Framework for Gamification of Online Training Platforms for Employee Engagement Enhancement DOI Open Access

Abdullatif Saleh Alfaqiri,

Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2022, Volume and Issue: 16(06), P. 159 - 175

Published: March 22, 2022

Organizations have moved away from traditional classroom-based training to online whereby employees can attend courses at their convenience either home or in the workplace. This transition has been fuelled by lockdowns that governments worldwide implemented counter spread of COVID-19 pandemic, where are expected work home. However, several issues including lack employee engagement hinder effective delivery corporate training. In recent years, gamification identified as a solution education. Gamification involves incorporation game elements into non-game applications encourage user engagement, different combinations used for learning contexts. little research done identify suitable study proposes set improve with platforms. A step-by-step analysis literature led identification nine potentially elements. These were evaluated group experts selected five well-known providers Saudi Arabia, who completed semi-structured interview questionnaire about usability, completeness, and usefulness The result evaluation indicated will be able effectively efficiently engagement. was then incorporated proposed framework platforms enhance

Language: Английский

Examining Teachers’ Perspectives on School Principals’ Digital Leadership Roles and Technology Capabilities during the COVID-19 Pandemic DOI Open Access
Turgut Karaköse, Hakan Polat, Stamatios Papadakis

et al.

Sustainability, Journal Year: 2021, Volume and Issue: 13(23), P. 13448 - 13448

Published: Dec. 5, 2021

The current study investigates the perspectives and experiences of teachers regarding their school principal’s digital leadership roles technology capabilities during COVID-19 pandemic. research was conducted using a case study-based qualitative approach, with group consisting 89 holding Master’s degree. Maximum diversity sampling, one purposive sampling methods, preferred in determination group, data obtained from were analyzed through content analysis. five main themes determined based on perceptions participants are listed as: “Digital usage, support for transformation, technology-based professional development, learning culture, skills”. results revealed that level use technologies by principals pandemic perceived as adequate teachers. In addition, it transformation development schools. Furthermore, within scope research, contribute to construction culture principals’ skills clustered under three categories: use, managerial skills, individual skills. As result, order realize context K-12 education, must first demonstrate actively establishment

Language: Английский

Citations

229

Examining the Associations between COVID-19-Related Psychological Distress, Social Media Addiction, COVID-19-Related Burnout, and Depression among School Principals and Teachers through Structural Equation Modeling DOI Open Access
Turgut Karaköse, Ramazan Yirci, Stamatios Papadakis

et al.

International Journal of Environmental Research and Public Health, Journal Year: 2022, Volume and Issue: 19(4), P. 1951 - 1951

Published: Feb. 10, 2022

This study aims to investigate the relationships between COVID-19-related psychological distress, social media addiction, burnout, and depression. The research, which was designed according relational survey model, conducted with participation of 332 school principals teachers who received graduate education in field educational administration. Research data were collected through online surveys then structural equation modeling (SEM) used test analyze proposed hypotheses. study's findings revealed that distress strongly predicted burnout. In this context, as associated COVID-19 increased, sense burnout also increased. However, it found significantly positively SEM results directly affected depression, addiction. addition, determined an indirect effect addiction exists relationship

Language: Английский

Citations

122

Investigating the Relationships between COVID-19 Quality of Life, Loneliness, Happiness, and Internet Addiction among K-12 Teachers and School Administrators—A Structural Equation Modeling Approach DOI Open Access
Turgut Karaköse, Tuncay Yavuz ÖZDEMİR, Stamatios Papadakis

et al.

International Journal of Environmental Research and Public Health, Journal Year: 2022, Volume and Issue: 19(3), P. 1052 - 1052

Published: Jan. 18, 2022

It is well acknowledged that the roles of both school administrators and teachers have changed due to global education crisis caused by COVID-19. During this challenging critical period, it essential investigate how those working in sector who undertake strategic tasks for sustainable are affected new conditions brought about COVID-19 pandemic. This study investigates interrelationships between quality life, loneliness, happiness, Internet addiction. The research was designed according relational survey model, conducted with 432 K-12 schools. data collected through online questionnaires, structural equation modelling (SEM) used test analyze proposed hypotheses. study's results revealed a positive relationship related life loneliness significantly positively predicts In context, impact on quality, participants' levels increased, increase them become addicted using Internet. Interestingly, also determined exists happiness as individuals their level increased. many studies prior pandemic, negative happiness. current during two variables positive. SEM directly affects addiction, teachers. Furthermore, addiction indirectly

Language: Английский

Citations

99

Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class DOI Open Access
Arita Marini,

Syifa Nafisah,

Tunjungsari Sekaringtyas

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2022, Volume and Issue: 16(07), P. 99 - 115

Published: April 5, 2022

The development of information and communication technology affects the learning methods media used. Augmented Reality allows students to experience with objects that can be seen in person. purpose study was see how learned when they used metaverse app, which is mobile augmented reality software for science courses. population group consists 92 from several schools cluster I, Depok Subdistrict. Then sample taken using slovin formula until it obtained 75 samples grade 5 students. This employs experimental research techniques a single pre- post-test. A t-test analysed collected data. According findings, applications has favourable impact on students' outcomes. Students use Metaverse app better are also more interested easily understand discover what being learned. In addition, find fun learn reality.

Language: Английский

Citations

82

Science Mapping of the Global Knowledge Base on Management, Leadership, and Administration Related to COVID-19 for Promoting the Sustainability of Scientific Research DOI Open Access
Turgut Karaköse, Ramazan Yirci, Stamatios Papadakis

et al.

Sustainability, Journal Year: 2021, Volume and Issue: 13(17), P. 9631 - 9631

Published: Aug. 27, 2021

The pandemic caused by the COVID-19 virus has resulted in inevitable radical changes across almost all areas of daily life, with having revealed perhaps greatest crisis humanity faced modern history. This study aims to provide thematic and methodological recommendations for future sustainable research programs through a bibliometric analysis publications focused on management, leadership, administration related COVID-19. data were obtained from Web Science Core Collection (WoSCC) bibliographic database then analyzed according content methodology. study’s units include countries, journals, keywords, models, sample/study group, time publication. VOSviewer software visualization maps used report findings data. When results are evaluated regarding number total citations, it can be that Anglo-American-, Chinese-, European-centered dominance continues COVID-19-related studies. vast majority this subject area concentrated field health. In addition, examined articles generally published journals considered as prestigious, have high impact factors, English language, short after much-reduced editorial/review publishing process. Unlike previous reviews, comprehensively management-, leadership-, administration-oriented holistic approach, providing essential opportunities.

Language: Английский

Citations

85

ICT tools for remote teaching and learning mathematics: A proposal for autonomy and engagements DOI Creative Commons
Niroj Dahal, Netra Kumar Manandhar, Laxman Luitel

et al.

Advances in Mobile Learning Educational Research, Journal Year: 2022, Volume and Issue: 2(1), P. 289 - 296

Published: Jan. 1, 2022

This paper explores the paradigm shift in using ICT tools while teaching mathematics remotely within TPACK framework. Remote is not only one of primary modes and learning present context throughout world but transition from to digital world, where teachers struggle visualize content concisely clearly. focuses on promoting pedagogy learner empowerment by emphasizing autonomy engagement rather than technology. The ethos this all about encouraging promote students for quality remotely. However, leading require some techniques methodologies, thereby teachers' skill, experience, expertise. Those skills, experiences, expertise will be developed excelling tools. shall guiding principles (but limited to) dealing with and/or any other mode.

Language: Английский

Citations

53

How Has Gamification Within Digital Platforms Affected Self-Regulated Learning Skills During the COVID-19 Pandemic? Mixed-Methods Research DOI Open Access
Waleed Salim Alhalafawy, Marwa Zaki

International Journal of Emerging Technologies in Learning (iJET), Journal Year: 2022, Volume and Issue: 17(06), P. 123 - 151

Published: March 29, 2022

Gamification systems on digital platforms are among the essential that can motivate learners towards achieving educational gains and goals. Self-regulated learning skills (SRLS) have become one of most important requirements in COVID-19 pandemic context so learner plan manage their tasks. The current research examines impact using Digital Platform Based (DPBG) SRLS during pandemic. A blended approach based a combination quantitative qualitative approaches was used to better understand gamification for descriptive analyze previous literature develop SRLS. quasi-experimental compare first experimental group DPBG (G1-DPBG) second same without (DPWG) (G2-DPWG). phenomenological gain understanding how affects sample study consisted 60 students from tenth-grade Jeddah who were randomly distributed two groups. participants eight intentionally selected use gamification. scale developed included four themes: Goal Setting Planning, Monitoring, Rehearsing Memorizing, Seeking Social Assistance with total 28 items. tool includes set open-ended questions semi-structured interviews carried out after completing all data collection. results demonstrated superiority via developing outputs objective analysis also provided more in-depth explanations insights students’ perspective role enhancing

Language: Английский

Citations

52

The web-based behavior of online learning: An evaluation of different countries during the COVID-19 pandemic DOI Creative Commons
Dilkhaz Yaseen Mohammed

Advances in Mobile Learning Educational Research, Journal Year: 2022, Volume and Issue: 2(1), P. 263 - 267

Published: Jan. 1, 2022

COVID-19, a pandemic that the world has not seen in decades, caused several new obstacles for student learning and education throughout globe. As consequence of worldwide surge COVID-19 instances, schools institutions almost every region globe have closed 2020 or switched to online remote learning, which will variety repercussions learning. This led educators students spending more time than ever before, with both groups researching, familiarizing themselves information, resources, tools, frameworks adapt Data mining analysis are being done analyze such activity. For construction this dataset, web-based data form search interests connected gathered through Google searches, was mined using Trends. Currently, dataset comprises related 20 nations negatively touched at its construction. project aims create evaluate time-series forecasting models country's end-of-term performance, explore how influenced migrations people globe, estimate nations' future needs. Regression techniques as linear regression, multilayer SMO regression utilized. is by looking previous data, identifying trends, creating short-term long-term projections. The demonstrate approach causes fewer errors improved accuracy compared others.

Language: Английский

Citations

50

Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media DOI Open Access
Desy Safitri,

Suci Awalia,

Tunjungsari Sekaringtyas

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2022, Volume and Issue: 16(06), P. 188 - 205

Published: March 22, 2022

The development of technology has a lot influence in the field education, one which is terms learning media. Digital-based media are now being developed to create more fun learning, digital games. It also known that games themselves positively increasing student motivation process. For this reason, purpose study prove effectiveness game-based learn science. population group consisted 129 students from Cluster I, North Sukabumi Village schools. Research sampling was carried out by simple random calculate number samples. Slovin formula used, resulted 98 as sample. This used experimental research methods with single pretest-posttest, for instrument questionnaire using Likert scale. type data analysis an inferential t-test. results indicate game influences students' motivation. literature review comprises 40 studies. shows experience increased Because media, become motivated follow and understand material taught.

Language: Английский

Citations

43

Influencing Factors of Work–Life Balance Among Female Managers in Chinese Higher Education Institutions: A Delphi Study DOI Creative Commons
Shu Tang, Walton Wider, Chee Pung Ng

et al.

Open Education Studies, Journal Year: 2024, Volume and Issue: 6(1)

Published: Jan. 1, 2024

Abstract This research focuses on female managers and aims to explore the factors influencing work–life balance among in Chinese higher education institutions (HEIs), while also ranking importance of these within HEIs. The is divided into five main sections employs a two-round Delphi method, utilizing expert discussions opinions thoroughly analyze challenges faced by managers. findings reveal six primary dimensions that influence These factors, ranked order importance, are as follows: (1) family (2) work-related (3) cultural social norms, (4) health (5) self-management personal skills, (6) support satisfaction. In conclusion, this offers valuable recommendations for understanding improving HEIs, providing essential guidance both achieving balanced development their professional lives.

Language: Английский

Citations

10