Extended Reality Technologies in Adult Basic Life Support Education: A Scoping Review DOI Creative Commons
Nino Fijačko, Špela Metličar,

Boža Janžekovič

et al.

Resuscitation Plus, Journal Year: 2025, Volume and Issue: unknown, P. 100927 - 100927

Published: March 1, 2025

Language: Английский

Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments DOI Open Access
Γεώργιος Λαμπρόπουλος, Pablo Fernández‐Arias, Álvaro Antón‐Sancho

et al.

Electronics, Journal Year: 2024, Volume and Issue: 13(15), P. 2917 - 2917

Published: July 24, 2024

As students’ affective states can differ between learning that occurs in traditional classrooms when compared with takes place extended reality and immersive environments, it is important to examine the role of computing. Therefore, this study aims provide an overview regarding use computing context augmented reality, virtual environments metaverse. Hence, examines presents state art through a review bibliometric analysis 188 documents existing literature from Scopus Web Science (WoS) 2005 2023. The follows Preferred Reporting Items for Systematic reviews Meta-Analyses (PRISMA) statement identify select relevant topic documents. In addition literature, emerging topics themes are identified future research directions presented. significant within arose. Their ability offer engaging interactive experiences while also being able recognize, monitor, respond consider their emotions, personalities, characteristics, knowledge, preferences adaptive personalized was evident. Additionally, potential enrich educational activities, increase outcomes, support special education emerged. When capitalize on computing, meaningful occur self-regulated be promoted.

Language: Английский

Citations

8

An exploratory study on practising listening comprehension skills in high‐immersion virtual reality DOI

Yongluan Ye,

Regina Kaplan‐Rakowski

British Journal of Educational Technology, Journal Year: 2024, Volume and Issue: 55(4), P. 1651 - 1672

Published: May 12, 2024

Abstract Holding learners' attention is challenging, especially when they are asked to listen long passages. High‐immersion virtual reality (VR) can immerse learners in listening tasks, even such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language comprehension, enjoyment, sense presence, and cognitive load. Participants were self‐selected into two groups without knowing purpose or details their activity. The experimental group ( n 1 = 23) experienced an interactive multimedia story VR, comparison 2 20) watched a screencast video recording same story. Multivariate analysis covariance (MANCOVA) indicated that may have positive development skills. Compared with group, had significantly higher comprehension scores, reported more enjoyment experiencing less Thus, findings suggest could be used pedagogical tool enhance foreign Practitioner notes What already known about this topic Practising skills key for development. Virtual motivational engaging. Research practising scarce. paper adds beneficial Language highly enjoy VR. Interactivity improve engagement support comprehension. Implications practice and/or policy Learners should provided pretraining scaffolding prior using duration activities considered. increase its effectiveness attending tasks.

Language: Английский

Citations

6

Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers DOI Creative Commons
Hüseyin Ateş, Cansu Şahín Kölemen

Education and Information Technologies, Journal Year: 2024, Volume and Issue: unknown

Published: July 13, 2024

Abstract This study examines the factors influencing science teachers’ intentions to adopt gamified virtual reality (VR) in educational settings, employing Theory of Planned Behavior (TPB) and Protection Motivation (PMT) as theoretical frameworks. We investigate how perceived threats, benefits, motivational cognitive impact these intentions, focusing on teachers. By integrating TPB PMT, aims provide a comprehensive model that elucidates roles attitude, subjective norm, severity, vulnerability, self-efficacy, response efficacy, costs decision VR. The structural analysis conducted sample 1645 teachers revealed our amalgamated demonstrates robust predictive capacity for their outperformed traditional theories predicting adoption intentions. research also significant relationships between intention use VR, with differences noted across teacher groups by professional status gender. enhanced understanding barriers facilitators informs strategies better integration VR education, potentially enriching teaching practices improving student engagement learning outcomes.

Language: Английский

Citations

6

Teaching and learning natural sciences using augmented reality in preschool and primary education: A literature review DOI Creative Commons
Γεώργιος Λαμπρόπουλος

Advances in Mobile Learning Educational Research, Journal Year: 2024, Volume and Issue: 4(1), P. 1021 - 1037

Published: May 24, 2024

Augmented reality has the potential to transform and enrich Natural Sciences education. This is particularly true in preschool primary study aims provide a literature review regarding use of augmented education teach learn Sciences, Astronomy, Biology, Chemistry, Earth Environmental sciences, Physics. A total 63 related studies are examined. Based on results, emerged as valuable effective educational tool that can improve teaching learning its branches (e.g., Physics) kindergarten elementary schools. Students, teachers, parents expressed positive attitudes emotions about Students learned through applications achieved better outcomes than those who traditional means methods. Specifically, helped students acquire deeper understanding concepts taught, improved their self-learning, increased engagement, motivation, comprehension, flow, academic performance. also help teachers lessons high quality. Moreover, ability support both formal informal was evident. effectively supported collaborative learning, scaffolding, experiential enabled communicate interact with peers, surrounding environment, digital content. Finally, arose an students' ecological empathy well environmental consciousness awareness. findings, implications future research directions provided.

Language: Английский

Citations

5

DVRT: Design and Evaluation of a Virtual Reality Drone Programming Teaching System DOI
Zean Jin, Yulong Bai, Wei Song

et al.

Computers & Graphics, Journal Year: 2024, Volume and Issue: unknown, P. 104114 - 104114

Published: Oct. 1, 2024

Language: Английский

Citations

5

Being there: effectiveness of a 360-degree virtual tour for increasing understanding of forest treatments for fire hazard reduction in California, USA DOI Creative Commons

Alan H. Taylor,

Jan Oliver Wallgrün,

Eric E. Knapp

et al.

Fire Ecology, Journal Year: 2025, Volume and Issue: 21(1)

Published: Jan. 8, 2025

Abstract Background The increasing extent and severity of wildfires in the western USA poses a significant challenge to managers society. Forest thinning prescribed fire treatments reduce hazard improve resilience climatic stressors. However, expanding pace scale forest management is hampered, part, by limited understanding exposure interested parties public fuel reduction treatments. Virtual tour applications provide an opportunity extend tours treatment demonstration areas anyone with computer internet connection. Yet there little research on effectiveness virtual for enhancing if would deploy increase awareness. Here we describe development evaluation ( https://chorophronesis.geog.psu.edu/virtualexperiences/StanislausWebsite/indexSummer2022.html ) using surveys three occupational groups: managers, university students, non-student non-managers. Results improved self-reported how fires historically shaped forests, fuels changed absence fire, affects wildfire hazard, can be modified enhance biodiversity. was also effective at conveying differences between non-treatment among treatments, all groups. There strong agreement groups that field not option, good substitute. manager non-manager occupation expressed significantly greater questions utility technology aiding land planning discussions stimulating dialog their own networks compared students. Conclusions overwhelmingly positive response indicating potential use This could social barriers impeding scaling up are needed California elsewhere.

Language: Английский

Citations

0

Exploring the General and Educational Use of the Metaverse: Public Perspectives, Sentiments, Attitudes, and Discourses DOI Creative Commons
Γεώργιος Λαμπρόπουλος, Jesús López Belmonte, José Antonio Marín Marín

et al.

SN Computer Science, Journal Year: 2025, Volume and Issue: 6(2)

Published: Jan. 24, 2025

Language: Английский

Citations

0

Gamification and Virtual Reality DOI
Muhammad Usman Tariq

Advances in educational technologies and instructional design book series, Journal Year: 2025, Volume and Issue: unknown, P. 25 - 52

Published: Jan. 10, 2025

This chapter examines the ways in which digital tools like virtual reality (VR) and gamification are changing how young children learn languages. In early childhood education, especially language development, it highlights growing significance of pedagogy. While creates immersive learning environments that make acquisition more contextual dynamic turns lessons into enjoyable interactive games motivates kids encourages deeper engagement. As cognitive social emotional advantages play addresses theoretical underpinnings use these technologies. It also offers case studies real-world illustrations have been effectively incorporated education settings. There is discussion issues teacher preparation accessibility along with solutions to common problems.

Language: Английский

Citations

0

Enhancing Student Engagement and Learning Experience Through Augmented Reality DOI
Taban Augustine Joseph,

Ajith Paul,

K. Sharatchandran

et al.

IGI Global eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 321 - 334

Published: Feb. 5, 2025

The impact of technology, initiated during the fourth industrial revolution with concepts like AI, AR, and VR, has significantly influenced education. Integrating Augmented Reality (AR) in education enhances student engagement learning. AR enables students to visualize complex theories through real actions, making learning interactive fun. This paper explores experiences Assemblr Studio, a 3D visualization tool, hybrid at Christ University, Bangalore. study examines Studio's educational impact, user experience, classroom effectiveness using questionnaires focus group discussions. Results show that via Studio fosters innovative effective learning, positively altering traditional strategies.

Language: Английский

Citations

0

Teachers in the metaverse: the influence of avatar appearance and behavioral realism on perceptions of instructor credibility and teaching effectiveness DOI
Manuel B. Garcia

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 17

Published: Feb. 11, 2025

Language: Английский

Citations

0