International Journal of Information Management,
Journal Year:
2023,
Volume and Issue:
75, P. 102732 - 102732
Published: Nov. 24, 2023
Online
games
are
popular
technology-enabled
applications
designed
to
satisfy
a
wide
range
of
player
needs.
Self-determination
theory
(SDT)
has
been
used
in
past
online
game
studies
explain
satisfaction,
but
it
is
rarely
examine
design
as
trigger
for
which
reveals
research
gap.
This
gap
keeps
makers
the
dark
about
that
effectively
players,
throwing
gamers'
ongoing
usage
into
doubt.
Aiming
fill
this
gap,
we
proposed
three
new
elements
and
examined
their
impacts
on
continuance,
usage.
We
followed
546
participants
who
responded
our
survey
permitted
us
collect
system-captured
data,
generating
two-wave
two-source
data.
found
achievability
immersibility
players.
Competence
satisfaction
autonomy
satisfaction—but
not
relatedness
satisfaction—are
characteristics
secure
players'
continuance
actual
Two
replication
were
conducted
further
verify
these
findings.
Our
study
extends
SDT
backward
game-contextualized
triggers
satisfaction.
These
theorized
showcase
system
design,
theoretically
clarifying
means
using
games,
providing
practical
insights
guide
securing
Journal of Business Research,
Journal Year:
2024,
Volume and Issue:
182, P. 114760 - 114760
Published: June 19, 2024
Bibliometrics
(or
scientometrics)
is
a
powerful
technique
to
assess
the
trajectory
of
scientific
research.
Building
on
Journal
Business
Research's
seminal
guides
for
bibliometric
analysis—i.e.,
"How
conduct
analysis:
An
overview
and
guidelines"
"Guidelines
advancing
theory
practice
through
research"—and
using
metaverse
research
as
case,
this
article
presents
in-depth
procedural
guidelines
(i)
combing
cleaning
data
from
multiple
databases
(Scopus
Web
Science)
(ii)
conducting
analysis
tools
(bibliometrix
VOSviewer).
Besides
serving
guide
harness
potential
bibliometrics
insightful
assessments
research,
provides
noteworthy
insights
into
various
features
metaverse.
This
includes
an
examination
decentralized
systems
integration
digital
assets,
alongside
innovations,
influence
industrial
revolutions,
ethical
sustainable
development.
The
dynamics
identity,
ownership,
business
models
are
explored
in
tandem
with
engagement
strategies
multi-disciplinary
perspectives
comprehensive
also
addresses
challenges,
market
behaviors,
marketing
strategies.
Collectively,
these
offer
robust
foundation
scholars,
practitioners,
policymakers
shape
future
clarity,
purpose,
impact.
Electronic Commerce Research and Applications,
Journal Year:
2024,
Volume and Issue:
65, P. 101381 - 101381
Published: March 19, 2024
We
propose
metaverse
as
a
medium
for
customer
brand
active
engagement
and
stimulating
the
purchase
intentions
towards
in
real
world.
The
participants
recruited
study
were
Gen
Z
respondents
who
are
main
adopters
of
metaverse.
'Nikeland'
Roblox
(one
successful
early
versions
metaverse)
was
chosen
experiential
space
participants.
results
indicated
that
new
age
consumers
looking
forward
to
futuristic
technology
platform
reported
interactivity
(user
control,
two-way
communication,
synchronicity)
world
positively
impacts
consumers'
experience
trust,
knowledge
attachment
which
turn
impact
leading
'consumer
intention
product
experienced
metaverse'
marketers
advertisers
can
engage
customers
through
initiatives
like
Digital
bill
boards,
NFTs,
virtual
events,
tours,
avatars
stores.
Sustainability,
Journal Year:
2024,
Volume and Issue:
16(5), P. 2032 - 2032
Published: Feb. 29, 2024
As
digital
technologies
continue
to
evolve,
they
offer
unprecedented
opportunities
transform
traditional
educational
paradigms.
Virtual
worlds
a
dynamic
and
immersive
platform
for
fostering
sustainability
education,
bridging
the
gap
between
theoretical
knowledge
practical
application.
In
these
interactive
environments,
students
can
engage
with
complex
ecological
systems
challenges
in
risk-free
setting,
allowing
experimentation
exploration
that
would
be
impractical
or
impossible
real
world.
This
study
aims
investigate
application
of
various
types
virtual
settings,
examine
their
characteristics
potential,
explore
how
foster
critical
21st-century
skills
like
thinking,
creativity,
communication,
collaboration.
paper
comprehensively
explores
worlds—Adventure
World,
Simulation
Creative
Role-Playing
Collaborative
World—assessing
impact
on
processes
outcomes.
Adventure
Worlds,
narrative-driven
quests,
exploratory
learning
within
story
context.
Worlds
replicate
real-world
practice
hone
setting.
provide
open-ended,
sandbox-like
environments
where
innovation
imagination
are
paramount.
facilitate
empathy
perspective-taking
through
character-driven
scenarios,
while
emphasize
teamwork
problem-solving
group
projects.
The
narrative
review
methodology
was
adopted
comprehensive
analysis
synthesis
literature
assess
integration
focusing
identifying
trends,
challenges,
this
domain.
evaluation
used
incorporates
mix
Theory
Inventive
Problem
Solving
(TRIZ),
Concept-Knowledge
(C-K)
theory,
Structure-behavior-function
(SBF)
modeling,
Framework
21st
Century
Learning
(P21),
Universal
Design
(UDL)
evaluate
potential
different
world
types.
Findings
indicate
effectively
support
collaboration
skills,
presenting
support,
supplement,
models.
main
outcome
is
World—in
demonstrating
significant
enhance
experiences
outcomes
immersive,
skills.
Metaverse Basic and Applied Research,
Journal Year:
2024,
Volume and Issue:
3, P. 61 - 61
Published: Feb. 10, 2024
The
study
examined
ethical
use
of
data
in
the
metaverse
for
corporate
social
responsibility
(CSR).
noted
that
Metaverse,
is
an
emerging
technology
with
vast
potential
businesses,
interactions,
and
entertainment.
Nevertheless,
increasing
this
digital
realm,
it
crucial
to
ensure
prioritize
Corporate
Social
Responsibility
Thus,
has
garnered
a
lot
interest
recently.
It
describes
group
virtual
shared
environment
produced
through
combination
virtual,
augmented,
physical
reality
settings.
can
be
conceptualized
as
immersive,
persistent,
networked
where
users
explore
different
environments,
interact
one
another,
take
part
variety
activities.
Consequently,
metaverses,
CSR
plays
role.
These
elements
consist
safeguarding
user
privacy
security,
battling
false
misleading
information,
encouraging
diversity
inclusion,
addressing
impact
on
environment,
supporting
moral
business
conduct,
enhancing
stakeholder
trust.
concluded
when
comes
metaverse.
Companies
foster
trust
their
help
succeed
whole
by
making
sure
gathered,
stored,
used
ethically.
was
recommended
firms
should
consider
environmental
adopt
sustainable
practices
minimize
negative
consequences
environment.
Metaverse Basic and Applied Research,
Journal Year:
2024,
Volume and Issue:
3
Published: Sept. 29, 2024
The
study
objective
is
to
examine
the
impact
of
metaverse
and
corporate
social
responsibility
(CSR)
on
agriculture
production
accounting
firm
performance
output
Nigerian
firms.
ascertained
that
described
as
a
communal
virtual
shared
environment
produced
when
physically
persistent
reality
(VR)
virtually
augmented
physical
collide
while
CSR
assists
firms
in
becoming
socially
responsible
public,
their
stakeholders,
themselves.
findings
recognized
effectively
use
technology
showcase
dedication
ethical
practices
will
likely
draw
investors
who
support
Sustainable
Development
Goals
(SDGs).
Thus,
agricultural
products
businesses
within
are
significantly
impacted
by
both
CSR.
Their
integration
improves
community
ties,
stimulates
creativity,
increases
productivity,
supports
sustainability,
eventually
results
stronger
economic
framework
Nigeria's
crucial
industry.
It
was
concluded
synergistic
initiatives
combined
with
technologies.
Businesses
can
create
creative
solutions
address
concerns
farmers
confront,
including
market
access
or
teaching
about
sustainable
practices,
utilizing
included
frameworks
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 21
Published: April 3, 2024
The
metaverse
has
created
a
huge
buzz
of
interest
because
such
phenomenon
is
emerging.
behavioral
aspect
the
includes
user
engagement
and
deviant
behaviors
in
metaverse.
Such
technology
brought
various
dangers
to
individuals
society.
There
are
growing
cases
reported
sexual
abuse,
racism,
harassment,
hate
speech,
bullying
online
disinhibition
make
us
feel
more
relaxed.
This
study
responded
literature
call
by
investigating
effect
technical
social
features
through
mediating
roles
security
privacy
on
data
collected
from
virtual
network
users
reached
1121
respondents.
Partial
Least
Squares
based
structural
equation
modeling
(PLS-SEM)
fuzzy
set
Qualitative
Comparative
Analysis
(fsQCA)
were
used.
PLS-SEM
results
revealed
that
as
user-to-user
interaction,
homophily,
ties,
identity,
design
immersive
experience
invisibility
significantly
affect
users'
behavior
fsQCA
provided
insights
into
multiple
causal
solutions
configurations.
exceptional
it
decisive
understanding
symmetrical
asymmetrical
approach
networks.
Tourism Review,
Journal Year:
2024,
Volume and Issue:
79(5), P. 1076 - 1087
Published: April 2, 2024
Purpose
Designing
an
effective
metaverse
experience
through
a
tourism
digital-twin
platform
is
crucial
to
the
success
of
tourism.
How
such
should
appeal
target
users,
however,
lacks
exploration.
The
study
aims
advance
conceptual
contribution
by
successfully
creating
well-designed
platform.
It
also
show
how
design
science
approach
in
can
enrich
our
understanding
elements
introduced
design.
Design/methodology/approach
Guided
tourism,
this
research
conceptualizes
role
and
proposes
one-factor
between-subject
experimental
examine
effect.
Findings
This
eight
unique
configurations
design,
which
are
embellished
two
or
three
dimensions,
shape
tourists’
physical
travel
intention.
Practical
implications
results
offer
operators
clear
strategic
guidance
on
designing
Originality/value
not
only
identifies
impact
but
clarifies
affect
customers’
experiences.