JMIR Serious Games,
Journal Year:
2023,
Volume and Issue:
11, P. e52022 - e52022
Published: Oct. 9, 2023
Virtual
reality
(VR)
has
shown
promising
levels
of
effectiveness
in
nursing
education,
pain
management,
and
rehabilitation.
However,
meta-analyses
have
discussed
the
effects
VR
usage
unilaterally
inconsistently,
evidence
base
is
diffuse
varied.
We
aimed
to
synthesize
combined
from
that
assessed
nurses
using
technology
on
education
or
patient
health
outcomes.
conducted
an
umbrella
review
by
searching
for
about
intervention
clinical
practice
Web
Science,
Embase,
Cochrane,
PubMed,
reference
lists.
Eligible
studies
were
published
English
between
December
1,
2012,
September
20,
2023.
Meta-analyses
≤2
without
95%
CI
heterogeneity
data
excluded.
Characteristic
indicators,
population
information,
CIs
extracted.
A
descriptive
analysis
research
results
was
discern
relationships
interventions
I2
P
values
used
evaluate
publication
bias.
AMSTAR
(A
Measurement
Tool
Assess
Systematic
Reviews)
2
GRADE
(Grading
Recommendations
Assessment,
Development,
Evaluation)
checklist
appraise
literature
quality.
In
total,
768
records
identified;
74
included
review.
The
most
reported
study
conditions
neuronursing
(25/74,
34%),
pediatric
(13/74,
18%),
surgical
wound
care
(11/74,
15%),
oncological
older
adult
(10/74,
14%).
Further,
30%
(22/74)
bias,
15%
(11/74)
8%
(6/74)
rated
as
"high"
based
checklist,
respectively.
main
outcome
indicators
among
all
(37/214,
17.3%),
anxiety
(36/214,
16.8%),
cognitive
function
(17/214,
7.9%),
balance
(16/214,
7.5%),
depression
motor
(12/214,
5.6%),
participation
life
5.6%).
treatment
cognition,
pain,
anxiety,
effective
(all
<.05),
while
utility
improving
function,
balance,
memory,
attention
controversial.
Adverse
nausea,
vomiting,
dizziness
(incidence:
range
4.76%-50%).
common
platforms
Pico
glasses,
head-mounted
displays,
Nintendo
Wii,
Xbox
Kinect.
duration
ranged
weeks
12
months
(typically
≥4
wk).
session
length
frequency
5
100
minutes
1
10
times
per
week,
positive
effects-relieving
patients'
function-despite
studies'
limited
applying
improve
remains
Nursing
researchers
need
further
explore
standard
operation
protocols
practice,
more
high-quality
needed.
Gamification and Augmented Reality.,
Journal Year:
2024,
Volume and Issue:
2, P. 25 - 25
Published: March 11, 2024
Introduction:
When
the
term
artificial
intelligence
comes
to
mind,
most
people
intuitively
relate
it
science
fiction,
especially
those
who
are
older
and
had
access
books,
comics
impactful
films
on
these
topics,
film
based
story
by
Brian
Aldiss
directed
Spielberg.
Methods:
A
review
of
literature
was
carried
out
in
month
January
2024
through
databases
Scopus,
PubMed,
Dialnet,
Scielo,
search
engine
Google
Scholar
version
2022,
with
strategies:
((health
mental)
AND
(augmented
reality)),
((mental
health)
(technological
advances))
((medicine)
(mental
reality)
(virtual
(technology))
their
translations
into
English
language,
limited
last
5
years.
Results:
Virtual
reality
has
its
origins
Second
World
War,
as
a
precedent
for
request
from
United
States
America
Massachusetts
Institute
Technology,
create
flight
simulator
that
would
allow
ground
training
navy;
which
gave
birth
virtual
reality.
In
1960,
first
multi-sensor
created
Morton
Heilin
called
Sensorama.
Conclusions:
positively
influenced
restoration
mental
health;
Therefore,
this
development
technology
been
fundamental
factor
many
moments
scientific
technical
health
sciences.
JMIR Rehabilitation and Assistive Technologies,
Journal Year:
2023,
Volume and Issue:
10, P. e43615 - e43615
Published: May 25, 2023
Background
Due
to
growing
pressure
on
the
health
care
system,
a
shift
in
rehabilitation
home
settings
is
essential.
However,
efficient
support
for
home-based
lacking.
The
COVID-19
pandemic
has
further
exacerbated
these
challenges
and
affected
individuals
professionals
during
rehabilitation.
Digital
(DR)
could
To
develop
implement
DR
solutions
that
meet
clients’
needs
ease
it
necessary
provide
an
overview
of
existing,
relevant,
future
shaping
constantly
evolving
market
technologies
DR.
Objective
In
this
scoping
review,
we
aimed
identify
digital
DR,
predict
new
or
emerging
trends,
report
influences
Methods
review
followed
framework
Arksey
O’Malley,
with
improvements
made
by
Levac
et
al.
A
literature
search
was
performed
PubMed,
Embase,
CINAHL,
PsycINFO,
Cochrane
Library.
spanned
January
2015
2022.
bibliometric
analysis
included
references,
co-occurrence
identified
full-text
all
reviews
filtered
trends
gray
supplemented
results
revealed
development
Results
total
2437
records
were
95
analysis,
40
as
result
search.
Sensors,
robotic
devices,
gamification,
virtual
augmented
reality,
mobile
apps
are
already
used
DR;
however,
artificial
intelligence
machine
learning,
exoskeletons,
represent
trends.
Advantages
disadvantages
displayed
technologies.
led
increased
use
remote
approaches
but
not
Conclusions
Multiple
tools
available
implemented
some
face
limitations
application
learning
be
instrumental
redesigning
addressing
sector
particular.
show
need
feasible
effective
adhere
conditions,
regardless
exceptional
situations
such
pandemic.
Frontiers in Rehabilitation Sciences,
Journal Year:
2023,
Volume and Issue:
4
Published: Aug. 24, 2023
Introduction
Metaverse
technology
is
spurring
a
transformation
in
healthcare
and
has
the
potential
to
cause
disruptive
shift
rehabilitation
interventions.
The
will
surely
be
promising
field
offering
new
resources
improve
clinical
outcomes,
compliance,
sustainability,
patients'
interest
rehabilitation.
Despite
growing
technologies
for
rehabilitation,
various
barriers
using
digital
services
may
continue
perpetuate
divide.
This
article
proposes
framework
with
five
domains
elements
consider
when
designing
implementing
Metaverse-based
reduce
inequalities
provide
best
patient
care.
Methods
was
developed
two
phases
informed
by
previous
frameworks
health,
Metaverse,
health
equity.
main
were
extracted
synthesized
via
consultation
an
interdisciplinary
team,
including
knowledge
user.
Results
proposed
discusses
equity
issues
relevant
assessing
progress
moving
toward
services.
of
identified
as
equity,
integration,
interoperability,
global
governance,
humanization.
Discussion
call
all
professionals,
along
other
important
stakeholders,
engage
developing
equitable,
decentralized,
sustainable
service
not
just
spectator
it
develops.
Challenges
opportunities
their
implications
future
directions
are
highlighted.
Medicina,
Journal Year:
2025,
Volume and Issue:
61(3), P. 524 - 524
Published: March 17, 2025
Background
and
Objectives:
Virtual
reality
(VR)-based
interventions
provide
immersive
interactive
environments
that
can
enhance
motor
learning
deliver
real-time
feedback,
offering
potential
advantages
over
conventional
therapies.
This
systematic
review
evaluated
the
impact
of
non-immersive
VR
exergaming
versus
therapy
on
balance
in
Parkinson’s
disease
(PD)
through
a
detailed
analysis
randomized
controlled
trials
(RCTs).
Materials
Methods:
A
comprehensive
search
was
conducted
across
PubMed,
Lilacs,
IBECS,
CENTRAL,
Web
Science
(WOS),
EBSCOHost,
SciELO
databases.
Article
selection
duplicate
removal
were
managed
using
Rayyan
QCRI.
The
quality
evidence
assessed
GRADE
system.
Results:
From
an
initial
screening
100
studies,
58
underwent
title
abstract
screening.
After
full-text
evaluation,
11
RCTs
met
inclusion
criteria,
involving
518
participants
with
PD
(average
age:
67.3
years;
67.95%
men).
outcomes
primarily
measured
Berg
scale
(BBS),
employed
most
studies
(n
=
9).
pooled
demonstrated
significant
improvement
scores
for
experimental
groups
compared
to
controls,
standardized
mean
difference
(SMD)
0.58
[95%
CI:
0.07,
1.09,
p
0.03].
However,
heterogeneity
substantial
(I2
77%).
six-minute
walking
test
(6
MWT),
as
another
outcome
four
articles,
revealed
32.99
m
−8.02,
74.00],
but
effect
not
statistically
(p
0.11).
this
moderate
41%),
indicating
some
variability
studies.
Alternative
tools,
such
Tinetti
Performance-Oriented
Mobility
Assessment
(POMA)
scale,
UPDRS
III,
sensory
organization
(SOT),
also
where
possible.
Conclusions:
VR-based
offer
promise
improving
disease,
enhancing
rehabilitation
engagement.
Their
integration
into
clinical
practice
could
complement
therapy.
further
research
is
needed
optimize
protocols,
standardize
parameters,
maximize
their
mobility,
independence,
life.
Brain Sciences,
Journal Year:
2023,
Volume and Issue:
13(5), P. 819 - 819
Published: May 18, 2023
Central
Nervous
System
Diseases
are
a
leading
cause
of
disability
worldwide,
posing
significant
social
and
economic
burdens
for
patients,
their
families,
caregivers,
society
as
whole
[...].
Games for Health Journal,
Journal Year:
2024,
Volume and Issue:
13(4), P. 215 - 233
Published: Aug. 1, 2024
Virtual
reality
(VR)
technology
has
experienced
a
steady
rise
and
been
widely
applied
in
the
field
of
rehabilitation.
The
integration
VR
rehabilitation
shown
promising
results
enhancing
their
motivation
for
treatment,
thereby
enabling
patients
to
actively
engage
rehab
training.
Despite
advancement,
there
is
dearth
comprehensive
summary
analysis
on
use
enhance
patient
Thus,
this
narrative
review
aims
evaluate
potential
during
motor
This
commences
with
an
explanation
how
through
system
could
improve
efficiency
effectiveness
Then,
was
analyzed
present
detail.
Furthermore,
these
technologies
are
classified
summarized
provide
overview
state-of-the-art
approaches
Findings
showed
training
utilizes
game-like
exercises
engagement
enjoyment
By
immersing
simulated
environment
multisensory
feedback,
systems
offer
unique
approach
that
can
lead
improved
motivation.
Both
ultimately
outcomes,
which
not
typically
achievable
traditional
methods.
concludes
presents
opportunity
adherence
long-term
However,
further
self-efficacy,
should
integrate
psychology
incorporate
Moreover,
it
necessary
build
game
design
theory
games,
latest
feedback
also
be
introduced.
BMC Digital Health,
Journal Year:
2024,
Volume and Issue:
2(1)
Published: April 24, 2024
Abstract
Background
Virtual
reality
(VR)
is
a
burgeoning
technology
within
healthcare,
though
routine
implementation
of
VR
hospital
settings
remains
limited.
Health
professionals
are
key
stakeholders
in
knowledge
translation,
limited
research
has
explored
their
and
attitudes
towards
using
for
different
purposes
healthcare.
This
study
aimed
to
scope
health
professionals’
of,
towards,
the
use
applications
public
setting.
Methods
A
cross-sectional
survey
multidisciplinary
(medical,
nursing,
allied
professionals)
was
conducted
major
metropolitan
Australia.
The
custom
comprised
28
mixed
categorical
free-text
fields
designed
levels
knowledge,
prior
experience,
interest
VR;
perceived
utility
context;
barriers
enablers
Data
were
analyzed
via
descriptive
non-parametric
statistics.
Results
One
hundred
thirty-seven
participated
(38%
health,
37%
24%
medical).
majority
had
no
exposure
clinical
(95%)
or
recreational
(67%)
settings;
only
16%
aware
any
evidence
VR.
Despite
awareness,
participants
expressed
support
hospitals.
99%
reported
potential
most
commonly
simulations
(81%),
education
(80%)
as
physical
therapy
tool
(68%).
Participants
identified
multiple
relating
cost,
lack
required
infrastructure,
time,
technical
skill.
Prominent
related
increasing
capability
at
provider
system
levels.
Participants’
familiarity
with
associated
stronger
its’
(
Rho
=
0.4,
p
<
0.001).
Conclusions
workforce
yet
they
broad
overall
appear
interested
face
its
context.
Increasing
among
providers
wider
be
important
considerations
success
future
Journal of Medical Internet Research,
Journal Year:
2025,
Volume and Issue:
27, P. e64634 - e64634
Published: Feb. 5, 2025
Background
Health
care
is
experiencing
new
opportunities
in
the
emerging
digital
landscape.
The
metaverse,
a
shared
virtual
space,
integrates
technologies
such
as
augmented
reality,
blockchain,
and
artificial
intelligence.
It
allows
users
to
interact
with
immersive
worlds,
connect
others,
explore
unknowns.
While
metaverse
gaining
traction
across
various
medical
disciplines,
its
application
thyroid
diseases
remains
unexplored.
Subclinical
hypothyroidism
(SCH)
most
common
disorder
during
pregnancy
frequently
associated
adverse
outcomes.
Objective
This
study
aims
evaluate
safety
effectiveness
of
platform
managing
SCH
pregnancy.
Methods
A
randomized
controlled
trial
was
conducted
at
Fujian
Provincial
Hospital,
China,
from
July
2022
December
2023.
total
60
pregnant
women
diagnosed
were
randomly
assigned
into
two
groups:
standard
group
(n=30)
(n=30).
Both
groups
received
levothyroxine
sodium
tablets.
Additionally,
participants
had
access
consultations
metaverse-based
games.
primary
outcomes
maternal
offspring
outcomes,
secondary
included
neurobehavioral
development
psychological
assessments.
Results
Of
30
each
group,
observed
43%
(n=13)
37%
(n=11)
(P=.60).
incidence
33%
(n=10)
compared
7%
(n=2)
(P=.01).
Gesell
Development
Scale
did
not
show
significant
differences
between
groups.
Notably,
demonstrated
significantly
improved
scores
on
Self-Rating
Depression
Anxiety
(P<.001
P=.001,
respectively).
Conclusions
use
technology
reduced
positively
impacted
mental
health.
Maternal
comparable
Trial
Registration
Chinese
Clinical
Registry
ChiCTR2300076803;
https://www.chictr.org.cn/showproj.html?proj=205905
Osteology,
Journal Year:
2025,
Volume and Issue:
5(1), P. 8 - 8
Published: Feb. 17, 2025
Background/Objectives:
Cruciate
ligament
injuries,
particularly
those
involving
the
anterior
cruciate
and
posterior
ligament,
are
common
among
active
individuals
often
require
surgical
reconstruction
followed
by
intensive
rehabilitation
to
restore
knee
stability,
movement,
strength.
Virtual
reality
exposure
therapy
has
emerged
as
a
potentially
beneficial
adjunct
traditional
rehabilitation,
offering
immersive,
interactive
environments
that
may
aid
in
pain
relief,
balance,
proprioception,
functional
recovery.
This
meta-analysis
aimed
evaluate
efficacy
of
VRET
compared
conventional
for
postoperative
reconstruction,
focusing
on
outcomes
pain,
flexion
range
motion.
Methods:
A
systematic
review
were
conducted
following
PRISMA
guidelines
registered
PROSPERO
(CRD42024604706).
comprehensive
search
across
databases
including
MEDLINE
(PubMed),
SPORTDiscus,
ScienceDirect,
Web
Science
(WOS),
Cochrane
Library,
Scopus,
EBSCOhost
included
studies
from
inception
until
date
search,
using
terms
such
“cruciate
ligament”,
“virtual
reality”,
“rehabilitation”,
“pain”,
“balance”,
combined
with
Booleans
“AND”
“OR”.
Methodological
quality,
risk
bias,
recommendation
strength
assessed
PEDro
Scale,
Risk
Bias
Tool
(RoB
2.0),
GRADE,
respectively.
Results:
Eleven
(n
=
387)
met
inclusion
criteria,
patients
who
had
undergone
ACL
or
PCL
reconstruction.
showed
significant
benefits
reducing
intensity
[SMD
−2.33,
95%
CI:
−4.24
−0.42,
Z
2.40,
p
0.02],
improving
enhancing
However,
results
static
balance
−0.37,
−1.62
0.88,
0.58,
0.56]
dynamic
−1.83
1.09,
0.50,
0.62]
mixed
not
statistically
significant.
Conclusions:
is
an
effective
proprioception.
small
sample
sizes
variability
underscore
need
further
research
larger
cohorts
validate
these
diverse
patient
populations.