Journal of Islamic marketing,
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 20, 2024
Purpose
This
paper
aims
to
review
how
the
metaverse
influences
and
contributes
halal
industry,
particularly
focusing
on
logistics
(HL),
supply
chain
management
(HSCM)
consumer
behavior.
Design/methodology/approach
analyzed
scholarly
studies
investigate
existing
literature
current
as
well
future
trends
in
adoption
of
HL,
chains
The
study
explores
thematic
structure
knowledge
landscape,
identifies
research
gaps
highlights
potential
directions
for
at
intersection
metaverse,
authors
identified
286
papers
that
examined
integration
with
HL
practices,
strategies
behavior
alignment
Islamic
principles
standards.
Findings
results
indicate
a
limited
number
successful
HSCM
behavioral
research.
has
proposed
framework
metaverse-supply
can
serve
reference
scholars
practitioners
incorporate
advanced
technology
engage
predict
market
demand.
Additionally,
be
used
align
practices
based
customer
needs
preferences.
integrates
virtual
world,
enabling
networks
enhance
reality,
digital
experiences
business
performance.
Practical
implications
industry
showcase
products
services
through
scenarios,
avatars
shops.
By
developing
halal-compliant
facilitate
activities
such
online
sales,
payments
marketing,
thereby
transformation.
Embracing
improve
efficiency
influence
behavior,
decisions
compliance
Shariah
principles.
Originality/value
argue
this
is
forefront
will
distinct
from
literature,
it
focuses
its
correlation
logistics,
aspects.
Through
findings,
inspire
further
empirical
provide
guidance
solutions
foster
sustainable
development
industry.
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 21
Опубликована: Апрель 3, 2024
The
metaverse
has
created
a
huge
buzz
of
interest
because
such
phenomenon
is
emerging.
behavioral
aspect
the
includes
user
engagement
and
deviant
behaviors
in
metaverse.
Such
technology
brought
various
dangers
to
individuals
society.
There
are
growing
cases
reported
sexual
abuse,
racism,
harassment,
hate
speech,
bullying
online
disinhibition
make
us
feel
more
relaxed.
This
study
responded
literature
call
by
investigating
effect
technical
social
features
through
mediating
roles
security
privacy
on
data
collected
from
virtual
network
users
reached
1121
respondents.
Partial
Least
Squares
based
structural
equation
modeling
(PLS-SEM)
fuzzy
set
Qualitative
Comparative
Analysis
(fsQCA)
were
used.
PLS-SEM
results
revealed
that
as
user-to-user
interaction,
homophily,
ties,
identity,
design
immersive
experience
invisibility
significantly
affect
users'
behavior
fsQCA
provided
insights
into
multiple
causal
solutions
configurations.
exceptional
it
decisive
understanding
symmetrical
asymmetrical
approach
networks.
Current Psychiatry Reports,
Год журнала:
2024,
Номер
26(6), С. 294 - 303
Опубликована: Апрель 11, 2024
Abstract
Purpose
of
Review
We
review
the
first
pilot
studies
applying
metaverse-related
technologies
in
psychiatric
patients
and
discuss
rationale
for
using
this
complex
federation
to
treat
mental
diseases.
Concerning
previous
virtual-reality
applications
medical
care,
metaverse
provide
unique
opportunity
define,
control,
shape
virtual
scenarios
shared
by
multi-users
exploit
“synchronized
brains”
potential
exacerbated
social
interactions.
Recent
Findings
The
application
an
avatar-based
sexual
therapy
program
conducted
on
a
platform
has
been
demonstrated
be
more
effective
concerning
traditional
coaching
treating
female
orgasm
disorders.
Again,
metaverse-based
skills
training
tested
children
with
autism
spectrum
disorders,
demonstrating
significant
impact
interaction
abilities.
Summary
Metaverse-related
could
enable
us
develop
new
reliable
approaches
diseases
where
behavioral
symptoms
can
addressed
socio-attentive
tasks
social-interaction
strategies.
Computers in Human Behavior,
Год журнала:
2024,
Номер
156, С. 108192 - 108192
Опубликована: Март 12, 2024
The
metaverse
has
revolutionized
the
way
event
experiences
are
virtualized,
as
this
cutting-edge
technology
is
especially
capable
of
fostering
dynamic
interactivity
among
avatars.
However,
few
empirical
studies
have
explored
creation
avatars
for
events.
This
research
delves
into
theme
in
a
mixed-methods
approach.
results
semi-structured
interviews
with
participants
conference
held
highlighted
that
they
would
create
single,
unique
avatar,
whose
style
be
adapted
to
characteristics
future
These
findings
were
assessed
later
an
online
experiment,
which
created
their
own
(utilitarian
or
hedonic)
metaverse.
confirmed
users
formal/informal
styles
depending
on
utilitarian/hedonic
value
expected
derive
from
event.
In
addition,
expectancy
feel
about
experience
prompts
attendees
design
similar
themselves,
significantly
increases
satisfaction
digital
personas.
technical
capabilities
platform
(ease
use
and
customization)
seem
also
play
important
role
enhancing
avatar.
suggests
specific
actions
might
taken
ensure
events
satisfied
avatar
designs.
International Journal of Contemporary Hospitality Management,
Год журнала:
2024,
Номер
36(11), С. 3651 - 3673
Опубликована: Март 23, 2024
Purpose
An
increasing
number
of
immersive
technologies
have
been
adopted
in
museum
tourism
response
to
shifting
consumer
habits
the
digital
era.
In
contrast,
authenticity
experience
tourists
relies
on
genuine
relics,
environment
and
activities,
which
are
ancient
or
traditional.
This
raises
question
whether
can
perceive
technology-based
tourism.
To
address
this
question,
study
aims
explore
impact
virtual
reality
(VR)
attributes
tourists’
presence,
subsequent
behavioral
intentions
museums.
Design/methodology/approach
Data
were
collected
via
scenario-based
surveys
participants
who
had
taken
tours
based
VR.
A
total
174
effective
questionnaires
for
exploratory
factor
analysis
SPSS
25.
Afterward,
597
obtained
confirmatory
path
Mplus
7.4.
Findings
conceptual
model
how
VR
influence
visit
intention
was
developed.
There
is
a
chain
intermediary
between
presence
intentions,
from
original
interactive
then
emotional
authenticity.
Technology
readiness
familiarity
moderate
some
relationships
presence.
Practical
implications
The
findings
guide
museums
improving
use
For
example,
managers
improve
quality
systems
adopt
various
forms
enhance
participation
experiences.
Originality/value
These
research
contribute
area
technology
adoption,
understanding
new
context
application
extend
presence-emotion-intention
theory.
International Journal of Contemporary Hospitality Management,
Год журнала:
2024,
Номер
36(11), С. 3587 - 3606
Опубликована: Апрель 19, 2024
Purpose
This
research
paper
aims
to
investigate
the
predictors
and
outcomes
of
immersive
technology
adoption
in
tourism.
Design/methodology/approach
PLS-SEM
is
used
for
data
collected
from
tourists
visiting
UAE
Egypt
examine
consequences
adoption.
Findings
It
revealed
that
perceived
ease
use,
enjoyment,
immersion,
usefulness
attitude
towards
predict
also
affects
tourists’
value
engagement,
which,
turn,
satisfaction
loyalty.
Originality/value
The
study
has
integrated
a
model
combines
both
antecedents
where
few
empirical
investigations
were
draw
conclusions
on
this
area.
Also,
missing
relations
have
been
included
tested
model.
Management & Sustainability An Arab Review,
Год журнала:
2024,
Номер
unknown
Опубликована: Май 17, 2024
Purpose
This
study
investigates
the
impact
of
augmented
reality
(AR)
on
consumers’
shopping
process,
focusing
value
creation,
brand
engagement
and
purchasing
intents.
Design/methodology/approach
quantitative
deductive
analyzed
393
questionnaires
through
non-probability
sampling.
A
cross-sectional
timeframe
was
applied;
data
collection
took
place
in
May
2023
to
provide
a
snapshot
Egyptian
responses
AR.
Once
needed
were
collected,
statistical
analyses
conducted
package
for
social
science
(SPSS).
Findings
shows
that
AR
vividness,
interactivity
informativeness
lead
consumers
develop
utilitarian
values
toward
technology,
generates
hedonic
towards
technology.
When
sense
values,
it
impacts
purchase
intention.
Hedonic
leads
content
consumption
creation;
consumption,
contribution
creation.
Practical
implications
developers,
managers
marketers
may
use
this
understand
current
landscape
consumer
(value
development,
intention
engagement).
With
these
insights,
they
can
make
better
strategic
decisions
include
usage
marketing
tactics.
Originality/value
develops
conclusions
grasp
more
clearly
in-depth
why
how
process.
addresses
various
literature
gaps,
enhancing
understanding
AR:
salient
attributes
offer
influences
behavior,
specifically
when
comes
development
Advances in hospitality, tourism and the services industry (AHTSI) book series,
Год журнала:
2024,
Номер
unknown, С. 106 - 127
Опубликована: Июль 12, 2024
This
study
explores
the
emerging
concept
of
“bleisure”-the
integration
business
and
leisure-
within
context
interactive
events,
focusing
particularly
on
role
gamification
provides
bibliometric
trends
in
transforming
attendee
participation.
Leveraging
TCCM
using
PRISMA
technique,
research
a
comprehensive
analysis
current
literature,
offering
theoretical
insights
practical
implications
for
event
organizers.
The
findings
reveal
that
significantly
enhances
engagement
by
introducing
elements
competition,
reward,
play,
thereby
creating
more
memorable
enjoyable
experiences.
Bibliometric
indicate
growing
interest
interdisciplinary
approaches
to
bleisure
highlighting
technology,
psychology,
studies.
By
synthesizing
these
insights,
roadmap
future
applications,
suggesting
strategic
incorporation
attention
can
substantially
elevate
impact
events.
Behaviour and Information Technology,
Год журнала:
2025,
Номер
unknown, С. 1 - 17
Опубликована: Янв. 16, 2025
In
the
context
of
increasing
environmental
degradation
and
climate
change,
promoting
awareness
through
innovative
communication
approaches
is
critical.
This
study
examines
role
serious
games
in
enhancing
information
dissemination
continued
engagement.
Through
two
studies,
research
investigates
how
different
game
content
–
knowledge-based
versus
leisure-focused
can
impact
user
experience,
awareness,
use.
Study
1
explores
mediating
customer
experience
between
interaction
with
each
type
effectiveness,
while
2
employs
an
experimental
approach
to
isolate
effects
assess
negative
emotions.
Findings
reveal
that
balance
knowledge
leisure-content
be
suitable
vis-à-vis
use
as
long
both
informativeness
playfulness
are
provided.
However,
when
aim
promote
isolated
focused
on
knowledge-content
proves
more
effective,
especially
if
it
provides
valuable
evokes
a
sense
guilt
user.