Early Intervention in Psychiatry,
Journal Year:
2023,
Volume and Issue:
18(6), P. 439 - 445
Published: Dec. 7, 2023
The
objective
of
this
study
is
to
underline
the
impact
Gaming
Disorder
on
clinical
evolution
patients
with
First
Episode
Psychosis.
specific
aims
are
determine
prevalence
gaming
disorder
among
those
and
assess
consequences
their
trajectory.
Comprehensive Psychiatry,
Journal Year:
2022,
Volume and Issue:
118, P. 152346 - 152346
Published: Aug. 16, 2022
Global
concern
about
problematic
usage
of
the
internet
(PUI),
and
its
public
health
societal
costs,
continues
to
grow,
sharpened
in
focus
under
privations
COVID-19
pandemic.
This
narrative
review
reports
expert
opinions
members
largest
international
network
researchers
on
PUI
framework
European
Cooperation
Science
Technology
(COST)
Action
(CA
16207),
scientific
progress
made
critical
knowledge
gaps
remaining
be
filled
as
term
reaches
conclusion.
A
key
advance
has
been
achieving
consensus
clinical
definition
various
forms
PUI.
Based
overarching
principles
protecting
individuals
from
harm
promoting
highest
attainable
standard
health,
World
Health
Organisation
introduced
several
new
structured
diagnoses
into
ICD-11,
including
gambling
disorder,
gaming
compulsive
sexual
behaviour
other
unspecified
or
specified
disorders
due
addictive
behaviours,
alongside
naming
online
activity
a
diagnostic
specifier.
These
definitions
provide
for
first
time
sound
platform
developing
systematic
networked
research
at
global
scale.
Progress
also
areas
such
refining
simplifying
some
available
assessment
instruments,
clarifying
underpinning
brain-based
social
determinants,
building
more
empirically
based
etiological
models,
basis
therapeutic
intervention,
engagement
initiatives.
However,
important
our
remain
tackled.
Principal
among
these
include
better
understanding
course
evolution
PUI-related
problems,
across
different
age
groups,
genders
specific
vulnerable
reliable
methods
early
identification
risk
(before
becomes
disordered),
efficacious
preventative
interventions
ethical
policy
changes
that
adequately
safeguard
human
digital
rights.
The
paper
concludes
with
recommendations
achievable
goals,
longitudinal
analysis
large
multinational
cohort
co-designed
stakeholders.
International Journal of Environmental Research and Public Health,
Journal Year:
2023,
Volume and Issue:
20(6), P. 4777 - 4777
Published: March 8, 2023
Digital
devices
play
a
significant
role
in
the
learning
and
living
of
children
adolescents,
whose
overuse
or
addiction
has
become
global
concern.
This
scoping
review
seeks
to
synthesize
existing
studies
investigate
relevant
interventions
their
effects
on
digital
(ages
0-18).
To
understand
latest
advances,
we
have
identified
17
published
international
peer-reviewed
journals
between
2018-2022.
The
findings
revealed
that,
first,
most
for
adolescents
were
cognitive-behavioral
therapies
(CBT)
CBT-based
interventions,
which
could
improve
anxiety,
depression,
related
symptoms
addiction.
Second,
rather
than
directly
targeting
addictive
behaviors,
some
family-based
aim
strengthen
family
functions
relationships.
Finally,
digital-based
such
as
website-based,
application-based,
virtual
reality
are
promising
adolescent
interventions.
However,
these
shared
same
limitations:
small
sample
sizes,
short
intervention
durations,
no
control
group,
nonrandomized
assignments.
size
problem
is
difficult
solve
by
offline
intervention.
Meanwhile,
online
still
its
infancy,
resulting
limited
generalizability
inability
popularize
Accordingly,
future
should
integrate
various
assessments
form
an
integrated
platform
provide
addicted
worldwide.
International Journal of Environmental Research and Public Health,
Journal Year:
2023,
Volume and Issue:
20(5), P. 4150 - 4150
Published: Feb. 25, 2023
Innovative
technologies
of
the
21st
century
have
an
extremely
significant
impact
on
all
activities
modern
humans.
Among
them,
virtual
reality
(VR)
offers
great
opportunities
for
scientific
research
and
public
health.
The
results
to
date
both
demonstrate
beneficial
effects
using
worlds,
indicate
undesirable
bodily
functions.
This
review
presents
interesting
recent
findings
related
training/exercise
in
environments
its
cognitive
motor
It
also
highlights
importance
VR
as
effective
tool
assessing
diagnosing
these
functions
medical
practice.
point
enormous
future
potential
rapidly
developing
innovative
technologies.
Of
particular
are
applications
basic
clinical
neuroscience.
Acta Psychologica,
Journal Year:
2023,
Volume and Issue:
241, P. 104047 - 104047
Published: Oct. 26, 2023
With
the
increasing
popularity
and
accessibility
of
video
games,
public
concern
about
their
effects
-
positive
negative
has
also
increased.
In
this
regard,
systematic
review
sought
to
identify
thematically
analyze
recent
studies
(in
last
five
years)
report
on
games'
epidemiological
characteristics
outcomes.
A
database
search
was
done
ScienceDirect,
APA
PsycINFO,
Emerald,
Scopus
databases
for
articles
published
from
January
1,
2017,
April
2022.
The
Meta
XL
software
an
add-in
Microsoft
Excel
used
calculate
pooled
prevalence
level
game
addiction.
yielded
a
total
693
non-duplicate
articles.
After
applying
inclusion
exclusion
criteria,
27
were
selected
be
included
in
review.
Along
with
this,
12
considered
final
meta-analysis.
gaming
addiction
5.0
%
(95
CI,
2.1-8.8
%).
I2
value
99.297
p-value
0.000.
factors
that
accompanied
addictive
psychological,
social,
personal.
An
behavior
characterized
by
spending
above-average
time
gaming,
doing
most
online,
activities
interfering
sleep
patterns.
Some
predictors
emotional
dependence,
social
detachment,
increased
time,
preference
playing
online
than
offline,
psychological
stress.
Engaging
led
adverse
outcomes
such
as
lower
academic
scores,
depression,
anxiety,
well
decreased
self-esteem,
life
satisfaction,
support.
From
collected
findings
it
could
concluded
extreme
games
can
classified
addictive.
Following
identification
risk
factors,
appropriate
corrective
or
interventional
measures
should
developed
applied
coherently
newer
statistical
data.
Iranian Journal of Nursing and Midwifery Research,
Journal Year:
2025,
Volume and Issue:
30(2), P. 211 - 215
Published: March 1, 2025
Abstract
Background:
The
prevalence
of
Internet
Gaming
Disorder
(IGD)
among
elementary
school
children
has
raised
concerns
about
its
potential
negative
impact
on
academic
performance,
social
interactions,
and
overall
mental
well-being.
In
response,
this
research
assessed
the
parenting
Practice-Based
Care
Module
(PPCM)
as
an
effective
preventive
strategy
to
empower
parents
promote
balanced
gaming
behavior
in
their
children.
Materials
Methods:
A
quasi-experimental
study
was
conducted
with
170
from
Gresik
Regency,
Indonesia,
December
2022
using
a
non-randomized
control
group
pretest-posttest
design.
intervention
received
psychoeducation
training
PPCM,
while
after
data
collection
valid,
reliable
questionnaire.
Results:
results
are
showed
that
PPCM
significantly
improved
parents’
ability
prevent
IGD
Eight
parental
factors
influenced
endogenous
variables,
including
responsiveness,
mediation
mechanism,
style,
IGD,
R2
values
“good”
range
(0.50
0.75),
explaining
60.60%
variation.
model’s
strong
predictive
relevance
(Q2
>
0)
supported
effectiveness.
Hypothesis
testing
revealed
significant
effects,
such
responsiveness
mechanism
(t-statistic:
3.92)
2.60).
Parenting
style
also
positively
impacted
4.82).
Notably,
child
had
most
influence
(path
coefficient:
0.23).
Conclusions:
This
underscores
pivotal
role
addressing
enhances
prevention
through
key
factors.
Collaboration
is
essential
for
fostering
healthy
digital
environment.
European Child & Adolescent Psychiatry,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 13, 2025
Abstract
Online
therapies
have
the
potential
to
improve
access
psychological
services
for
individuals
in
need
while
alleviating
burden
on
healthcare
systems.
However,
child
and
adolescent
psychiatrists
psychotherapists
(CAPPs)
rarely
integrate
these
into
their
daily
practice.
This
exploratory
study
investigates
CAPPs’
acceptance
of
online
therapy,
with
a
focus
treating
children
adolescents
digital
media
use
disorders
(DMUD).
The
aimed
examine
attitudes
toward
therapy
DMUD
treatment
identify
barriers
facilitating
factors
its
implementation.
A
cross-sectional
survey
(5–10
min)
was
distributed
1000
members
German
practitioner
network,
142
respondents
completing
it
full.
Attitudes
were
assessed
using
adapted
versions
Attitude
towards
Telemedicine
Psychiatry
Psychotherapy
(ATiPP)
questionnaire.
Barriers
explored
open-ended
questions.
Descriptive
statistics,
correlations,
regressions
used
analyze
closed-ended
questions,
responses
questions
categorized.
CAPPs
reported
considerable
experience
DMUD,
but
less
therapy.
generally
neutral,
favorable
views
treatment.
Key
implementation
outpatient
care
included
technical
challenges,
lack
personal
contact
or
control,
concerns
about
data
security.
Facilitators
adequate
resources,
user-friendly
evidence-based
programs,
interactive
tools,
opportunities
regular
face-to-face
interactions.
results
highlight
develop
solutions
that
align
practitioners’
needs
acceptance.
further
qualitative
quantitative
research
more
representative
samples
is
essential
comprehensive
understanding
this
topic.
Kinder- und Jugendmedizin,
Journal Year:
2025,
Volume and Issue:
25(01), P. 42 - 49
Published: Feb. 1, 2025
Zusammenfassung
Digitale-Medien-Nutzungsstörungen
(DMNS)
im
Kindes-
und
Jugendalter
stellen
in
der
heutigen
mediatisierten
Gesellschaft,
insbesondere
nach
COVID-19-Pandemie,
ein
ernstzunehmendes
Gesundheitsproblem
dar.
In
Entstehung
Aufrechterhaltung
von
DMNS
bestehen
viele
Parallelen
zu
Substanzgebrauchsstörungen.
Neben
individuellen
sozialen
Risikofaktoren
rückt
zunehmend
auch
die
Rolle
suchtfördernden
Mechanismen
digitalen
Medien
den
öffentlichen
Diskurs.
Mit
dem
Ziel
Nutzungsintensität
–frequenz
erhöhen,
bedienen
sich
Plattform-
Spieleanbieter
manipulativer
Designelemente
zur
Verstärkung
Nutzungsbindung,
Jugendlichen
selbstbestimmtes
Nutzungsverhalten
erschweren.
dieser
narrativen
Übersicht
wird
neben
einer
kurzen
Epidemiologie
Diagnostik
schwerpunktmäßig
auf
sog.
Dark
Patterns
Suchtentstehung
eingegangen
sowie
Implikationen
für
Suchtprävention
diskutiert.
International Journal of Environmental Research and Public Health,
Journal Year:
2022,
Volume and Issue:
19(15), P. 9495 - 9495
Published: Aug. 2, 2022
:
Problematic
gaming
(PG)
has
become
an
increasing
mental
health
issue
among
adolescents
during
the
preceding
years.
The
role
of
parents
and
family
environment
in
development
PG
been
repeatedly
emphasized.
However,
structured
involvement
therapy
is
still
largely
insufficient.
Resource-strengthening
training
for
with
(Res@t-P)
a
new
parent-centered
8-week
group
intervention
to
fill
this
substantial
gap.
present
pilot
study
aimed
collect
first
information
on
its
potential
effectiveness
improving
parental
factors.
Addiction,
Journal Year:
2023,
Volume and Issue:
118(11), P. 2093 - 2104
Published: July 12, 2023
The
aim
of
this
study
was
to
test
the
efficacy
integrated
cognitive-behavioral
therapy
with
a
strength-based
motivational
approach
[integrated
(ICBT)]
intervention
change
gaming
disorder
(GD)
symptoms
and
other
outcomes
therapeutic
mechanism.
A
two-arm
parallel
randomized
waiting-list
controlled
trial
3-
6-month
follow-ups
were
conducted
in
secondary
vocational
school
mainland
China.Participants
comprised
77
Chinese
adolescents
GD
mean
age
16.36
years
[standard
deviation
(SD)
=
0.93];
88.3%
male
INTERVENTIONS:
Participants
into
an
ICBT
group
(n
38)
control
(WLC,
n
39)
group.
eight
weekly
sessions
encourage
participants
identify
their
interests
strengths
set
goals
for
developing
personally
meaningful
real-life
activities.The
measured
at
pre-treatment
(t0
),
post-treatment
(t1
3-month
(t2
)
(t3
follow-ups.
primary
outcome
t3.
Secondary
included
t1
t2
,
motivation,
maladaptive
cognition,
depression
anxiety
t3
.
With
intention-to-treat
principle,
scores
significantly
different
between
CBT
WLC
groups
[mean
difference
62.08
(SD
10.48)
versus
73.64
11.70);
Hedges'
g
1.15,
95%
confidence
interval
0.67-1.62].
Linear
mixed-effects
modeling
showed
significant
×
time
interaction
(P
<
0.01),
moderate
strong
between-group
effect
size
reduction
(g
0.67-0.84)
0.6-0.64).
Path
analysis
shows
leads
through
reducing
motivation
cognition.An
reduced
spent
over
period
by
decreasing
cognition.
Addictive Behaviors Reports,
Journal Year:
2024,
Volume and Issue:
19, P. 100555 - 100555
Published: June 1, 2024
Digital
games
are
widely
popular
and
integral
to
contemporary
entertainment.
Nevertheless,
a
proportion
of
users
present
with
disordered/excessive
gaming
behaviours,
provisionally
classified
as
Internet
Gaming
Disorder
(IGD).
Previous
literature
suggests
examining
the
contribution
an
individual's
profile
immersive
engagement
their
activity,
known
online
flow,
for
disordered
behaviours.
Therefore,
main
goals
this
study
were
(1)
categorise
gamers
into
distinct
profiles
based
on
flow
experiences
(2)
investigate
differences
in
among
these
different
profiles.
A
sample
565
(12–68
years,
Mage
=
29.3
years)
was
assessed
twice
over
six
months
Online
Flow
Questionnaire
(OFQ),
Scale-Short-Form
(IGDS9-SF),
Test
(GDT).
Latent
analysis
(LPA)
identified
five
encompassing
'High-Flow
High
Loss
Control'
(HF-HLOC;
14.0
%),
'Low
Low
Enjoyment'
(LF-LE;
11.9
'Average
(AF-LE;
17.5
(LF-HE;
20.2
'High
Sense
Time
groups
(HLOT-LLOC;
36.5
%).
As
hypothesised,
individuals
across
varying
evidenced
concurrent
longitudinal
Overall,
findings
suggest
that
'loss
sense
time'
may
be
most
pivotal
factor
differentiating
states
during
gaming,
advocating
its
consideration
assessment
treatment.