Bulletin of The Royal College of Surgeons of England, Journal Year: 2024, Volume and Issue: 106(7), P. 439 - 443
Published: Sept. 30, 2024
Language: Английский
Bulletin of The Royal College of Surgeons of England, Journal Year: 2024, Volume and Issue: 106(7), P. 439 - 443
Published: Sept. 30, 2024
Language: Английский
Computers & Security, Journal Year: 2023, Volume and Issue: 128, P. 103127 - 103127
Published: Feb. 2, 2023
Language: Английский
Citations
95JMIR Serious Games, Journal Year: 2022, Volume and Issue: 10(4), P. e38315 - e38315
Published: Sept. 2, 2022
In recent years, with the development of computer science and medical science, virtual reality (VR) technology has become a promising tool for improving cognitive function. Research on VR-based training garnered increasing attention.This study aimed to investigate application status, research hot spots, emerging trends VR in rehabilitation over past 20 years.Articles from 2001 2021 were retrieved Web Science Core Collection. CiteSpace software was used visual analysis authors countries or regions, Scimago Graphica geographic visualization published regions. Keywords clustered using gCLUTO software.A total 1259 papers included. been widely conducted, annual publication relevant literature shown positive trend. The main areas include neuroscience neurology, psychology, rehabilitation. United States ranked first 328 papers, Italy second 140 papers. Giuseppe Riva, an Italian academic, most prolific author 29 publications. frequently cited reference "Using Reality Characterize Episodic Memory Profiles Amnestic Mild Cognitive Impairment Alzheimer's Disease: Influence Active Passive Encoding." common keywords by researchers "virtual reality," "cognition," "rehabilitation," "performance," "older adult." largest source funding is public sector States.The bibliometric provided overview can be integrated into multiple disciplines. We conclude that, context COVID-19 pandemic, telerehabilitation crucial, there are still many problems that need addressed, such as lack consensus treatment methods existence safety hazards.
Language: Английский
Citations
29PLOS Digital Health, Journal Year: 2023, Volume and Issue: 2(12), P. e0000401 - e0000401
Published: Dec. 15, 2023
In the wake of emergent natural and anthropogenic disasters, telehealth presents opportunities to improve access healthcare when physical is not possible. Yet, since beginning COVID pandemic, lessons learned reveal that various populations in United States do or cannot adopt due inequitable access. We explored Digital Determinants Health (DDoHs) for telehealth, characterizing role accessibility, broadband connectivity electrical grids, patient intersectionality. addition its as an existing Social Determinant Health, Policies Laws directly indirectly affect these DDoHs, making more complex marginalized populations. systems lack flexibility, usability inclusively provide essential services patients need telehealth. propose following recommendations: (1) design technology using accessibility value sensitive principles; (2) support a range technologies settings; (3) multiple diverse users; (4) clear paths repair technical fail meet users' needs. Addressing requires change only from providers but also institutions providing systems.
Language: Английский
Citations
18Journal of Technology in Behavioral Science, Journal Year: 2022, Volume and Issue: 7(4), P. 547 - 553
Published: Aug. 19, 2022
Language: Английский
Citations
23The Journal of Arthroplasty, Journal Year: 2023, Volume and Issue: 38(10), P. 2096 - 2104
Published: May 15, 2023
Language: Английский
Citations
14Heliyon, Journal Year: 2024, Volume and Issue: 10(15), P. e35037 - e35037
Published: July 23, 2024
The current COVID-19 pandemic has affected almost every aspect of life but its impact on the healthcare landscape is conspicuously adverse. However, digital technologies played a significant contribution in coping with challenges spawned by this pandemic. In list applied technologies, role immersive battling notice-worthy. Immersive consisting virtual reality (VR), augmented (AR), mixed (MR), extended (XR), metaverse, gamification, etc. have shown enormous market growth within system, particularly emergence pandemics. These supplemented interactivity, experience, 3D modeling, touching sensory elements, simulation, and feedback mechanisms to tackle disease systems. Keeping view applicability significance technological advancement, major aim study identify highlight concerning handling setup. domain for different purposes such as medical education, training, proctoring, online surgeries, stress management, social distancing, physical fitness, drug manufacturing designing, cognitive rehabilitation highlighted. A comprehensive in-depth analysis collected studies been performed understand research work future directions. state-of-the-artwork presented discuss various issues involving adoption area. Furthermore, solutions these emerging provided based an extensive literature study. results show that considerable potential provide massive support stakeholders system during situation
Language: Английский
Citations
5Pharmacy, Journal Year: 2024, Volume and Issue: 12(2), P. 61 - 61
Published: April 2, 2024
Palliative care plays a crucial role in enhancing the quality of life for individuals facing serious illnesses, aiming to alleviate suffering and provide holistic support. With advent telehealth, there is growing interest leveraging technology extend reach effectiveness palliative services. This article provides comprehensive review evolution current state telemedicine care, telepharmacy medication management. Herein we highlight potential benefits, challenges, future directions telemedicine. As field continues advance, proposes key considerations research, policy development, clinical implementation, maximize advantages telehealth assisting their families throughout journey. The analysis presented herein contributes deeper understanding serves as guide shaping its trajectory.
Language: Английский
Citations
4Frontiers in Psychology, Journal Year: 2022, Volume and Issue: 13
Published: March 17, 2022
A major concern of public health authorities is to also encourage adults be exposed enriched environments (sensory and cognitive-motor activity) during the pandemic lockdown, as was recently case worldwide COVID-19 outbreak. Games for that require physical activity, known exergames, offer opportunities here. In particular, output gaming industry nowadays offers computer games with extended reality (XR) which combines real virtual refers human-machine interactions generated by computers wearable technologies. For example, playing game in front a screen while standing or walking on force plate treadmill allows user react certain infrastructural changes obstacles within environment. Recent developments, optimization, minimizations technology have produced wireless headsets sensors allow unrestricted whole-body movement. This makes experience more immersive provides opportunity greater engagement than traditional exercise. Currently, XR serves an umbrella term current technologies well future realities enhance features produce new controllable environments. Overall, these technology-enhanced exergames challenge adult modify increasing sensory stimulation creating environment where elements interact. As therapy, can potentially create visualizations may ecologically valid thus simulate activities daily living trained. Furthermore, adding telemedicine exergame, progress over time closely monitored feedback provided, offering assessment. To optimally serve both physically cognitively lockdowns, there need provide long-term remote training feedback. Particularly related effective lasting rehabilitation elderly sufferers from chronic non-communicable diseases (CNDs). The aim review envision monitoring cognitive aspects limited mobility (due disability, disease, age), through implementation concurrent telehealth exergame using sensor
Language: Английский
Citations
18JMIR Serious Games, Journal Year: 2023, Volume and Issue: 11, P. e45816 - e45816
Published: June 24, 2023
Neurological rehabilitation is technologically evolving rapidly, resulting in new treatments for patients. Stroke, one of the most prevalent conditions neurorehabilitation, has been a particular focus recent years. However, patients often need help with physical and cognitive constraints, whereby domain neurorehabilitation does not exploit existing potential. Usually, performed pen paper or on computer, which leads to limitations preparation activities daily living. Technologies such as virtual reality (VR) can bridge this gap.This pilot study investigated use immersive VR undergoing inpatient neurorehabilitation. The goal was determine difference effectiveness between serious game that combines everyday paradigms conventional computerized training. We hypothesized superiority regarding abilities patient-reported outcomes well transfer life.We recruited 42 acute brain affection from German clinic care Mini Mental Status Test score >20 participate randomized controlled trial. Participants were randomly assigned 2 groups, 1 receiving experimental treatment (n=21). training consisted life scenarios, example, kitchen, focusing treating executive functions planning problem-solving. control group (n=21) received Each participant minimum 18 sessions their respective group. Patients tested status, subjective health, quality before after intervention (Alters-Konzentrations-Test, Wechsler Memory Scale-Revised, Trail Making A B, Tower London-German version, Short Form 36, European Quality Life 5 Dimensions visual analog scale, Fragebogen zur Erfassung der Performance VR).Repeated-measures ANOVA revealed several significant main effects tests: version (P=.046), (P=.01), Scale-Revised (P=.006). post hoc tests showed improvement planning, control, problem-solving domains (P=.046, Bonferroni P=.02). In contrast, no t0 t1 detected (all P>.05). Furthermore, nonsignificant trend observed speed (P=.09, P=.02).The results trial had greater than standard experiencing stroke some . These findings support further incorporating living other neurological disorders involving dysfunction.Federal Registry Clinical Trials Germany (DRKS) DRKS00023605; https://drks.de/search/de/trial/DRKS00023605.
Language: Английский
Citations
9Robotics, Journal Year: 2024, Volume and Issue: 13(5), P. 69 - 69
Published: April 30, 2024
The integration of Virtual Reality with radiology is the focus this study. A narrative review has been proposed to delve into emerging themes within in by scrutinizing reviews gathered from PubMed and Scopus. approach was based on a standard checklist qualification process. selection process identified 20 studies. Integration (VR) offers potential transformative opportunities also integrated other technologies. In medical education, VR AR, using 3D images radiology, can enhance learning, emphasizing need for standardized integration. combined Artificial Intelligence (AI) Augmented (AR) shows promising prospectives give complimentary contribution diagnosis, treatment planning, education. Challenges clinical User Interface design must be addressed. Innovations like modeling AI, enable personalized but face standardization challenges. While robotics play minor role, advancements perspectives are observed neurosurgery endovascular systems. Ongoing research efforts crucial maximizing these integrative technologies healthcare. conclusion, synthesis findings underscores digital healthcare through VR. However, challenges exist, continuous research, coupled technological refinements, imperative unlock full approaches dynamic evolving field imaging.
Language: Английский
Citations
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