Research and Development in Medical Education,
Journal Year:
2023,
Volume and Issue:
12, P. 18 - 18
Published: Nov. 15, 2023
Background:
Today,
computer
games
have
taken
a
prominent
place
in
the
lives
of
children
and
teenagers,
statistics
indicate
that
online
gaming
constitutes
majority
usage.
Numerous
studies
explored
detrimental
effects
internet
on
individuals.
However,
to
date,
no
comprehensive
research
has
been
conducted
specifically
investigating
effect
academic
performance
within
medical
education
context.
To
address
this
gap,
we
study,
focusing
impact
Iranian
students.
Methods:
In
cross-sectional
185
students
from
four
disciplines
((basic
sciences,
Physiopathology,
extern,
intern)
were
selected
through
multi-stage
sampling
method
at
Mashhad
University
Medical
Sciences.
Internet
disorder
(IGD)
test
as
well
grade
point
average
(GPA)
last
semester,
study
hours
normal
days
near
exam,
efficiency
hours,
number
failed
semesters,
satisfaction
assessed.
Results:
total
participated,
which
62.2%
(115
students)
females.
The
prevalence
IGD
was
found
be
3.8%.
Interestingly,
approximately
times
higher
males
than
females
(7.1%
vs.
1.7%,
P=0.106).
Furthermore,
both
overall
daily
time
(P<0.001)
exams
(P=0.031)
significantly
without
compared
those
with
IGD.
factors
such
age,
gender,
being
native
Mashhad,
discipline
level,
GPA,
showed
correlation
Conclusion:
These
findings
may
serve
cautionary
signal
for
educational
authorities
system.
obtain
more
robust
results,
further
investigations
are
recommended,
particularly
other
majors.
Acta Psychologica,
Journal Year:
2024,
Volume and Issue:
248, P. 104388 - 104388
Published: July 3, 2024
Increasingly,
smartphones
have
become
a
part
of
people's
everyday
lives,
and
are
now
considered
by
many
to
be
an
indispensable
social
accessory.
Since
attachment
smartphone
could
negative
psychological
consequences,
burgeoning
new
area
research
has
emerged
which
examines
the
effects
on
individuals'
well-being.
Hence,
this
study
focuses
phubbing
-
one's
engagement
with
during
face-to-face
conversation
another
person
or
group
people
its
association
For
investigation,
quantitative
descriptive
approach
been
adopted
involving
sample
370
women
men
from
Spain
between
25
60
years
old.
The
survey
was
distributed
late
2019
first
quarter
2020.
Phubbing
Behaviors
Survey
conducted,
comprising
five
dimensions
(cultural,
technological,
social,
communicational,
psychological),
total
33
items
requiring
responses
5-point
Likert
scale.
This
used
in
conjunction
General
Health
Questionnaire
(GHQ-28),
consisting
four
categories
(somatic
symptoms,
dysfunction,
anxiety
insomnia,
severe
depression),
7
per
category.
findings
reveal
positive
correlation
depression
and,
young
under
old
show
higher
levels
somatic
symptoms
than
same
age
group.
demonstrates
need
raise
awareness
via
health
education
promote
healthy
use
Internet
prevent
distress
resulting
phubbing.
Current Addiction Reports,
Journal Year:
2024,
Volume and Issue:
11(3), P. 528 - 550
Published: Feb. 22, 2024
Abstract
Purpose
of
Review
Gaming
disorder
(GD)
is
a
growing
concern
for
health
policies
worldwide.
The
aim
the
research
presented
here
was
to
review
systematically
negative
consequences
symptoms
GD
by
focusing
on
longitudinal
studies
that
considered
temporal
order
effects.
Recent
Findings
A
total
48
met
inclusion
criteria.
analysis
indicated
so
far
pertaining
mental
health,
behavioural
problems,
social
and
interpersonal
factors,
psychological
physical
have
been
investigated.
Summary
most
consistent
finding
an
association
between
depression.
In
addition,
are
important
predictor
in
future.
For
other
domains,
there
few
findings
mixed
with
several
reporting
no
consequences.
Future
should
further
investigate
gaming
as
well
moderating
factors.
Regarding
prevention
intervention
strategies,
can
be
addressed
motivational
interventions
drive
behaviour
change.
Journal of Addiction Medicine,
Journal Year:
2024,
Volume and Issue:
unknown
Published: June 4, 2024
Objectives
The
longitudinal
associations
between
DSM-5
Internet
Gaming
Disorder
(IGD)
and
suicide-related
ideation
behaviors
have
not
been
explored.
In
this
study,
we
therefore
seek
to
examine
the
association
baseline
IGD
incident
suicide
ideation,
plans,
attempts.
Methods
This
is
a
prospective
cohort
study
of
2586
Mexican
college
students
followed
up
from
September
2018
June
2022.
We
estimated
hazards
ratios
modeling
incidence
attempts
by
fitting
proportional
Cox
models
with
person-time
scaled
in
years.
Results
Among
2140
without
at
baseline,
there
were
467
cases
3987.6
person-years;
rates
179
per
1000
person-years
among
114
those
IGD.
Incidence
for
plans
67
39
non-IGD
students,
15
10
1000,
respectively
After
controlling
age,
sex,
mood,
anxiety,
substance
use
disorders,
was
associated
an
83%
increased
risk
ideation.
Although
rate
estimates
higher
IGD,
results
statistically
significant.
Conclusions
helps
raise
awareness
least
suicidal
people
experiencing
Clinicians
treating
patients
may
encounter
complaints
over
time,
even
reports
behavior
that
should
be
disregarded.
Identifying
these
treating/referring
them
underlying
suicidality
form
part
treatment.
Frontiers in Psychology,
Journal Year:
2025,
Volume and Issue:
16
Published: Feb. 21, 2025
Introduction
The
relationship
between
students’
smartphone
addiction,
social
media
use,
video
games
play,
and
their
academic
performance
has
been
widely
studied,
yet
the
existing
literature
presents
inconsistent
findings.
This
meta-analysis
synthesizes
current
research
to
provide
a
comprehensive
examination
of
impact
these
technologies
on
achievement.
Methods
A
total
63
studies
(yielding
64
effect
sizes)
were
included,
encompassing
sample
124,166
students
from
28
countries.
utilized
correlation
coefficients
sizes,
reporting
results
based
random
effects
model.
Key
statistics
such
as
Fisher’s
Z
value,
confidence
intervals,
heterogeneity
(
Q
)
test
considered,
publication
bias
was
assessed
using
Begg
Mazumdar’s
rank
test,
with
Kendall
Tau
coefficient
determining
significance.
Results
discussion
revealed
small
but
statistically
significant
negative
association
game
playing,
[
(64)
=
2501.93,
p
<
0.001,
d
−0.085].
It
is
concluded
that
increased
use
associated
poorer
outcomes,
potentially
impacting
key
cognitive
skills
essential
for
success.
implications
educational
psychology
future
directions
are
discussed.
Scientific Reports,
Journal Year:
2024,
Volume and Issue:
14(1)
Published: March 19, 2024
Abstract
The
relationship
between
Gaming
Disorder
(GD)
and
the
experience
of
functional
impairments
has
received
considerable
theoretical
attention
in
recent
past
current
diagnostic
approaches
underscore
centrality
as
a
requirement
for
GD
diagnosis.
However,
there
is
limited
empirical
evidence
illuminating
interplay
impairments,
particularly
among
specific
vulnerable
groups.
present
study
seeks
to
bridge
this
gap
by
investigating
an
English-speaking
sample
(
N
=
5198)
comprising
age-
gender-matched
group
Professional
Gamers
(PG,
n
2599)
Non-Professional
(NPG,
sub-sampled
from
larger
192,260
individuals.
results
revealed
that
PG
were
at
greater
risk
compared
NPG
prevalence
rate
(3.31%)
was
significantly
higher
almost
doubled
(1.73%),
with
further
exhibiting
overall
symptom-load
weekly
time
spent
gaming
NPG.
Furthermore,
reported
experiencing
frequency
gaming-related
NPG,
particular
affected
areas
both
being
‘
school
and/or
work
’,
physical
health
family
other
key
differences
emerging
relation
outcomes.
Overall,
findings
show
not
only
but
also
some
impairment
which
highlights
need
develop
support
prevention
intervention
strategies
at-risk
population.
Comprehensive Psychiatry,
Journal Year:
2023,
Volume and Issue:
125, P. 152398 - 152398
Published: July 3, 2023
Despite
consistent
reports
of
the
association
between
problematic
internet
gaming
(PIG)
and
non-suicidal
self-injury
(NSSI),
an
increase
in
PIG
does
not
necessarily
lead
to
increased
NSSI.
This
apparent
paradox
indicates
presence
other
mediators
moderators
PIG-NSSI
association.
study
aimed
investigate
role
anxiety
as
a
potential
moderating
mediating
factor
Chinese
adolescents.A
cross-sectional
was
conducted
among
10,479
adolescents
(50.5%
male;
age
range,
9-18
years).
Standardized
self-report
questionnaires
were
used
assess
severity
PIG,
anxiety,
Spearman
correlation
multiple
linear
regression
applied
examine
relationships
Both
effects
assessed
using
Hayes'
methods.PIG,
symptoms,
NSSI
significantly
correlated
with
one
another.
Anxiety
moderated
relationship
[B
=
0.002,
standard
error
(SE)
0.000,
p
<
0.001],
it
partially
mediated
0.017,
SE
0.001,
95%
confidence
interval
(CI)
0.014-0.021].
Social
concern
concentration
two
dimensions
that
exerted
strongest
mediation
effect
(B
CI
0.014-0.020).Adolescents
high
are
likely
suffer
more
severe
may
benefit
from
interventions
reduce
symptoms.