Edu-Metaverse Classroom with AI-Driven Virtual Avatar Assistant DOI
Nur Ameerah Abdul Halim,

Muhammad Hazim Azlan,

Ajune Wanis Ismail

et al.

Published: Sept. 18, 2024

Language: Английский

Metaverse application development for teaching geometry in virtual reality environment DOI Open Access
Kıvanç Topraklikoğlu, Gülcan Öztürk

Journal of Educational Technology and Online Learning, Journal Year: 2025, Volume and Issue: 8(1), P. 112 - 135

Published: Jan. 31, 2025

This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The was developed based on instructional design model including analysis, design, development, implementation and evaluation phases. target group secondary school students. During analysis phase, students’ experiences their needs using academically were identified. Additionally, learning outcomes from Secondary School Mathematics Course Curriculum selected determine content, convenient educational software programs environment examined. that suitable study's purpose selected. Also, three-dimensional models of objects activities designed through drawing programs. activities’ visualization manipulation trials conducted by transferring designs into application. After necessary corrections, took final form. 15 students grade 10th used participants stated opinions about Accordingly, suggestions improving field its widespread proposed.

Language: Английский

Citations

0

Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience DOI Creative Commons
Muhammad Shahid Anwar, Jie Chi Yang, Jaroslav Frnda

et al.

Virtual Reality, Journal Year: 2025, Volume and Issue: 29(2)

Published: March 15, 2025

Language: Английский

Citations

0

Assessment and Improvement of Avatar-Based Learning System: From Linguistic Structure Alignment to Sentiment-Driven Expressions DOI Creative Commons
Аru Ukenova, Gulmira Bekmanova, Nazar Zaki

et al.

Sensors, Journal Year: 2025, Volume and Issue: 25(6), P. 1921 - 1921

Published: March 19, 2025

This research investigates the improvement of learning systems that utilize avatars by shifting from elementary language compatibility to emotion-driven interactions. An assessment various instructional approaches indicated marked differences in overall effectiveness, with system showing steady but slight improvements and little variation, suggesting it has potential for consistent use. Analysis through one-way ANOVA identified noteworthy disparities post-test results across different teaching strategies. However, pairwise comparisons Tukey’s HSD did not reveal significant group differences. The variation limited sample sizes probably affected statistical strength. Evaluation effect size demonstrated traditional approach had an edge over avatar-based method, lessons recorded on video displaying more moderate distinctions. innovative nature might account its initial lower as students could need some time adjust. Participants emphasized importance emotional authenticity cultural adaptation, including incorporating a Kazakh accent, boost system’s success. In response, was designed sentiment-driven gestures facial expressions improve engagement personalization. These findings show emotionally intelligent encourage profound experiences significance fine-tuning widespread adoption modern educational context.

Language: Английский

Citations

0

ECHO-M: Towards an Ethical Framework for Selecting Cultural Heritage Objects for Digitization in Metaverse DOI
Khouloud Boukadi, Najla Fattouch, Makram Mestiri

et al.

Lecture notes on data engineering and communications technologies, Journal Year: 2025, Volume and Issue: unknown, P. 365 - 376

Published: Jan. 1, 2025

Language: Английский

Citations

0

Edu-Metaverse Classroom with AI-Driven Virtual Avatar Assistant DOI
Nur Ameerah Abdul Halim,

Muhammad Hazim Azlan,

Ajune Wanis Ismail

et al.

Published: Sept. 18, 2024

Language: Английский

Citations

2