None DOI Open Access

Digital Psychology, Journal Year: 2023, Volume and Issue: 4(1S)

Published: Nov. 10, 2023

At first glance, the imagery on cover of a psychology journal dedicated to subject learning with augmented reality (AR) and virtual (VR) may seem odd, as it features apples oranges.However, choice image is highly relevant given main topic this issue Digital Psychology -comparative research designs where conditions cannot be accurately compared; classic example comparing oranges (e.g.

Language: Английский

Collaborative generative learning activities in immersive virtual reality increase learning DOI Creative Commons
Gustav Bøg Petersen, Valdemar Stenberdt, Richard E. Mayer

et al.

Computers & Education, Journal Year: 2023, Volume and Issue: 207, P. 104931 - 104931

Published: Sept. 23, 2023

Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity distract students from core instructional message. Generative learning activities may mitigate some of limitations by helping learners focus on making sense key material. The main aim this study was to examine whether benefit being prompted engage individual or collaborative generative while immersed a VR lesson compared viewing same with no breaks. High school (N = 164) viewed biology adapted for about how our cells are structured function. For experimental conditions, split up into four parts, pause after each part where summarized points created representation cell; performed individually collaboratively within environment. Based theory, we predicted that engaging would display significantly higher posttest scores than control group. theories computer-supported learning, examined group achieve results showed adding more effective at improving activities. These consistent cognitive load theory demonstrate value lessons.

Language: Английский

Citations

30

A Comprehensive Survey of Multi-Level Thresholding Segmentation Methods for Image Processing DOI

Mohammad Amiriebrahimabadi,

Zhina Rouhi,

N. Mansouri

et al.

Archives of Computational Methods in Engineering, Journal Year: 2024, Volume and Issue: 31(6), P. 3647 - 3697

Published: March 27, 2024

Language: Английский

Citations

14

Effect of immersive virtual reality based upon input processing model for second language vocabulary retention DOI
Tao Xie, Hanyu Zhang, Yunong Yang

et al.

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 10, 2025

Language: Английский

Citations

1

Unlocking Potential: Key Factors Shaping Undergraduate Self-Directed Learning in AI-Enhanced Educational Environments DOI Creative Commons
Di Wu,

Shuling Zhang,

Zhiyuan Ma

et al.

Systems, Journal Year: 2024, Volume and Issue: 12(9), P. 332 - 332

Published: Aug. 29, 2024

This study investigates the factors influencing undergraduate students’ self-directed learning (SDL) abilities in generative Artificial Intelligence (AI)-driven interactive environments. The advent of AI has revolutionized environments, offering unprecedented opportunities for personalized and adaptive education. Generative supports teachers delivering smart education, enhancing acceptance technology, providing personalized, experiences. Nevertheless, application higher education is underexplored. explores how these AI-driven platforms impact abilities, focusing on key teacher support, strategies, technology acceptance. Through a quantitative approach involving surveys 306 undergraduates, we identified motivation, technological familiarity, quality interaction. findings reveal mediating roles self-efficacy motivation. Also, confirmed that improvements support strategies within AI-enhanced environments contribute to increasing self-efficacy, acceptance, contributes uncovering can inform design more effective educational technologies enhance student autonomy outcomes. Our theoretical model research deepen understanding applying while important contributions managerial implications.

Language: Английский

Citations

5

The Theory of Immersive Collaborative Learning (TICOL) DOI Creative Commons
Guido Makransky, Gustav Bøg Petersen

Educational Psychology Review, Journal Year: 2023, Volume and Issue: 35(4)

Published: Oct. 27, 2023

Abstract The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like metaverse have spurred a host of immersive social applications that are accessed through head-mounted displays. This is expected stimulate surge in research on extended reality–supported collaborative learning (XRCL) which refers collaboration situations where technology displays used medium for learning. primary aim this article critically examine potential pedagogical benefits limitations using XRCL with objective developing theoretical framework describes fundamental factors make unique: theory (TICOL). In TICOL, we propose technological features, affordances, techniques can foster four psychological define fundamentally different compared occurs traditional systems (e.g., laptops): presence, physical body ownership, agency. These central hypothesize transform processes contexts their influence quality cognitive socio-emotional interaction, space, ultimately outcomes. Since its infancy, hope TICOL provide basis field by motivating researchers empirically challenge build our hypotheses develop deeper understanding if how media influences

Language: Английский

Citations

11

Virtual reality and affective learning in commemorative history teaching: effects of immersive technology and generative learning activities DOI Creative Commons
Miriam Mulders, Kristian H. Träg,

Lilly Kaninski

et al.

Journal of Research on Technology in Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 21

Published: Feb. 18, 2025

Language: Английский

Citations

0

What the Amazon Can’t Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education DOI
Kristian H. Träg, Miriam Mulders

Communications in computer and information science, Journal Year: 2025, Volume and Issue: unknown, P. 68 - 80

Published: Jan. 1, 2025

Language: Английский

Citations

0

Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study DOI

Pierre Bondesan,

Audrenne Canal,

Sylvain Fleury

et al.

Published: March 8, 2025

Language: Английский

Citations

0

Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school DOI
Radovan Šikl, Karla Brücknerová, Hana Švedová

et al.

Journal of Computer Assisted Learning, Journal Year: 2024, Volume and Issue: 40(4), P. 1591 - 1604

Published: March 17, 2024

Abstract Introduction Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving question its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines with an investigation influence broader educational context. Methods In experiment, 262 students from two distinct types lower secondary schools—comprehensive school and multi‐year gymnasium (a selective academic school)—participated. The received lesson topography contour line interpretation, using either environment or PowerPoint slideshow. A transfer test was carried out before, immediately after, 1 month after measure knowledge application. Results (immersive vs. slideshow) outcomes found be minimal, no clear advantage one over other any experimental condition. contrast, significant gains observed due type. Multi‐year consistently outperformed comprehensive pre‐test demonstrated greater gains, regardless media. Conclusion present innovative by integrating comparative analysis different into learner characteristics. By including schools, provides insights differential effects varied contexts.

Language: Английский

Citations

2

Adding immersive virtual reality laboratory simulations to traditional teaching methods enhances biotechnology learning outcomes DOI Creative Commons
Peter Beatrice,

Annalisa Grimaldi,

Stefano Bonometti

et al.

Frontiers in Education, Journal Year: 2024, Volume and Issue: 9

Published: June 11, 2024

Immersive virtual reality (VR) simulations are increasingly being used in diverse educational and training contexts to supplement traditional learning methods. The high versatility of laboratories allows students take advantage many benefits, like experiencing dangerous reactions, time-consuming protocols, or expensive equipment without the necessity a real science laboratory. However, little research is currently available support efficacy efficiency this new tool. In context, main objective study was assess influence biotechnology by using immersive VR technologies on student’s motivational outcomes as compared with conventional methods only. To aim we tested two strategies, respectively were place addition teacher’s introductory lesson hands-on laboratory experience. Aligned questionaries administered before after proposed activities theoretical knowledge, self-efficacy, interest biotechnology, engagement participants. We found that when replaced an equivalent simulation, lower respect approach. On contrary, integrated additional tool existing methods, higher observed demonstrating deeper understanding contents. Furthermore, our showed motivates more than thus, technology could be considered win-win strategy raise attention while increasing outcomes.

Language: Английский

Citations

2