AEM Education and Training,
Journal Year:
2025,
Volume and Issue:
9(1)
Published: Jan. 11, 2025
Abstract
Background
The
concept
of
the
metaverse
is
a
virtual
world
that
immerses
users,
allowing
them
to
interact
with
digital
environment.
Due
metaverse's
utility
in
collaborative
and
immersive
simulation,
it
can
be
advantageous
for
medical
education
high‐stakes
care
settings
such
as
emergency,
critical,
acute
care.
Consequently,
there
has
been
growth
educational
use,
which
yet
characterized
alongside
other
simulation
modalities
literature.
This
scoping
review
aims
provide
comprehensive
overview
all
research
describing
use
Methods
We
used
Arksey
O'Malley's
framework
Levac
et
al.
modifications
conduct
by
searching
these
five
databases
(MEDLINE,
EMBASE,
ERIC,
Web
Science,
Education
Source).
comprises
six
steps:
(1)
identifying
question;
(2)
relevant
literature;
(3)
study
selection;
(4)
data
extraction;
(5)
collating,
summarizing,
reporting
data;
(6)
consultation
key
informants.
Relevant
themes
trends
were
extracted
mapped
reporting.
Results
search
yielded
8175
citations,
ultimately
led
extraction
from
65
articles.
Studies
evaluated
programs
learning
assessment
both
technical
skills
(management
code
blue,
sepsis,
stroke,
etc.)
nontechnical
(e.g.,
interprofessional
collaboration,
communication,
critical
decision
making).
Barriers
implementation
include
challenges
difficulty
evaluating
effectiveness.
Conclusions
results
this
highlight
current
applications
an
tool,
its
identified
strengths
weaknesses,
further
comparison
between
high‐fidelity
simulation.
work
provides
direction
future
primary
secondary
aid
programmers
curriculum
planners
maximizing
potential
education.
Interactive Technology and Smart Education,
Journal Year:
2023,
Volume and Issue:
21(2), P. 245 - 269
Published: June 9, 2023
Purpose
Many
educators
are
increasingly
acquainting
themselves
and
becoming
adept
with
interactive
technologies
like
augmented
reality
virtual
reality.
Some
of
them
also
looking
forward
to
using
Metaverse
applications,
as
they
want
benefit
from
its
immersive
three-dimensional
capabilities.
Therefore,
the
purpose
this
study
is
critically
review
extant
literature
investigate
how,
why,
where
when
can
be
used
for
educational
purposes.
This
discusses
opportunities,
challenges
risks
related
disruptive
technology.
Design/methodology/approach
A
Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses
rigorous
protocol
search,
extract,
scrutinize
synthesize
content
high-impact
articles
focused
on
use
technology
in
realms
education.
Afterwards,
theorizes
costs
benefits
students.
Findings
number
researchers
already
experimenting
that
very
similar
Metaverse,
different
contexts.
research
indicates
most
students
lured
by
multi-sensory
environments
well
applications
could
simulate
real-life
situations
provide
engaging
experiences
representations
people,
places
objects.
On
other
hand,
reveals
ought
consider
potential
pitfalls
including
privacy
breaches
security
risks,
possible
addictions
development
mental
health
issues,
among
others.
Practical
implications
Students
catapult
a
simulated
digital
universe
reconfigure
their
sensory
inputs,
definitions
space,
time
points
access
information.
calls
regulatory
instruments,
sound
principles,
guidelines
procedures
intended
safeguard
protect
users.
Originality/value
contribution
implies
there
scope
continue
developing
Metaverse’s
spaces
improve
students’
motivations,
aptitudes
learning
outcomes.
clarifies
education
create
infinite
possibilities
enhance
knowledge,
competences
abilities
through
applications.
Yet
paper
raises
awareness
about
short
term
associated
prolonged
captivating
Journal Of Big Data,
Journal Year:
2024,
Volume and Issue:
11(1)
Published: Jan. 10, 2024
Abstract
Objective
To
understand
the
current
status
of
research
in
field
metaverse,
and
to
analyze
progress
evolutionary
trends
this
field.
Methods
Based
on
bibliometric
analysis,
a
total
921
papers
were
obtained
by
searching
Web
science
core
database
for
keyword
"metaverse".
CiteSpace
was
used
visualize
metaverse
China.
Results
Ireland
is
currently
country
with
highest
impact.
China
largest
number
publications
field,
but
impact
insufficient.
The
highly
cited
literature
focuses
technical
history
reviews
as
well
its
development
education.
Artificial
Intelligence
utaut2
are
underlying
clusters
area.
Several
hotspots
have
been
formed,
such
virtual
reality,
augmented
mixed
digital
twins
artificial
intelligence.
Conclusion
various
fields
basically
infancy,
has
great
potential
future
will
gradually
penetrate
into
many
different
directions
challenges.
Information Discovery and Delivery,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 8, 2025
Purpose
The
metaverse
represents
a
rapidly
evolving
digital
environment
that
blurs
the
lines
between
physical
and
virtual
reality,
it
offers
unique
opportunities
challenges
for
businesses
marketers.
purpose
of
this
study
is
to
provide
comprehensive
review
marketing
research.
present
reviews
literature
on
identify
theories,
contexts,
gaps
methodologies
using
TCCM
framework
(Theories,
Contexts,
Characteristics
Methodology)
set
future
research
agenda.
Design/methodology/approach
A
was
conducted
179
English
papers
related
from
2010
2023
Scopus
Web
Science
core
collection
after
applying
relevant
filters
framework.
Findings
findings
suggest
studies
have
inadequately
distinguished
as
something
only
builds
interactive
experiences
combine
real
world,
whereas
theoretical
domain
dominated
by
in
various
domains.
applicability
pertinent
domains
management
field.
explores
facets
capture
its
dynamic
nature.
Research
limitations/implications
By
presenting
review,
themes
knowledge
marketing,
will
enhance
output
valuable
tools
metaverse.
Practical
implications
analyzing
companies
be
able
use
concept
effectively
formulate
innovative
strategies
personalized
consumer
understand
behavior.
Furthermore,
into
helpful
offering
predictions
about
trends
behavior,
technology
adoption
world
development.
Originality/value
This
provides
thorough
analysis
current
state
road
map
further
area.
International Journal of Human-Computer Interaction,
Journal Year:
2023,
Volume and Issue:
40(22), P. 7043 - 7064
Published: Oct. 2, 2023
AbstractThe
Metaverse
holds
immense
potential
for
individuals,
organizations,
and
society,
providing
immersive
innovative
experiences.
However,
its
adoption
is
a
complex
process
influenced
by
various
factors
yet
to
be
thoroughly
understood.
Therefore,
this
systematic
review
aims
identify
classify
the
drivers
barriers
affecting
adoption.
Of
279
papers
gathered
from
Web
of
Science
Scopus
databases,
29
studies
fulfilled
eligibility
requirements
underwent
detailed
analysis.
The
identified
in
selected
were
classified
into
distinct
categories,
including
motivational
psychological
factors,
social
technological
Metaverse-related
characteristics,
learning
experience-related
inhibitors,
privacy
security
conditional
quality
economic-related
personalization
immersion-related
factors.
We
have
then
proposed
comprehensive
framework
based
on
taxonomy
guide
future
empirical
studies.
also
suggested
several
agendas
as
road
map
research
Based
these
findings,
presents
theoretical
contributions
practical
implications
developers
marketers.Keywords:
DriversbarriersMetaversetechnology
adoptionsystematic
reviewtheoretical
frameworkresearch
agenda
AcknowledgementsThis
work
was
supported
Tenaga
Nasional
Berhad
(TNB)
UNITEN
through
BOLD
Refresh
Postdoctoral
Fellowships
under
project
code
J510050002-IC-6
BOLDREFRESH2025-Centre
Excellence.Disclosure
statementNo
conflict
interest
reported
author(s).Additional
informationFundingThis
Excellence.Notes
contributorsMohammed
A.
Al-SharafiMohammed
Al-Sharafi
PhD
holder
Information
Systems,
currently
working
at
Institute
Informatics
Computing
Energy
Universiti
Nasional.
His
current
explores
impacts
emerging
technologies
socio-economic
environmental
sustainability,
he
proficient
applying
Quantitative
Methods
IS
research.Mostafa
Al-EmranMostafa
Al-Emran
an
Assistant
Professor
British
University
Dubai.
He
among
top
2%
scientists
world,
according
reports
published
Stanford
October
2020,
2021,
2022.
has
over
135
publications,
journal
articles,
books,
conferences,
book
chapters,
editorials.Noor
Al-QaysiNoor
Al-Qaysi
Technology
Education,
fellow
Her
interests
include
educational
technology
human–computer
interaction.Mohammad
IranmaneshMohammad
Iranmanesh
Associate
attached
La
Trobe
Business
School,
University.
more
than
100
articles
range
leading
academic
journals.
Mohammad
named
Top
40
Australia's
early
achievers
(Rising
Stars)
2020.Nazrita
IbrahimNazrita
Ibrahim
Visual
Informatics,
serving
senior
lecturer
She
specializes
user
experience
design
information
visualization.
exploring
focusing
energy
decarbonization
association
with
human
behavior.
Deleted Journal,
Journal Year:
2023,
Volume and Issue:
1(1), P. 28 - 36
Published: Dec. 2, 2023
The
metaverse
is
undergoing
a
transformative
shift
with
the
introduction
of
Non-Fungible
Token
(NFT)
avatars,
offering
users
unique
and
tradable
digital
identities.
This
research
paper
explores
significance
NFT
avatars
in
metaverse,
emphasizing
their
role
redefining
ownership,
self-expression,
user
engagement.
Additionally,
delves
into
issues
challenges
associated
promotion
considering
factors
such
as
market
dynamics,
technological
barriers,
adoption.
different
that
are
developed
by
various
Brands.
These
could
be
used
future
Metaverse.
At
end
case
study
“Sizzling
monster”
has
been
made.
very
limited
supply
several
brands
have
bought
it
at
initial
stage
from
Young
Parrot
Platform.
Universal Research Reports,
Journal Year:
2023,
Volume and Issue:
10(4), P. 69 - 74
Published: Dec. 1, 2023
Current
study
is
mostly
focused
on
the
exploration
of
role
blockchain
technology
in
enhancing
value
greetings.
To
accomplish
this
goal,
renowned
blockchain-based
greetings
NFTs
from
Opensea
and
Young
Parrot
have
been
taken
into
account.
The
welcome
non-fungible
tokens
(NFTs)
are
built
upon
Matic
Core
networks.
In
order
to
get
insight
key
determinants
that
significantly
impact
demand
for
used
greetings,
a
comprehensive
survey
was
undertaken
including
all
facets
burgeoning
phenomenon.
Extensive
research
has
enhance
comprehension
propel
based
within
domain
factors
under
consideration
include
pricing,
overall
quantity,
use
case,
popularity
NFTs.
A
conducted
Twitter,
using
sample
size
525
individuals.
Based
findings
study,
it
can
be
deduced
primary
determinant
attributed
their
level
popularity.
Furthermore,
observed
Love
Emogie
restricted
availability.
limited
availability
just
43
Emojie
contributed
heightened
owing
inherent
scarcity.
However,
also
noted
pricing
case
substantial
influence.
IEEE Access,
Journal Year:
2023,
Volume and Issue:
11, P. 57717 - 57734
Published: Jan. 1, 2023
A
more
interactive
learning
environment
is
made
possible
by
the
metaverse,
a
made-up
world
with
vastly
expanding
digital
spaces.
The
metaverse
development
in
synchronous
communication
that
enables
many
users
to
share
different
experiences.
This
study
proposes
research
framework
for
adopting
education.
systematic
literature
review
using
PRISMA
methodology
identified
seventy-three
papers
on
and
Also,
this
provided
various
applications,
challenges,
dominant
themes
of
research,
future
perspectives
proposed
discusses
multiple
drivers
There
are
few
education,
so
tries
fill
gap.
also
twenty-seven
questions
which
can
addressed
researchers.
will
benefit
students
teachers
across
universities/
colleges
schools.
Cogent Business & Management,
Journal Year:
2023,
Volume and Issue:
10(2)
Published: June 21, 2023
This
study
reviews
metaverse
literature
related
to
the
business
discipline.
Our
first
search
yielded
323
papers,
further
filtered
based
on
predefined
standards.
Accordingly,
since
our
research
focuses
of
business,
we
limited
Scopus
results
by
choosing
only
two
categories:
management,
and
accounting,
as
well
economics,
econometrics,
finance.
Using
PRISMA
flowchart,
this
reviewed
29
selected
documents
published
publication
outlets
in
Scopus.
The
reveals
that
most
metaverse-business
studies
employed
qualitative
methods
were
categorized
conceptual
papers
because
is
its
infancy.
Marketing
has
become
dominant
area
relate
with
various
marketing
activities.
Besides,
management
information
finance
come
second
third
number
publications.
result
indicates
through
metaverse,
businesses
can
attract
new
customers,
retain
existing
improve
firm
operations,
streamline
processes.
study's
novelty
investigating
function
areas,
which
absent
literature.
One
limitation
single
database,
namely,
Further
may
employ
other
databases
like
Web
Science
or
Google
Scholar.
future
explore
more
concerning
specific
topics,
such
auditing,
banking.
Journal of Medical Internet Research,
Journal Year:
2023,
Volume and Issue:
25, P. e43649 - e43649
Published: Jan. 13, 2023
Virtual
reality
(VR)-based
simulation
is
being
increasingly
used
to
train
medical
students
in
emergency
medicine.
However,
because
the
usefulness
of
VR
may
depend
on
various
factors,
best
practices
for
implementing
this
technology
school
curriculum
are
yet
be
determined.The
overall
objective
our
study
was
assess
perceptions
a
large
cohort
toward
VR-based
training
and
identify
associations
between
these
attitudes
individual
such
as
gender
age.The
authors
implemented
voluntary,
teaching
session
medicine
course
at
Medical
Faculty
Tübingen,
Germany.
Fourth-year
were
invited
participate
voluntary
basis.
Afterward,
we
asked
about
their
perceptions,
collected
data
assessed
test
scores
achieved
by
them
assessment
scenarios.
We
ordinal
regression
analysis
linear
mixed-effects
detect
impact
factors
questionnaire
answers.A
total
129
participated
(mean
age
24.7,
SD
2.9
years;
n=51,
39.8%
male;
n=77,
60.2%
female).
No
student
had
previously
learning,
only
4.7%
(n=6)
prior
experience
with
VR.
Most
agreed
that
can
convey
complex
issues
quickly
(n=117,
91%),
useful
addition
mannequin-based
courses
(n=114,
88%)
or
could
even
replace
(n=93,
72%),
simulations
should
also
examinations
(n=103,
80%).
female
showed
significantly
less
agreement
statements.
perceived
scenario
realistic
(n=69,
53%)
intuitive
(n=62,
48%),
relatively
lower
latter
among
respondents.
found
high
all
participants
(n=88,
69%)
immersion
but
strong
disagreement
54%)
empathy
virtual
patient.
Only
3%
(n=4)
felt
confident
regarding
content.
Responses
linguistic
aspects
largely
mixed;
however,
most
English
language
(not
native)
scenarios
disagreed
offered
native
(female
more
strongly
than
male
students).
would
not
have
real-world
context
53%).
Although
physical
symptoms
during
sessions
reported
16%
(n=21)
respondents,
did
lead
termination
simulation.
The
revealed
final
influenced
gender,
age,
reality.In
study,
observed
positive
attitude
assessment.
positivity
comparatively
students,
potentially
indicating
differences
need
addressed
when
curriculum.
Interestingly,
influence
scores.
Furthermore,
confidence
content
low,
which
suggests
further