Comparative analysis of mobile learning in various countries: Literature study on five continents DOI Creative Commons
Fivia Eliza,

Nurhizrah Gistiati,

Rusdinal Rusdinal

et al.

Advances in Mobile Learning Educational Research, Journal Year: 2024, Volume and Issue: 4(2), P. 1114 - 1121

Published: Aug. 25, 2024

Mobile learning (M-learning) has emerged as essential in reshaping global education by increasing accessibility, engagement, and readiness for the digital era. This study examines implementation impact of m-learning various contexts, including Indonesia, United States, Finland, Australia, Africa. Findings show that initiatives have successfully reduced geographic infrastructure barriers, particularly remote underserved areas. In significantly improved educational access literacy among students educators. Likewise, fostered personalised experiences interactive environments States enriching student engagement outcomes. Australia leveraged M-learning to achieve equity reaching communities, while Africa, driven innovative solutions despite challenges such uneven technological infrastructure. However, there are still be faced, ensuring fair internet developing locally relevant content. research underscores need strategic policy development continued investment maximise potential promoting inclusive quality globally.

Language: Английский

Exploring the impact of using Chat-GPT on student learning outcomes in technology learning: The comprehensive experiment DOI Creative Commons
Muhammad Hakiki, Radinal Fadli, Agariadne Dwinggo Samala

et al.

Advances in Mobile Learning Educational Research, Journal Year: 2023, Volume and Issue: 3(2), P. 859 - 872

Published: Oct. 18, 2023

This experimental study investigates the impact of integrating Chat GPT (Generative Pre-trained Transformer) on student learning outcomes in technology education at Universitas Muhammadiyah Muara Bungo. The research involves an group using and a control with conventional methods. Data from 31 participants each were collected, assessing through final test scores. Analyzing results t-test, displayed significantly higher achievements than group, highlighting positive effect incorporating into educational technology. illuminates potential AI-powered chatbots like to enhance outcomes. Further exploration is required gauge its adaptability across diverse contexts for more enhanced results. T-test results, conducted 95% confidence level α 0.05, degrees freedom dk = n1 + n2 - 2 60, showed tcount 5.424 against ttable 2.000, firmly establishing > (5.424 2.000). Consequently, null hypothesis (H0) proposing no significant utilization refuted. Conversely, alternative (H1), signifying influence usage, upheld, affirming substantial role students' technological education.

Language: Английский

Citations

21

Big Data Analytics in Higher Education: A New Adaptive Learning Analytics Model Integrating Traditional Approaches DOI Open Access
Mohamed Bellaj, Ahmed Bendahmane,

Said Boudra

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(06), P. 24 - 39

Published: March 19, 2024

Despite the explosion of interest in adaptive learning and analytics (LA) for higher education (HE), there has been relatively little research integrating educational approaches’ indicators to build an model. Adaptive (ALA) models have grown favor HE due their claims enhancing student outcomes, providing personalized paths, allowing students interact with course material at own pace. With focus on using data personalize experience environment which occurs, LA centers through meticulous analysis, while big (BD) addresses overarching challenges opportunities arising from extensive varied datasets. These concepts are interconnected, where ALA specifically apply BD principles within context. In this paper, we explain some used HE, define essential perceptions related LA, analyze approaches fundamental implications. Besides, try connect model based collected order establish efficient We include all steps cited before that resolves limitations oldest models, thus improving learner’s process by adding treating additional indicators.

Language: Английский

Citations

6

Android-Based Mobile Learning Application Using App Inventor on Computer Operating System Material: The Development and Validity Study DOI Open Access

Fivia Eliza,

Muhammad Hakiki, Radinal Fadli

et al.

TEM Journal, Journal Year: 2024, Volume and Issue: unknown, P. 624 - 634

Published: Feb. 27, 2024

Mobile learning apps are widely acknowledged for their effectiveness in enhancing results. This study aims to develop and validate an Android-based mobile app computer operating system principles. Using the user-friendly App Inventor platform known visual programming, it integrates interactive modules multimedia diverse styles. The adopted a Research Development approach following ADDIE model (analysis, design, development, implementation, evaluation). research was conducted at Universitas Negeri Padang Muhammadiyah Muara Bungo involved 10 participants. analysis of questionnaire-based data by media material experts categorized as "Appropriate", achieving over-all average 82.51% 82.29%, respectively. Meanwhile, student evaluations rated this "Feasible" with score 82.72%. In conclusion, development application demonstrates significant potential innovative educational tool. validation process highlighted its offered valuable recommendations enhance value. These findings make meaningful contribution ongoing discourse surrounding integration technology-driven approaches into traditional education, benefiting educators developers seeking create impactful experiences.

Language: Английский

Citations

5

Effectiveness of Mobile Virtual Laboratory Based on Project-Based Learning to Build Constructivism Thinking DOI Open Access
Radinal Fadli, Herman Dwi Surjono, Ratna Sari

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(06), P. 40 - 55

Published: March 19, 2024

Constructivism as a theoretical basis in education is key, considering that this approach views learning an active process where students play role constructing their own knowledge. Apart from that, the development of mobile and virtual technology increasingly growing educational environment. This research explores effectiveness building constructivist thinking electrical installation practices. The method used 4D Define, Design, Develop Disseminate model. instruments include expert review validity questionnaire evaluation instrument for students’ perceptions Mobile Virtual Laboratory Based on Project-Based Learning constructivism. results show valid based assessment, addition there has been significant increase understanding concepts practical skills, with high level satisfaction use Laboratory. So, it can be concluded effective tool to support measurement practice. open opportunities further how Artificial Intelligence build constructive thinking.

Language: Английский

Citations

4

The Impact of Blockchain Technology Effectiveness in Indonesia's Learning System DOI Open Access
Muhammad Hakiki, Radinal Fadli, Arisman Sabir

et al.

International Journal of Online and Biomedical Engineering (iJOE), Journal Year: 2024, Volume and Issue: 20(07), P. 4 - 17

Published: May 6, 2024

This research investigates the integration of blockchain technology in vocational education Indonesia, evaluating its impact on database system learning outcomes. Involving 86 Indonesian students, this study aims to assess effectiveness improving students’ understanding, skills, and academic performance. Using a quasi-experimental design, findings showed significant improvement outcomes, as evidenced by analysis pre-test post-test scores. The measure with substantial increase approximately 46.50%, emphasizes positive influence student achievement systems course. will contribute valuable information educational institutions, policy makers, educators who wish incorporate new technologies such into their systems. implication is provide recommendations optimizing technology, which significantly affects outcomes realized through facilitating fast efficient access materials, fostering more interactive engaging environment, enhancing understanding industry practices. not only improves quality but also equips students for successful career technology.

Language: Английский

Citations

4

Effectiveness of Android-Based Mobile Learning in Graphic Design Course for Digital Learning: The Development Research Study DOI Open Access
Muhammad Hakiki

International Journal of Information and Education Technology, Journal Year: 2024, Volume and Issue: 14(4), P. 602 - 611

Published: Jan. 1, 2024

This research spearheads the development and evaluation of an Android-based mobile learning platform specifically designed for graphic design education, using 4-D model (Define, Design, Develop, Disseminate). The key findings indicate a substantial statistically significant improvement in outcomes (t-count = −15.453, t-table 2.019), highlighting positive impact platform. Moreover, proves highly effective enhancing student motivation, with average motivation score 85.86%. novelty this lies its focus on specific application technology offering valuable insights educational institutions navigating digital challenges. not only contributes to improved quality but also fosters creative environment, encouraging further optimization diverse contexts. Limitations include need ongoing technological updates potential variations device accessibility. Recommendations encompass continuous optimization, integration into broader settings, adapting evolving landscapes.

Language: Английский

Citations

3

CT-Mobile: Enhancing Computational Thinking via Android Graphic Design App DOI Open Access
Muhammad Hakiki,

Halomoan,

Radinal Fadli

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(13), P. 4 - 19

Published: July 12, 2024

In the rapidly evolving digital age, need for computational thinking (CT) skills is answered with introduction of CT-Mobile, an innovative Android-based graphic design application. The app integrates basic concepts principles, providing a unique platform users to improve problem-solving, algorithmic thinking, and logical reasoning skills. This study used research development (R&D) approach 4-D Model (define, design, develop, disseminate) as guide. validity test experts categorized CT-Mobile “valid” values 0.85 0.88 from media material experts. practicality this application was rated “very practical” by teachers (89.67%) students (86.34%). These findings confirm significant benefits in learning, both educators students. analysis showed positive impact on users’ CT ability, reflected improved problem-solving efficiency deeper understanding processes. provides valuable insights into relationship between mobile development, education, emerges promising tool bridge technology, creativity, cognitive skill age.

Language: Английский

Citations

2

Assessing student readiness for mobile learning from a cybersecurity perspective DOI
Fivia Eliza, Radinal Fadli, M. Agphin Ramadhan

et al.

Online Journal of Communication and Media Technologies, Journal Year: 2024, Volume and Issue: 14(4), P. e202452 - e202452

Published: Aug. 31, 2024

This research aims to measure student readiness in implementing mobile learning from a cybersecurity perspective. Using quantitative method with survey approach, the participants this were 150 students of electrical engineering study program at Padang State University Indonesia, who randomly stratified ensure balanced representation academic year. The is an online objective test related topics. data analysis technique used descriptive. results show that system updates are only indicator “good” awareness level, while other indicators “sufficient” and “poor” levels, indicating need for further improvement. These findings underscore importance integrating cyber security education curricula increase face evolving threats. Thus, recommends developing specific training programs adding comprehensive material curriculum equip skills necessary maintain effectively.

Language: Английский

Citations

2

Inclusiveness of citizens' roles in its development through Merdeka Belajar Kampus Merdeka curriculum in higher education DOI Creative Commons

Wahyuningtyas Nilam Sari,

Sutirman Sutirman

Jurnal Civics Media Kajian Kewarganegaraan, Journal Year: 2024, Volume and Issue: 21(1), P. 63 - 70

Published: April 30, 2024

Education is the main key to human resource development, enabling individuals improve their abilities and skills in formal non-formal domains, compete, develop potential world of work. However, significant challenges arise for higher education graduates, where some them experience open unemployment because they have not been fully absorbed labor market. This research focused on concept development inclusiveness Merdeka Belajar-Kampus Curriculum Indonesian Higher Education. study used a literature approach, referring previously published research. The analysis was conducted explore extent education's impact rate how changes curriculum learning methods could help overcome these challenges. It hoped that results this contribute further understanding relationship between unemployment, as well provide insights into solutions can be implemented employability graduates

Language: Английский

Citations

0

What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware DOI Open Access
Agariadne Dwinggo Samala, Natalie-Jane Howard, Santiago Criollo-C

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(13), P. 148 - 165

Published: July 12, 2024

This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute reshaping the learning paradigm in computer hardware courses. The IMoART employs a marker-based tracking method. Accessible smartphones, it integrates into process, is attractive students, and fosters engagement as users can visualize through 3D objects. serves alternative supplementary tool make educational experience more enjoyable while potentially reducing school expenditures. results of development involved using 4D model (define, design, develop, disseminate), showed that effective, with notable feasibility scores 3.68 for media aspect 3.81 material aspect, evaluated by subject matter experts. User responses from teachers students further support positive outcomes application, achieving robust practicality score 84.68%. Noteworthy aspects such ease navigation, clarity, aesthetic features, instructional quality demonstrate high practicality. contributes significantly literature presenting offers efficient objects, videos, images, simulations, animations context learning.

Language: Английский

Citations

0