Momentum Physics Education Journal,
Год журнала:
2024,
Номер
8(2), С. 181 - 193
Опубликована: Апрель 9, 2024
This
research
aims
to
analyze
trends
related
the
topic
of
Gamification
from
2019
2023*
through
bibliometric
analysis
using
Scopus
database.
Based
on
criteria,
56
articles
were
obtained
326
documents.
These
have
been
translated
international
journals
indexed
by
Scopus.
The
selection
references
then
managed
reference
management
software,
namely
Mendeley.
After
working
database,
this
classifies
and
visualizes
it
VOSviewer
software.
results
indicate
that
is
gradually
increasing
every
year.
United
States,
China
Japan
contribute
most
globally.
Visualizing
gamification
for
2019-2023*
reveal
six
clusters.
can
support
researchers
regarding
worldwide
provide
direction
further
research.
Overall,
these
reflections
an
excellent
point
Gamification.
Journal of Education Research and Evaluation,
Год журнала:
2023,
Номер
7(4), С. 569 - 577
Опубликована: Дек. 23, 2023
Natural
and
social
science
is
content
of
lessons
that
require
memorization.
Therefore,
in
delivering
material,
it
necessary
to
use
tools
can
increase
the
success
teaching
learning
process.
Articulate
Storyline
one
popular
e-learning
software
has
several
advantages
make
a
good
choice
developing
interactive
content.
storyline
an
intuitive
easy-to-use
interface,
enabling
users
create
without
having
strong
programming
or
graphic
design
background.
This
makes
very
suitable
for
teachers,
instructors,
designers.
The
aim
this
study
develop
media
based
on
problem-based
fourth
grade
research
method
used
Research
Development
(R&D)
ADDIE
research.
data
collection
techniques
are
test
non-test.
Meanwhile,
analysis
technique
qualitative
quantitative
analysis.
results
show
with
percentage
material
experts
92%
91%.
effectiveness
using
activities
was
stated
be
quite
effective
average
(n-gain)
student
outcomes
0.61
pre-test
score
58
84
during
post-test.
From
these
results,
concluded
learning-based
feasible
Science
learning.
JOURNAL SPORT AREA,
Год журнала:
2023,
Номер
8(1), С. 105 - 116
Опубликована: Апрель 6, 2023
The
development
of
innovative
learning
media
is
one
the
solutions
for
educators
in
process
higher
education
current
era
digital
and
technological
disruption.
Interactive
are
relevant
to
be
applied
hybrid
or
blended
methods.
purpose
this
study
was
find
out
results
validating
D-MESS
content
as
an
interactive
medium
sports
massage
courses.
data
used
quantitative
obtained
from
questionnaires
filled
by
experts,
programming
experts.
analysis
technique
descriptive,
which
oriented
towards
Content
Validity
Index
(CVI)
approach.
validation
test
on
show
that,
educational
aspect,
a
value
0.89
obtained,
aspect
program
display,
0.91,
technical
quality,
0.83.
Referring
these
results,
course,
named
D-MESS,
has
high
level
validation,
both
appearance,
quality.
So
that
relevance
all
components
three
aspects,
such
curriculum
suitability,
materials,
interaction,
feedback,
coloring,
graphics,
sound,
animation,
display
between
screens,
ease
use,
security,
very
good,
even
though
there
minor
revisions.
Furthermore,
with
value,
it
suggested
future
research.
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2023,
Номер
9(4), С. 2252 - 2258
Опубликована: Апрель 30, 2023
This
study
aims
to
measure
students'
learning
activities
through
the
use
of
articulate
storyline
3-based
mobile
with
Project
Based
Learning
model
on
colloidal
material.
The
type
research
used
is
experimental
research.
subjects
this
were
17
students
class
XI
MIPA
Negeri
1
Seyegan.
instruments
question
sheets
and
questionnaire
sheets.
indicator
success
in
results
student
general
reaching
Active
criteria.
In
are
carried
out
5
assessments
including
worksheet
assessment,
quiz
poster
presentation
activity
assessment.
showed
that
average
score
was
73.50,
76.46,
87.05
80.60,
76.52.
value
from
all
gets
a
78.83
included
active
category.
recommendation
must
be
further
enhanced
so
they
can
provide
knowledge
direct
experiences
Mimbar Sekolah Dasar,
Год журнала:
2023,
Номер
10(1), С. 281 - 296
Опубликована: Апрель 30, 2023
Javanese
language
is
a
national
culture
that
needs
to
be
protected
and
preserved
not
lose
its
identity.
In
the
script,
education
includes
writing
reading
skills
starting
from
elementary
school.
This
study
was
motivated
by
difficulty
of
understanding
script
material
in
classroom.
aims
determine
Team
Games
Tournament
learning
(TGT)
model
using
Articulate
Storyline
media
enhance
student
outcomes
interest
The
research
method
used
quantitative
with
Quasi
Experiment
Design.
sampling
technique
purposive
random
two
class
samples
for
research,
experimental
control
classes
as
comparison.
sample
consists
50
fifth-grade
students,
each
consisting
25
students.
instruments
were
test
questions
questionnaires
measure
specified
variables.
Data
analysis
techniques
statistical
testing
are
instrument,
prerequisite,
hypothesis
tests.
average
post-test
final
result
47.36,
36.1.
results
showed
an
influence
on
TGT
improving
school
ELOQUENCE Journal of Foreign Language,
Год журнала:
2023,
Номер
2(1), С. 224 - 240
Опубликована: Апрель 30, 2023
Background:
Arabic
learning
media
using
the
Articulate
Storyline
application
has
not
been
developed
much
to
improve
listening
skills.
Objective:
This
study
aims
develop
one
of
that
can
proficiency
through
use
in
Madrasah
Tsanawiyah
students.
Method:
research
uses
RnD
method.
The
development
model
follows
Dick
and
Carry's
opinion
with
ADDIE
model:
Analysis,
Design,
Development,
Implementation,
Evaluation.
Data
collection
procedures
are
obtained
through,
observation,
interviews,
questionnaires,
tests.
instrument
questionnaires.
source
data
was
from
an
teacher,
20
students,
3
experts.
analysis
techniques
descriptive
percentage
form
paired
sample
t-test
formula.
Distribution
questionnaires
students
provision
tests
pre-tests
post-tests.
Each
test
questions.
Researchers
conducted
a
normality
Kolmogrof-Simirnov
test.
For
quantitative
response
presentations
were
processed
Likert
scales
(4)
Very
good,
(3)
Good,
(2)
Sufficient,
(1)
less.
Results
Discussion:
results
showed
based
on
declared
very
could
increase
students'
interest
learning.
is
on:
Assessment
material
experts
97%
criteria
feasible
75%
criteria.
Student
assessment
94%
so
it
classified
as
Pretest,
average
score
56.80%
sufficient
category,
post-test
85%
eligible
category.
Conclusion
Implication:
conclusion
this
shows
articulate
storyline
be
accepted
by
teachers
solution
problem
skills
at
level.
implication
application-based
best
tools
needed
foreign
languages
improving
language
proficiency.
Education Quarterly Reviews,
Год журнала:
2023,
Номер
6(3)
Опубликована: Сен. 25, 2023
Implementing
multicultural
education
in
Indonesia
experiences
various
obstacles,
including
the
emergence
of
opposition
to
socialization
and
internalization
values
among
conservative
groups.Several
conflicts
have
arisen
religious
life
due
a
lack
awareness.Internalizing
value
moderation
within
framework
is
an
alternative
approach
for
schools.This
research
aims
develop
gamified
interactive
multimedia
integrated
with
learning
discussion
texts.The
method
used
adapts
Borg
Gall's
development
methods.In
analyzing
students'
needs,
data
collection
technique
form
intercultural
sensitivity
questionnaire
was
used.Teacher
needs
analysis
Delphi
consensus
instrument.Curriculum
literature
document
studies.Analysis
environment
using
direct
observation
techniques.Based
on
analysis,
cross-cultural
communication
beliefs
need
be
improved.Teachers
awareness
by
inclusive
applied
curriculum.There
are
two
specific
profiles
product's
development,
namely
gamification
integration
moderation.Study
results
revealed
that
product
accordance
post-conflict
students
Aceh.Behind
limitations
research,
further
dissemination
needed
find
out
picture
developed
through
experimentation
comprehensive
description
resulting
product.
Asian Journal of Science Education,
Год журнала:
2024,
Номер
6(1), С. 95 - 107
Опубликована: Апрель 25, 2024
As
a
result
of
the
PISA
test,
science
category
indicates
that
students'
problem-solving
abilities
in
Indonesia
fall
within
low
category.
This
study
aims
to
describe
(1)
feasibility
interactive
learning
media
assisted
by
Articulate
Storyline
3
application,
(2)
improvement
after
using
3,
and
(3)
student
responses
3-assisted
media.
research
uses
Research
Development
(RD)
method
with
ADDIE
model.
The
subjects
are
students
10th
grade
at
Public
High
School
8
Bengkulu
City.
instruments
used
interview
sheets,
observations,
needs
analysis,
expert
validation,
pretest-posttest,
response
questionnaires.
Data
collection
is
done
through
interviews,
were
analyzed
quantitative
analysis
techniques
summarized
qualitatively.
product
generated
validation
results
showing
90%
percentage
highly
feasible
Students'
abilities,
tested
N-gain
obtained
score
0.65,
indicating
moderate
improvement,
received
an
83%
very
good
Based
on
these
results,
it
can
be
concluded
development
train
Journal of Education Research and Evaluation,
Год журнала:
2024,
Номер
8(2), С. 266 - 275
Опубликована: Май 28, 2024
Education
in
Indonesia
has
shown
progress
the
last
few
decades.
However,
education
system
still
needs
to
overcome
several
challenges,
especially
context
of
teaching
Natural
and
Social
Sciences
Elementary
Schools.
This
research
aims
develop
Genetically-based
interactive
media
on
Indonesian
Cultural
Wealth
material
Subjects.
type
is
development
using
ADDIE
model.
The
subjects
are
learning
materials
experts
experts.
test
were
19
class
IV
students
teachers.
Data
collection
methods
include
observation,
questionnaires,
documentation,
tests.
data
instrument
uses
a
questionnaire
sheet.
analysis
techniques
use
qualitative
quantitative
descriptive
analysis.
N-gain
used
effectiveness.
validity
results
show
that
genetically
very
suitable
for
use.
this
also
significantly
improves
student
outcomes;
responses
positive.
Thus,
Generative
effective
natural
social
sciences
fourth-grade
elementary
school.
Jurnal Ilmiah Sekolah Dasar,
Год журнала:
2024,
Номер
8(2), С. 258 - 269
Опубликована: Июнь 27, 2024
Due
to
the
lack
of
use
learning
media
in
mathematics
process,
students
become
passive
and
uninterested
participating
process.
The
monotonous
process
causes
students'
critical
thinking
abilities
be
weak
underdeveloped.
Therefore
this
research
aims
analyze
influence
activities
using
Articulate
Storyline
interactive
multimedia
on
analytical
skills
sixth-grade
elementary
school
students.
This
employed
a
quantitative
approach
with
experimental
methods
(Quasi-Experimental).
type
sampling
used
was
purposive
technique.
instrument
utilized
nine
HOTS-type
description
test
questions.
Data
were
analyzed
through
several
tests,
including
normality,
homogeneity,
hypothesis
tests.
In
testing,
Independent
Sample
T-Test
used,
Sig
(2-tailed)
value
(0.033
<
0.05)
attained,
so
it
inferred
that
there
difference
between
who
taught
conventional
media.
Paired
T-test
class
also
obtained
significance
0.000
0.05,
suggesting
significant
average
scores
before
after
treatment.
It
could
concluded
influenced
skills.
implies
teachers
can
improve
analysis
evaluation
learning.