Contemporary Educational Technology,
Journal Year:
2024,
Volume and Issue:
16(1), P. ep493 - ep493
Published: Jan. 18, 2024
The
accelerated
adoption
of
distance
learning
in
post-pandemic
times
has
resulted
increasing
research
publications
and
review
studies
a
short
time.
This
necessitates
the
exploration
large
corpus
academic
for
effective
strategies.
As
stakeholders
have
assimilated
transactional
approach
to
understanding
learning,
theory
(TDT)
is
relevant
understand
ways
reduce
between
learners
educators
maximum
effectiveness
learning.
Our
study
applies
TDT
from
supply
perspective
as
tool
ensure
improved
quality
paper
two
key
contributions:
we
presented
evidence
synthesis
conducted
foresight
exercise.
Following
preferred
reporting
items
systematic
reviews
meta-analyses
guidelines,
275
documents
published
1994
2022
were
identified
review.
analysis
revealed
patterns,
relationships,
trends
application
various
contexts.
Most
social
sciences
(83.7%),
with
computer
science
accounting
42.6%
studies.
course
materials’
structure
design
also
received
considerable
attention,
around
40.0%
focused
on
this
area.
For
revolve
factors
such
student
engagement,
satisfaction,
TDT,
which
examine
instructors
environments.
Through
meta-analysis,
identify
three
thematic
areas
We
chartered
themes
effect
alternate
platforms
learner
success,
pushing
development
boundaries
success
through
practical
processes
designing
successful
courses
via
TDT-based
pedagogical
frameworks.
In
doing
so,
streamline
thematically
provide
insight
into
further
work.
addition,
analyzed
relationships
sustainable
goal
(SDG)
literature.
co-citation
suggested
that
strongest
links
observed
education
innovation
(SDG
4
SDG
9),
followed
by
gender
equality
5).
Metaverse Basic and Applied Research,
Journal Year:
2023,
Volume and Issue:
2, P. 47 - 47
Published: May 9, 2023
Introduction:
gamification
consists
of
the
application
game
elements
and
mechanics
in
non-game
contexts,
such
as
education.
The
that
can
be
included
a
strategy
are
very
varied,
from
design
characters
virtual
worlds
to
use
rewards
challenges.
Aim:
analyze
implementation
Master's
Degree
Teacher
Training.
Methods:
case-control
study
was
conducted.
sample
consisted
84
students
who
were
divided
into
two
groups:
an
experimental
group,
which
received
intervention,
control
group
did
not
receive
any
intervention.
To
evaluate
effectiveness
student
retention
knowledge
acquisition
measured
through
assessment
tool.
Results:
it
observed
mean
participants
between
each
session
similar
this
group.
This
suggests
length
itself
have
significant
impact
on
content
retention.
An
increase
number
interactions
made
chat
observed,
suggesting
increased
engagement
participation
learning
process.
viewing
time
attributed
methodology,
uses
playful
motivate
maintain
participants'
interest
Conclusions:
distance
online
effective
tool
improve
acquisition.
Technological Forecasting and Social Change,
Journal Year:
2024,
Volume and Issue:
201, P. 123206 - 123206
Published: Jan. 12, 2024
This
study
utilized
a
systematic-narrative
hybrid
strategy
to
overview
the
concept
of
skill
gap
and
its
measuring
approaches.
Using
PRISMA
guidelines,
we
conducted
systematic
search
in
January
2023
retrieve
English
records
from
ProQuest,
ScienceDirect,
Scopus,
Web
Science
databases
using
keywords
"skill
gap,"
mismatch,"
shortage,"
"identifying
or
measuring,"
"Industry
4.0."
In
total,
40
articles
met
our
predefined
inclusion
criteria,
analyzed
them
descriptively
qualitatively
thematic
analysis
constant
comparisons.
We
found
that
gaps
certainly
exist,
concerns
about
growing
have
been
raised
worldwide.
Our
literature
review
also
revealed
need
for
common
understanding
gaps.
Considering
this,
provided
definition.
Skill
are
an
extremely
nuanced
phenomenon,
so
paying
careful
attention
their
definition
interrelating
social,
environmental,
technological
factors
when
is
essential.
Since
very
few
studies
employed
different
methods
perspectives
research
concept,
more
needed
map
actual
gaps,
which
can
only
be
done
by
considering
Cogent Education,
Journal Year:
2023,
Volume and Issue:
10(2)
Published: Nov. 9, 2023
This
study
looked
at
8760
Web
of
scientific
research
publications
about
digital
learning
in
education.
The
researchers
discovered
seven
clusters
with
59
affiliations,
36
keywords,
and
135
authors
from
28
countries
using
bibliometric
text
analysis
approaches.
provides
useful
insights
into
the
present
status
literature,
providing
recommendations
to
scholars
educators
this
sector.
highlighted
use
technology
improve
teaching
by
evaluating
data.
findings
have
consequences
for
academics,
educators,
policymakers,
allowing
them
better
understand
current
propose
prospective
topics
future
Technological Forecasting and Social Change,
Journal Year:
2023,
Volume and Issue:
198, P. 122988 - 122988
Published: Nov. 22, 2023
Gamification
is
the
act
of
applying
game-design
elements
to
transform
activities,
products,
services,
and
systems
in
a
way
that
provides
kind
experiences
similar
those
offered
by
games.
These
include
badges,
points,
leaderboards
motivate
reward
problem
solving
activities
processes.
Both
businesses
business
researchers
are
increasingly
interested
application
gamification.
In
this
regard,
review
aims
offer
state-of-the-art
overview
gamification
business,
revealing
its
current
trends
future
directions.
Using
research
on
published
last
decade
(2012–2022)
found
Scopus
Web
Science,
we
conduct
performance
analysis
illuminate
field's
(publication
productivity
impact)
alongside
key
contributors
(journals,
authors,
countries)
as
well
science
mapping
using
co-citation
locate
knowledge
foundations,
bibliographic
coupling
keyword
co-occurrence
reveal
major
themes
Our
exploration
has
unearthed
gamification's
pervasive
influence
across
domains,
from
enhancing
learning
fostering
innovation
empowering
marketing
strategies
catalyzing
transformation.
also
made
significant
inroads
into
management
practices,
driving
engagement,
influencing
behavioral
outcomes,
ushering
sustainability.
Peering
future,
our
density-centrality
quadrant
casts
light
emerging
frontiers.
Noteworthily,
expect
next
wave
be
shaped
allure
video
games
metaverse,
bespoke
industry-specific
designs,
confluence
with
e-commerce
trends,
emphasis
sustainable
development,
expanded
social
responsibilities,
innovations
virtual
reality,
intersections
human
urbanism,
rise
smart
cities.
As
continues
integrate
reshape
myriad
facets
world,
it
holds
promise
not
only
enriching
practices
but
charting
course
for
innovative,
sustainable,
transformative
strategies.
Journal of Global Information Management,
Journal Year:
2023,
Volume and Issue:
31(1), P. 1 - 30
Published: Feb. 3, 2023
The
purpose
of
this
manuscript
is
to
understand
how
the
elements
game
apps
impact
intention
purchase
a
consumer
with
mediating
effect
perceived
enjoyment,
hedonic
value,
and
social
interaction
derive
benefits
designed
in
terms
marketing
strategies.
Quantitative
data
obtained
from
non-probability
sampling
via
standardized
questionnaire
design
exploratory
analysis
was
done
examine
gamification
on
behaviour
by
adopting
mechanic-dynamics-aesthetics
(MDA)
framework.
findings
research
indicated
that
fun
as
sub-element
mobile
can
significantly
affect
interaction,
storytelling
has
significant
enjoyment.
study
identifies
enjoyment
an
important
antecedent
involve
gamification.
This
provides
managers
developers
focus
dynamics,
mechanics,
proper
feedback
systems
emergence
new
technologies.