Sustainability,
Год журнала:
2021,
Номер
13(19), С. 10762 - 10762
Опубликована: Сен. 28, 2021
The
COVID-19
pandemic,
since
its
beginning
in
December
2019,
has
altered
every
aspect
of
human
life.
In
Vietnam,
the
pandemic
is
fourth
peak
and
most
serious
so
far,
putting
Vietnam
list
top
30
countries
with
highest
daily
cases.
this
paper,
we
wish
to
identify
magnitude
impact
on
college
students
Vietnam.
As
far
as
we’re
concerned,
belong
affected
groups
population,
especially
big
cities
that
have
been
hitting
hard
by
virus.
We
conducted
an
online
survey
from
31
May
2021
9
June
2021,
asking
four
representative
regions
describe
how
changed
their
lifestyle
studying
environment,
well
awareness,
compliance,
psychological
state.
collected
answers
were
processed
eliminate
unreliable
ones
then
prepared
for
sentiment
analysis.
To
analyze
relationship
among
variables,
performed
a
variety
statistical
tests,
including
Shapiro–Wilk,
Mc
Nemar,
Mann–Whitney–Wilcoxon,
Kruskal–Wallis,
Pearson’s
Chi-square
tests.
Among
1875
who
participated,
many
did
not
embrace
education.
A
total
64.53%
them
refused
think
education
would
be
upcoming
trend.
During
nearly
one
quarter
negative
mood.
About
same
number
showed
signs
depression.
also
observed
there
increasing
patterns
sleeping
time,
body
weight,
sedentary
lifestyle.
However,
they
maintained
positive
attitude
toward
health
protection
compliance
government
regulations
(65.81%).
know,
first
project
conduct
such
large-scale
analysis
findings
paper
help
us
take
notice
financial
mental
needs
perspective
issues
indigent
students,
which
contributes
reducing
pandemic’s
effects
going
forwards
better
more
sustainable
Sustainability,
Год журнала:
2021,
Номер
13(23), С. 13448 - 13448
Опубликована: Дек. 5, 2021
The
current
study
investigates
the
perspectives
and
experiences
of
teachers
regarding
their
school
principal’s
digital
leadership
roles
technology
capabilities
during
COVID-19
pandemic.
research
was
conducted
using
a
case
study-based
qualitative
approach,
with
group
consisting
89
holding
Master’s
degree.
Maximum
diversity
sampling,
one
purposive
sampling
methods,
preferred
in
determination
group,
data
obtained
from
were
analyzed
through
content
analysis.
five
main
themes
determined
based
on
perceptions
participants
are
listed
as:
“Digital
usage,
support
for
transformation,
technology-based
professional
development,
learning
culture,
skills”.
results
revealed
that
level
use
technologies
by
principals
pandemic
perceived
as
adequate
teachers.
In
addition,
it
transformation
development
schools.
Furthermore,
within
scope
research,
contribute
to
construction
culture
principals’
skills
clustered
under
three
categories:
use,
managerial
skills,
individual
skills.
As
result,
order
realize
context
K-12
education,
must
first
demonstrate
actively
establishment
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(3), С. 1052 - 1052
Опубликована: Янв. 18, 2022
It
is
well
acknowledged
that
the
roles
of
both
school
administrators
and
teachers
have
changed
due
to
global
education
crisis
caused
by
COVID-19.
During
this
challenging
critical
period,
it
essential
investigate
how
those
working
in
sector
who
undertake
strategic
tasks
for
sustainable
are
affected
new
conditions
brought
about
COVID-19
pandemic.
This
study
investigates
interrelationships
between
quality
life,
loneliness,
happiness,
Internet
addiction.
The
research
was
designed
according
relational
survey
model,
conducted
with
432
K-12
schools.
data
collected
through
online
questionnaires,
structural
equation
modelling
(SEM)
used
test
analyze
proposed
hypotheses.
study's
results
revealed
a
positive
relationship
related
life
loneliness
significantly
positively
predicts
In
context,
impact
on
quality,
participants'
levels
increased,
increase
them
become
addicted
using
Internet.
Interestingly,
also
determined
exists
happiness
as
individuals
their
level
increased.
many
studies
prior
pandemic,
negative
happiness.
current
during
two
variables
positive.
SEM
directly
affects
addiction,
teachers.
Furthermore,
addiction
indirectly
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2022,
Номер
16(07), С. 99 - 115
Опубликована: Апрель 5, 2022
The
development
of
information
and
communication
technology
affects
the
learning
methods
media
used.
Augmented
Reality
allows
students
to
experience
with
objects
that
can
be
seen
in
person.
purpose
study
was
see
how
learned
when
they
used
metaverse
app,
which
is
mobile
augmented
reality
software
for
science
courses.
population
group
consists
92
from
several
schools
cluster
I,
Depok
Subdistrict.
Then
sample
taken
using
slovin
formula
until
it
obtained
75
samples
grade
5
students.
This
employs
experimental
research
techniques
a
single
pre-
post-test.
A
t-test
analysed
collected
data.
According
findings,
applications
has
favourable
impact
on
students'
outcomes.
Students
use
Metaverse
app
better
are
also
more
interested
easily
understand
discover
what
being
learned.
In
addition,
find
fun
learn
reality.
Social Sciences & Humanities Open,
Год журнала:
2024,
Номер
9, С. 100835 - 100835
Опубликована: Янв. 1, 2024
In
an
ever-evolving
educational
landscape,
the
conventional
boundaries
of
school
leadership
have
transcended,
prompting
a
need
for
adaptable
and
responsive
practices.
Distributed
leadership,
transformative
framework,
redefines
as
collective
endeavor
involving
multiple
stakeholders.
This
paper
explores
theoretical
foundations,
practical
strategies,
challenges,
implications
distributed
in
contexts
improvement.
Drawing
from
social
learning
theory
communities
practice,
underpinnings
illuminate
coconstructed
phenomenon.
Practical
strategies
encompass
shared
vision,
clear
roles,
decision-making,
collaborative
communities,
continuous
professional
development,
effective
communication,
recognition
contributions,
adaptive
leadership.
Challenges
include
resistance
to
change,
role
ambiguity,
trust-building.
Critical
reflections
policy
reform,
equitable
education,
potential
The
impact
on
improvement
is
examined
through
enhanced
climate,
student
engagement,
academic
achievement.
concludes
by
emphasizing
contribution
evolution
practices
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(1), С. 289 - 296
Опубликована: Янв. 1, 2022
This
paper
explores
the
paradigm
shift
in
using
ICT
tools
while
teaching
mathematics
remotely
within
TPACK
framework.
Remote
is
not
only
one
of
primary
modes
and
learning
present
context
throughout
world
but
transition
from
to
digital
world,
where
teachers
struggle
visualize
content
concisely
clearly.
focuses
on
promoting
pedagogy
learner
empowerment
by
emphasizing
autonomy
engagement
rather
than
technology.
The
ethos
this
all
about
encouraging
promote
students
for
quality
remotely.
However,
leading
require
some
techniques
methodologies,
thereby
teachers'
skill,
experience,
expertise.
Those
skills,
experiences,
expertise
will
be
developed
excelling
tools.
shall
guiding
principles
(but
limited
to)
dealing
with
and/or
any
other
mode.
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2022,
Номер
17(06), С. 123 - 151
Опубликована: Март 29, 2022
Gamification
systems
on
digital
platforms
are
among
the
essential
that
can
motivate
learners
towards
achieving
educational
gains
and
goals.
Self-regulated
learning
skills
(SRLS)
have
become
one
of
most
important
requirements
in
COVID-19
pandemic
context
so
learner
plan
manage
their
tasks.
The
current
research
examines
impact
using
Digital
Platform
Based
(DPBG)
SRLS
during
pandemic.
A
blended
approach
based
a
combination
quantitative
qualitative
approaches
was
used
to
better
understand
gamification
for
descriptive
analyze
previous
literature
develop
SRLS.
quasi-experimental
compare
first
experimental
group
DPBG
(G1-DPBG)
second
same
without
(DPWG)
(G2-DPWG).
phenomenological
gain
understanding
how
affects
sample
study
consisted
60
students
from
tenth-grade
Jeddah
who
were
randomly
distributed
two
groups.
participants
eight
intentionally
selected
use
gamification.
scale
developed
included
four
themes:
Goal
Setting
Planning,
Monitoring,
Rehearsing
Memorizing,
Seeking
Social
Assistance
with
total
28
items.
tool
includes
set
open-ended
questions
semi-structured
interviews
carried
out
after
completing
all
data
collection.
results
demonstrated
superiority
via
developing
outputs
objective
analysis
also
provided
more
in-depth
explanations
insights
students’
perspective
role
enhancing
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(1), С. 263 - 267
Опубликована: Янв. 1, 2022
COVID-19,
a
pandemic
that
the
world
has
not
seen
in
decades,
caused
several
new
obstacles
for
student
learning
and
education
throughout
globe.
As
consequence
of
worldwide
surge
COVID-19
instances,
schools
institutions
almost
every
region
globe
have
closed
2020
or
switched
to
online
remote
learning,
which
will
variety
repercussions
learning.
This
led
educators
students
spending
more
time
than
ever
before,
with
both
groups
researching,
familiarizing
themselves
information,
resources,
tools,
frameworks
adapt
Data
mining
analysis
are
being
done
analyze
such
activity.
For
construction
this
dataset,
web-based
data
form
search
interests
connected
gathered
through
Google
searches,
was
mined
using
Trends.
Currently,
dataset
comprises
related
20
nations
negatively
touched
at
its
construction.
project
aims
create
evaluate
time-series
forecasting
models
country's
end-of-term
performance,
explore
how
influenced
migrations
people
globe,
estimate
nations'
future
needs.
Regression
techniques
as
linear
regression,
multilayer
SMO
regression
utilized.
is
by
looking
previous
data,
identifying
trends,
creating
short-term
long-term
projections.
The
demonstrate
approach
causes
fewer
errors
improved
accuracy
compared
others.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2022,
Номер
16(06), С. 188 - 205
Опубликована: Март 22, 2022
The
development
of
technology
has
a
lot
influence
in
the
field
education,
one
which
is
terms
learning
media.
Digital-based
media
are
now
being
developed
to
create
more
fun
learning,
digital
games.
It
also
known
that
games
themselves
positively
increasing
student
motivation
process.
For
this
reason,
purpose
study
prove
effectiveness
game-based
learn
science.
population
group
consisted
129
students
from
Cluster
I,
North
Sukabumi
Village
schools.
Research
sampling
was
carried
out
by
simple
random
calculate
number
samples.
Slovin
formula
used,
resulted
98
as
sample.
This
used
experimental
research
methods
with
single
pretest-posttest,
for
instrument
questionnaire
using
Likert
scale.
type
data
analysis
an
inferential
t-test.
results
indicate
game
influences
students'
motivation.
literature
review
comprises
40
studies.
shows
experience
increased
Because
media,
become
motivated
follow
and
understand
material
taught.
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2022,
Номер
17(03), С. 245 - 278
Опубликована: Фев. 18, 2022
This
study
of
the
COVID-19
online
learning
experiences
students
in
a
Singaporean
higher
education
institution
(HEI)
assesses
students’
‘fit’
(ie,
their
satisfaction)
with
learning,
as
gauged
through
Information
Technology
(IT)
models
Task-Technology
Fit
(TTF)
and
Unified
Theory
Acceptance
Use
(UTAUT).
While
current
studies
have
found
that
curriculum,
instructor
learner
factors
impacted
on
during
COVID-19,
it
has
been
observed
there
is
insufficient
understanding
predict
satisfaction
[24].
thus
contributes
where
are
few,
if
any
assess
technological
models.
Furthermore,
study’s
finding
perception
of,
general
attitude
to,
intention
to
use
shaped
satisfaction,
pointing
value
such
student
at
deeper
level.
Students’
experiential
comments
from
also
form
recommendations
for
effective
teaching
practice
which
apply
Singapore,
broadly
(HE)
design.
Significantly,
information
technology
shown
valuable
assessing
HE
satisfaction.
This
study
uses
an
education
in
emergencies
(EiE)
lens
and
a
scientometric
approach
to
examine
the
educational
research
landscape
during
COVID-19
pandemic
by
analyzing
95,628
publications
indexed
Web
of
Science
Core
Collection
database
from
2020
February
2023.
It
employed
descriptive
network
approaches
map
growth
trajectory,
productivity,
social
structure,
conceptual
methodologies
used
retrieved
sources.
The
findings
reveal
steady
increase
on
since
onset
pandemic.
However,
majority
productive
countries
institutions
are
Global
North,
with
limited
representation
South,
except
for
China.
English
is
dominant
language
publications,
funding
agencies
English-speaking
most
active.
frequently
occurring
keywords
revolve
around
performativity,
institutions,
teaching
methodologies,
attitudes,
experiences,
while
related
justice
peripheral
focus.
Publications
mainly
focus
technical
methodological
aspects
education,
such
as
online
learning.
Most
journals
represent
mix
foci
not
distance
extracted
literature
showcases
diversity
used.
Future
studies
should
use
systematic
reviews
narrow
topics
evaluate
effects
pandemic,
inform
decision-making,
enhance
system
resilience,
envision
more
equitable
system.
study’s
contributions
notable
its
unique
EiE
perspective,
comprehensive
scope,
extensive
data
extraction,
meticulous
examination
design,
effectively
addressing
limitations
bibliometric
software.