Flipped Direct Instruction (FDI): Optimization of Practicum Learning Models DOI Open Access
Akrimullah Mubai,

Ambiyar Ambiyar,

Dedy Irfan

et al.

International Journal of Information and Education Technology, Journal Year: 2023, Volume and Issue: 13(11), P. 1748 - 1754

Published: Jan. 1, 2023

Selecting an accurate learning model plays a big part in determining the quality of implemented process. The Flipped Direct Instruction (FDI) is introduced as new to increase effectiveness implementation through practicums. Therefore, purpose this study examine level FDI application. This research carried out during Computer Network Installation practical lesson July-December 2022 semester at Electronic Systems Engineering Study Program, Universitas Negeri Padang, Indonesia. conducted using quasi-experimental design with control class and experimental samples. (DI) was applied utilized for class. uses quantitative primary data types. Data were obtained test instruments application pre-test post-test. calculated N-Gain method measure implementation. In utilizing method, requirements normality test, homogeneity t-test applied. results on value 36.11 34.01 Whereas post-test, 71.27 86.80 post-test scores used test. percentage 79.11% minimum 62.76% maximum 90.89%. range can be categorized notably high outcome. portrays that effective improving practicum outcomes.

Language: Английский

Android-Based Mobile Learning Application Using App Inventor on Computer Operating System Material: The Development and Validity Study DOI Open Access

Fivia Eliza,

Muhammad Hakiki, Radinal Fadli

et al.

TEM Journal, Journal Year: 2024, Volume and Issue: unknown, P. 624 - 634

Published: Feb. 27, 2024

Mobile learning apps are widely acknowledged for their effectiveness in enhancing results. This study aims to develop and validate an Android-based mobile app computer operating system principles. Using the user-friendly App Inventor platform known visual programming, it integrates interactive modules multimedia diverse styles. The adopted a Research Development approach following ADDIE model (analysis, design, development, implementation, evaluation). research was conducted at Universitas Negeri Padang Muhammadiyah Muara Bungo involved 10 participants. analysis of questionnaire-based data by media material experts categorized as "Appropriate", achieving over-all average 82.51% 82.29%, respectively. Meanwhile, student evaluations rated this "Feasible" with score 82.72%. In conclusion, development application demonstrates significant potential innovative educational tool. validation process highlighted its offered valuable recommendations enhance value. These findings make meaningful contribution ongoing discourse surrounding integration technology-driven approaches into traditional education, benefiting educators developers seeking create impactful experiences.

Language: Английский

Citations

5

Countenance Evaluation of Virtual Reality (VR) Implementation in Machining Technology Courses DOI Creative Commons

Waskito Waskito,

Rizky Ema Wulansari, Budi Syahri

et al.

Journal of Applied Engineering and Technological Science (JAETS), Journal Year: 2023, Volume and Issue: 4(2), P. 825 - 836

Published: June 5, 2023

This study aims to evaluate whether virtual reality (VR) learning media can be used in Machining Technology courses which are practical but implemented virtually. The research using the Stake Countenance evaluation method was carried out at Department of Mechanical Engineering FT-UNP July-December 2021 semester with 60 students as subjects. mix by sequential explanatory design. is collection quantitative and qualitative data that sequentially. Data related antecedents, transaction, outcomes phases were collected questionnaires, interviews, observations. begins developing VR materials field then applied learning. Then first stage next or second qualitative. result showed this application help understand theory introducing machine tool operations have not been able run machine. imply students’ process should enjoyable also influence existing practices Student-Centered Learning. novelty technology, especially practice course, it reference for educator consider implementing technology will contribute knowledge various instructional

Language: Английский

Citations

10

Flipped Direct Instruction (FDI): A New Practicum Learning Model in Vocational Education DOI Creative Commons
Akrimullah Mubai,

Ambiyar Ambiyar,

Dedy Irfan

et al.

International Journal of Learning Teaching and Educational Research, Journal Year: 2023, Volume and Issue: 22(7), P. 547 - 565

Published: July 30, 2023

The Flipped Direct Instruction (FDI) learning model was introduced as a new for practicum learning. It developed to mitigate the limitations of (DI) in improving vocational education graduates’ competencies. Therefore, purpose this study is examine formation FDI model. This research uses an exploratory sequential mixed methods design with Mile and Huberman Confirmatory Factor Analysis (CFA). formed through conceptual, theoretical, hypothetical, final modeling stages. Research data were obtained document analysis Focus Group Discussion (FGD). FGD conducted 7 experts sample non-test instruments used. result from several theories including Joyce (2003), Cooper (2012), Ktoridou (2018), Indrajit (2021). consists orientation phase, procedure-based simulation case-based structured practice guided independent phase. Each phase CFA values 0.464, 0.492, 0.292, 0.009, 0.016, 0.018. All are below 2, revealing that has goodness-of-fit-model criteria. presented contribution development science option recommended education. In future, will contribute evaluation measure its level practicality, effectiveness, impact on application.

Language: Английский

Citations

8

Cognitive overload in immersive virtual reality in education: More presence but less learnt? DOI
Ratna Sari, Arin Pranesti,

Ismi Solikhatun

et al.

Education and Information Technologies, Journal Year: 2023, Volume and Issue: 29(10), P. 12887 - 12909

Published: Dec. 8, 2023

Language: Английский

Citations

8

Implementation of Mobile Learning Design in the Flipped Direct Instruction Model to Increase Student Competency Using a Constructivist Approach DOI Creative Commons
Dedy Irfan,

Lativa Mursyida,

Akrimullah Mubai

et al.

Journal of Education Technology, Journal Year: 2024, Volume and Issue: 7(4), P. 752 - 762

Published: Jan. 1, 2024

Mobile learning using technology is the main challenge for Generation Z students today. This will affect students' independence and ability to learn. For this reason, research aims test implementation of mobile Flipped Direct Instruction (FDI) model develop Jarkom FDI media a constructivist approach. type Quasi-Experimental Research. The control class experimental were used in research. (DI) applied class, class. uses quantitative primary data types. methods collect are questionnaires tests. instruments question sheets. techniques analyze qualitative statistical analysis. Data was obtained calculated Gain Score method. results along with data. obtains percentage Score, namely 75.04%, minimum 61.7% maximum 100.0%. 75.04% answered hypothesis that there significant influence implementing design approach on computer network installation practicum learning. It concluded effectively improves cognitive psychomotor abilities. study expected be one qualified options increasing effectiveness Computer Network Installation

Language: Английский

Citations

2

Android-Based Courseware as an Educational Technology Innovation for Electrical Circuit Course: An Effectiveness Study DOI Open Access
Doni Tri Putra Yanto, Fivia Eliza,

Ganefri

et al.

International Journal of Information and Education Technology, Journal Year: 2023, Volume and Issue: 13(12), P. 1835 - 1843

Published: Jan. 1, 2023

This study investigates the effectiveness of Android-Based Courseware (AC) in teaching electrical circuits to vocational students higher education. The courseware was developed using Android Studio and implemented Electrical Circuit Course (ECC) at Industrial Engineering program, Universitas Negeri Padang, Indonesia. AC consists four primary menus designed facilitate learning implementation: materials, simulations, animations, interactive quizzes for evaluations. utilized a pre-experimental design with one-group pre-test-post-test involving group who used process. cluster random sampling technique employed select research subjects. involved 68 as Data collected through written test, utilizing multiple-choice test instrument. evaluated based on differential analysis pre-test post-test scores paired-sample t-test. Furthermore, effect size process determined Cohen’s d analysis. results showed significant difference (alpha significance value is 0.000 less than 0.05) between scores, (x̄ = 85.00) being 60.00). indicates that effectively improves ECC. Additionally, show falls within large category. These findings suggest can be an effective tool ECC improve student outcomes. Specifically, has impact enhancing students’ cognitive practical abilities concerning circuit concepts.

Language: Английский

Citations

4

Innovation of Appetizer Pocket Book-Based Learning Media in Continental Food Courses Innovation of Appetizer Pocket Book-Based Learning Media in Continental Food Courses DOI Creative Commons
Ajeng Inggit Anugerah,

Lelly Fridiarty,

Erli Mutiara

et al.

Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research, Journal Year: 2024, Volume and Issue: unknown, P. 57 - 63

Published: Jan. 1, 2024

This study aims to develop teaching materials in the form of pocket books so that student learning outcomes increase continental food courses opening material.The research method used is 4-D method.This was conducted at Culinary Education Study Program, Medan State University.The results validity test with media validator obtained a value 0.89 very high category, contents book 0.809 and for language 0.87 category.In general, declared valid could be tested on students as users.Furthermore, practicality through responses 84.06 practical category lecturer 78.08 category.If an average obtained, 81.07% meaning appetizer developed seen from ease use, attractiveness dish benefits by students.For effectiveness test, gain score 0.67 moderate category.The conclusion use appetizers which feasible effective material support lectures well contribute development science culinary field..

Language: Английский

Citations

1

Examining the Practicality of Mobile-Based Gamification Assessment in Electrical Machine Course: A Study in Industrial Electrical Engineering DOI Creative Commons
Doni Tri Putra Yanto, Ganefri Ganefri,

Sukardi Sukardi

et al.

Journal of Applied Engineering and Technological Science (JAETS), Journal Year: 2023, Volume and Issue: 5(1), P. 349 - 360

Published: Dec. 10, 2023

Mobile-based gamification learning is increasingly popular for enhancing student interest and motivation in the process, including its application evaluating outcomes. However, practicality of use, from perspective students as users, needs further evaluation. This study aims to assess mobile-based assessment (M-BGA) outcomes Electrical Machine Course (EMC). M-BGA was developed using Kahoot! application. A survey-based quantitative research design employed, Practicality Assessment Instrument (PAI) data collection tool. The evaluated based on assessments after implementation an EMC. involved 83 second-year Industrial Engineering Study Program, Faculty Engineering, Universitas Negeri Padang, Indonesia. results indicate a high level several aspects. Ease Use aspect scored 92.23% (highly practical), Reliability 89.82% Student Engagement 88.55% Learning Impact 90.19% useful). Overall, responses, proved be highly practical can serve alternative approach assessing with innovative approach.

Language: Английский

Citations

2

“Ku Pantomime Wellmime” Digital Mobile Learning for Cultural Arts Subjects DOI Open Access
Welly Suryandoko,

Mustaji,

Bachtiar Syaiful Bachri

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2022, Volume and Issue: 16(16), P. 226 - 242

Published: Aug. 31, 2022

This article shows the Effectiveness of Digital Teaching Materials for Theater Arts Subjects Junior High School in form Wellmime Technique-Based "Ku Pantomim" Android Application. These research instruments are interview guidelines, questionnaires, and observation sheets. The data is analyzed using mixed method. results conclusions this study show effectiveness development products by 79% with cryptic "interested" practical, including: 1) andriod application usage book Pantomim syntax contained learning design,; 2) Adroid 3) Pantomime Technique which integrated principles pantomime techniques.

Language: Английский

Citations

4

Use of technology in high school: A systematic review DOI Open Access
Alisa Fikriyah, Gulzhaina K. Kassymova,

Novita Nurbaiti

et al.

Published: Nov. 22, 2022

The development of technology in the field education is growing rapidly. This systematic review aims to explore roles, impacts, and trends use education. There a total 30 articles were met criteria then analyzed. results this study indicate has positive role facilitating appropriate learning processes environments high school settings. Technology-supported also impact on students’ outcomes attitudes. found that augmented reality virtual are media widely developed. imply readiness parties involved can enhance teaching-learning process more successfully.

Language: Английский

Citations

4