EAI Endorsed Transactions on Pervasive Health and Technology,
Journal Year:
2023,
Volume and Issue:
9
Published: Oct. 30, 2023
During
breast
cancer
treatment,
patients
face
various
physical
and
psychological
problems.
However,
a
promising
solution
has
been
found
in
the
use
of
virtual
reality
as
tool
to
address
these
Our
goal
was
identify
most
common
problems
symptoms
during
well
investigate
effectiveness
addressing
them.
We
also
set
out
determine
if
there
are
any
disadvantages
associated
with
using
this
system.
To
end,
we
conducted
systematic
review
non-experimental,
descriptive,
qualitative-quantitative
approach.
20
open
access
articles
were
selected
Scopus
database,
following
established
inclusion
exclusion
criteria.
The
results
revealed
that
anxiety
pain
experienced
treatment.
Regarding
treat
symptoms,
differences
found:
significant
impact
on
observed
(p
<
0.001),
but
no
0.07).
In
addition,
only
three
studies
mentioned
possible
presence
cyberdisease
an
obstacle.
conclusion,
Virtual
shows
high
efficacy
managing
anxiety,
its
management
is
limited.
technological
advances
appear
have
reduced
occurrence
drawbacks,
although
little
information
available
reviewed.
Cancers,
Journal Year:
2025,
Volume and Issue:
17(5), P. 840 - 840
Published: Feb. 28, 2025
Virtual
reality
(VR)
has
garnered
increasing
attention
in
oncology
due
to
its
potential
enhance
patient
care
by
alleviating
anxiety
and
emotional
distress.
The
present
work
evaluates
the
hypothesis
proposed
a
recent
theoretical
model
that
engagement
sense
of
presence
are
key
mediators
impact
degree
beneficial
effects
VR
may
have
on
well-being
breast
cancer
patients.
This
study
draws
data
from
three
previous
studies
comprising
156
psychological
variables
studied
included
dimensions
measured
before
after
exposure
virtual
environment,
as
well
factors
related
immersive
qualities.
Correlation
mediation
analyses
were
conducted
explore
relationships
among
said
variables,
namely,
one's
tendency
be
immersed
an
activity,
engagement,
spatial
presence,
(i.e.,
valence
arousal)
Engagement
plays
crucial
mediating
role
between
immersion,
positive
responses.
Patients
with
greater
toward
immersion
higher
environment
showed
significant
improvements.
However,
alone
did
not
directly
lead
more
experiences;
their
influence
was
primarily
exerted
through
engagement.
emerges
fundamental
lever
for
maximizing
benefits
oncology.
Clinical
interventions
using
should
prioritize
optimizing
environments
improve
patients'
state
throughout
treatment
journey.
Journal of the American Medical Informatics Association,
Journal Year:
2025,
Volume and Issue:
unknown
Published: March 20, 2025
Extended
reality
(XR)
applications
are
gaining
support
as
a
method
of
reducing
anxieties
about
medical
treatments
and
conditions;
however,
their
impacts
on
health
service
inequalities
remain
underresearched.
We
therefore
undertook
synthesis
evidence
relating
to
the
equity
implications
these
types
interventions.
Searches
MEDLINE,
Embase,
APA
PsycINFO,
Epistemonikos
were
conducted
in
May
2023
identify
reviews
patient-directed
XR
interventions
for
procedural
anxiety.
Equity-relevant
data
extracted
from
records
(n
=
56)
that
met
criteria,
individual
trials
63)
evaluated
within
5
priority
reviews.
Analyses
deductively
categorized
into
salient
situation-
technology-related
mechanisms,
which
then
developed
novel
implementation-focused
framework.
highlighted
various
mechanisms
impact
availability,
accessibility,
and/or
acceptability
services
aiming
reduce
patient
anxieties.
On
one
hand,
results
showed
solutions
offer
unique
opportunities
addressing
inequities,
especially
those
concerning
transport,
cost,
or
mobility
barriers.
At
same
time,
can
accelerate
areas
inequity
even
engender
additional
disparities.
Our
"double
jeopardy,
common
impact"
framework
outlines
pathways
through
could
help
address
disparities,
but
also
generate
across
different
systems,
communities,
individuals.
This
be
used
guide
prospective
assessments.
Despite
growing
positive
assertions
XR's
capabilities
managing
anxieties,
we
emphasize
need
taking
cautious,
inclusive
approach
implementation
future
programs.
Surgical Innovation,
Journal Year:
2025,
Volume and Issue:
unknown
Published: March 18, 2025
Background
Mixed
reality
(MR)
is
an
emerging
technology
that
has
been
employed
in
medicine,
providing
a
holographic
representation
of
patient
anatomy.
Purpose
The
aim
this
review
to
examine
the
use
imaging-derived
holograms
management
musculoskeletal
conditions.
Research
Desing
A
literature
search
was
performed
on
PubMed,
Embase,
Web
Science,
Scopus,
and
Google
Scholar
up
June
2023,
total
31
studies
were
included.
random-effects
model
for
meta-analysis.
Results
MR
extensively
used
orthopedic
surgery,
spinal
interventional
procedures
pain
management.
3D
derived
from
DICOM
images
superimposed
surgical
field.
procedure’s
accuracy
yielded
remarkable
results,
especially
operators
with
less
experience.
Furthermore,
minimises
need
intra-procedure
imaging,
thus
reducing
radiation
exposure.
Conclusion
meta-analysis
showed
impact
operatory
time
improving
inexperienced
surgeons’
accuracy.
IGI Global eBooks,
Journal Year:
2025,
Volume and Issue:
unknown, P. 337 - 360
Published: April 17, 2025
This
chapter
explores
the
integration
of
virtual
reality
(VR)
as
a
transformative
tool
in
pediatric
neuropsychology,
focusing
on
cognitive,
emotional,
and
social
development
from
infancy
to
adolescence.
Examines
theoretical
foundations
underpinning
VR
interventions,
including
neuroplasticity,
cognitive
theories,
immersive
learning.Highlights
applications
attention
enhancement,
executive
functioning,
memory
rehabilitation,
skills
training,
with
particular
emphasis
Autism
Spectrum
Disorder
(ASD)
traumatic
brain
injury
(TBI).
he
addresses
role
pain
management
anxiety
reduction,
providing
evidence
clinical
research-based
studies.
Key
challenges,
such
accessibility,
cost,
sustained
engagement,
are
analyzed,
alongside
future
directions
that
involve
artificial
intelligence
(AI),
biofeedback,
home-based
therapies.
By
presenting
current
research
identifying
areas
for
growth,
underscores
potential
reshape
therapeutic
practices
neuropsychology.
Healthcare,
Journal Year:
2023,
Volume and Issue:
11(10), P. 1498 - 1498
Published: May 21, 2023
Applications
related
to
virtual
reality
are
a
rapidly
growing
area.
Thus,
these
technologies
also
increasingly
used
in
the
field
of
medicine
and
rehabilitation.
The
primary
objective
this
prospective
pilot
study
was
investigate
feasibility,
user
experience
acceptance
virtual-reality-based
system
for
upper
extremity
conducted
as
single-center
trial
over
16
weeks.
eligibility
criteria
included
rehabilitants
with
injuries
at
least
18
years
age
who
were
fluent
spoken
written
German.
After
detailed
instruction,
each
participant
asked
complete
daily
30
min
exercises
15
training
sessions
consisting
three
different
modules.
Outcomes
assessed
pre-study
post-study
using
standardized
clinical
measures.
In
addition,
qualitative
interviews
well
therapists
regarding
conducted.
Six
participants
recruited
study,
which
five
underwent
Overall,
measures
showed
positive
tendency
course
even
if
results
not
significant.
Furthermore,
accepted
by
therapists.
Given
findings,
it
will
be
beneficial
evaluate
rehabilitation
further
research.
Scientific Reports,
Journal Year:
2025,
Volume and Issue:
15(1)
Published: March 15, 2025
Objective
measurements
of
pain
and
safe
methods
to
alleviate
it
could
revolutionize
medicine.
This
study
used
functional
near-infrared
spectroscopy
(fNIRS)
virtual
reality
(VR)
improve
assessment
explore
non-pharmacological
relief
in
cancer
patients.
Using
resting-state
fNIRS
(rs-fNIRS)
data
multinomial
logistic
regression
(MLR),
we
identified
brain-based
biomarkers
classified
severity
Participants
included
healthy
individuals
who
underwent
rs-fNIRS
recording
without
VR
(Group
A),
patients
both
before
after
engaging
the
Oceania
relaxation
program
intervention
B),
C).
All
participants
wore
a
wireless
headcap
for
brain
activity
recording.
Pain
was
self-reported
by
using
FACES
Scale-Revised
(FPS-R).
were
analyzed
with
MLR,
categorizing
into
no/mild
(0–4/10),
moderate
(5–7/10),
severe
(8–10/10)
levels.
The
MLR
model
an
unseen
test
group,
selected
leave-one-participant-out
technique
repeated
across
all
participants,
achieving
accuracy
74%.
significantly
reduced
intensity
(Wilcoxon
signed-rank
test,
P
<
0.001),
significant
changes
connectivity
patterns
(P
0.05).
Additionally,
75.61%
experienced
reductions
exceeding
clinically
relevant
threshold
30%.
These
findings
underscore
potential
as
useful
cancer-related
management,
broader
implications
clinical
management.
JMIR Serious Games,
Journal Year:
2023,
Volume and Issue:
11, P. e52022 - e52022
Published: Oct. 9, 2023
Virtual
reality
(VR)
has
shown
promising
levels
of
effectiveness
in
nursing
education,
pain
management,
and
rehabilitation.
However,
meta-analyses
have
discussed
the
effects
VR
usage
unilaterally
inconsistently,
evidence
base
is
diffuse
varied.
We
aimed
to
synthesize
combined
from
that
assessed
nurses
using
technology
on
education
or
patient
health
outcomes.
conducted
an
umbrella
review
by
searching
for
about
intervention
clinical
practice
Web
Science,
Embase,
Cochrane,
PubMed,
reference
lists.
Eligible
studies
were
published
English
between
December
1,
2012,
September
20,
2023.
Meta-analyses
≤2
without
95%
CI
heterogeneity
data
excluded.
Characteristic
indicators,
population
information,
CIs
extracted.
A
descriptive
analysis
research
results
was
discern
relationships
interventions
I2
P
values
used
evaluate
publication
bias.
AMSTAR
(A
Measurement
Tool
Assess
Systematic
Reviews)
2
GRADE
(Grading
Recommendations
Assessment,
Development,
Evaluation)
checklist
appraise
literature
quality.
In
total,
768
records
identified;
74
included
review.
The
most
reported
study
conditions
neuronursing
(25/74,
34%),
pediatric
(13/74,
18%),
surgical
wound
care
(11/74,
15%),
oncological
older
adult
(10/74,
14%).
Further,
30%
(22/74)
bias,
15%
(11/74)
8%
(6/74)
rated
as
"high"
based
checklist,
respectively.
main
outcome
indicators
among
all
(37/214,
17.3%),
anxiety
(36/214,
16.8%),
cognitive
function
(17/214,
7.9%),
balance
(16/214,
7.5%),
depression
motor
(12/214,
5.6%),
participation
life
5.6%).
treatment
cognition,
pain,
anxiety,
effective
(all
<.05),
while
utility
improving
function,
balance,
memory,
attention
controversial.
Adverse
nausea,
vomiting,
dizziness
(incidence:
range
4.76%-50%).
common
platforms
Pico
glasses,
head-mounted
displays,
Nintendo
Wii,
Xbox
Kinect.
duration
ranged
weeks
12
months
(typically
≥4
wk).
session
length
frequency
5
100
minutes
1
10
times
per
week,
positive
effects-relieving
patients'
function-despite
studies'
limited
applying
improve
remains
Nursing
researchers
need
further
explore
standard
operation
protocols
practice,
more
high-quality
needed.