A Systematic Literature Review of Mixed Reality Learning Approaches DOI
Benedikt Hensen

Lecture notes in computer science, Journal Year: 2023, Volume and Issue: unknown, P. 15 - 34

Published: Jan. 1, 2023

Language: Английский

A systematic review on artificial intelligence dialogue systems for enhancing English as foreign language students’ interactional competence in the university DOI Creative Commons

Chunpeng Zhai,

Santoso Wibowo

Computers and Education Artificial Intelligence, Journal Year: 2023, Volume and Issue: 4, P. 100134 - 100134

Published: Jan. 1, 2023

Previous studies demonstrate that the use of artificial intelligence (AI) dialogue systems for English as a Foreign Language (EFL) education has effectively improved university students' reading, writing, and listening abilities. However, there are limited systematic reviews focused on evidence-based interactional competence EFL students. This study aims to examine AI enhance competence. Through PRISMA process, this identified 28 articles published between January 2013 August 2022 in journals conferences from most popular databases, including Google Scholar, ProQuest, IEEE, ScienceDirect, Web Science. The review six dimensions 25 sub-dimensions influence application learning. include technological integration, task designs, engagement, learning objectives, limitations, novelty effect. Gaps (1) components debate problem-solving skills EF acquisition seemed be overlooked system design, (2) importance embedding culture, humor empathy functions were not taken into consideration system. finds development implementation an is still its infancy stage. Future research should emphasize meaning-based communication, intelligibility language competency, debate, education.

Language: Английский

Citations

122

Evaluation of the novelty effect in immersive Virtual Reality learning experiences DOI Creative Commons

Ines Miguel-Alonso,

David Checa, Henar Guillen-Sanz

et al.

Virtual Reality, Journal Year: 2024, Volume and Issue: 28(1)

Published: Jan. 21, 2024

Abstract In this study, the novelty effect or initial fascination with new technology is addressed in context of an immersive Virtual Reality (iVR) experience. The a significant factor contributing to low learning outcomes during VR experiences. aim research measure effectiveness tutorial at mitigating iVR environments among first-year undergraduate students. forms part experience that involves assembly personal computer, while functions main components. 86 students participated divided into Control group (without access tutorial) and Treatment (completing tutorial). Both groups showed clear bimodal distribution previous knowledge, due topics, giving us opportunity compare effects different backgrounds. Pre- post-test questionnaires were used evaluate analysis included such factors as usability, satisfaction, categorized remembering, understanding, evaluation. results demonstrated significantly increased overall reduced time required for mechanics, improved levels student evaluation knowledge. Furthermore, helped homogenize behavior, particularly benefiting less topic. However, it was noted small number still received marks after experience, suggesting potential avenues future research.

Language: Английский

Citations

33

Understanding VR-Based Construction Safety Training Effectiveness: The Role of Telepresence, Risk Perception, and Training Satisfaction DOI Creative Commons
Joon Woo Yoo,

Jun Sung Park,

Hee Jun Park

et al.

Applied Sciences, Journal Year: 2023, Volume and Issue: 13(2), P. 1135 - 1135

Published: Jan. 14, 2023

The use of virtual reality as a safety training technology is gaining attention in the construction industry. While current studies focus mainly on development VR-based programs, focusing improving its effectiveness still lacking. Thus, this study aims to understand psychological process transfer and determine factors that affect VR effectiveness. analysed survey data from 248 workers who finished using PLS-SEM. results show telepresence experienced through risk perception trainees regarding occupational accidents significantly their satisfaction with training, which affected Considering context early stages, our study, comprehensively analyses both technological aspects could provide meaningful implications content developers. Furthermore, theoretical approach be implemented future topic

Language: Английский

Citations

25

A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality DOI Creative Commons
Bruno Rodríguez-Garcia, Henar Guillen-Sanz, David Checa

et al.

Multimedia Tools and Applications, Journal Year: 2024, Volume and Issue: unknown

Published: April 2, 2024

Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible to consumers. The widespread adoption of this technology for professional training is now finding its way into various other fields. One field that gaining significant popularity Cultural Heritage (CH), where iVR enables the reconstruction exploration lost heritage. However, an up-to-date systematic review within will be great benefit. Hence, present 94 papers published between 2013 2022 follows PRISMA methodology on virtual CH iVR. aim identify key factors behind development these applications their standards. To do so, a statistical analysis following topics was performed: (1) nationality, publication date, article type; (2) heritage type current state preservation; (3) area final application features reconstructions; (4) characteristics experience; (5) assessment applications. Finally, roadmap best practices outlined using some most promising future research lines outlined.

Language: Английский

Citations

14

Psychological outcomes of extended reality interventions in spinal cord injury rehabilitation: a systematic scoping review DOI Creative Commons

Samuel David Williamson,

Anders Orup Aaby,

Sophie Lykkegaard Ravn

et al.

Spinal Cord, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 9, 2025

Abstract Study design Systematic scoping review. Objectives Extended reality (XR) is becoming a recognisable tool for assisting in spinal cord injury (SCI) rehabilitation. While the success of XR mediated interventions often evaluated based on improvements physical and functional performance, present systematic review aimed to identify synthesize evidence reported psychological outcomes SCI In doing so, we contribute towards an adaptation that meaningful individuals living with SCI. Methods Seven bibliometric databases were systematically searched. Included studies needed be peer-reviewed, test structured targeted adult (≥ 16 years) population, assess any construct. Individual double-screening against pre-defined eligibility criteria was performed. Data from included extracted, tabulated, analysed. Results A total 964 unique initially identified. 13 analysis. The most frequently quantified depression, self-esteem, anxiety. Among other things, qualitative suggests VR-based provided enjoyment, relaxation, source positive distraction. Conclusion Immersive rehabilitation have been positively evaluated, both qualitatively quantitatively, participants. further research needed, find immersive emerging treatment option promise maintaining improving health during

Language: Английский

Citations

1

“Nice to Meet You in Masks”: How Virtual Avatars Enhance User Experience on Random Video Chat Platforms DOI Creative Commons
Chao Gu, Xin Sun, Wei Wei

et al.

Journal of theoretical and applied electronic commerce research, Journal Year: 2025, Volume and Issue: 20(1), P. 14 - 14

Published: Jan. 20, 2025

This study aims to understand how interaction design can enhance the user experience of random video chats using virtual avatars (RVC–VAs). We propose a framework explain mechanisms underlying changes in social anxiety and flow experiences. applied analysis variance (ANOVA), structural equation modeling (SEM), fuzzy set qualitative comparative (fsQCA) data collected through surveys. Our findings indicate that second-order construct, named mysterious interaction, comprising perceived interactivity, vividness, mystery, reduce positively impact flow. Novelty enhances for female users but increases all users. Notably, unexpectedly showed positive effect on Based these findings, we strategies could aid development optimization RVC-VA platforms, providing specific parameters assist designers prioritizing planning actionable steps. makes significant contribution advancing online services addressing users’ needs interaction.

Language: Английский

Citations

1

Extended Reality in Applied Sciences Education: A Systematic Review DOI Creative Commons
Tien‐Chi Huang, Hsiao-Chun Tseng

Applied Sciences, Journal Year: 2025, Volume and Issue: 15(7), P. 4038 - 4038

Published: April 7, 2025

Augmented Reality (AR), Virtual (VR), and Mixed (MR) technologies—collectively known as Extended (XR)—have ushered in a new era of immersive interactive instruction applied sciences education. This systematic literature review aims to examine the application XR technologies across various scientific educational domains, evaluate their impact on learning outcomes, identify challenges hindering broader integration. Following Preferred Reporting Items for Systematic Reviews Meta-Analyses (PRISMA) guidelines, search was conducted using Web Science, ScienceDirect, IEEE Xplore, focusing empirical studies published between 1 January 2010 November 2024, resulting inclusion 56 studies. Among these, 32 (53%) employed VR, 25 (42%) utilized AR, 3 (5%) adopted MR, with 4 exploring combined VR AR. The findings indicate that is primarily higher education settings, such universities graduate programs, whereas AR more prevalent primary secondary education; although MR less frequently used, it exhibits distinct advantages disciplines requiring high interactivity realism. Overall, each modality can enhance motivation, efficiency, immediate knowledge acquisition short-term interventions, while long-term implementation may contribute improved memory retention, increased learner confidence, sustained engagement. Despite persistent challenges—including equipment costs, spatial temporal constraints, small sample sizes, insufficient longitudinal evidence—these underscore transformative potential

Language: Английский

Citations

1

How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects DOI Creative Commons
Herbert Thomann, Jan Zimmermann, Viola Deutscher

et al.

Computers & Education, Journal Year: 2024, Volume and Issue: 220, P. 105127 - 105127

Published: July 26, 2024

While Immersive Virtual Reality (IVR) technology has been predominantly employed in technical and medical academic education, it also holds significant potential for Vocational Education Training (VET). IVR's unique properties, such as high immersion could be especially beneficial VET, where action-oriented skills, domain-specific knowledge, their application new work contexts are crucial. This study investigates the effectiveness of IVR vocational focusing on (1) objective knowledge acquisition, (2) subjectively perceived (3) motivational effects domain warehouse logistics. Through a randomized controlled trial with 72 students, we compared IVR-based learning to traditional paper-based methods. Results show that did not improve immediate declarative acquisition; fact, paper-pencil group outperformed an post-test. However, significantly enhanced students' gains. The confirms higher motivation settings environments. identified discrepancy between actual may help explain unclear state research regarding acquisition studies, based measures used. Moreover, findings underscore necessity nuanced approach implementation VET education. can recommended enhancing short-term learner engagement, methods or blend non-immersive techniques more effective fostering short term.

Language: Английский

Citations

7

Virtual vs. Traditional Learning in Higher Education: A Systematic Review of Comparative Studies DOI Creative Commons

Tommaso Santilli,

Silvia Ceccacci, Maura Mengoni

et al.

Computers & Education, Journal Year: 2024, Volume and Issue: unknown, P. 105214 - 105214

Published: Dec. 1, 2024

Language: Английский

Citations

5

Immersive engineering instruction: Using Virtual Reality to enhance students’ experience in the classroom DOI
Jordan Henstrom, Raffaele De Amicis, Christopher A. Sanchez

et al.

Computers & Graphics, Journal Year: 2024, Volume and Issue: 121, P. 103944 - 103944

Published: May 16, 2024

Language: Английский

Citations

4