Evaluation Usability and User Experience (UX) of Bstation Mobile Applications DOI

Sekar Arum Wulandari,

Muhammad Luthfi Hamzah, Eki Saputra

et al.

Published: Oct. 10, 2023

Streaming anime has become a popular pastime for Japanese animation lovers around the world. One streaming platform that can be used is Bstation Mobile Application. The application service provides various kinds of series. To create good user experience, it necessary to evaluate usability determine satisfaction and identify problems experienced by users such as translation often goes missing in middle videos, appears delayed, other bugs found users. Therefore, evaluation experience was carried out find feedback from using System Usability Scale (SUS) User Experience Questionnaire (UEQ) methods. Testing with 100 responses Based on test results, average SUS score 75.1%. UEQ shows positive assessment results aspects Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, neutral ratings Novelty. This indicates quite good, but still need an improvements made more optimal use. recommendations are given guidance app's development improvement based testing address any identified issues.

Language: Английский

How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects DOI Open Access
Ika Parma Dewi

International Journal of Information and Education Technology, Journal Year: 2025, Volume and Issue: 15(1), P. 127 - 136

Published: Jan. 1, 2025

Augmented Reality (AR) is one of the innovative technologies in supporting visual presentation materials that are close to their original form. Realistic simulation Continental Food Course learning urgency students’ understanding concepts. This research aims design AR products practical and effective improving student’s concepts Course. uses ADDIE development model, which consists five stages: analysis, design, development, implementation, evaluation. The instruments this study consist validity, practicality, questions. Participation consisted 5 experts who played a role validating product 17 students were involved practicality tests effectiveness on learning. At analysis stage, problems obtained form unavailability interactive media. storyboard has been obtained. produced for material. implementation it was informed results validity test 0.93 valid category, 80.53 category. information able effectively improve student outcomes at Overall, developed have valid, practical, contributes Other researchers can investigate effects influence 21st-century skills interest

Language: Английский

Citations

0

Diving into the Future: Unravelling the Impact of Flowgorithm and Discord Fusion on Algorithm and Programming Courses and Fostering Computational Thinking DOI Creative Commons
Rizki Hardian Sakti, Nizwardi Jalinus, Sukardi Sukardi

et al.

International Journal of Learning Teaching and Educational Research, Journal Year: 2024, Volume and Issue: 23(7), P. 347 - 367

Published: July 30, 2024

Algorithm and programming have a close relationship, this type of course can develop the computational thinking skills needed by students in current digital era. Meanwhile, there are some challenges to teaching algorithm programming, including engaging students’ motivation interest. Thus, Flowgorithm Discord been chosen be implemented course. This is because these two tools help beginners understand algorithms easily. study aims examine influence integrating as part an Programming course, with focus on enhancing skills. research employed quasi-experimental method, total sample 32 for experimental group 35 control group, who were randomly selected using simple random sampling technique. The data was collected through knowledge assessments, classroom observations, unstructured student interviews, answers analyzed t-test multiple linear correlation. findings demonstrate that utilization conjunction yielded positive outcomes terms student’s combination supports more interactive, collaborative effective learning, enhances development essential today's world education technology industry. It concluded combined use significant impact when it comes improving effectiveness programming. Therefore, only focuses skill. Further needs conducted test its applicability across different skill learning contexts.

Language: Английский

Citations

2

Constructivist Feedback-Based Assessment Method as Key for Effective Teaching and Learning: The Development and Impact on Mechanical Engineering Students’ Adaptive Capacity, Decision Making, Problem Solving and Creativity Skills DOI Creative Commons

Waskito Waskito,

Rizky Ema Wulansari,

Rifelino Rifelino

et al.

International Journal of Cognitive Research in Science Engineering and Education, Journal Year: 2024, Volume and Issue: 12(1), P. 57 - 76

Published: April 24, 2024

Educators must conduct assessments in their learning; it determines students’ weaknesses the teaching material they follow during learning. Unfortunately, implementation of assessment by educators was not optimal, and weakness that existing method only fixated on assessing students without providing feedback assessment. At same time, this essential for learning, which can help learners assess performances cannot be seen felt themselves, as well a tool to motivate students, notification or information, reinforcement. Therefore, research aimed develop Constructivist Feedback-Based Assessment Method learning The used Research Development (R&D). After development, will implemented see its effect adaptive capacity, decision-making, problem-solving, creativity skills. Independent sample t-test linear regression analysis were data techniques describing impact those results showed has five stages: preparing material, diagnostic assessment, reflection. It effectively affects skills, such creativity. concluded improve Novelty existence constructivism integrated into feedback-based highlighted constructivist side

Language: Английский

Citations

1

Examining Critical Thinking Skills in Game-Based Learning: A Behavioral Analysis Approach DOI

Tsung-Yen Chuang,

Yu-Hsuan Lu,

Shang-Rong Tsai

et al.

Published: July 6, 2024

Language: Английский

Citations

1

Perancangan Website Pemesanan Ten Rooms Resort Bintan Menggunakan Metode Waterfall DOI Open Access

Robin Robin,

Wasino Wasino

INTECOMS Journal of Information Technology and Computer Science, Journal Year: 2023, Volume and Issue: 6(1), P. 444 - 449

Published: June 10, 2023

Ten Rooms Resort Bintan merupakan salah satu tempat wisata dan penginapan yang terdapat pada Pulau Bintan, Kepulauan Riau. tersebut hingga kini masih belum memiliki sebuah website menyediakan fitur pemesanan serta informasi-informasi lebih detil terkait resort seperti jenis-jenis kamar fasilitas tersedia kontak pihak dapat dihubungi. Penelitian ini bertujuan untuk memecahkan masalah dimiliki oleh dengan dirancang menggunakan metode Software Development Lifecycle (SDLC) yaitu waterfall. Metode waterfall terdiri dari lima fase requirements, design, implementation, integration & testing, operation maintenance. Data dibutuhkan perancangan diperoleh melalui wawancara, hasil penelitian adalah berbagai fungsi diantaranya penyediaan informasi jenis dihubungi, kamar, makanan, hiburan kite surfing, wind sup paddle, canoe, diving, snorkling, fishing spa. Tahap design menghasilkan diagram Unified Modeling Language (UML) atas Use Case Diagram, Activity Sequence Diagram. Rancangan database tahap Conceptual Database Design, Logical Physical desain User Interface nantinya akan diterapkan saat implementasi rancangan website. implementation menerapkan telah dibuat kedalam bahasa pemrograman, testing menggabungkan modul-modul kemudian dilakukannya pengujian apakah sesuai kebutuhan diinginkan tidak bug error. terakhir maintenance dimana dijalankan secara online digunakan resort.

Citations

3

Examining the Practicality of Mobile-Based Gamification Assessment in Electrical Machine Course: A Study in Industrial Electrical Engineering DOI Creative Commons
Doni Tri Putra Yanto, Ganefri Ganefri,

Sukardi Sukardi

et al.

Journal of Applied Engineering and Technological Science (JAETS), Journal Year: 2023, Volume and Issue: 5(1), P. 349 - 360

Published: Dec. 10, 2023

Mobile-based gamification learning is increasingly popular for enhancing student interest and motivation in the process, including its application evaluating outcomes. However, practicality of use, from perspective students as users, needs further evaluation. This study aims to assess mobile-based assessment (M-BGA) outcomes Electrical Machine Course (EMC). M-BGA was developed using Kahoot! application. A survey-based quantitative research design employed, Practicality Assessment Instrument (PAI) data collection tool. The evaluated based on assessments after implementation an EMC. involved 83 second-year Industrial Engineering Study Program, Faculty Engineering, Universitas Negeri Padang, Indonesia. results indicate a high level several aspects. Ease Use aspect scored 92.23% (highly practical), Reliability 89.82% Student Engagement 88.55% Learning Impact 90.19% useful). Overall, responses, proved be highly practical can serve alternative approach assessing with innovative approach.

Language: Английский

Citations

2

Constructivist Feedback-Based Assessment Method as Key for Effective Teaching and Learning: The Development and Impact on Mechanical Engineering Students’ Adaptive Capacity, Decision Making, Problem Solving and Creativity Skills DOI

Waskito Waskito,

Rizky Ema Wulansari,

Rifelino Rifelino

et al.

SSRN Electronic Journal, Journal Year: 2024, Volume and Issue: unknown

Published: Jan. 1, 2024

Educators must conduct assessments in their learning; it determines students' weaknesses the teaching material they follow during learning. Unfortunately, implementation of assessment by educators was not optimal, and weakness that existing method only fixated on assessing students without providing feedback assessment. At same time, this essential for learning, which can help learners assess performances cannot be seen felt themselves, as well a tool to motivate students, notification or information, reinforcement. Therefore, research aimed develop Constructivist Feedback-Based Assessment Method learning The used Research Development (R&D). After development, will implemented see its effect adaptive capacity, decision-making, problem-solving, creativity skills. Independent sample t-test linear regression analysis were data techniques describing impact those results showed has five stages: preparing material, diagnostic assessment, reflection. It effectively affects skills, such creativity. concluded improve Novelty existence constructivism integrated into feedback-based highlighted constructivist side

Language: Английский

Citations

0

Optimizing spare part monitoring: Innovative dashboard system design for commanditaire vennotschaap using rapid application development DOI Creative Commons

Lorensa Siallagan,

Hanafi Hanafi

Journal of Computer-based Instructional Media, Journal Year: 2024, Volume and Issue: 2(1), P. 31 - 41

Published: April 30, 2024

This research focuses on digital transformation at the Try Jaya Mobil workshop, which relies manual processes for recording spare parts sales transactions and generating financial reports. process causes various challenges, such as mismatches between incoming data orders a lack of historical records that hinder search analysis. The absence computerized system also reduces stock management customer service efficiency. uses Rapid Application Development (RAD) method to design more sophisticated monitoring information system. approach enables iterative rapid software development, involving users every stage. is designed improve accuracy, speed, operational efficiency enable better monitoring. results show implementing RAD-based can significantly Mobil's competitiveness in market. Evaluation after implementation showed improvements efficiency, user satisfaction. With this transformation, expected optimize its services strengthen competitive automotive industry position.

Language: Английский

Citations

0

Perancangan Portal Aktivitas Webinar Berbasis Web DOI Open Access

Derren Chrissanto,

Bagus Mulyawan, Novario Jaya Perdana

et al.

INTECOMS Journal of Information Technology and Computer Science, Journal Year: 2023, Volume and Issue: 6(1), P. 479 - 486

Published: June 12, 2023

Semenjak terjadinya COVID-19, banyak aktivitas yang harus dikerjakan di rumah untuk mencegah penyebaran virus, terutama dalam melakukan kerja, kuliah atau kegiatan sekolah. Setelah COVID-19 mereda, terdapat masyarakat beradaptasi sekolah maupun secara daring agar dapat dimana saja tanpa mendatangi hadir lokasi acara. Informasi terkait webinar selalu diberitahukan menggunakan media sosial lainnya pada internet, cara seperti ini sangat membuang waktu mencari diinginkan mendaftar. Pengisian data pendaftaran juga waktu. Maka tujuan dari pembuatan portal adalah menjadi sarana antar institusi mempromosikan membuat didaftarkan dan diikuti oleh peserta dengan mudah satu platform. Pada penelitian ini, dibangun sebuah mengumpulkan informasi mengenai mendukung metode waterfall terdiri analisis, desain, implementasi, uji coba pemeliharaan program aplikasi. Berdasarkan hasil pengujian, 85.18% responden pria 80% wanita website baik. Jika pengujian dipecah berdasarkan users, maka 58.9% 56.8% mudah.

Citations

0

Evaluation Usability and User Experience (UX) of Bstation Mobile Applications DOI

Sekar Arum Wulandari,

Muhammad Luthfi Hamzah, Eki Saputra

et al.

Published: Oct. 10, 2023

Streaming anime has become a popular pastime for Japanese animation lovers around the world. One streaming platform that can be used is Bstation Mobile Application. The application service provides various kinds of series. To create good user experience, it necessary to evaluate usability determine satisfaction and identify problems experienced by users such as translation often goes missing in middle videos, appears delayed, other bugs found users. Therefore, evaluation experience was carried out find feedback from using System Usability Scale (SUS) User Experience Questionnaire (UEQ) methods. Testing with 100 responses Based on test results, average SUS score 75.1%. UEQ shows positive assessment results aspects Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, neutral ratings Novelty. This indicates quite good, but still need an improvements made more optimal use. recommendations are given guidance app's development improvement based testing address any identified issues.

Language: Английский

Citations

0