Beyond traditional teaching: a systematic review of innovative pedagogical practices in higher education DOI Creative Commons
Josefina Amanda Suyo-Vega, Víctor Hugo Fernández-Bedoya, Mónica Elisa Meneses-La-Riva

et al.

F1000Research, Journal Year: 2024, Volume and Issue: 13, P. 22 - 22

Published: Jan. 8, 2024

Background Pedagogical best practices play a pivotal role in ensuring the academic success of students within higher education landscape. This study aims to systematically synthesize innovative pedagogical university context. Methods We conducted thorough systematic review using rigorous PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) methodology. Our involved comprehensive searches scientific databases, including Eric, Scopus, Proquest, covering both Spanish English publications. strategically employed Boolean operators like AND OR create robust search equation. primary research question guiding this investigation was: “What have been developed settings improve teaching learning effectiveness?” central led us delve deeply into strategies utilized, approaches adopted, noticeable impact achieved after their implementation. Additionally, we carefully established stringent inclusion exclusion criteria accordance with guidelines ensure methodological rigor. Results A total 25 scholarly articles that met pre-established were meticulously identified included review. The results thoughtfully categorized three distinct strategies: first emphasizing student-centered approaches, second showcasing integration educational technology, third highlighting evaluation feedback methodologies. Conclusions exploration underscores paramount importance driving continuous improvement teacher training fostering innovation arena. Such not only an engaging effective environment but also set stage ongoing advancements processes.

Language: Английский

Gamification in Science Education. A Systematic Review of the Literature DOI Creative Commons
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis

et al.

Education Sciences, Journal Year: 2021, Volume and Issue: 11(1), P. 22 - 22

Published: Jan. 6, 2021

The implementation of gamification in education has attracted many researchers to increase engagement and achieve learning more effectively. Implementing technology science curricula seen a massive influx over the past years stop decline students’ motivation towards promote scientific thinking. This study’s objective is present empirical findings state-of-the-art literature on use education. Therefore, we performed systematic review 24 research papers published various electronic databases web search engine for scholarly academic resources, Google Scholar, between 2012 2020. reveals latest emerging trends while revealing gap, challenges, impediments, extending possibilities future directions. It examines conflicting other studies provides framework insight regarding content areas, educational levels, theoretical models, outcomes, methodologies, game elements, assessment tools.

Language: Английский

Citations

428

ChatGPT Challenges Blended Learning Methodologies in Engineering Education: A Case Study in Mathematics DOI Creative Commons
Luis Manuel Sánchez Ruiz, Santiago Moll-López, Adolfo Nuñez-Pérez

et al.

Applied Sciences, Journal Year: 2023, Volume and Issue: 13(10), P. 6039 - 6039

Published: May 14, 2023

This research aims to explore the potential impact of ChatGPT on b-learning methodologies in engineering education, specifically mathematics. The study focuses how use these artificial intelligence tools can affect acquisition critical thinking, problem-solving, and group work skills among students. also analyzes students’ perception reliability, usefulness, importance academia. collected data through a survey 110 students enrolled Mathematics I course BEng Aerospace Engineering where blended methodology, including flipped teaching, escape room gamification, laboratory sessions exams with computer algebraic system were used. analyzed using statistical methods tests for significance. Results indicate have quickly adopted tool, exhibiting high confidence their responses (3.4/5) general usage learning process (3.61/5), alongside positive evaluation. However, concerns arose regarding developing lateral competencies essential future engineers (2.8/5). concludes that poses new challenges education engineering, which requires adaptation teaching strategies ensure development engineers.

Language: Английский

Citations

122

A systematic review of the use of gamification in flipped learning DOI
Murat Ekici

Education and Information Technologies, Journal Year: 2021, Volume and Issue: 26(3), P. 3327 - 3346

Published: Jan. 6, 2021

Language: Английский

Citations

115

University Students’ Perception of the Usefulness of the Flipped Classroom Methodology DOI Creative Commons
Ernesto Colomo Magaña, Roberto Soto-Varela, Julio Ruiz‐Palmero

et al.

Education Sciences, Journal Year: 2020, Volume and Issue: 10(10), P. 275 - 275

Published: Oct. 10, 2020

In a digital and interconnected context, where educational processes are in constant change, active methodologies take on relevant role by making students the protagonists of their learning. Among different possibilities, flipped classroom stands out for its time optimization, incorporation technological resources, personalization processes. The aim this research is to analyze perception higher education about usefulness as methodology. information was collected with validated instrument, which applied sample 123 from Faculty Educational Sciences University Málaga (Spain). A positive evaluation learning methodology reflected results, highlighting instrumental dimension. Significant differences were perceived regarding promotion autonomous learning, had superior valuation according women. conclusion, methodological alternative promote that has made up sample.

Language: Английский

Citations

83

Implicaciones de la gamificación en Educación Superior: una revisión sistemática sobre la percepción del estudiante DOI Creative Commons
María Carmen Pegalajar Palomino

Revista de Investigación Educativa, Journal Year: 2021, Volume and Issue: 39(1), P. 169 - 188

Published: Jan. 3, 2021

Este trabajo realiza una revisión sistemática para identificar los principales hallazgos reportados en la literatura científica sobre percepción del estudiante universitario hacia práctica de estrategias gamificación su proceso aprendizaje. La búsqueda documental se ha llevado a cabo partir triangulación las publicaciones incluidas bases datos “Web of Science” y “Scopus” durante el período 2010-2019. Tras aplicar criterios selección calidad, han identificado un total 20 estudios como muestra final. Los resultados demuestran interés creciente comunidad por plantear trabajos Educación Superior. Además, corrobora predisposición favorable alumnado desarrollo experiencias didácticas innovadoras basadas gamificación. Entre sus potencialidades, destaca aumento motivación, participación enseñanza-aprendizaje, así mejora rendimiento académico habilidades competencias necesarias profesional. This work performs systematic review to identify the main findings reported in scientific literature on perception university student towards practice gamification strategies their learning process. The documentary search was carried out based triangulation publications included "Web Science" and "Scopus" databases during period After applying selection quality criteria, studies have been identified as final sample. results demonstrate growing interest community propose works Higher Education. Furthermore, predisposition students development innovative didactic experiences is corroborated. Among its potential, increase motivation, participation teaching-learning process stands out, well improving academic performance developing skills competences necessary for professional

Citations

81

Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach DOI Creative Commons
Jesús Sánchez‐Martín, Mario Corrales Serrano,

Amalia Luque-Sendra

et al.

Heliyon, Journal Year: 2020, Volume and Issue: 6(7), P. e04340 - e04340

Published: July 1, 2020

There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics (STEM) courses. One strategies apply classroom use escape room. In this work different experiences room context formal university education are analysed. The analysis students' opinions shows that such well received regardless background (engineering or education) gender. emotions arise from experience mostly positive students state they have developed both specific transversal competencies. Finally, practical considerations proposed based on lessons learned experiences.

Language: Английский

Citations

74

Gamification Strategy to Support Self-Directed Learning in an Online Learning Environment DOI Open Access
Kavitha Palaniappan, Norah Md Noor

International Journal of Emerging Technologies in Learning (iJET), Journal Year: 2022, Volume and Issue: 17(03), P. 104 - 116

Published: Feb. 18, 2022

This research measures the effect of gamification on learners’ academic performance, investigate their self-directed learning level within an online environment and identify relationship between learners experience. Pre-experimental (single group) was carried out for a duration 5 weeks among group 29 undergraduate year 2 from non-major computer science course undertaking basic programming language subject. The SDL knowledge subject measured with questionnaire assessment test before after intervention. A experience used to evaluate infused in form competition earn points, leaderboard ranks python programmer badge. learner’s performance has significantly improved (p=0.000 < 0.05) injection. Leaners also increased there is significant difference (M=3.59) (M=4.22) strategy imposed. Self-management, motivation self-monitoring were all at high significance gamified activities. Overall, shows positive influence support learning.

Language: Английский

Citations

52

The pedagogical principles and effectiveness of utilizing ChatGPT for language learning DOI Creative Commons
Numon N. Niyozov, Alibi Bijanov,

Shaxruz Ganiyev

et al.

E3S Web of Conferences, Journal Year: 2023, Volume and Issue: 461, P. 01093 - 01093

Published: Jan. 1, 2023

The rapid advancement of artificial intelligence (AI) has engendered innovative approaches to language learning, revolutionizing conventional instructional methodologies. This study delves into the fusion ChatGPT, an AI-powered model, with pedagogical principles ascertain its efficacy in augmenting learning experiences. research explores symbiotic relationship between ChatGPT and established acquisition theories, dissecting how it facilitates interactive, personalized, engaging instruction. Through a comprehensive mixed-methods approach involving both learners educators, unveils substantial positive correlation integration perceived effectiveness, substantiating potential revolutionize pedagogy. findings illuminate significance synergizing underpinnings technological innovation, advocating for seamless invigorate elevate learner outcomes.

Language: Английский

Citations

23

Application of Circular Economy Techniques for Design and Development of Products through Collaborative Project-Based Learning for Industrial Engineer Teaching DOI Open Access
Jaime González‐Domínguez, Gonzalo Sánchez‐Barroso, Francisco Zamora‐Polo

et al.

Sustainability, Journal Year: 2020, Volume and Issue: 12(11), P. 4368 - 4368

Published: May 26, 2020

Collaborative project-based learning aims to get students take responsibility for their knowledge processes. The objective of this research is analyze the viability applying circular economy techniques design and development products, through based on collaborative projects in industrial engineering. A survey was carried out between 2015 2019 final year engineering Spain, from five different academic years. responses obtained were analyzed statistically. results indicate that who had more previous about economy, valued its relevance products as well practice profession more. In addition, it demonstrated implementation strategies allows acquisition knowledge: eco-design, product planning distribution, reuse, recycling, etc. Moreover, most considered should be a complementary discipline transversal competence.

Language: Английский

Citations

58

Analysis of Sustainability Knowingness, Attitudes and Behavior of a Spanish Pre-Service Primary Teachers Sample DOI Open Access
José María Merino, Isaac Corbacho-Cuello, Miriam Andrea Hernández del Barco

et al.

Sustainability, Journal Year: 2020, Volume and Issue: 12(18), P. 7445 - 7445

Published: Sept. 10, 2020

In the context of climatic emergency, teaching for sustainability is crucial to transform damaging behavioral social paths into sustainable ones. this contribution, we focus on relevance Degree in Primary Education reach change, assessing through Sustainability Consciousness Questionnaire (SCQ) awareness a sample 151 students bachelor’s degree. SPSS and JASP statistical programs were used data analyses graphical representations. The results support that test appropriate estimate different dimensions consciousness Spanish pre-service primary teachers. Specifically, found these assign higher scores items knowingness attitudes above all dimension. Some gender differences are behavior, which male subset economic Correlation analysis reveals positive associations between attitudes, whereas behavior positively related both constructs but only These highlight necessity looking changes Education.

Language: Английский

Citations

57