Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses DOI Creative Commons
Yanjie Hu, Xingzhu Yuan, Peiling Ye

et al.

JMIR Serious Games, Journal Year: 2023, Volume and Issue: 11, P. e52022 - e52022

Published: Oct. 9, 2023

Virtual reality (VR) has shown promising levels of effectiveness in nursing education, pain management, and rehabilitation. However, meta-analyses have discussed the effects VR usage unilaterally inconsistently, evidence base is diffuse varied. We aimed to synthesize combined from that assessed nurses using technology on education or patient health outcomes. conducted an umbrella review by searching for about intervention clinical practice Web Science, Embase, Cochrane, PubMed, reference lists. Eligible studies were published English between December 1, 2012, September 20, 2023. Meta-analyses ≤2 without 95% CI heterogeneity data excluded. Characteristic indicators, population information, CIs extracted. A descriptive analysis research results was discern relationships interventions I2 P values used evaluate publication bias. AMSTAR (A Measurement Tool Assess Systematic Reviews) 2 GRADE (Grading Recommendations Assessment, Development, Evaluation) checklist appraise literature quality. In total, 768 records identified; 74 included review. The most reported study conditions neuronursing (25/74, 34%), pediatric (13/74, 18%), surgical wound care (11/74, 15%), oncological older adult (10/74, 14%). Further, 30% (22/74) bias, 15% (11/74) 8% (6/74) rated as "high" based checklist, respectively. main outcome indicators among all (37/214, 17.3%), anxiety (36/214, 16.8%), cognitive function (17/214, 7.9%), balance (16/214, 7.5%), depression motor (12/214, 5.6%), participation life 5.6%). treatment cognition, pain, anxiety, effective (all <.05), while utility improving function, balance, memory, attention controversial. Adverse nausea, vomiting, dizziness (incidence: range 4.76%-50%). common platforms Pico glasses, head-mounted displays, Nintendo Wii, Xbox Kinect. duration ranged weeks 12 months (typically ≥4 wk). session length frequency 5 100 minutes 1 10 times per week, positive effects-relieving patients' function-despite studies' limited applying improve remains Nursing researchers need further explore standard operation protocols practice, more high-quality needed.

Language: Английский

Influence of virtual reality and augmented reality on mental health DOI Creative Commons
Felipe Machuca‐Contreras, Carlos Oscar Lepez, Carlos Jesús Canova-Barrios

et al.

Gamification and Augmented Reality., Journal Year: 2024, Volume and Issue: 2, P. 25 - 25

Published: March 11, 2024

Introduction: When the term artificial intelligence comes to mind, most people intuitively relate it science fiction, especially those who are older and had access books, comics impactful films on these topics, film based story by Brian Aldiss directed Spielberg. Methods: A review of literature was carried out in month January 2024 through databases Scopus, PubMed, Dialnet, Scielo, search engine Google Scholar version 2022, with strategies: ((health mental) AND (augmented reality)), ((mental health) (technological advances)) ((medicine) (mental reality) (virtual (technology)) their translations into English language, limited last 5 years. Results: Virtual reality has its origins Second World War, as a precedent for request from United States America Massachusetts Institute Technology, create flight simulator that would allow ground training navy; which gave birth virtual reality. In 1960, first multi-sensor created Morton Heilin called Sensorama. Conclusions: positively influenced restoration mental health; Therefore, this development technology been fundamental factor many moments scientific technical health sciences.

Language: Английский

Citations

21

Technologies in Home-Based Digital Rehabilitation: Scoping Review DOI Creative Commons
A.R. Arntz, F. Parkes Weber, Marietta Handgraaf

et al.

JMIR Rehabilitation and Assistive Technologies, Journal Year: 2023, Volume and Issue: 10, P. e43615 - e43615

Published: May 25, 2023

Background Due to growing pressure on the health care system, a shift in rehabilitation home settings is essential. However, efficient support for home-based lacking. The COVID-19 pandemic has further exacerbated these challenges and affected individuals professionals during rehabilitation. Digital (DR) could To develop implement DR solutions that meet clients’ needs ease it necessary provide an overview of existing, relevant, future shaping constantly evolving market technologies DR. Objective In this scoping review, we aimed identify digital DR, predict new or emerging trends, report influences Methods review followed framework Arksey O’Malley, with improvements made by Levac et al. A literature search was performed PubMed, Embase, CINAHL, PsycINFO, Cochrane Library. spanned January 2015 2022. bibliometric analysis included references, co-occurrence identified full-text all reviews filtered trends gray supplemented results revealed development Results total 2437 records were 95 analysis, 40 as result search. Sensors, robotic devices, gamification, virtual augmented reality, mobile apps are already used DR; however, artificial intelligence machine learning, exoskeletons, represent trends. Advantages disadvantages displayed technologies. led increased use remote approaches but not Conclusions Multiple tools available implemented some face limitations application learning be instrumental redesigning addressing sector particular. show need feasible effective adhere conditions, regardless exceptional situations such pandemic.

Language: Английский

Citations

32

A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities DOI Creative Commons
Mirella Veras, David Labbé, Joyla A. Furlano

et al.

Frontiers in Rehabilitation Sciences, Journal Year: 2023, Volume and Issue: 4

Published: Aug. 24, 2023

Introduction Metaverse technology is spurring a transformation in healthcare and has the potential to cause disruptive shift rehabilitation interventions. The will surely be promising field offering new resources improve clinical outcomes, compliance, sustainability, patients' interest rehabilitation. Despite growing technologies for rehabilitation, various barriers using digital services may continue perpetuate divide. This article proposes framework with five domains elements consider when designing implementing Metaverse-based reduce inequalities provide best patient care. Methods was developed two phases informed by previous frameworks health, Metaverse, health equity. main were extracted synthesized via consultation an interdisciplinary team, including knowledge user. Results proposed discusses equity issues relevant assessing progress moving toward services. of identified as equity, integration, interoperability, global governance, humanization. Discussion call all professionals, along other important stakeholders, engage developing equitable, decentralized, sustainable service not just spectator it develops. Challenges opportunities their implications future directions are highlighted.

Language: Английский

Citations

27

Impact of Virtual Reality Alone and in Combination with Conventional Therapy on Balance in Parkinson’s Disease: A Systematic Review with a Meta-Analysis of Randomized Controlled Trials DOI Creative Commons
Giuseppina Natale, Erda Qorri, Jasemin Todri

et al.

Medicina, Journal Year: 2025, Volume and Issue: 61(3), P. 524 - 524

Published: March 17, 2025

Background and Objectives: Virtual reality (VR)-based interventions provide immersive interactive environments that can enhance motor learning deliver real-time feedback, offering potential advantages over conventional therapies. This systematic review evaluated the impact of non-immersive VR exergaming versus therapy on balance in Parkinson’s disease (PD) through a detailed analysis randomized controlled trials (RCTs). Materials Methods: A comprehensive search was conducted across PubMed, Lilacs, IBECS, CENTRAL, Web Science (WOS), EBSCOHost, SciELO databases. Article selection duplicate removal were managed using Rayyan QCRI. The quality evidence assessed GRADE system. Results: From an initial screening 100 studies, 58 underwent title abstract screening. After full-text evaluation, 11 RCTs met inclusion criteria, involving 518 participants with PD (average age: 67.3 years; 67.95% men). outcomes primarily measured Berg scale (BBS), employed most studies (n = 9). pooled demonstrated significant improvement scores for experimental groups compared to controls, standardized mean difference (SMD) 0.58 [95% CI: 0.07, 1.09, p 0.03]. However, heterogeneity substantial (I2 77%). six-minute walking test (6 MWT), as another outcome four articles, revealed 32.99 m −8.02, 74.00], but effect not statistically (p 0.11). this moderate 41%), indicating some variability studies. Alternative tools, such Tinetti Performance-Oriented Mobility Assessment (POMA) scale, UPDRS III, sensory organization (SOT), also where possible. Conclusions: VR-based offer promise improving disease, enhancing rehabilitation engagement. Their integration into clinical practice could complement therapy. further research is needed optimize protocols, standardize parameters, maximize their mobility, independence, life.

Language: Английский

Citations

1

Virtual Reality Applications in Neurorehabilitation: Current Panorama and Challenges DOI Creative Commons
Francisco Nieto-Escámez, Irene Cortés‐Pérez, Esteban Obrero‐Gaitán

et al.

Brain Sciences, Journal Year: 2023, Volume and Issue: 13(5), P. 819 - 819

Published: May 18, 2023

Central Nervous System Diseases are a leading cause of disability worldwide, posing significant social and economic burdens for patients, their families, caregivers, society as whole [...].

Language: Английский

Citations

21

Effects of virtual reality on physical, cognitive, and psychological outcomes in cancer rehabilitation: a systematic review and meta-analysis DOI
Jie Hao, Yanfei Li, Rebecca Swanson

et al.

Supportive Care in Cancer, Journal Year: 2023, Volume and Issue: 31(2)

Published: Jan. 12, 2023

Language: Английский

Citations

19

The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review DOI
C. Zhang,

Suiran Yu

Games for Health Journal, Journal Year: 2024, Volume and Issue: 13(4), P. 215 - 233

Published: Aug. 1, 2024

Virtual reality (VR) technology has experienced a steady rise and been widely applied in the field of rehabilitation. The integration VR rehabilitation shown promising results enhancing their motivation for treatment, thereby enabling patients to actively engage rehab training. Despite advancement, there is dearth comprehensive summary analysis on use enhance patient Thus, this narrative review aims evaluate potential during motor This commences with an explanation how through system could improve efficiency effectiveness Then, was analyzed present detail. Furthermore, these technologies are classified summarized provide overview state-of-the-art approaches Findings showed training utilizes game-like exercises engagement enjoyment By immersing simulated environment multisensory feedback, systems offer unique approach that can lead improved motivation. Both ultimately outcomes, which not typically achievable traditional methods. concludes presents opportunity adherence long-term However, further self-efficacy, should integrate psychology incorporate Moreover, it necessary build game design theory games, latest feedback also be introduced.

Language: Английский

Citations

6

Perspectives on the use of Virtual Reality within a public hospital setting: surveying knowledge, attitudes, and perceived utility among health care professionals DOI Creative Commons
Christine T. Shiner, Gabrielle Croker, John McGhee

et al.

BMC Digital Health, Journal Year: 2024, Volume and Issue: 2(1)

Published: April 24, 2024

Abstract Background Virtual reality (VR) is a burgeoning technology within healthcare, though routine implementation of VR hospital settings remains limited. Health professionals are key stakeholders in knowledge translation, limited research has explored their and attitudes towards using for different purposes healthcare. This study aimed to scope health professionals’ of, towards, the use applications public setting. Methods A cross-sectional survey multidisciplinary (medical, nursing, allied professionals) was conducted major metropolitan Australia. The custom comprised 28 mixed categorical free-text fields designed levels knowledge, prior experience, interest VR; perceived utility context; barriers enablers Data were analyzed via descriptive non-parametric statistics. Results One hundred thirty-seven participated (38% health, 37% 24% medical). majority had no exposure clinical (95%) or recreational (67%) settings; only 16% aware any evidence VR. Despite awareness, participants expressed support hospitals. 99% reported potential most commonly simulations (81%), education (80%) as physical therapy tool (68%). Participants identified multiple relating cost, lack required infrastructure, time, technical skill. Prominent related increasing capability at provider system levels. Participants’ familiarity with associated stronger its’ ( Rho = 0.4, p < 0.001). Conclusions workforce yet they broad overall appear interested face its context. Increasing among providers wider be important considerations success future

Language: Английский

Citations

4

Metaverse Clinic for Pregnant Women With Subclinical Hypothyroidism: Prospective Randomized Study DOI Creative Commons
Yuanyuan Zheng, Yizhen Chen, Yan Chen

et al.

Journal of Medical Internet Research, Journal Year: 2025, Volume and Issue: 27, P. e64634 - e64634

Published: Feb. 5, 2025

Background Health care is experiencing new opportunities in the emerging digital landscape. The metaverse, a shared virtual space, integrates technologies such as augmented reality, blockchain, and artificial intelligence. It allows users to interact with immersive worlds, connect others, explore unknowns. While metaverse gaining traction across various medical disciplines, its application thyroid diseases remains unexplored. Subclinical hypothyroidism (SCH) most common disorder during pregnancy frequently associated adverse outcomes. Objective This study aims evaluate safety effectiveness of platform managing SCH pregnancy. Methods A randomized controlled trial was conducted at Fujian Provincial Hospital, China, from July 2022 December 2023. total 60 pregnant women diagnosed were randomly assigned into two groups: standard group (n=30) (n=30). Both groups received levothyroxine sodium tablets. Additionally, participants had access consultations metaverse-based games. primary outcomes maternal offspring outcomes, secondary included neurobehavioral development psychological assessments. Results Of 30 each group, observed 43% (n=13) 37% (n=11) (P=.60). incidence 33% (n=10) compared 7% (n=2) (P=.01). Gesell Development Scale did not show significant differences between groups. Notably, demonstrated significantly improved scores on Self-Rating Depression Anxiety (P<.001 P=.001, respectively). Conclusions use technology reduced positively impacted mental health. Maternal comparable Trial Registration Chinese Clinical Registry ChiCTR2300076803; https://www.chictr.org.cn/showproj.html?proj=205905

Language: Английский

Citations

0

Effectiveness of Virtual Reality Exposure Therapy for Postoperative Rehabilitation Following Cruciate Ligament Reconstruction: A Systematic Review and Meta-Analysis DOI Creative Commons
Sebastián Eustaquio Martín Pérez,

Carmen Pérez Canosa,

Iván Pérez Aguiar

et al.

Osteology, Journal Year: 2025, Volume and Issue: 5(1), P. 8 - 8

Published: Feb. 17, 2025

Background/Objectives: Cruciate ligament injuries, particularly those involving the anterior cruciate and posterior ligament, are common among active individuals often require surgical reconstruction followed by intensive rehabilitation to restore knee stability, movement, strength. Virtual reality exposure therapy has emerged as a potentially beneficial adjunct traditional rehabilitation, offering immersive, interactive environments that may aid in pain relief, balance, proprioception, functional recovery. This meta-analysis aimed evaluate efficacy of VRET compared conventional for postoperative reconstruction, focusing on outcomes pain, flexion range motion. Methods: A systematic review were conducted following PRISMA guidelines registered PROSPERO (CRD42024604706). comprehensive search across databases including MEDLINE (PubMed), SPORTDiscus, ScienceDirect, Web Science (WOS), Cochrane Library, Scopus, EBSCOhost included studies from inception until date search, using terms such “cruciate ligament”, “virtual reality”, “rehabilitation”, “pain”, “balance”, combined with Booleans “AND” “OR”. Methodological quality, risk bias, recommendation strength assessed PEDro Scale, Risk Bias Tool (RoB 2.0), GRADE, respectively. Results: Eleven (n = 387) met inclusion criteria, patients who had undergone ACL or PCL reconstruction. showed significant benefits reducing intensity [SMD −2.33, 95% CI: −4.24 −0.42, Z 2.40, p 0.02], improving enhancing However, results static balance −0.37, −1.62 0.88, 0.58, 0.56] dynamic −1.83 1.09, 0.50, 0.62] mixed not statistically significant. Conclusions: is an effective proprioception. small sample sizes variability underscore need further research larger cohorts validate these diverse patient populations.

Language: Английский

Citations

0