Sustainability,
Journal Year:
2025,
Volume and Issue:
17(5), P. 2284 - 2284
Published: March 6, 2025
Air
traffic
controller
employees
in
Libya
face
difficult
working
environments
due
to
a
lack
of
supervisory
support
high-pressure
environment.
This
is
necessary
for
the
capacity
make
crucial
decisions,
especially
emergencies
requiring
quick
action
and
decision
making.
study’s
purpose
was
leverage
social
exchange
theory
investigate
mediating
role
work
engagement
moderating
emotional
stability
relationship
between
perceived
service
recovery
performance
air
controllers
three
units:
Area
Control
Center,
Approach
Control,
Tower.
A
stratified
sampling
technique
employed
collect
data
from
168
employees.
Of
total
responses,
6
were
considered
invalid,
resulting
162
valid
usable
responses.
The
collected
analyzed
using
partial
least
squares
structural
equation
modeling
(PLS-SEM)
software
(version
4.1.0.8).
study
discovered
that
had
positive
significant
impact
on
engagement.
It
revealed
partially
mediates
performance.
Furthermore,
influence
Supervisors
should
adopt
measures
enhance
employee
engagement,
such
as
acknowledging
individual
collective
achievements,
promoting
involvement
making,
providing
avenues
professional
development.
These
will
contribute
improvements
Journal of Medical Internet Research,
Journal Year:
2025,
Volume and Issue:
27, P. e59195 - e59195
Published: Jan. 10, 2025
Background
Alzheimer
disease
is
incurable,
but
it
possible
to
intervene
and
slow
down
the
progression
of
dementia
during
periods
mild
cognitive
impairment
(MCI)
through
virtual
reality
(VR)
technology.
Objective
This
study
aimed
analyze
effects
VR
interventions
on
older
adults
with
MCI.
The
examined
outcomes
include
abilities,
mood,
quality
life,
physical
fitness,
including
general
function,
memory
performance,
attention
information
processing
speed,
executive
language
proficiency,
visuospatial
depression,
daily
mobility
individuals,
muscle
gait
balance.
Methods
A
total
4
web-based
databases
(Web
Science,
PubMed,
Embase,
Ovid)
were
searched
up
December
30,
2023,
for
randomized
controlled
trials
assessing
self-reported
VR-based
technology
cognition,
fitness
in
(aged
≥55
years)
Two
reviewers
independently
screened
search
results
reference
lists
identified
papers
related
reviews.
Data
intervention
components
delivery
behavioral
change
techniques
used
extracted.
meta-analysis,
risk-of-bias
sensitivity
analysis,
subgroup
analysis
performed
where
appropriate
explore
potential
moderators.
Grading
Recommendations,
Assessment,
Development,
Evaluations
(GRADE)
approach
was
assess
evidence.
Results
review
analyzed
18
studies
involving
722
delivered
different
immersion
levels
training,
or
cognitive-motor
dual-task
training.
showed
significant
improvements
(standardized
mean
difference
[SMD]
0.2,
95%
CI
0.02-0.38),
speed
(SMD
0.25,
0.06-0.45),
function
0.22,
0.02-0.42).
without
therapist
involvement
improved
as
well
speed.
training
also
resulted
MCI
0.31,
0.05-0.58).
In
addition,
immersive
had
a
impact
improving
0.25;
0.01-0.50)
0.00-0.50).
However,
very
small
terms
living
ability,
Quality
evidence
varied,
moderate
ratings
certain
functions
low
others,
based
GRADE
approach.
Conclusions
can
improve
memory,
low,
further
research
needed
confirm
these
findings
additional
health-related
outcomes.
Bioengineering,
Journal Year:
2023,
Volume and Issue:
11(1), P. 35 - 35
Published: Dec. 28, 2023
This
review
article
explores
the
use
of
Virtual
Reality
(VR)
technology
in
cognitive
rehabilitation
for
individuals
with
neurological
conditions,
such
as
stroke,
traumatic
brain
injury,
and
neurodegenerative
diseases.
The
introduction
highlights
challenges
posed
by
impairments
limitations
traditional
methods.
VR
is
presented
a
transformative
tool
that
immerses
interactive
environments,
offering
promising
opportunities
enhancing
functions
improving
quality
life.
covers
foundational
principles
VR,
its
applications
across
different
clinical
conditions
domains,
evaluates
empirical
evidence
supporting
efficacy.
It
also
discusses
advantages,
limitations,
challenges,
ethical
considerations
rehabilitation.
concludes
exploring
future
developments,
including
advancements
technology,
integration
Augmented
(AR)
artificial
intelligence
(AI),
importance
standardized
assessment
tools
objective
evaluation
outcomes.
Journal of Personalized Medicine,
Journal Year:
2023,
Volume and Issue:
13(1), P. 112 - 112
Published: Jan. 4, 2023
Interventions
adopting
augmented
and
virtual
reality
(AR/VR)
modalities
allow
participants
to
explore
experience
realistic
scenarios,
making
them
useful
psycho-educational
tools
for
mental
illnesses.
This
scoping
review
aims
evaluate
the
effectiveness
of
AR/VR
interventions
in
improving
(1)
knowledge,
(2)
attitudes,
(3)
empathy
(4)
stigma
regarding
people
with
Literature
on
published
studies
English
up
till
April
2022
was
searched
within
several
databases.
Sixteen
articles
were
included.
The
majority
conducted
West
(93.8%),
undergraduates
(68.8%)
but
also
amongst
high
school
students,
patients,
caregivers,
public
including
online
community,
covered
conditions
psychotic
illnesses,
dementia,
anxiety
depression.
A
preponderance
these
included
which
employed
based
observed
improvements
knowledge
(66.7%),
attitudes
(62.5%),
(100%)
reduction
(71.4%)
pertaining
In
context
relatively
limited
studies,
extant
could
potentially
improve
decrease
illness.
Further
research
needs
be
larger
more
diverse
samples
investigate
beneficial
effects
different
durability
relevant
outcomes
interests
over
time
conditions.
Scientific Reports,
Journal Year:
2024,
Volume and Issue:
14(1)
Published: April 17, 2024
Abstract
In
the
dynamic
landscape
of
e-sports,
where
intense
competitive
gaming
demands
high
cognitive
abilities,
concentration
performance
and
alternating
attention
play
a
pivotal
role.
E-sports
encompass
diverse
genres,
each
requiring
specific
functions.
Maintaining
unwavering
focus
is
crucial,
as
split-second
decisions
can
determine
victory.
The
study
explores
potential
Virtual
Reality
(VR)
training
to
enhance
attention,
shedding
light
on
importance
possibilities
optimizing
abilities
for
e-athletes.
VR
emerges
promising
intervention,
offering
immersive
environments
exercises.
investigates
impact
in
amateur
e-athletes,
utilizing
standardized
tests.
A
randomized
controlled
trial
with
66
participants
reveals
significant
improvements
group,
highlighting
adaptability
plasticity
processes.
findings
suggest
that
providing
valuable
insights
e-sports
potentially
extending
other
fields
sustained
rapid
task-switching.
underscores
convergence
psychology,
neuroscience,
technology,
paving
way
innovative
methodologies
advancements
performance.
Healthcare,
Journal Year:
2025,
Volume and Issue:
13(2), P. 203 - 203
Published: Jan. 20, 2025
Background:
Virtual
reality-based
training
has
been
widely
used
for
post-stroke
patients
due
to
its
positive
effects
on
functional
aspects
by
promoting
brain
plasticity.
Objective:
This
study
aimed
investigate
the
effectiveness
of
gait
with
virtual
real-time
feedback
motor
function,
balance,
and
spatiotemporal
parameters
in
patients.
Methods:
Fifteen
(n
=
15)
chronic
stroke
were
randomly
assigned
either
treadmill
(experimental
group
n
8)
or
(control
7).
For
experimental
that
participated,
a
treadmill,
an
Oculus
Rift
VR
device,
smart
insoles
VR-based
feedback.
Regarding
feedback,
patient
wore
performed
30
min
day,
three
times
week,
5
weeks.
The
control
participated
Motor
function
was
measured
using
Fugl-Meyer
assessment.
Balance
timed
up
go
test
Berg
balance
scale.
Gait
performance
Optogait.
normality
Shapiro–Wilk
test,
Wilcoxon
signed-rank
within-group
comparison,
Mann–Whitney
U
between-group
comparison.
Results:
In
analyses,
both
groups
showed
significant
improvements
ability.
According
pre-
post-treatment
results,
greater
improvement
assessment
group:
4.75
vs.
1.57)
observed
compared
(p
<
0.05).
ability,
−3.10
−1.12)
scale
3.00
1.71)
parameters,
affected
step
length
(5.35
2.01),
stride
(3.86
1.75),
single
support
(2.61
1.22),
cadence
(0.07
0.02)
Conclusions:
suggested
performance.
Journal of Orthopaedic Surgery and Research,
Journal Year:
2025,
Volume and Issue:
20(1)
Published: April 23, 2025
Orthopedic
trauma
remains
a
critical
challenge
in
modern
healthcare,
often
resulting
severe
mobility
limitations,
acute
pain,
and
delayed
recovery.
Conventional
rehabilitation
techniques,
though
effective,
fail
to
address
the
individualized,
high-precision
interventions
needed
for
musculoskeletal
injuries
like
fractures,
joint
instability,
ligament
tears,
muscular
atrophy.
Virtual
reality
(VR)
technologies,
such
as
Apple
Vision
Pro
HTC
Vive
Pro,
offer
transformative
approach
by
enhancing
diagnostic
precision,
effectiveness,
patient
engagement
through
interactive,
immersive
environments
that
improve
clinical
outcomes.
These
VR
technologies
provide
real-time
biomechanical
data,
mechanics,
muscle
coordination,
movement
patterns,
allowing
clinicians
design
personalized
programs.
can
thus
facilitate
neuromuscular
re-education,
proprioception,
enhance
coordination.
Studies
have
shown
VR-based
advances
functional
recovery,
improves
pain
management,
reduces
psychological
barriers
associated
with
immobility.
also
facilitates
telemedicine,
increasing
accessibility
patients
geographic
or
issues.
However,
while
may
it
is
important
note
they
fall
short
accurate
motion
tracking,
particularly
fine
motor
control
tasks.
This
scoping
review
follows
PRISMA
guidelines
explore
potential
of
orthopedic
rehabilitation,
analyzing
its
capabilities,
interventions,
feedback
systems.
Despite
this,
remain,
including
regulatory
challenges,
limitations
haptic
feedback,
high
cost,
compliance.
By
presenting
balanced
perspective
on
landscape
care,
this
paper
emphasizes
need
rigorous
validation,
advancements,
interdisciplinary
collaboration.
Ultimately,
offers
significantly
recovery
outcomes,
engagement,
streamline
protocols,
but
successful
integration
into
practice
must
be
approached
both
optimism
caution.
Sensors,
Journal Year:
2021,
Volume and Issue:
21(21), P. 7389 - 7389
Published: Nov. 6, 2021
Patients
with
multiple
sclerosis
(PwMS)
have
a
high
level
of
fatigue
and
reduced
quality
life
(QoL)
due
to
the
impact
(MS).
Virtual
reality-based
therapy
(VRBT)
is
being
used
reduce
disability
in
PwMS.
The
aim
this
study
was
assess
effect
VRBT
on
fatigue,
MS,
QoL
PwMS.A
systematic
review
meta-analysis
conducted
through
bibliographic
search
PubMed,
Scopus,
Web
Science,
PEDro
up
April
2021.
We
included
randomized
controlled
trials
(RCTs)
PwMS
that
received
comparison
conventional
(CT)
including
physiotherapy,
balance
strength
exercises,
stretching
or
physical
activity,
among
others;
simple
observation;
order
MS-impact,
QoL.
size
calculated
using
Cohen's
standardized
mean
difference
95%
confidence
interval
(95%
CI).Twelve
RCTs
provided
data
from
606
(42.83
±
6.86
years
old
70%
women)
were
included.
methodological
mean,
according
Scale,
5.83
0.83
points.
Our
global
findings
showed
effective
at
reducing
(SMD
-0.33;
CI
-0.61,
-0.06),
lowering
MS
-0.3;
-0.55,
-0.04),
increasing
overall
(0.5;
0.23,
0.76).
Subgroup
analysis
following:
(1)
better
than
CT
-0.4;
-0.7,
-0.11),
as
well
improving
mental
dimension
0.51;
0.02,
1);
(2)
observation
-0.61;
-0.97,
-0.23)
0.79;
0.3,
1.28);
(3)
when
combined
CT,
more
0.6,
0.13,
1.07),
0.87;
1.43),
dimensions
0.6;
0.08,
1.11)
QoL.VRBT
Digital Creativity,
Journal Year:
2022,
Volume and Issue:
33(2), P. 96 - 127
Published: April 3, 2022
This
study
explores
virtual
reality
(VR)
as
an
emerging
tool
integrated
into
brainstorming
activities
to
enhance
creativity,
and
systematically
reviews
existing
studies
provide
advanced
literature
review
on
this
subject.
Moreover,
we
propose
a
framework
for
enhancing
creativity
in
(VB)
based
the
4Ps
(person,
process,
product,
press)
of
which
provides
guidance
leveraging
VB
creativity.
Furthermore,
eight
affordances
are
identified
creativity:
anonymity,
appraisal,
avatars,
immersion,
multiple
communication,
recording,
simulated
objects,
tracing.
The
potential
perspectives
study's
also
explored,
deserves
further
investigation.
Journal of Medical Internet Research,
Journal Year:
2023,
Volume and Issue:
25, P. e45458 - e45458
Published: July 25, 2023
In
neurorehabilitation,
the
use
of
innovative
technologies
offers
many
opportunities
to
monitor
and
improve
health
status
patients
with
severe
acquired
brain
injury
(SABI).
Telerehabilitation
allows
for
continuity
service
through
entire
rehabilitation
cycle,
including
assessment,
intervention,
consultation,
education,
affording
early
reintegration
positively
enhancing
quality
life
(QoL).The
main
purpose
this
multicenter
randomized
controlled
trial
was
test
effectiveness
advanced
training
provided
using
a
nonimmersive
virtual
reality
system
(ie,
VRRS
HomeKit
device)
in
improving
functional
outcomes
SABI.In
total,
40
SABI
their
caregivers
visiting
2
Italian
centers
were
enrolled
study
protocol
into
groups.
Of
patients,
20
(50%)
underwent
experimental
(teleneuro-VRRS
group),
whereas
other
administered
usual
territorial
rehabilitative
treatments
(UTRTs;
control
group).
To
investigate
motor
neuropsychological
functioning,
evaluated
before
(T0)
at
end
(T1)
each
session
by
multispecialist
team
complete
clinical
psychometric
battery:
Barthel
Index
(BI),
Tinetti
Scale
(TS),
Modified
Ashworth
(MAS),
Montreal
Cognitive
Assessment
(MoCa),
Frontal
Battery
(FAB),
Beck
Depression
Inventory
II
(BDI-II),
Short
Form
Health
Survey
36
(SF-36),
Psychological
General
Well-Being
(PGWBI).
addition,
Caregiver
Burden
(CBI)
caregiver
emotional
burden
status.The
teleneuro-VRRS
group
achieved
statistically
significant
improvement
both
general
outcomes,
as
well
psychological
well-being
QoL,
compared
group.
particular,
BI
(P<.001),
FAB
BDI-II
(P<.001)
outcome
scales
best
improvement.
The
also
significantly
improved
(CBI;
P<.004).
Between-group
analysis
showed
statistical
differences
anxiety
(effect
size
[ES]=0.85,
P<.02)
self-control
(ES=0.40,
P<.03)
subtests
PGWBI
social
role
functioning
(ES=0.85,
subtest
SF-36,
confirmed
quite
medium
large
ESs.Our
results
suggest
that
is
suitable
alternative
tool
or
complementary
(level
independence)
cognitive
(frontal/executive
abilities)
reducing
behavioral
alterations
(anxiety
depression
symptoms)
SABI,
beneficial
impact
on
caregivers'
distress
management,
mitigating
promoting
positive
aspects
caring.ClinicalTrials.gov
NCT03709875;
https://classic.clinicaltrials.gov/ct2/show/NCT03709875.
Information,
Journal Year:
2024,
Volume and Issue:
15(8), P. 501 - 501
Published: Aug. 21, 2024
People
with
disorders
of
consciousness,
either
as
a
consequence
an
acquired
brain
injury
or
traumatic
injury,
may
pose
serious
challenges
to
medical
and/or
rehabilitative
centers
increased
burden
on
caregivers
and
families.
The
objectives
this
study
were
follows:
explore
the
use
extended
reality
critical
means
support
in
people
consciousness
injuries;
evaluate
its
impact
recovery
processes;
assess
improvements
participants’
quality
life,
reduce
families
by
using
artificial-intelligence-based
programs.
A
selective
review
newest
empirical
studies
interventions
patients
injuries
was
conducted
over
last
decade.
potential
for
bias
is
acknowledged.
conceptual
framework
detailed.
data
showed
that
programs
successfully
enhanced
adaptive
responding
participants
involved,
improved
their
life.
reduced
accordingly.
Extended
artificial
intelligence
be
viewed
crucial
injuries.