
F1000Research, Journal Year: 2024, Volume and Issue: 13, P. 22 - 22
Published: Jan. 8, 2024
Language: Английский
F1000Research, Journal Year: 2024, Volume and Issue: 13, P. 22 - 22
Published: Jan. 8, 2024
Language: Английский
Education Sciences, Journal Year: 2021, Volume and Issue: 11(1), P. 22 - 22
Published: Jan. 6, 2021
The implementation of gamification in education has attracted many researchers to increase engagement and achieve learning more effectively. Implementing technology science curricula seen a massive influx over the past years stop decline students’ motivation towards promote scientific thinking. This study’s objective is present empirical findings state-of-the-art literature on use education. Therefore, we performed systematic review 24 research papers published various electronic databases web search engine for scholarly academic resources, Google Scholar, between 2012 2020. reveals latest emerging trends while revealing gap, challenges, impediments, extending possibilities future directions. It examines conflicting other studies provides framework insight regarding content areas, educational levels, theoretical models, outcomes, methodologies, game elements, assessment tools.
Language: Английский
Citations
428Applied Sciences, Journal Year: 2023, Volume and Issue: 13(10), P. 6039 - 6039
Published: May 14, 2023
This research aims to explore the potential impact of ChatGPT on b-learning methodologies in engineering education, specifically mathematics. The study focuses how use these artificial intelligence tools can affect acquisition critical thinking, problem-solving, and group work skills among students. also analyzes students’ perception reliability, usefulness, importance academia. collected data through a survey 110 students enrolled Mathematics I course BEng Aerospace Engineering where blended methodology, including flipped teaching, escape room gamification, laboratory sessions exams with computer algebraic system were used. analyzed using statistical methods tests for significance. Results indicate have quickly adopted tool, exhibiting high confidence their responses (3.4/5) general usage learning process (3.61/5), alongside positive evaluation. However, concerns arose regarding developing lateral competencies essential future engineers (2.8/5). concludes that poses new challenges education engineering, which requires adaptation teaching strategies ensure development engineers.
Language: Английский
Citations
122Education and Information Technologies, Journal Year: 2021, Volume and Issue: 26(3), P. 3327 - 3346
Published: Jan. 6, 2021
Language: Английский
Citations
115Education Sciences, Journal Year: 2020, Volume and Issue: 10(10), P. 275 - 275
Published: Oct. 10, 2020
In a digital and interconnected context, where educational processes are in constant change, active methodologies take on relevant role by making students the protagonists of their learning. Among different possibilities, flipped classroom stands out for its time optimization, incorporation technological resources, personalization processes. The aim this research is to analyze perception higher education about usefulness as methodology. information was collected with validated instrument, which applied sample 123 from Faculty Educational Sciences University Málaga (Spain). A positive evaluation learning methodology reflected results, highlighting instrumental dimension. Significant differences were perceived regarding promotion autonomous learning, had superior valuation according women. conclusion, methodological alternative promote that has made up sample.
Language: Английский
Citations
83Revista de Investigación Educativa, Journal Year: 2021, Volume and Issue: 39(1), P. 169 - 188
Published: Jan. 3, 2021
Este trabajo realiza una revisión sistemática para identificar los principales hallazgos reportados en la literatura científica sobre percepción del estudiante universitario hacia práctica de estrategias gamificación su proceso aprendizaje. La búsqueda documental se ha llevado a cabo partir triangulación las publicaciones incluidas bases datos “Web of Science” y “Scopus” durante el período 2010-2019. Tras aplicar criterios selección calidad, han identificado un total 20 estudios como muestra final. Los resultados demuestran interés creciente comunidad por plantear trabajos Educación Superior. Además, corrobora predisposición favorable alumnado desarrollo experiencias didácticas innovadoras basadas gamificación. Entre sus potencialidades, destaca aumento motivación, participación enseñanza-aprendizaje, así mejora rendimiento académico habilidades competencias necesarias profesional. This work performs systematic review to identify the main findings reported in scientific literature on perception university student towards practice gamification strategies their learning process. The documentary search was carried out based triangulation publications included "Web Science" and "Scopus" databases during period After applying selection quality criteria, studies have been identified as final sample. results demonstrate growing interest community propose works Higher Education. Furthermore, predisposition students development innovative didactic experiences is corroborated. Among its potential, increase motivation, participation teaching-learning process stands out, well improving academic performance developing skills competences necessary for professional
Citations
81Heliyon, Journal Year: 2020, Volume and Issue: 6(7), P. e04340 - e04340
Published: July 1, 2020
There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics (STEM) courses. One strategies apply classroom use escape room. In this work different experiences room context formal university education are analysed. The analysis students' opinions shows that such well received regardless background (engineering or education) gender. emotions arise from experience mostly positive students state they have developed both specific transversal competencies. Finally, practical considerations proposed based on lessons learned experiences.
Language: Английский
Citations
74International Journal of Emerging Technologies in Learning (iJET), Journal Year: 2022, Volume and Issue: 17(03), P. 104 - 116
Published: Feb. 18, 2022
This research measures the effect of gamification on learners’ academic performance, investigate their self-directed learning level within an online environment and identify relationship between learners experience. Pre-experimental (single group) was carried out for a duration 5 weeks among group 29 undergraduate year 2 from non-major computer science course undertaking basic programming language subject. The SDL knowledge subject measured with questionnaire assessment test before after intervention. A experience used to evaluate infused in form competition earn points, leaderboard ranks python programmer badge. learner’s performance has significantly improved (p=0.000 < 0.05) injection. Leaners also increased there is significant difference (M=3.59) (M=4.22) strategy imposed. Self-management, motivation self-monitoring were all at high significance gamified activities. Overall, shows positive influence support learning.
Language: Английский
Citations
52E3S Web of Conferences, Journal Year: 2023, Volume and Issue: 461, P. 01093 - 01093
Published: Jan. 1, 2023
The rapid advancement of artificial intelligence (AI) has engendered innovative approaches to language learning, revolutionizing conventional instructional methodologies. This study delves into the fusion ChatGPT, an AI-powered model, with pedagogical principles ascertain its efficacy in augmenting learning experiences. research explores symbiotic relationship between ChatGPT and established acquisition theories, dissecting how it facilitates interactive, personalized, engaging instruction. Through a comprehensive mixed-methods approach involving both learners educators, unveils substantial positive correlation integration perceived effectiveness, substantiating potential revolutionize pedagogy. findings illuminate significance synergizing underpinnings technological innovation, advocating for seamless invigorate elevate learner outcomes.
Language: Английский
Citations
23Sustainability, Journal Year: 2020, Volume and Issue: 12(11), P. 4368 - 4368
Published: May 26, 2020
Collaborative project-based learning aims to get students take responsibility for their knowledge processes. The objective of this research is analyze the viability applying circular economy techniques design and development products, through based on collaborative projects in industrial engineering. A survey was carried out between 2015 2019 final year engineering Spain, from five different academic years. responses obtained were analyzed statistically. results indicate that who had more previous about economy, valued its relevance products as well practice profession more. In addition, it demonstrated implementation strategies allows acquisition knowledge: eco-design, product planning distribution, reuse, recycling, etc. Moreover, most considered should be a complementary discipline transversal competence.
Language: Английский
Citations
58Sustainability, Journal Year: 2020, Volume and Issue: 12(18), P. 7445 - 7445
Published: Sept. 10, 2020
In the context of climatic emergency, teaching for sustainability is crucial to transform damaging behavioral social paths into sustainable ones. this contribution, we focus on relevance Degree in Primary Education reach change, assessing through Sustainability Consciousness Questionnaire (SCQ) awareness a sample 151 students bachelor’s degree. SPSS and JASP statistical programs were used data analyses graphical representations. The results support that test appropriate estimate different dimensions consciousness Spanish pre-service primary teachers. Specifically, found these assign higher scores items knowingness attitudes above all dimension. Some gender differences are behavior, which male subset economic Correlation analysis reveals positive associations between attitudes, whereas behavior positively related both constructs but only These highlight necessity looking changes Education.
Language: Английский
Citations
57