A Methodological Framework to Assess the Accuracy of Virtual Reality Hand-Tracking Systems: A case study with the Oculus Quest 2 DOI Creative Commons
Diar Abdlkarim, Massimiliano Di Luca,

Poppy Aves

et al.

bioRxiv (Cold Spring Harbor Laboratory), Journal Year: 2022, Volume and Issue: unknown

Published: Feb. 20, 2022

Abstract Optical marker-less hand-tracking systems incorporated into virtual reality (VR) headsets are transforming the ability to assess motor skills, including hand movements, in VR. This promises have far-reaching implications for increased applicability of VR across scientific, industrial and clinical settings. However, so far, there is little data regarding accuracy, delay overall performance these types systems. Here we present a novel methodological framework which can be easily applied measure systems’ absolute positional error, temporal finger joint-angle accuracy. We used this evaluate Meta Quest 2 system. Our results showed an average fingertip error 1.1 cm , joint angle 9.6 o 38.0 ms . Finally, approach was developed correct errors based on lens distortion model. provides powerful tool ensure reliability validity originating from VR-based,

Language: Английский

A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2 DOI Creative Commons
Diar Abdlkarim, Massimiliano Di Luca,

Poppy Aves

et al.

Behavior Research Methods, Journal Year: 2023, Volume and Issue: 56(2), P. 1052 - 1063

Published: Feb. 13, 2023

Abstract Optical markerless hand-tracking systems incorporated into virtual reality (VR) headsets are transforming the ability to assess fine motor skills in VR. This promises have far-reaching implications for increased applicability of VR across scientific, industrial, and clinical settings. However, so far, there little data regarding accuracy, delay, overall performance these types systems. Here we present a novel methodological framework based on fixed grid targets, which can be easily applied measure systems’ absolute positional error delay. We also demonstrate method finger joint-angle accuracy. used this evaluate Meta Quest 2 system. Our results showed an average fingertip 1.1 c m , joint angle 9.6 ∘ temporal delay 45.0 ms . provides powerful tool ensure reliability validity originating from VR-based,

Language: Английский

Citations

50

Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis DOI Creative Commons
Qi Zhang, Yu Fu, Yanhui Lu

et al.

Journal of Medical Internet Research, Journal Year: 2021, Volume and Issue: 23(11), P. e31007 - e31007

Published: Nov. 17, 2021

Background Stroke remains one of the major chronic illnesses worldwide that health care organizations will need to address for next several decades. Individuals poststroke are subject levels cognitive impairment and mental problems. Virtual reality (VR)-based therapies new technologies used rehabilitation management psychological outcomes. Objective This study performed a meta-analysis evaluate effects VR-based on function in patients with stroke. Methods A comprehensive database search was using PubMed, MEDLINE (Ovid), Embase, Cochrane Library, APA PsycINFO databases randomized controlled trials (RCTs) studied VR We included published up April 15, 2021, fulfilled our inclusion exclusion criteria. The literature screened, data were extracted, methodological quality assessed. Meta-analysis RevMan 5.3 software. Results total 894 from 23 RCTs meta-analysis. Compared traditional therapies, executive (standard mean difference [SMD]=0.88, 95% confidence interval [CI]=0.06-1.70, P=.03), memory (SMD=1.44, CI=0.21-2.68, P=.02), visuospatial (SMD=0.78, CI=0.23-1.33, P=.006) significantly improved among after intervention. However, there no significant differences observed global function, attention, verbal fluency, depression, life (QoL). Conclusions findings showed efficacious improving memory, For QoL, further research is required. Trial Registration PROSPERO International Prospective Register Systematic Reviews CRD42021252788; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=252788

Language: Английский

Citations

86

Virtual Reality for Shoulder Rehabilitation: Accuracy Evaluation of Oculus Quest 2 DOI Creative Commons
A Carnevale,

Ilaria Mannocchi,

Mohamed Saifeddine Hadj Sassi

et al.

Sensors, Journal Year: 2022, Volume and Issue: 22(15), P. 5511 - 5511

Published: July 23, 2022

Virtual reality (VR) systems are becoming increasingly attractive as joint kinematics monitoring during rehabilitation. This study aimed to evaluate the accuracy of Oculus Quest 2 in measuring translational and rotational displacements. As was chosen for future applications shoulder rehabilitation, translation range (minimum: ~200 mm, maximum: ~700 mm) corresponded forearm length 5th percentile female upper limb 95th male. The controller moved on two structures designed allow different displacements rotations 0-180°, cover motion limb. measures were compared with those a Qualisys optical capture system. results showed mean absolute error 13.52 ± 6.57 mm at distance 500 from head-mounted display along x-direction. maximum found be 1.11 0.37° rotation 40° around z-axis. is promising VR tool inside-out movement tracking makes viable alternative traditional analysis systems.

Language: Английский

Citations

59

Survey of Movement Reproduction in Immersive Virtual Rehabilitation DOI
Liu Wang, Mengjie Huang, Rui Yang

et al.

IEEE Transactions on Visualization and Computer Graphics, Journal Year: 2022, Volume and Issue: 29(4), P. 2184 - 2202

Published: Jan. 11, 2022

Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR applications have been developed to support motor rehabilitation of people affected by issues. Movement reproduction, which transfers users' movements from the physical world virtual environment, is commonly used in applications. Three major components are required movement reproduction VR: (1) input, (2) representation, and (3) modulation. Until now, not yet systematically studied. This article aims provide state-of-the-art review on this subject focusing existing literature immersive using VR. In review, we provided in-depth discussions goals outcomes, technology issues behind rehabilitation, user experience regarding reproduction. Similarly, present good practices highlight challenges opportunities that can form constructive suggestions design development fit-for-purpose help frame future research directions emerging area combines health.

Language: Английский

Citations

43

Virtual/Augmented Reality for Rehabilitation Applications Using Electromyography as Control/Biofeedback: Systematic Literature Review DOI Open Access
Cinthya Lourdes Toledo-Peral, G. Vega-Martínez, Jorge A. Mercado-Gutiérrez

et al.

Electronics, Journal Year: 2022, Volume and Issue: 11(14), P. 2271 - 2271

Published: July 20, 2022

Virtual reality (VR) and augmented (AR) are engaging interfaces that can be of benefit for rehabilitation therapy. However, they still not widely used, the use surface electromyography (sEMG) signals is established them. Our goal to explore whether there a standardized protocol towards therapeutic applications since many methodological reviews focus on sEMG control/feedback. A systematic literature review using PRISMA (preferred reporting items meta-analyses) methodology conducted. Boolean search in databases was performed applying inclusion/exclusion criteria; articles older than 5 years repeated were excluded. total 393 selected screening, which 66.15% excluded, 131 records eligible, 69.46% neither VR/AR nor control; 40 remained. Categories are, application: neurological motor (70%), prosthesis training (30%); processing algorithm: artificial intelligence (40%), direct control (20%); hardware: Myo Armband (22.5%), Delsys (10%), proprietary (17.5%); interface: scene model (25%), videogame (47.5%), first-person (20%). Finally, focused neurorehabilitation after stroke/amputation; however, no consensus regarding signal or classification criteria. Future work should deal with proposing guidelines standardize these technologies their adoption clinical practice.

Language: Английский

Citations

42

Virtual and Augmented Reality in Post-stroke Rehabilitation: A Narrative Review DOI Open Access

Rhutuja Khokale,

Grace S Mathew,

Somi Ahmed

et al.

Cureus, Journal Year: 2023, Volume and Issue: unknown

Published: April 14, 2023

Virtual reality (VR) and augmented (AR) are noble adjunctive technologies currently being studied for the neuro-rehabilitation of post-stroke patients, potentially enhancing conventional therapy. We explored literature to find if VR/AR improves neuroplasticity in stroke rehabilitation a better quality life. This modality can lay foundation telerehabilitation services remote areas. analyzed four databases, namely Cochrane Library, PubMed, Google Scholar, Science Direct, by searching following keywords: ("Stroke Rehabilitation" [Majr]) AND ("Augmented Reality" [Majr]), Augmented Reality Stroke Rehabilitation. All available open articles were reviewed outlined. The studies conclude that help early yield results patients adjunct However, due limited research on this subject, we cannot information is absolute. Moreover, was seldom customized according needs survivors, which would have given us full extent its application. Around world, survivors verify accessibility practicality these innovative technologies. Observations further exploration implementations efficacy VR AR, combined with rehabilitation, fundamental.

Language: Английский

Citations

30

A review of the integration of virtual reality in healthcare: implications for patient education and treatment outcomes DOI Creative Commons

Ehizogie Paul Adeghe,

Chioma Anthonia Okolo,

Olumuyiwa Tolulope Ojeyinka

et al.

International Journal of Science and Technology Research Archive, Journal Year: 2024, Volume and Issue: 6(1), P. 079 - 088

Published: March 25, 2024

This paper examines the integration of VR into healthcare settings, focusing on its transformative impact patient education, treatment outcomes, and future perspectives. Virtual reality (VR) technology has emerged as a groundbreaking tool in healthcare, offering immersive interactive solutions for therapy, rehabilitation, mental health interventions. Key findings from research practice underscore effectiveness VR-based interventions enhancing engagement, comprehension, retention medical information, well improving adherence, reducing anxiety, managing chronic pain, rehabilitation outcomes. Despite technical challenges, such hardware limitations data security concerns, importance integrating optimizing care clinical outcomes cannot be overstated. The holds promise, with continued advancements technology, interdisciplinary collaboration, expansion applications beyond traditional domains. By addressing challenges fostering innovation, potential to revolutionize patient-centered care, shape delivery, improve overall well-being

Language: Английский

Citations

15

Stroke rehabilitation: from diagnosis to therapy DOI Creative Commons
Xiaohong Li, Yanjin He,

Wang Da-wu

et al.

Frontiers in Neurology, Journal Year: 2024, Volume and Issue: 15

Published: Aug. 13, 2024

Stroke remains a significant global health burden, necessitating comprehensive and innovative approaches in rehabilitation to optimize recovery outcomes. This paper provides thorough exploration of strategies stroke management, focusing on diagnostic methods, acute diverse modalities encompassing physical, occupational, speech, cognitive therapies. Emphasizing the importance early identification needs leveraging technological advancements, including neurostimulation techniques assistive technologies, this manuscript highlights challenges opportunities rehabilitation. Additionally, it discusses future directions, such as personalized approaches, neuroplasticity concepts, advancements which hold promise reshaping landscape By delineating these multifaceted aspects, aims provide insights directions for optimizing practices enhancing quality life survivors.

Language: Английский

Citations

15

Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review DOI Creative Commons
Matteo Ceradini, Elena Losanno, Silvestro Micera

et al.

Journal of NeuroEngineering and Rehabilitation, Journal Year: 2024, Volume and Issue: 21(1)

Published: May 11, 2024

Abstract Background Neurological disorders, such as stroke and chronic pain syndromes, profoundly impact independence quality of life, especially when affecting upper extremity (UE) function. While conventional physical therapy has shown effectiveness in providing some neural recovery affected individuals, there remains a need for improved interventions. Virtual reality (VR) emerged promising technology-based approach neurorehabilitation to make the patient’s experience more enjoyable. Among VR-based rehabilitation paradigms, those based on fully immersive systems with headsets have gained significant attention due their potential enhance engagement. Methods This scoping review aims investigate current state research use VR UE individuals neurological diseases, highlighting benefits limitations. We identified thirteen relevant studies through comprehensive searches Scopus, PubMed, IEEE Xplore databases. Eligible incorporated patients disorders evaluated participants’ motor functions before after intervention using clinical assessments. Results Most included reported improvements participants outcomes, suggesting that represents valuable tool disorders. In addition, interventions hold personalized intensive training within telerehabilitation framework. However, further better design are needed true comparison traditional therapy. Also, side effects associated head-mounted displays, dizziness nausea, warrant careful consideration development implementation programs. Conclusion provides insights into application rehabilitation, offering foundation future practice. By leveraging VR’s potential, researchers specialists can tailored patient-centric strategies, ultimately improving functional outcome enhancing life diseases.

Language: Английский

Citations

13

Therapeutic robots for post-stroke rehabilitation DOI Creative Commons
Ronghua Hong, Bingyu Li,

Yunjun Bao

et al.

Medical Review, Journal Year: 2024, Volume and Issue: 4(1), P. 55 - 67

Published: Feb. 1, 2024

Stroke is a prevalent, severe, and disabling health-care issue on global scale, inevitably leading to motor cognitive deficits. It has become one of the most significant challenges in China, resulting substantial social economic burdens. In addition medication surgical interventions during acute phase, rehabilitation treatment plays crucial role stroke care. Robotic technology takes distinct advantages over traditional physical therapy, occupational speech increasingly gaining popularity post-stroke rehabilitation. The use robots not only alleviates workload healthcare professionals but also enhances prognosis for specific patients. This review presents concise overview application therapeutic rehabilitation, with particular emphasis recovery function.

Language: Английский

Citations

9