Metode-Metode Pendukung Kreativitas dan Inovasi dalam Bisnis DOI Creative Commons

Irfan Hassandi,

Dea Ananda Pratiwi

Published: Aug. 5, 2024

Buku ini dibuat untuk membantu para pebisnis dalam mengembangkan ide dan inovasi yang kreatif. Dalam menerapkan kreativitas tentu masing-masing individu memiliki caranya masing-masing, tetapi buku memberikan panduan beberapa metode dapat digunakan baik Individu atau Bisnis. Terdapat 7 dibahas yaitu Design Thinking, SCAMPER, Mind Map, 6 Thinking Hats, Business Model Canvas, Value Chain, Brainstorming. Diharapkan dengan memahami tersebut, pengusaha menghasilkan kreatif berguna perkembangan bisnisnya sehingga bisa bertahan jangka Panjang berkelanjutan.

Empowering ChatGPT with guidance mechanism in blended learning: effect of self-regulated learning, higher-order thinking skills, and knowledge construction DOI Creative Commons
Hsin‐Yu Lee, Pei-Hua Chen, Wei‐Sheng Wang

et al.

International Journal of Educational Technology in Higher Education, Journal Year: 2024, Volume and Issue: 21(1)

Published: March 4, 2024

Abstract In the evolving landscape of higher education, challenges such as COVID-19 pandemic have underscored necessity for innovative teaching methodologies. These catalyzed integration technology into particularly in blended learning environments, to bolster self-regulated (SRL) and higher-order thinking skills (HOTS). However, increased autonomy can lead disruptions if issues are not promptly addressed. this context, OpenAI's ChatGPT, known its extensive knowledge base immediate feedback capability, emerges a significant educational resource. Nonetheless, there concerns that students might become excessively dependent on tools, potentially hindering their development HOTS. To address these concerns, study introduces Guidance-based ChatGPT-assisted Learning Aid (GCLA). This approach modifies use ChatGPT settings by encouraging attempt problem-solving independently before seeking assistance. When engaged, GCLA provides guidance through hints rather than direct answers, fostering an environment conducive SRL A randomized controlled trial (RCT) was employed examine impact compared traditional foundational chemistry course within setting. involved 61 undergraduate from university Taiwan. The findings reveal enhances SRL, HOTS, construction use. results directly align with research objective improve outcomes providing answers ChatGPT. conclusion, introduction has only facilitated more effective experiences environments but also ensured engage actively journey. implications highlight potential ChatGPT-based tools enhancing quality essential self-regulation Furthermore, offers insights regarding education.

Language: Английский

Citations

45

Metaverse-based virtual reality experience and endurance performance in sports economy: Mediating role of mental health and performance anxiety DOI Creative Commons

Zengsong Huang,

Deokhwan Choi,

Bingsen Lai

et al.

Frontiers in Public Health, Journal Year: 2022, Volume and Issue: 10

Published: Oct. 3, 2022

Metaverse sports arena is gaining popularity globally that empowers virtual reality sporting experience through digital avatars. The main objective of the current study to explore impact Metaverse-based on endurance performance young Chinese athletes, with mediating role their mental health condition and anxiety. study's participants mainly included especially sample group an accurate depiction athletes using a convenience sampling approach. SEM-AMOS statistical software was used for analysis validation proposed relationships. findings statistically validate anxiety fully mediate direct associations between experiences athletes. Interestingly, imposes greater performance, in contrast adverse effects outcomes present research guide opportunities enhance abilities boost performance. Policymakers can also build systems dissolve physical geographical barriers, reduce anxiety, sustain events metaverse.

Language: Английский

Citations

43

An Extended AI-Experience: Industry 5.0 in Creative Product Innovation DOI Creative Commons
Amy Grech, Jörn Mehnen, Andrew Wodehouse

et al.

Sensors, Journal Year: 2023, Volume and Issue: 23(6), P. 3009 - 3009

Published: March 10, 2023

Creativity plays a significant role in competitive product ideation. With the increasing emergence of Virtual Reality (VR) and Artificial Intelligence (AI) technologies, link between such technologies ideation is explored this research to assist augment creative scenarios engineering field. A bibliographic analysis performed review relevant fields their relationships. This followed by current challenges group state-of-the-art with aim addressing them study. knowledge applied transformation into virtual environment using AI. The designers' experiences, core value Industry 5.0 that focuses on human-centricity, social ecological benefits. For first time, reclaims brainstorming as challenging inspiring activity where participants are fully engaged through combination AI VR technologies. enhanced three key areas: facilitation, stimulation, immersion. These areas integrated intelligent team moderation, communication techniques, access multi-sensory stimuli during collaborative process, therefore providing platform for future smart development.

Language: Английский

Citations

24

Why move during virtual reality sketching? Experimental study to improve the quality of sketches in virtual reality DOI Creative Commons
Noémie Chaniaud, Sylvain Fleury,

Benjamin Poussard

et al.

Design Studies, Journal Year: 2025, Volume and Issue: 97, P. 101298 - 101298

Published: Feb. 7, 2025

Language: Английский

Citations

1

Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design DOI Creative Commons

Kalliopi Rigopouli,

Dimitrios Κotsifakos, Yannis Psaromiligkos

et al.

Education Sciences, Journal Year: 2025, Volume and Issue: 15(2), P. 257 - 257

Published: Feb. 19, 2025

This paper interprets the theories of Vygotsky through lenses creativity in education and learning design using technology. It is important to address role teacher today’s technology-enhanced classrooms. initiative has not been addressed, it may lead new ways thinking about teaching profession. Teachers’ roles have shifted from instructors designers effective scenarios for learning. In this context, teachers need be able creatively connect pedagogy, content, technology design. The work emphasizes when assessing learner’s developmental level, by tailoring so that falls within zone proximal development. procedure leads knowledge, indicating a creative process. Language as tool now means transmitted—new technologies. Considering these connections, questions re-addressed: What connection between development? How field how does relate (1) theory cognitive development constructivist perspective (2) are connections designer with paper, we synthesize knowledge Vygotsky’s theories, concluding an interpretation can assisted his synchronous technologies

Language: Английский

Citations

1

Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research DOI Creative Commons
Jianting Liu, Jean‐Marie Burkhardt, Todd Lubart

et al.

Journal of Intelligence, Journal Year: 2023, Volume and Issue: 11(7), P. 144 - 144

Published: July 17, 2023

As an artificial space extended from the physical environment, virtual environment (VE) provides more possibilities for humans to work and be entertained with less restrictions. Benefiting anonymity, one of important features VEs, users are able receive visual stimuli that might differ through digital representations presented in VEs. Avatars contextual cues VEs can considered as contexts. In this article, we analyzed 21 articles examined creativity-boosting effects different user representations. We summarized main induced by these two representations, notably effect self-similar avatar, Proteus effect, avatar Social Identity Cues, priming representation, embodied metaphorical effect. addition, influence immersion on creativity comparing non-immersive immersive (i.e., desktop VE headset VE, respectively). Last, discussed roles embodiment presence which were overlooked past research.

Language: Английский

Citations

15

Design-thinking skill enhancement in virtual reality: A literature study DOI Creative Commons

Qiner Lyu,

Kentaro Watanabe, Hiroyuki Umemura

et al.

Frontiers in Virtual Reality, Journal Year: 2023, Volume and Issue: 4

Published: April 4, 2023

As a methodology, design thinking involves practicing “a way of thinking” that non-designers can use as source inspiration instead being limited to group professional designers. This methodology has gained research attention because the growing demands for social innovation and sustainability. The general public is expected gain design-thinking skills through training or by applying tools. Virtual reality (VR) considered potential tool help accelerate augmenting it allows users have embodied immersive experiences. study reviews existing literature on how VR been used enhance skills. features publications such year publication, stages, types, targeted participants, publication fields are analyzed determining latest trends scenarios under this topic. Further, thematic analysis follows creative enhancement structures conducted understand role in enhancing skills, future directions discussed based results. review concludes creativity many aspects. Moreover, highlights need gaining deeper understanding about 1) art, humanities, societal perspectives; 2) cognition processes VR; 3) emphasizing defining stages process; 4) technological improvements combined with Metaverse; 5) hybrid virtual real worlds.

Language: Английский

Citations

12

Digital creativity in STEM education: the impact of digital tools and pedagogical learning models on the students’ creative thinking skills development DOI
Bin Wang, Pingping Li

Interactive Learning Environments, Journal Year: 2022, Volume and Issue: unknown, P. 1 - 14

Published: Dec. 20, 2022

This paper investigates the impact of digital creativity educational practices on improvement academic performance and creative thinking development Chinese high school students. The study defined importance concept STEM learning in modern skills needed to live work a socio-economic change caused by Industry 4.0. An experiment involving 60 9th grade students evaluated students' such indicators as fluency, flexibility, originality, detailing, metaphoricity. control group experimental was assessed. analysis results practical research tools pedagogical models acquisition conducted, which proved that environment is optimal place for manifestations provides opportunities improve implementing activities using innovative manifestation skills.

Language: Английский

Citations

18

The role of virtual reality technology in conceptual design: positioning, applications, and value DOI
Ning Zou, Qing Gong, Qing Chai

et al.

Digital Creativity, Journal Year: 2023, Volume and Issue: 34(1), P. 53 - 77

Published: Jan. 2, 2023

Virtual reality (VR) is a popular information technology in design and manufacturing. In the conceptual stage, VR has been proved to be an auxiliary tool with great potential. However, development of not systematically investigated. This study conducted review application stage on activities cognitive needs recent 18 years. proposed framework based cycle model. The technical characteristics are analysed role each phase discussed. Then principle value developments for analysed. Finally, research directions scheme future

Language: Английский

Citations

9

Effects of virtual reality on creative performance and emotions: A study of brainwaves DOI

Huai-Te Huang,

Yu‐Shan Chang

Computers in Human Behavior, Journal Year: 2023, Volume and Issue: 146, P. 107815 - 107815

Published: May 26, 2023

Language: Английский

Citations

9