Education and Information Technologies,
Год журнала:
2024,
Номер
unknown
Опубликована: Окт. 29, 2024
Abstract
Despite
extensive
research
on
technology's
potential
to
enhance
teaching,
large-scale
studies
often
report
mixed
or
negative
impacts
of
technology
use
at
school
student
learning
achievements.
This
ambiguity
is
attributed
previous
focusing
more
the
frequency
rather
than
quality
integration
in
classroom.
To
further
investigate
this
issue,
our
study
developed
Technology
Integration
Quality
Scale
(TIQS)
measure
students'
perceptions
across
different
dimensions
teaching
quality:
support
for
learning,
classroom
management,
individualized
and
cognitive
activation.
Using
a
sample
2,281
students
from
29
upper
secondary
schools
Switzerland,
we
validated
TIQS
through
exploratory
confirmatory
factor
analyses.
We
also
employed
cluster-robust
structural
equation
modelling
examine
how
both
perceived
predict
students’
self-assessed
digital
competencies
behavioral
engagement
learning.
The
results
show
that
explains
considerably
variance
promoting
However,
competencies,
quantity
substantial
amount
variance.
By
simultaneously
considering
multiple
quality,
two
output
variables,
contributes
existing
by
offering
nuanced
perspective
impact
integration.
Furthermore,
interaction
effects
between
independent
variables
highlight
need
explore
relationships
which
could
contribute
development
theory
generic
.
Minecraft
Education
is
a
digital
game-based
learning
platform
that
thought
to
support
the
development
of
twenty-first
century
competencies
and
skills.
The
purpose
this
study
explore
primary
students'
experiences
using
during
an
innovative
national
project-based
initiative.
initiative
had
two
phases:
1)
educational
episodes
for
teachers
students
on
how
use
2)
competition
required
re-imagine
sustainable
version
their
community.
We
used
mixed-methods
design
with
sample
classes
taking
part
in
First,
third
sixth
class
(N
=
173)
completed
survey
examined:
opportunities
Education,
ease
use,
3)
usefulness,
4)
enjoyment.
Eight
focus
group
interviews
were
then
conducted
subsample
(n
30).
Students
indicated
there
good
particularly
creativity
collaboration,
was
easy
useful
and,
enjoyable.
Thematic
analysis
qualitative
data
identified
five
themes:
'collaboration',
'opportunities
creativity',
'immersive
environment',
'student
engagement',
'technology
skills'.
This
research
highlights
value
activities
supporting
student
learning.
Recent
studies
have
shown
numerous
models
and
theories
of
technology
integration
among
teachers,
apart
from
which,
this
study
intended
to
take
a
step
forward
on
how
has
enhanced
further
in
developing
teaching
practices
the
form
teacher
learning,
pedagogical
strategies,
performance,
student
engagement.
The
challenge
lies
inculcating
innovative
methods
align
with
students'
tech-savvy
preferences,
emphasizing
importance
educators
embrace
technology.
This
research
also
explored
role
institutional
support
enhancing
outcome
variables.
strategy
relies
quantitative
method
but
qualitative
aspects
been
considered
construct
model
hypothesis.
data
present
collected
using
structured
questionnaire,
where
700
samples
were
faculties
working
Higher
Educational
Institutions
Karnataka,
India
stratified
convenient
sampling.
Moreover,
satisfy
objectives,
mediation
moderation
analysis
conducted
SPSS
AMOS.
results
revealed
that
is
significant
Teacher
Learning
their
strategies.
influence
performance
engagement
significantly
high
learning
Interestingly
proved
higher
contributes
through
integration.
result
recommends
teachers
incorporate
various
strategies
use
Overall
encourages
putting
forth
technological
development
educational
settings
for
dynamic
e-future.
Journal of Education and Learning (EduLearn),
Год журнала:
2024,
Номер
18(3), С. 1070 - 1082
Опубликована: Апрель 19, 2024
Implementing
information
and
communications
technology
(ICT)
education
in
elementary
schools
the
industrial
era
4.0
is
urgent.
Several
studies
have
explored
ICT
schools,
but
few
with
systematic
literature
reviews
remain.
This
article
presents
a
review
for
2019–2023
regarding
schools.
The
Systematic
Review
Literature
method
PRISMA
protocol
use
Publish
or
Perish
7,
VOSviewer,
NUDIST,
Vivo
(NVIVO)
12
Plus.
search
results
Scopus
articles
contained
812,
which
were
then
filtered
according
to
theme
61
study.
analyzed
topic
via
NVIVO
Plus,
described
research
questions.
school
form
of
that
involves
learning
send,
process,
create,
share,
display,
store,
exchange
information.
characteristics
include
online
learning,
communication
interaction,
digital
media,
software,
focus
on
inclusive,
real-time,
technological
pedagogical
content
knowledge
(TPACK),
promotion
student
independence.
implementation
carried
out
through
digital-based
projects,
curriculum,
tools,
materials
mathematics
language
are
supported
by
teachers’
competence.
Future
researchers
must
study
response
developments.
Integrated Journal for Research in Arts and Humanities,
Год журнала:
2025,
Номер
5(1), С. 177 - 186
Опубликована: Янв. 30, 2025
Story
telling
is
an
effective
pedagogical
technique
that
can
be
used
to
enhance
learning
consequences
for
preferred
scientific
and
technical
education.
People
continue
tell
stories
using
new
digital
media
platforms
even
now.
A
story
regarded
as
a
fusion
of
conventional
storytelling
multimedia
technology.
Furthermore,
virtual
enables
students
develop
their
creativity
resolve
crucial
issues
through
innovative
methods.
It
perceived
engaging
approach
developing
promising
instructional
strategy
among
tourism
inculcate
link
between
knowledge
management
sharing.
Higher
education
in
India
not
frequently
employed
narrate
stories.
Following
induction
into
the
programme,
this
research
examined
teaching
experiences
professors
India.
The
experience
statistically
subjectively
sentiment
analysis.
study
describes
what,
how,
why
pedagogy
significant
systematic
process
scholars.
This
article
also
expediency
TPACK
model
professors.
outcome
project
aims
assist
teachers
learners
tapping
power
partaking
more
engaged
learning.
therefore
recommended
higher
include
story-telling
concept
Education Sciences,
Год журнала:
2023,
Номер
13(5), С. 508 - 508
Опубликована: Май 17, 2023
This
meta-analysis
(random
effects)
studies
the
self-perceived
digital
competence
of
university
lecturers
in
teaching,
using
7470
from
Europe
and
Latin
America
collected
K
=
31
samples,
with
teaching
experience
between
6
15
years.
The
effect
size
obtained
a
moderate
random
effects
model
r
−0.21
99%
confidence
interval
is
significant,
negative,
moderate,
confirming
low
level.
meta-regression
results
show
that
area
knowledge
plays
an
important
role.
systematic
review
literature
shows
perception
ICTs
positive,
while
level
low,
there
are
institutional
training
challenges
to
be
solved.
IEEE Access,
Год журнала:
2023,
Номер
11, С. 136063 - 136076
Опубликована: Янв. 1, 2023
Research
has
shown
that
cognitive
engagement
plays
a
key
role
in
effective
learning,
resulting
extensive
efforts
have
been
devoted
to
measuring
it.
Whereas
most
of
the
literature
explores
manual
methods
measure
engagement,
research
on
automatic
detection
levels
real
classrooms
is
very
limited.
Automatic
problem
for
long
time
due
lack
behavior
annotation
guidance
and
algorithms.
For
first
challenge,
theory
called
Interactive-Constructive-Active-Passive-Disengage
(ICAPD)
was
proposed
this
paper.
ICAPD
links
visual
behaviors
with
classroom.
According
framework,
dataset
constructed
train
model.
To
tackle
second
simAM-based
You
Only
Look
Once
version
8
Nano
(simAM-YOLOv8n)
model,
which
uses
simAM
attention
module
strengthen
feature
extraction,
designed
detect
different
precisely
efficiently.
The
experimental
results
self-build
demonstrated
effectiveness
framework
algorithm,
indicating
methodology
could
be
used
real-time
classroom
scenario.
This
work
potential
help
teachers
carry
out
learning
analysis
instructional
adjustments.
Dementia and Geriatric Cognitive Disorders,
Год журнала:
2024,
Номер
53(4), С. 190 - 199
Опубликована: Янв. 1, 2024
<b><i>Introduction:</i></b>
The
objectives
of
this
study
were
to
determine
the
participation
rates,
levels
engagement,
and
abilities
answer
User
eXperience
(UX)
questionnaires
according
presence
severity
major
neurocognitive
disorders
(MNCD)
among
participants
involved
in
gerontechnological
experimentations
within
a
hospital-based
geriatric
clinical
living
lab.
<b><i>Methods:</i></b>
Cross-sectional
analysis
examining
all
consecutive
patients
Allegro
lab
experimentations,
separated
MNCD.
Participation
rates
assessed
using
“Task-Based
Experiment”-type
(TBE-UX).
was
considered
successful
if
fully
completed
TBE-UX
experimental
procedure.
Engagement
level
characterized
five-point
scale:
interactive,
constructive,
active,
passive,
disengaged.
UX
scale
from
“no
completion”
“completion
autonomy.”
<b><i>Results:</i></b>
313
included.
All
without
MNCD
with
mild
procedures.
Their
engagement
behaviors
rather
active
constructive.
88%
those
able
complete
questionnaires.
96.2%
moderate
followed
mainly
or
passive.
64.2%
76.5%
severe
passive
35.3%
<b><i>Conclusion:</i></b>
Living
appear
feasible
older
adults,
even
Task
support
can
be
offered