Frontiers in Psychiatry,
Journal Year:
2021,
Volume and Issue:
12
Published: Oct. 6, 2021
Background:
Previous
research
has
shown
that
addictions
to
digital
media
can
have
negative
impact
on
psychosocial
health.
Although
Internet
Gaming
Disorder
(IGD)
received
most
scholarly
recognition,
the
potential
consequences
of
Social
Media
(SMD)
also
been
found.
However,
few
studies
assessed
symptoms
these
two
in
same
way,
making
comparisons
difficult.
The
present
study
aims
fill
this
gap
by
investigating
differences
and
similarities
regarding
how
common
are,
sex
differences,
suitability
symptoms,
their
association
with
difficulties.
Method:
A
total
688
university
students
(63.2%
women,
Mean
age
=
25.98)
completed
a
questionnaire
measuring
IGD
SMD,
as
well
difficulties
(i.e.,
psychosomatic
low
self-concept,
social
problems).
Results:
Results
showed
1.2%
men
0.9%
women
met
symptom
criteria
for
(non-significant
difference),
whereas
3.2%
2.8%
SMD
difference).
Dimensional
analyses
indicated
had
higher
scores
compared
opposite
was
found
SMD.
Symptoms
heavy
involvement
Preoccupation,
Tolerance,
Withdrawal,
Unsuccessful
attempts
control,
Escape)
high
sensitivity,
but
positive
predictive
value
(PPV).
associated
use
Loss
interest,
Continued
excessive
use,
Deception,
Jeopardizing
career/relationships)
PPV.
These
patterns
were
similar
Meeting
or
being
at
risk
disorders
significantly
generally
stronger
associations
IGD.
Conclusions:
We
conclude
seems
among
individuals
those
not
meeting
criteria,
are
less
highly
once
present.
Further
attention
is
warranted,
it
more
than
be
equally
strongly
JMIR Mental Health,
Journal Year:
2022,
Volume and Issue:
9(2), P. e23700 - e23700
Published: Feb. 17, 2022
Background
There
has
been
a
surge
in
interest
examining
internet
gaming
disorder
(IGD)
and
its
associations
with
motivation.
Three
broad
components
of
motivation
have
proposed:
achievement,
immersion,
social.
Achievement-oriented
players
are
motivated
by
gaining
in-game
rewards,
immersion-oriented
the
experience
immersion
virtual
world,
social-oriented
need
to
socialize
other
through
gaming.
Objective
This
study
aimed
(1)
quantitatively
synthesize
growing
body
literature
systematically
examine
discrepancies
magnitude
between
various
IGD
(2)
moderating
role
cultural
dimension
on
association
escapism
IGD.
Methods
We
conducted
systematic
search
multiple
databases
2002
2020.
Studies
were
included
if
they
quantitative
data,
used
measures
assessing
both
IGD,
(3)
contained
sufficient
information
for
effect
size
calculation.
Results
The
findings
revealed
stronger
achievement
(r=0.32)
than
(r=0.22)
or
social
(r=0.20),
but
strongest
such
was
found
be
(r=0.40),
subcomponent
Our
cross-cultural
comparison
further
showed
studies
individualistic
(vs
collectivistic)
regions.
Conclusions
meta-analysis
highlights
importance
acknowledging
among
different
respect
their
development
as
well
potential
variations
strength
associations.
Journal of Behavioral Addictions,
Journal Year:
2024,
Volume and Issue:
13(1), P. 215 - 225
Published: Jan. 7, 2024
Abstract
Background
and
aims:
Internet
Gaming
Disorder
(IGD)
depression
have
negative
consequences
on
individuals'
mental
health,
but
their
relationships
are
complex.
This
three-wave
longitudinal
study
aimed
to
detect
the
metacognitive
mechanisms
underlying
association
between
IGD
tendency
based
self-regulatory
executive
function
model.
Methods:
A
total
of
1,243
Chinese
undergraduate
student
gamers
(57%
female,
M
=
19.77,
SD
1.29)
were
recruited
at
baseline
survey
(Wave
1
[W1]),
with
622
574
them
taking
part
in
two
follow-up
surveys
2
[W2]
6
Wave
3
[W3]
12
months
later),
respectively.
Results:
The
path
model
demonstrated,
after
controlling
for
autoregressive
effect
each
variable,
that
consistently
predicted
not
vice
versa,
while
positive
metacognitions
about
online
gaming
(MOG)
significantly
both
tendency.
Moreover,
statistically
significant
mediation
paths:
(i)
MOG
[W1]
→
[W3];
(ii)
identified.
Discussion
conclusions:
These
findings
extend
understanding
associations
among
depression,
tendency,
MOG,
highlighting
how
has
a
stronger
prospective
than
also
reveal
mutual
effects
Integrated
programmes
emotional
regulation
training
Metacognitive
Therapy
recommended
treatment.
Frontiers in Public Health,
Journal Year:
2025,
Volume and Issue:
13
Published: Feb. 6, 2025
Internet
Gaming
Disorder
(IGD)
has
emerged
as
an
increasing
public
health
concern,
particularly
among
adolescent
and
young
e-sports
players
in
recent
years.
The
immersive
competitive
nature
of
online
gaming
been
associated
with
increase
mental
issues
such
anxiety
insomnia
individuals
IGD.
This
study
aims
to
examine
the
potential
relationship
between
IGD,
social
anxiety,
insomnia,
investigate
mediating
role
this
relationship,
explore
moderating
physical
activity
alleviating
negative
effects
involved
475
aged
14-24,
who
typically
engage
average
6
h
per
day.
Participants
completed
Scale-Short
Form,
Social
Anxiety
Inventory,
Insomnia
Severity
Index,
Physical
Activity
Frequency
Question.
Correlation
moderation
analyses
were
used
proposed
relationships.
findings
revealed
significant
positive
associations
insomnia.
Moreover,
demonstrated
a
correlation
both
Notably,
served
moderator
IGD
higher
levels
attenuating
adverse
illuminates
intricate
players.
suggest
that
promoting
may
alleviate
psychological
implications
These
results
provide
important
insights
for
formulation
targeted
intervention
strategies
aimed
at
demographic.
American Journal on Addictions,
Journal Year:
2023,
Volume and Issue:
32(4), P. 343 - 351
Published: Jan. 16, 2023
Internet
gaming
disorder
(IGD)
is
associated
with
health,
social,
and
academic
problems
but
whether
these
are
consequences
of
the
rather
than
precursors
or
correlates
unclear.
We
aimed
to
evaluate
IGD
in
1st
year
university
predicts
social
1
later,
controlling
for
baseline
problems,
demographics,
mental
health
symptoms.In
a
prospective
cohort
study,
1741
students
completed
both
online
survey
their
follow-up
later.
Log-binomial
models
examined
strength
associations
between
predictor
variables
(IGD,
sex,
age,
symptoms)
occurrence
at
follow-up.When
extensively
adjusted
by
corresponding
outcome
baseline,
any
symptoms,
was
only
severe
school
impairment
poor
life
(risk
ratio
[RR]
=
1.77;
95%
confidence
interval
[CI]
1.14-2.75,
p
.011;
RR
1.22;
CI
1.07-1.38,
.002,
respectively).University
authorities
counselors
should
consider
that
incoming
1st-year
meet
criteria
likely
have
increased
impairments
during
which
they
may
want
intervene.
This
study
adds
existing
literature
longitudinally
examining
greater
array
negative
outcomes
previously
documented.
BMC Psychiatry,
Journal Year:
2024,
Volume and Issue:
24(1)
Published: April 9, 2024
Abstract
Background
Internet
addiction
has
an
important
influence
on
the
development
of
physical
and
mental
health
college
students.
The
purpose
this
study
is
to
evaluate
current
status
correlation
between
students’
negative
emotion,
fatigue
level
disorder,
provide
reference
for
care
management
Methods
We
conducted
a
questionnaire
survey
cluster
sample
students
from
October
November
15,
2022.
scale,
assessment
scale
positive
emotion
were
used
survey.
Pearson
analysis
mediating
effect
test
performed
analyze
effects.
Results
A
total
1546
valid
questionnaires
collected.
incidence
internet
in
student
was
20.38%.
score
52.94
±
12.47,
69.27
3.19,
31.
41
5.09,
18.54
5.68.
positively
correlated
with
(all
P
<
0.
05).
each
factor
severity
Fatigue
played
intermediary
role
prediction
students,
of-0.433,
accounting
76.35%
effect.
Conclusion
may
be
strengthened
reduce
their
so
as
addiction.
Comprehensive Psychiatry,
Journal Year:
2022,
Volume and Issue:
116, P. 152319 - 152319
Published: April 28, 2022
Since
the
acceptance
of
Internet
gaming
disorder
(IGD)
as
a
"disorder
due
to
addictive
behaviors",
research
has
proliferated
exponentially.
The
present
review
focuses
on
conceptualization
IGD,
its
diagnosis
and
assessment,
associated
factors
existing
prevention
treatment
plans
address
it.
discrepancies
between
diagnostic
criteria
for
IGD
proposed
by
two
central
entities,
well
questioning
their
clinical
validity,
have
generated
multiple
proposals
psychometric
evaluation
IGD.
Likewise,
there
been
numerous
suggestions
prevent
this
pathology,
with
involvement
governments,
industry
health
institutions.
Finally,
proposed,
both
pharmacological
psychological,
although
only
efficacy
cognitive
behavioral
therapy
tested.
It
is
essential,
therefore,
delve
deeper
into
addressing
limitations
current
literature.
BMC Psychiatry,
Journal Year:
2024,
Volume and Issue:
24(1)
Published: March 28, 2024
Abstract
Background
Although
gaming
problems
are
associated
with
poor
mental
health,
few
population-based
studies
have
examined
its
association
self-harm
and
suicidality.
This
study
investigates
the
between
problems,
non-suicidal
suicidality
within
past
year,
stratified
by
sex
among
Norwegian
full-time
students.
Methods
Data
derived
from
Students’
Health
Wellbeing
Study
2022
(
N
=
59,544).
The
respondents
were
categorized
into
non-gamers,
recreational
gamers,
engaged
problematic
addicted
gamers
based
on
Game
Addiction
Scale
for
Adolescents
.
Log-link
binomial
regression
models,
sex,
adjusted
age,
used
to
estimate
risk
ratio
of
(ideation
behavior)
suicidal
behaviors
attempt)
across
different
levels
problems.
Results
Among
females,
ideation
increased
non-gamer
problem
gamer,
no
differences
gamers.
males,
non-gamers
but
observed
engaged,
problematic,
No
×
category
interaction
was
suicide
attempts.
Engaged
had
higher
risks
attempt
than
Conclusions
Gaming
females.
results
highlight
when
studying
health
related
outcomes
their
level
Longitudinal
warranted
uncover
temporal
mechanisms
IGD,
Journal of Addiction Medicine,
Journal Year:
2024,
Volume and Issue:
unknown
Published: June 4, 2024
Objectives
The
longitudinal
associations
between
DSM-5
Internet
Gaming
Disorder
(IGD)
and
suicide-related
ideation
behaviors
have
not
been
explored.
In
this
study,
we
therefore
seek
to
examine
the
association
baseline
IGD
incident
suicide
ideation,
plans,
attempts.
Methods
This
is
a
prospective
cohort
study
of
2586
Mexican
college
students
followed
up
from
September
2018
June
2022.
We
estimated
hazards
ratios
modeling
incidence
attempts
by
fitting
proportional
Cox
models
with
person-time
scaled
in
years.
Results
Among
2140
without
at
baseline,
there
were
467
cases
3987.6
person-years;
rates
179
per
1000
person-years
among
114
those
IGD.
Incidence
for
plans
67
39
non-IGD
students,
15
10
1000,
respectively
After
controlling
age,
sex,
mood,
anxiety,
substance
use
disorders,
was
associated
an
83%
increased
risk
ideation.
Although
rate
estimates
higher
IGD,
results
statistically
significant.
Conclusions
helps
raise
awareness
least
suicidal
people
experiencing
Clinicians
treating
patients
may
encounter
complaints
over
time,
even
reports
behavior
that
should
be
disregarded.
Identifying
these
treating/referring
them
underlying
suicidality
form
part
treatment.