Metaverse technologies in acute care medical education: A scoping review DOI Creative Commons
Justine J. Lau, Nicholas Dunn, Marianna Qu

et al.

AEM Education and Training, Journal Year: 2025, Volume and Issue: 9(1)

Published: Jan. 11, 2025

Abstract Background The concept of the metaverse is a virtual world that immerses users, allowing them to interact with digital environment. Due metaverse's utility in collaborative and immersive simulation, it can be advantageous for medical education high‐stakes care settings such as emergency, critical, acute care. Consequently, there has been growth educational use, which yet characterized alongside other simulation modalities literature. This scoping review aims provide comprehensive overview all research describing use Methods We used Arksey O'Malley's framework Levac et al. modifications conduct by searching these five databases (MEDLINE, EMBASE, ERIC, Web Science, Education Source). comprises six steps: (1) identifying question; (2) relevant literature; (3) study selection; (4) data extraction; (5) collating, summarizing, reporting data; (6) consultation key informants. Relevant themes trends were extracted mapped reporting. Results search yielded 8175 citations, ultimately led extraction from 65 articles. Studies evaluated programs learning assessment both technical skills (management code blue, sepsis, stroke, etc.) nontechnical (e.g., interprofessional collaboration, communication, critical decision making). Barriers implementation include challenges difficulty evaluating effectiveness. Conclusions results this highlight current applications an tool, its identified strengths weaknesses, further comparison between high‐fidelity simulation. work provides direction future primary secondary aid programmers curriculum planners maximizing potential education.

Language: Английский

Metaverse applications in education: a systematic review and a cost-benefit analysis DOI
Mark Anthony Camilleri

Interactive Technology and Smart Education, Journal Year: 2023, Volume and Issue: 21(2), P. 245 - 269

Published: June 9, 2023

Purpose Many educators are increasingly acquainting themselves and becoming adept with interactive technologies like augmented reality virtual reality. Some of them also looking forward to using Metaverse applications, as they want benefit from its immersive three-dimensional capabilities. Therefore, the purpose this study is critically review extant literature investigate how, why, where when can be used for educational purposes. This discusses opportunities, challenges risks related disruptive technology. Design/methodology/approach A Preferred Reporting Items Systematic Reviews Meta-Analyses rigorous protocol search, extract, scrutinize synthesize content high-impact articles focused on use technology in realms education. Afterwards, theorizes costs benefits students. Findings number researchers already experimenting that very similar Metaverse, different contexts. research indicates most students lured by multi-sensory environments well applications could simulate real-life situations provide engaging experiences representations people, places objects. On other hand, reveals ought consider potential pitfalls including privacy breaches security risks, possible addictions development mental health issues, among others. Practical implications Students catapult a simulated digital universe reconfigure their sensory inputs, definitions space, time points access information. calls regulatory instruments, sound principles, guidelines procedures intended safeguard protect users. Originality/value contribution implies there scope continue developing Metaverse’s spaces improve students’ motivations, aptitudes learning outcomes. clarifies education create infinite possibilities enhance knowledge, competences abilities through applications. Yet paper raises awareness about short term associated prolonged captivating

Language: Английский

Citations

42

The state of metaverse research: a bibliometric visual analysis based on CiteSpace DOI Creative Commons
Huike Li, Bo Li

Journal Of Big Data, Journal Year: 2024, Volume and Issue: 11(1)

Published: Jan. 10, 2024

Abstract Objective To understand the current status of research in field metaverse, and to analyze progress evolutionary trends this field. Methods Based on bibliometric analysis, a total 921 papers were obtained by searching Web science core database for keyword "metaverse". CiteSpace was used visualize metaverse China. Results Ireland is currently country with highest impact. China largest number publications field, but impact insufficient. The highly cited literature focuses technical history reviews as well its development education. Artificial Intelligence utaut2 are underlying clusters area. Several hotspots have been formed, such virtual reality, augmented mixed digital twins artificial intelligence. Conclusion various fields basically infancy, has great potential future will gradually penetrate into many different directions challenges.

Language: Английский

Citations

25

From theory to practice: Empirical perspectives on the metaverse's potential DOI
Ava Hajian,

Setareh Daneshgar,

Kiarash Sadeghi R.

et al.

Technological Forecasting and Social Change, Journal Year: 2024, Volume and Issue: 201, P. 123224 - 123224

Published: Jan. 26, 2024

Language: Английский

Citations

24

Metaverse marketing: a review and future research agenda DOI

Rajeev Kumar,

Preeti Aneja,

Ranjana Jadaun

et al.

Information Discovery and Delivery, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 8, 2025

Purpose The metaverse represents a rapidly evolving digital environment that blurs the lines between physical and virtual reality, it offers unique opportunities challenges for businesses marketers. purpose of this study is to provide comprehensive review marketing research. present reviews literature on identify theories, contexts, gaps methodologies using TCCM framework (Theories, Contexts, Characteristics Methodology) set future research agenda. Design/methodology/approach A was conducted 179 English papers related from 2010 2023 Scopus Web Science core collection after applying relevant filters framework. Findings findings suggest studies have inadequately distinguished as something only builds interactive experiences combine real world, whereas theoretical domain dominated by in various domains. applicability pertinent domains management field. explores facets capture its dynamic nature. Research limitations/implications By presenting review, themes knowledge marketing, will enhance output valuable tools metaverse. Practical implications analyzing companies be able use concept effectively formulate innovative strategies personalized consumer understand behavior. Furthermore, into helpful offering predictions about trends behavior, technology adoption world development. Originality/value This provides thorough analysis current state road map further area.

Language: Английский

Citations

2

Drivers and Barriers Affecting Metaverse Adoption: A Systematic Review, Theoretical Framework, and Avenues for Future Research DOI
Mohammed A. Al‐Sharafi, Mostafa Al‐Emran, Noor Al-Qaysi

et al.

International Journal of Human-Computer Interaction, Journal Year: 2023, Volume and Issue: 40(22), P. 7043 - 7064

Published: Oct. 2, 2023

AbstractThe Metaverse holds immense potential for individuals, organizations, and society, providing immersive innovative experiences. However, its adoption is a complex process influenced by various factors yet to be thoroughly understood. Therefore, this systematic review aims identify classify the drivers barriers affecting adoption. Of 279 papers gathered from Web of Science Scopus databases, 29 studies fulfilled eligibility requirements underwent detailed analysis. The identified in selected were classified into distinct categories, including motivational psychological factors, social technological Metaverse-related characteristics, learning experience-related inhibitors, privacy security conditional quality economic-related personalization immersion-related factors. We have then proposed comprehensive framework based on taxonomy guide future empirical studies. also suggested several agendas as road map research Based these findings, presents theoretical contributions practical implications developers marketers.Keywords: DriversbarriersMetaversetechnology adoptionsystematic reviewtheoretical frameworkresearch agenda AcknowledgementsThis work was supported Tenaga Nasional Berhad (TNB) UNITEN through BOLD Refresh Postdoctoral Fellowships under project code J510050002-IC-6 BOLDREFRESH2025-Centre Excellence.Disclosure statementNo conflict interest reported author(s).Additional informationFundingThis Excellence.Notes contributorsMohammed A. Al-SharafiMohammed Al-Sharafi PhD holder Information Systems, currently working at Institute Informatics Computing Energy Universiti Nasional. His current explores impacts emerging technologies socio-economic environmental sustainability, he proficient applying Quantitative Methods IS research.Mostafa Al-EmranMostafa Al-Emran an Assistant Professor British University Dubai. He among top 2% scientists world, according reports published Stanford October 2020, 2021, 2022. has over 135 publications, journal articles, books, conferences, book chapters, editorials.Noor Al-QaysiNoor Al-Qaysi Technology Education, fellow Her interests include educational technology human–computer interaction.Mohammad IranmaneshMohammad Iranmanesh Associate attached La Trobe Business School, University. more than 100 articles range leading academic journals. Mohammad named Top 40 Australia's early achievers (Rising Stars) 2020.Nazrita IbrahimNazrita Ibrahim Visual Informatics, serving senior lecturer She specializes user experience design information visualization. exploring focusing energy decarbonization association with human behavior.

Language: Английский

Citations

39

Significance of NFT Avtaars in Metaverse and their Promotion: Case Study DOI Creative Commons
Alpana Duggal, Mandeep Gupta, Deepanshu Gupta

et al.

Deleted Journal, Journal Year: 2023, Volume and Issue: 1(1), P. 28 - 36

Published: Dec. 2, 2023

The metaverse is undergoing a transformative shift with the introduction of Non-Fungible Token (NFT) avatars, offering users unique and tradable digital identities. This research paper explores significance NFT avatars in metaverse, emphasizing their role redefining ownership, self-expression, user engagement. Additionally, delves into issues challenges associated promotion considering factors such as market dynamics, technological barriers, adoption. different that are developed by various Brands. These could be used future Metaverse. At end case study “Sizzling monster” has been made. very limited supply several brands have bought it at initial stage from Young Parrot Platform.

Language: Английский

Citations

33

Investigating Role of Blockchain in Making your Greetings Valuable DOI Creative Commons
Mandeep Gupta, Deepanshu Gupta

Universal Research Reports, Journal Year: 2023, Volume and Issue: 10(4), P. 69 - 74

Published: Dec. 1, 2023

Current study is mostly focused on the exploration of role blockchain technology in enhancing value greetings. To accomplish this goal, renowned blockchain-based greetings NFTs from Opensea and Young Parrot have been taken into account. The welcome non-fungible tokens (NFTs) are built upon Matic Core networks. In order to get insight key determinants that significantly impact demand for used greetings, a comprehensive survey was undertaken including all facets burgeoning phenomenon. Extensive research has enhance comprehension propel based within domain factors under consideration include pricing, overall quantity, use case, popularity NFTs. A conducted Twitter, using sample size 525 individuals. Based findings study, it can be deduced primary determinant attributed their level popularity. Furthermore, observed Love Emogie restricted availability. limited availability just 43 Emojie contributed heightened owing inherent scarcity. However, also noted pricing case substantial influence.

Language: Английский

Citations

32

Development of a Framework for Metaverse in Education: A Systematic Literature Review Approach DOI Creative Commons
Rita Roy,

Mohammad Dawood Babakerkhell,

Subhodeep Mukherjee

et al.

IEEE Access, Journal Year: 2023, Volume and Issue: 11, P. 57717 - 57734

Published: Jan. 1, 2023

A more interactive learning environment is made possible by the metaverse, a made-up world with vastly expanding digital spaces. The metaverse development in synchronous communication that enables many users to share different experiences. This study proposes research framework for adopting education. systematic literature review using PRISMA methodology identified seventy-three papers on and Also, this provided various applications, challenges, dominant themes of research, future perspectives proposed discusses multiple drivers There are few education, so tries fill gap. also twenty-seven questions which can addressed researchers. will benefit students teachers across universities/ colleges schools.

Language: Английский

Citations

31

Metaverse in business research: a systematic literature review DOI Creative Commons
Egi Arvian Firmansyah, Umar Habibu Umar

Cogent Business & Management, Journal Year: 2023, Volume and Issue: 10(2)

Published: June 21, 2023

This study reviews metaverse literature related to the business discipline. Our first search yielded 323 papers, further filtered based on predefined standards. Accordingly, since our research focuses of business, we limited Scopus results by choosing only two categories: management, and accounting, as well economics, econometrics, finance. Using PRISMA flowchart, this reviewed 29 selected documents published publication outlets in Scopus. The reveals that most metaverse-business studies employed qualitative methods were categorized conceptual papers because is its infancy. Marketing has become dominant area relate with various marketing activities. Besides, management information finance come second third number publications. result indicates through metaverse, businesses can attract new customers, retain existing improve firm operations, streamline processes. study's novelty investigating function areas, which absent literature. One limitation single database, namely, Further may employ other databases like Web Science or Google Scholar. future explore more concerning specific topics, such auditing, banking.

Language: Английский

Citations

29

Virtual Reality for Emergency Medicine Training in Medical School: Prospective, Large-Cohort Implementation Study DOI Creative Commons
Moritz Mahling, Robert Wunderlich, Daniel Steiner

et al.

Journal of Medical Internet Research, Journal Year: 2023, Volume and Issue: 25, P. e43649 - e43649

Published: Jan. 13, 2023

Virtual reality (VR)-based simulation is being increasingly used to train medical students in emergency medicine. However, because the usefulness of VR may depend on various factors, best practices for implementing this technology school curriculum are yet be determined.The overall objective our study was assess perceptions a large cohort toward VR-based training and identify associations between these attitudes individual such as gender age.The authors implemented voluntary, teaching session medicine course at Medical Faculty Tübingen, Germany. Fourth-year were invited participate voluntary basis. Afterward, we asked about their perceptions, collected data assessed test scores achieved by them assessment scenarios. We ordinal regression analysis linear mixed-effects detect impact factors questionnaire answers.A total 129 participated (mean age 24.7, SD 2.9 years; n=51, 39.8% male; n=77, 60.2% female). No student had previously learning, only 4.7% (n=6) prior experience with VR. Most agreed that can convey complex issues quickly (n=117, 91%), useful addition mannequin-based courses (n=114, 88%) or could even replace (n=93, 72%), simulations should also examinations (n=103, 80%). female showed significantly less agreement statements. perceived scenario realistic (n=69, 53%) intuitive (n=62, 48%), relatively lower latter among respondents. found high all participants (n=88, 69%) immersion but strong disagreement 54%) empathy virtual patient. Only 3% (n=4) felt confident regarding content. Responses linguistic aspects largely mixed; however, most English language (not native) scenarios disagreed offered native (female more strongly than male students). would not have real-world context 53%). Although physical symptoms during sessions reported 16% (n=21) respondents, did lead termination simulation. The revealed final influenced gender, age, reality.In study, observed positive attitude assessment. positivity comparatively students, potentially indicating differences need addressed when curriculum. Interestingly, influence scores. Furthermore, confidence content low, which suggests further

Language: Английский

Citations

27