Published: Nov. 22, 2024
Language: Английский
Published: Nov. 22, 2024
Language: Английский
International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(06), P. 24 - 39
Published: March 19, 2024
Despite the explosion of interest in adaptive learning and analytics (LA) for higher education (HE), there has been relatively little research integrating educational approaches’ indicators to build an model. Adaptive (ALA) models have grown favor HE due their claims enhancing student outcomes, providing personalized paths, allowing students interact with course material at own pace. With focus on using data personalize experience environment which occurs, LA centers through meticulous analysis, while big (BD) addresses overarching challenges opportunities arising from extensive varied datasets. These concepts are interconnected, where ALA specifically apply BD principles within context. In this paper, we explain some used HE, define essential perceptions related LA, analyze approaches fundamental implications. Besides, try connect model based collected order establish efficient We include all steps cited before that resolves limitations oldest models, thus improving learner’s process by adding treating additional indicators.
Language: Английский
Citations
6TEM Journal, Journal Year: 2024, Volume and Issue: unknown, P. 624 - 634
Published: Feb. 27, 2024
Mobile learning apps are widely acknowledged for their effectiveness in enhancing results. This study aims to develop and validate an Android-based mobile app computer operating system principles. Using the user-friendly App Inventor platform known visual programming, it integrates interactive modules multimedia diverse styles. The adopted a Research Development approach following ADDIE model (analysis, design, development, implementation, evaluation). research was conducted at Universitas Negeri Padang Muhammadiyah Muara Bungo involved 10 participants. analysis of questionnaire-based data by media material experts categorized as "Appropriate", achieving over-all average 82.51% 82.29%, respectively. Meanwhile, student evaluations rated this "Feasible" with score 82.72%. In conclusion, development application demonstrates significant potential innovative educational tool. validation process highlighted its offered valuable recommendations enhance value. These findings make meaningful contribution ongoing discourse surrounding integration technology-driven approaches into traditional education, benefiting educators developers seeking create impactful experiences.
Language: Английский
Citations
5Online Journal of Communication and Media Technologies, Journal Year: 2025, Volume and Issue: 15(2), P. e202513 - e202513
Published: Feb. 25, 2025
This research project focuses on developing an interactive e-module specifically designed to improve critical thinking skills in elementary school students. To achieve this goal, we used a and development approach based the 4D model, involving 36 fourth-grade students at Pasirhuni State Elementary School, Indonesia as sample, data collection using validation sheets tests, analysis expert questionnaires, classical completeness N-gain tests. The results showed high scores media material aspects, with average score of 89.40%, which indicated that was very valid, effectiveness test conducted wide scale, pre- post-test percentage 89% complete criteria. implementation resulted significant increase students’ skills. recommendation can contribute further role visual features digital modules support student’s cognitive
Language: Английский
Citations
0International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(06), P. 40 - 55
Published: March 19, 2024
Constructivism as a theoretical basis in education is key, considering that this approach views learning an active process where students play role constructing their own knowledge. Apart from that, the development of mobile and virtual technology increasingly growing educational environment. This research explores effectiveness building constructivist thinking electrical installation practices. The method used 4D Define, Design, Develop Disseminate model. instruments include expert review validity questionnaire evaluation instrument for students’ perceptions Mobile Virtual Laboratory Based on Project-Based Learning constructivism. results show valid based assessment, addition there has been significant increase understanding concepts practical skills, with high level satisfaction use Laboratory. So, it can be concluded effective tool to support measurement practice. open opportunities further how Artificial Intelligence build constructive thinking.
Language: Английский
Citations
4International Journal of Information and Education Technology, Journal Year: 2024, Volume and Issue: 14(4), P. 602 - 611
Published: Jan. 1, 2024
This research spearheads the development and evaluation of an Android-based mobile learning platform specifically designed for graphic design education, using 4-D model (Define, Design, Develop, Disseminate). The key findings indicate a substantial statistically significant improvement in outcomes (t-count = −15.453, t-table 2.019), highlighting positive impact platform. Moreover, proves highly effective enhancing student motivation, with average motivation score 85.86%. novelty this lies its focus on specific application technology offering valuable insights educational institutions navigating digital challenges. not only contributes to improved quality but also fosters creative environment, encouraging further optimization diverse contexts. Limitations include need ongoing technological updates potential variations device accessibility. Recommendations encompass continuous optimization, integration into broader settings, adapting evolving landscapes.
Language: Английский
Citations
3Indonesian Journal of Electrical Engineering and Computer Science, Journal Year: 2024, Volume and Issue: 34(2), P. 814 - 814
Published: March 23, 2024
Constructivism serves as a basic theory in education, and plays an important role, because this perspective views learning dynamic process which students actively participate constructing their knowledge. So, research aims to produce virtual laboratory that is valid effective developing constructivist thinking. This development use the Ploom approach consists of initial investigation, design, construction/realization, testing, evaluation, revision, implementation. Thirty-two electrical engineering from Padang State University participated research. The instruments used are validity constructivism assessment tools. results show Proteus-based developed fostering thinking measurement practice. study contributes advancement laboratories educational settings, emphasizing importance pedagogy for meaningful engaging experiences field engineering. open opportunities further regarding exploration artificial intelligence improve through laboratories.
Language: Английский
Citations
2International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(13), P. 4 - 19
Published: July 12, 2024
In the rapidly evolving digital age, need for computational thinking (CT) skills is answered with introduction of CT-Mobile, an innovative Android-based graphic design application. The app integrates basic concepts principles, providing a unique platform users to improve problem-solving, algorithmic thinking, and logical reasoning skills. This study used research development (R&D) approach 4-D Model (define, design, develop, disseminate) as guide. validity test experts categorized CT-Mobile “valid” values 0.85 0.88 from media material experts. practicality this application was rated “very practical” by teachers (89.67%) students (86.34%). These findings confirm significant benefits in learning, both educators students. analysis showed positive impact on users’ CT ability, reflected improved problem-solving efficiency deeper understanding processes. provides valuable insights into relationship between mobile development, education, emerges promising tool bridge technology, creativity, cognitive skill age.
Language: Английский
Citations
2Online Journal of Communication and Media Technologies, Journal Year: 2024, Volume and Issue: 14(4), P. e202452 - e202452
Published: Aug. 31, 2024
This research aims to measure student readiness in implementing mobile learning from a cybersecurity perspective. Using quantitative method with survey approach, the participants this were 150 students of electrical engineering study program at Padang State University Indonesia, who randomly stratified ensure balanced representation academic year. The is an online objective test related topics. data analysis technique used descriptive. results show that system updates are only indicator “good” awareness level, while other indicators “sufficient” and “poor” levels, indicating need for further improvement. These findings underscore importance integrating cyber security education curricula increase face evolving threats. Thus, recommends developing specific training programs adding comprehensive material curriculum equip skills necessary maintain effectively.
Language: Английский
Citations
2International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(12), P. 72 - 84
Published: June 26, 2024
Applying digital technologies in education has been proven to have several positive impacts on teaching and learning. Digital twins the potential revolutionize by offering immersive interactive learning experiences. They can simulate virtual environments, enabling students conduct experiments, practice techniques, observe outcomes a safe cost-effective setting, particularly when access physical laboratories is limited or expensive. This work proposes management model that applies cognitive apprenticeship theory as framework for enhance programming of smart agriculture system computational thinking skills. The consists three parts: input, process, output with feedback. input phase includes setting objectives, analyzing learners, determining content, planning activities, utilizing twin laboratory space experimenting development system. process involves engaging problem-solving tasks expert guidance support computationally solving problems. achievement practices included feedback sections. After evaluation, five experts this subject agreed was at most appropriate level.
Language: Английский
Citations
1International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(13), P. 148 - 165
Published: July 12, 2024
This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute reshaping the learning paradigm in computer hardware courses. The IMoART employs a marker-based tracking method. Accessible smartphones, it integrates into process, is attractive students, and fosters engagement as users can visualize through 3D objects. serves alternative supplementary tool make educational experience more enjoyable while potentially reducing school expenditures. results of development involved using 4D model (define, design, develop, disseminate), showed that effective, with notable feasibility scores 3.68 for media aspect 3.81 material aspect, evaluated by subject matter experts. User responses from teachers students further support positive outcomes application, achieving robust practicality score 84.68%. Noteworthy aspects such ease navigation, clarity, aesthetic features, instructional quality demonstrate high practicality. contributes significantly literature presenting offers efficient objects, videos, images, simulations, animations context learning.
Language: Английский
Citations
0