Who Fears the Big Bad Climate Change? Analysis of Emotional Reactions to Global Warming in Virtual Reality DOI
Alessandro Clocchiatti, Vittorio Murtas, Federica Cena

et al.

Communications in computer and information science, Journal Year: 2024, Volume and Issue: unknown, P. 651 - 663

Published: Jan. 1, 2024

Language: Английский

Go green: evaluating an XR application on biodiversity in German secondary school classrooms DOI Creative Commons
Miriam Mulders, Kristian H. Träg, Lara Kirner

et al.

Instructional Science, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 4, 2025

Language: Английский

Citations

2

Environmental Education: A Systematic Review on the Use of Digital Tools for Fostering Sustainability Awareness DOI Open Access
Mira Hajj-Hassan, Rawad Chaker, Anne‐Marie Cederqvist

et al.

Sustainability, Journal Year: 2024, Volume and Issue: 16(9), P. 3733 - 3733

Published: April 29, 2024

Recently, sustainable development practices have increased attention as climate change and environmental impacts increased. Interventions to encourage sustainability awareness are developing, so fostering them through education is crucial. Evidence-based studies conducted in this field suggested the use of different digital tools promote learning gains foster better among students. Following PRISMA method, we found 21 articles published between 2013 2023 showing an interest learners. Findings indicate that virtual reality topics most trending research area. Further, results show a positive impact on students’ concern for planet.

Language: Английский

Citations

14

Virtual reality and the simulated experiences for the promotion of entrepreneurial intention: An exploratory contextual study for entrepreneurship education DOI
Mohammad Hossein Ronaghi, Amir Forouharfar

The International Journal of Management Education, Journal Year: 2024, Volume and Issue: 22(2), P. 100972 - 100972

Published: April 1, 2024

Language: Английский

Citations

10

Shifting from Information- to Experience-Based Climate Change Communication Increases Pro-Environmental Behavior Via Efficacy Beliefs DOI Creative Commons
Adéla Plechatá, Marijke Hiltje Hielkema,

Lisa-Marie Merkl

et al.

Environmental Communication, Journal Year: 2024, Volume and Issue: 18(5), P. 589 - 609

Published: April 3, 2024

To reach necessary greenhouse gas emissions targets, behavior change is at the consumer level. However, standard information-based interventions struggle to environmentally impactful behaviors like beef consumption. Experience-based communication that engages non-analytical systems can be crucial for changing our beliefs makes a difference. Immersive virtual reality (VR) in metaverse represents shift toward experience-based environmental communication. In this preregistered 2 (VR experience vs. VR information) x (indulgent explicit labeling) study (N = 167), we tested effectiveness of and cost-effective nudging promote sustainable diets. Label manipulation showed no effect on meat The led stronger pro-environmental intentions more real life than information condition. Mediation analyses confirm enhance people's efficacy beliefs, increasing their and, consequently, reducing

Language: Английский

Citations

8

Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour? DOI Creative Commons
Pia Spangenberger, Sarah-Christin Freytag, Sonja M. Geiger

et al.

Computers & Education, Journal Year: 2023, Volume and Issue: 212, P. 104964 - 104964

Published: Nov. 24, 2023

One discussion in the context of education for sustainable development centres on importance cognitive as well affective processes promoting pro-environmental behaviour. In our study, we investigate how affordances immersive Virtual Reality (iVR) such virtual embodiment a tree might provide new opportunities to achieve this goal. The aim study was twofold: Firstly, investigated whether multisensory enhancement iVR has an additional, supporting effect mechanisms that are vital fostering nature connectedness and behaviour compared non-enhanced iVR. Secondly, examined relationships between mediating variables explain underlying can be promoted through experimental design (N = 82), tested effects embodying considered behaviour: a) embodiment, b) perspective-taking, c) reflection relationship oneself nature, d) nature. According self-reported measures, participants developed feeling were able change their perspective by stepping into tree's point view. Users also succeeded situating experience greater context, often reflecting role humankind towards However, found does not lead additional increase connectedness, but is associated with higher level taking action slightly more reflective processes. We propose preliminary path-model summarises observed findings. Our results contribute small growing body research evidences non-sentient beings

Language: Английский

Citations

13

Towards Enhanced Understanding and Experience of Landforms, Geohazards, and Geoheritage through Virtual Reality Technologies in Education: Lessons from the GeoVT Project DOI Creative Commons
Vittoria Vandelli, Piotr Migoń, Ylva Palmgren

et al.

Geosciences, Journal Year: 2024, Volume and Issue: 14(5), P. 127 - 127

Published: May 6, 2024

Virtual reality is a technological development that, among others, has revolutionized Earth sciences. Its advantages include an opportunity to examine places otherwise difficult or impossible access and it may also become important component of education, fostering better understanding processes landforms, geohazard awareness, appreciation geoheritage. This paper reports on the GeoVT project, which aims create platform build disseminate Field Trips (VFTs) focused geomorphology, natural hazards associated with geomorphological processes, geoheritage sites. To put project in context, overview applications VR geosciences provided. subsequently proceeds presentation Authoring application, innovative designed help teachers students, followed by brief presentations number VFTs developed within project. They address themes such as fluvial landforms valley development, coastal evidence past glaciation, erosion, wildfire effects, mud volcanoes, landslides.

Language: Английский

Citations

5

Environmental and Climate Impacts of the Metaverse DOI
Mark Esposito, Daphne Halkias, Terence Tse

et al.

SSRN Electronic Journal, Journal Year: 2023, Volume and Issue: unknown

Published: Jan. 1, 2023

This paper delves into the environmental and climate impacts of Metaverse technologies social implications these impacts. Current literature primarily focuses on potential negative or positive effects environment change without offering practical solutions approaches to mitigate effects. Furthermore, little consideration is given global issues such as inequalities, digital divides, corporate responsibility. integrative review aims provide a deeper understanding how may impact sustainability while relevant their associated implications. grounded in Dwivedi et al.'s (2022) three concepts used explain pollution-getting Metaverse: 1) development, use, application various tools consume significant amount energy, 2) data storage, processing, transmission for use can lead substantial emission CO2, 3) e-waste from electronic products could have environment. The research methodology adopted was an design which multiple sources were analyzed comprehensive topic. Findings revealed five critical areas will likely implications: (a) energy consumption, (b) e-waste, (c) rare earth metals conflict minerals, (d) changes physical travel, (e) encouraging sustainable behaviors. findings underscore role renewable alternative resources, recycling initiatives, inclusivity, cross-sector collaboration mitigating These ensuring just equitable society where offers equal opportunities different populations. Recommendations future include more experimental studies that test hardware replication consider solutions, especially developing nations among disadvantaged

Language: Английский

Citations

11

Empathy, Education, and Awareness: A VR Hackathon’s Approach to Tackling Climate Change DOI Open Access

Noor AlQallaf,

Dalia W. Elnagar,

Sherif G. Aly

et al.

Sustainability, Journal Year: 2024, Volume and Issue: 16(6), P. 2461 - 2461

Published: March 15, 2024

Climate change education is crucial for fostering informed and engaged future generations. However, traditional pedagogies often fail to engage learners fully provide real-world, experiential learning. This paper presents a novel approach climate through three-day virtual reality (VR) hackathon. The hackathon focused on four United Nations (UN) Sustainable Development Goals (SDGs)—Quality Education, Affordable Clean Energy, Cities Communities, Action. Using VR technology game design software, engineering students worked in teams. They competed against each other designing immersive environments that demonstrated their understanding of these SDGs change. Our goal was encourage the development empathy, education, awareness around critical global issues. also integrated authentic assessments, mirroring real-world tasks providing more practical relevant learning experience. findings suggest this has significantly enhanced students’ issues, competency with technologies, as well teamwork problem-solving skills. discusses hackathon’s design, implementation, outcomes, highlighting potential such innovative approaches tackling awareness.

Language: Английский

Citations

4

Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect DOI
Eileen McGivney, Anna Carolina Muller Queiroz, Mark Roman Miller

et al.

Communications in computer and information science, Journal Year: 2025, Volume and Issue: unknown, P. 65 - 79

Published: Jan. 1, 2025

Language: Английский

Citations

0

A systematic literature review on the impact of XR on pro-environmental knowledge, attitudes, and behaviors DOI
K. Rende Mendoza, Noah Glaser, Jule M. Krüger

et al.

The Journal of Environmental Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 41

Published: March 10, 2025

Language: Английский

Citations

0