bioRxiv (Cold Spring Harbor Laboratory),
Journal Year:
2022,
Volume and Issue:
unknown
Published: Feb. 20, 2022
Abstract
Optical
marker-less
hand-tracking
systems
incorporated
into
virtual
reality
(VR)
headsets
are
transforming
the
ability
to
assess
motor
skills,
including
hand
movements,
in
VR.
This
promises
have
far-reaching
implications
for
increased
applicability
of
VR
across
scientific,
industrial
and
clinical
settings.
However,
so
far,
there
is
little
data
regarding
accuracy,
delay
overall
performance
these
types
systems.
Here
we
present
a
novel
methodological
framework
which
can
be
easily
applied
measure
systems’
absolute
positional
error,
temporal
finger
joint-angle
accuracy.
We
used
this
evaluate
Meta
Quest
2
system.
Our
results
showed
an
average
fingertip
error
1.1
cm
,
joint
angle
9.6
o
38.0
ms
.
Finally,
approach
was
developed
correct
errors
based
on
lens
distortion
model.
provides
powerful
tool
ensure
reliability
validity
originating
from
VR-based,
Behavior Research Methods,
Journal Year:
2023,
Volume and Issue:
56(2), P. 1052 - 1063
Published: Feb. 13, 2023
Abstract
Optical
markerless
hand-tracking
systems
incorporated
into
virtual
reality
(VR)
headsets
are
transforming
the
ability
to
assess
fine
motor
skills
in
VR.
This
promises
have
far-reaching
implications
for
increased
applicability
of
VR
across
scientific,
industrial,
and
clinical
settings.
However,
so
far,
there
little
data
regarding
accuracy,
delay,
overall
performance
these
types
systems.
Here
we
present
a
novel
methodological
framework
based
on
fixed
grid
targets,
which
can
be
easily
applied
measure
systems’
absolute
positional
error
delay.
We
also
demonstrate
method
finger
joint-angle
accuracy.
used
this
evaluate
Meta
Quest
2
system.
Our
results
showed
an
average
fingertip
1.1
c
m
,
joint
angle
9.6
∘
temporal
delay
45.0
ms
.
provides
powerful
tool
ensure
reliability
validity
originating
from
VR-based,
Journal of Medical Internet Research,
Journal Year:
2021,
Volume and Issue:
23(11), P. e31007 - e31007
Published: Nov. 17, 2021
Background
Stroke
remains
one
of
the
major
chronic
illnesses
worldwide
that
health
care
organizations
will
need
to
address
for
next
several
decades.
Individuals
poststroke
are
subject
levels
cognitive
impairment
and
mental
problems.
Virtual
reality
(VR)-based
therapies
new
technologies
used
rehabilitation
management
psychological
outcomes.
Objective
This
study
performed
a
meta-analysis
evaluate
effects
VR-based
on
function
in
patients
with
stroke.
Methods
A
comprehensive
database
search
was
using
PubMed,
MEDLINE
(Ovid),
Embase,
Cochrane
Library,
APA
PsycINFO
databases
randomized
controlled
trials
(RCTs)
studied
VR
We
included
published
up
April
15,
2021,
fulfilled
our
inclusion
exclusion
criteria.
The
literature
screened,
data
were
extracted,
methodological
quality
assessed.
Meta-analysis
RevMan
5.3
software.
Results
total
894
from
23
RCTs
meta-analysis.
Compared
traditional
therapies,
executive
(standard
mean
difference
[SMD]=0.88,
95%
confidence
interval
[CI]=0.06-1.70,
P=.03),
memory
(SMD=1.44,
CI=0.21-2.68,
P=.02),
visuospatial
(SMD=0.78,
CI=0.23-1.33,
P=.006)
significantly
improved
among
after
intervention.
However,
there
no
significant
differences
observed
global
function,
attention,
verbal
fluency,
depression,
life
(QoL).
Conclusions
findings
showed
efficacious
improving
memory,
For
QoL,
further
research
is
required.
Trial
Registration
PROSPERO
International
Prospective
Register
Systematic
Reviews
CRD42021252788;
https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=252788
Sensors,
Journal Year:
2022,
Volume and Issue:
22(15), P. 5511 - 5511
Published: July 23, 2022
Virtual
reality
(VR)
systems
are
becoming
increasingly
attractive
as
joint
kinematics
monitoring
during
rehabilitation.
This
study
aimed
to
evaluate
the
accuracy
of
Oculus
Quest
2
in
measuring
translational
and
rotational
displacements.
As
was
chosen
for
future
applications
shoulder
rehabilitation,
translation
range
(minimum:
~200
mm,
maximum:
~700
mm)
corresponded
forearm
length
5th
percentile
female
upper
limb
95th
male.
The
controller
moved
on
two
structures
designed
allow
different
displacements
rotations
0-180°,
cover
motion
limb.
measures
were
compared
with
those
a
Qualisys
optical
capture
system.
results
showed
mean
absolute
error
13.52
±
6.57
mm
at
distance
500
from
head-mounted
display
along
x-direction.
maximum
found
be
1.11
0.37°
rotation
40°
around
z-axis.
is
promising
VR
tool
inside-out
movement
tracking
makes
viable
alternative
traditional
analysis
systems.
IEEE Transactions on Visualization and Computer Graphics,
Journal Year:
2022,
Volume and Issue:
29(4), P. 2184 - 2202
Published: Jan. 11, 2022
Virtual
reality
(VR)
has
emerged
as
a
powerful
tool
for
rehabilitation.
Many
effective
VR
applications
have
been
developed
to
support
motor
rehabilitation
of
people
affected
by
issues.
Movement
reproduction,
which
transfers
users'
movements
from
the
physical
world
virtual
environment,
is
commonly
used
in
applications.
Three
major
components
are
required
movement
reproduction
VR:
(1)
input,
(2)
representation,
and
(3)
modulation.
Until
now,
not
yet
systematically
studied.
This
article
aims
provide
state-of-the-art
review
on
this
subject
focusing
existing
literature
immersive
using
VR.
In
review,
we
provided
in-depth
discussions
goals
outcomes,
technology
issues
behind
rehabilitation,
user
experience
regarding
reproduction.
Similarly,
present
good
practices
highlight
challenges
opportunities
that
can
form
constructive
suggestions
design
development
fit-for-purpose
help
frame
future
research
directions
emerging
area
combines
health.
Electronics,
Journal Year:
2022,
Volume and Issue:
11(14), P. 2271 - 2271
Published: July 20, 2022
Virtual
reality
(VR)
and
augmented
(AR)
are
engaging
interfaces
that
can
be
of
benefit
for
rehabilitation
therapy.
However,
they
still
not
widely
used,
the
use
surface
electromyography
(sEMG)
signals
is
established
them.
Our
goal
to
explore
whether
there
a
standardized
protocol
towards
therapeutic
applications
since
many
methodological
reviews
focus
on
sEMG
control/feedback.
A
systematic
literature
review
using
PRISMA
(preferred
reporting
items
meta-analyses)
methodology
conducted.
Boolean
search
in
databases
was
performed
applying
inclusion/exclusion
criteria;
articles
older
than
5
years
repeated
were
excluded.
total
393
selected
screening,
which
66.15%
excluded,
131
records
eligible,
69.46%
neither
VR/AR
nor
control;
40
remained.
Categories
are,
application:
neurological
motor
(70%),
prosthesis
training
(30%);
processing
algorithm:
artificial
intelligence
(40%),
direct
control
(20%);
hardware:
Myo
Armband
(22.5%),
Delsys
(10%),
proprietary
(17.5%);
interface:
scene
model
(25%),
videogame
(47.5%),
first-person
(20%).
Finally,
focused
neurorehabilitation
after
stroke/amputation;
however,
no
consensus
regarding
signal
or
classification
criteria.
Future
work
should
deal
with
proposing
guidelines
standardize
these
technologies
their
adoption
clinical
practice.
Cureus,
Journal Year:
2023,
Volume and Issue:
unknown
Published: April 14, 2023
Virtual
reality
(VR)
and
augmented
(AR)
are
noble
adjunctive
technologies
currently
being
studied
for
the
neuro-rehabilitation
of
post-stroke
patients,
potentially
enhancing
conventional
therapy.
We
explored
literature
to
find
if
VR/AR
improves
neuroplasticity
in
stroke
rehabilitation
a
better
quality
life.
This
modality
can
lay
foundation
telerehabilitation
services
remote
areas.
analyzed
four
databases,
namely
Cochrane
Library,
PubMed,
Google
Scholar,
Science
Direct,
by
searching
following
keywords:
("Stroke
Rehabilitation"
[Majr])
AND
("Augmented
Reality"
[Majr]),
Augmented
Reality
Stroke
Rehabilitation.
All
available
open
articles
were
reviewed
outlined.
The
studies
conclude
that
help
early
yield
results
patients
adjunct
However,
due
limited
research
on
this
subject,
we
cannot
information
is
absolute.
Moreover,
was
seldom
customized
according
needs
survivors,
which
would
have
given
us
full
extent
its
application.
Around
world,
survivors
verify
accessibility
practicality
these
innovative
technologies.
Observations
further
exploration
implementations
efficacy
VR
AR,
combined
with
rehabilitation,
fundamental.
International Journal of Science and Technology Research Archive,
Journal Year:
2024,
Volume and Issue:
6(1), P. 079 - 088
Published: March 25, 2024
This
paper
examines
the
integration
of
VR
into
healthcare
settings,
focusing
on
its
transformative
impact
patient
education,
treatment
outcomes,
and
future
perspectives.
Virtual
reality
(VR)
technology
has
emerged
as
a
groundbreaking
tool
in
healthcare,
offering
immersive
interactive
solutions
for
therapy,
rehabilitation,
mental
health
interventions.
Key
findings
from
research
practice
underscore
effectiveness
VR-based
interventions
enhancing
engagement,
comprehension,
retention
medical
information,
well
improving
adherence,
reducing
anxiety,
managing
chronic
pain,
rehabilitation
outcomes.
Despite
technical
challenges,
such
hardware
limitations
data
security
concerns,
importance
integrating
optimizing
care
clinical
outcomes
cannot
be
overstated.
The
holds
promise,
with
continued
advancements
technology,
interdisciplinary
collaboration,
expansion
applications
beyond
traditional
domains.
By
addressing
challenges
fostering
innovation,
potential
to
revolutionize
patient-centered
care,
shape
delivery,
improve
overall
well-being
Frontiers in Neurology,
Journal Year:
2024,
Volume and Issue:
15
Published: Aug. 13, 2024
Stroke
remains
a
significant
global
health
burden,
necessitating
comprehensive
and
innovative
approaches
in
rehabilitation
to
optimize
recovery
outcomes.
This
paper
provides
thorough
exploration
of
strategies
stroke
management,
focusing
on
diagnostic
methods,
acute
diverse
modalities
encompassing
physical,
occupational,
speech,
cognitive
therapies.
Emphasizing
the
importance
early
identification
needs
leveraging
technological
advancements,
including
neurostimulation
techniques
assistive
technologies,
this
manuscript
highlights
challenges
opportunities
rehabilitation.
Additionally,
it
discusses
future
directions,
such
as
personalized
approaches,
neuroplasticity
concepts,
advancements
which
hold
promise
reshaping
landscape
By
delineating
these
multifaceted
aspects,
aims
provide
insights
directions
for
optimizing
practices
enhancing
quality
life
survivors.
Journal of NeuroEngineering and Rehabilitation,
Journal Year:
2024,
Volume and Issue:
21(1)
Published: May 11, 2024
Abstract
Background
Neurological
disorders,
such
as
stroke
and
chronic
pain
syndromes,
profoundly
impact
independence
quality
of
life,
especially
when
affecting
upper
extremity
(UE)
function.
While
conventional
physical
therapy
has
shown
effectiveness
in
providing
some
neural
recovery
affected
individuals,
there
remains
a
need
for
improved
interventions.
Virtual
reality
(VR)
emerged
promising
technology-based
approach
neurorehabilitation
to
make
the
patient’s
experience
more
enjoyable.
Among
VR-based
rehabilitation
paradigms,
those
based
on
fully
immersive
systems
with
headsets
have
gained
significant
attention
due
their
potential
enhance
engagement.
Methods
This
scoping
review
aims
investigate
current
state
research
use
VR
UE
individuals
neurological
diseases,
highlighting
benefits
limitations.
We
identified
thirteen
relevant
studies
through
comprehensive
searches
Scopus,
PubMed,
IEEE
Xplore
databases.
Eligible
incorporated
patients
disorders
evaluated
participants’
motor
functions
before
after
intervention
using
clinical
assessments.
Results
Most
included
reported
improvements
participants
outcomes,
suggesting
that
represents
valuable
tool
disorders.
In
addition,
interventions
hold
personalized
intensive
training
within
telerehabilitation
framework.
However,
further
better
design
are
needed
true
comparison
traditional
therapy.
Also,
side
effects
associated
head-mounted
displays,
dizziness
nausea,
warrant
careful
consideration
development
implementation
programs.
Conclusion
provides
insights
into
application
rehabilitation,
offering
foundation
future
practice.
By
leveraging
VR’s
potential,
researchers
specialists
can
tailored
patient-centric
strategies,
ultimately
improving
functional
outcome
enhancing
life
diseases.
Medical Review,
Journal Year:
2024,
Volume and Issue:
4(1), P. 55 - 67
Published: Feb. 1, 2024
Stroke
is
a
prevalent,
severe,
and
disabling
health-care
issue
on
global
scale,
inevitably
leading
to
motor
cognitive
deficits.
It
has
become
one
of
the
most
significant
challenges
in
China,
resulting
substantial
social
economic
burdens.
In
addition
medication
surgical
interventions
during
acute
phase,
rehabilitation
treatment
plays
crucial
role
stroke
care.
Robotic
technology
takes
distinct
advantages
over
traditional
physical
therapy,
occupational
speech
increasingly
gaining
popularity
post-stroke
rehabilitation.
The
use
robots
not
only
alleviates
workload
healthcare
professionals
but
also
enhances
prognosis
for
specific
patients.
This
review
presents
concise
overview
application
therapeutic
rehabilitation,
with
particular
emphasis
recovery
function.