available
insights
can
guide
researchers
aiming
improve
and,
consequently,
education.